Ports the RBMK reactor from both NSV using Hyper and Splurt code (WIP) (#15847)
* sprites and sounds * The code for the reactor itself * Update code/modules/power/reactor/rbmk.dm Co-authored-by: Putnam3145 <putnam3145@gmail.com> * Update code/modules/power/reactor/rbmk.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Map stuff * Removes Clamps. * Matrices separated, this was a mistake on my part. * Update tgstation.dme * removal as per putnam's review * redfines highest available as 1007 * possible soundloop fix? probably not. * temporary config thing to make engine load * changes to map template from splurt * Update code/modules/power/reactor/rbmk.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Update code/modules/power/reactor/rbmk.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * actually somehow fixed the runtimes? * old maps from hyper, not needed.. * Revert "old maps from hyper, not needed.." This reverts commit 92ccd89952d360206926d8b57e82084994a6a0d6. * take two on removal * fixes power output * Update code/modules/power/reactor/rbmk.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Update code/modules/power/reactor/rbmk.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * deals with the double turf * Revert "temporary config thing to make engine load" This reverts commit 7f52188d5261cd60024ef36cf7c33df0748d0c79. * was told to bring it back * don't need to change these * next time I'll just copy paste it instead of type it. * a * Flexi Seal crate so we can fix the reactor * set power to 0 so it can be fixed * nerfs power output Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
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@@ -98,6 +98,16 @@
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name = "garden & kitchen bluespace shelter capsule"
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desc = "Everything someone needs to make a home cooked meal while surviving the depths of hell... or space."
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template_id = "shelter_zeta"
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// RBMK reactor beacon so people can create the engine
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/obj/item/survivalcapsule/reactor // the not-so-survival capsule
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name = "RMBK Reactor Beacon"
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desc = "A special bluespace beacon designed to implement a reactor into the hull of the ship or station that it is activated on."
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icon = 'icons/obj/device.dmi'
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icon_state = "beacon"
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template_id = "reactor"
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//Pod objects
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//Window
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@@ -107,3 +107,11 @@
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. = ..()
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whitelisted_turfs = typecacheof(/turf/closed/mineral)
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banned_objects = typecacheof(/obj/structure/stone_tile)
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// yes, I COULD make it a seperate object from the surv capsule but the code needed is indeticle soo...
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/datum/map_template/shelter/reactor
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name = "RBMK Reactor"
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shelter_id = "reactor"
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description = "A reactor core, coolant and moderator loop not included."
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mappath = "_maps/templates/reactor_1.dmm"
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