Ports Goonchat

This commit is contained in:
CitadelStationBot
2017-06-08 16:27:56 -05:00
parent 00790c0fdd
commit d9e3699f88
83 changed files with 2954 additions and 162 deletions
+1 -1
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@@ -249,7 +249,7 @@
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
to_chat(user, "\icon[src] That's [f_name]")
to_chat(user, "[bicon(src)] That's [f_name]")
if(desc)
to_chat(user, desc)
+1 -1
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@@ -37,7 +37,7 @@
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='brass'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
var/msg = "<span class='brass'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm (rejected hunks)
@@ -171,7 +171,7 @@
return 0
if(cooldown > world.time)
if(!CM.active)
- owner << "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>"
+ to_chat(owner, "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>")
return 0
return ..()
+1 -1
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@@ -70,7 +70,7 @@ This file contains the arcane tome files.
/obj/item/weapon/tome/proc/read_tome(mob/user)
var/text = ""
text += "<center><font color='red' size=3><b><i>Archives of the Dark One</i></b></font></center><br><br><br>"
text += "A rune's name and effects can be revealed by examining the rune.<<br><br>"
text += "A rune's name and effects can be revealed by examining the rune.<br><br>"
text += "<font color='red'><b>Create Talisman</b></font><br>This rune is one of the most important runes the cult has, being the only way to create new talismans. A blank sheet of paper must be on top of the rune. After \
invoking it and choosing which talisman you desire, the paper will be converted, after some delay into a talisman.<br><br>"
@@ -66,15 +66,15 @@
/mob/living/carbon/true_devil/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is \icon[src] <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <b>[src]</b>!\n"
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It is holding \icon[I] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It is holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It is holding \icon[I] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It is holding [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Braindead
if(!client && stat != DEAD)
+2 -2
View File
@@ -190,7 +190,7 @@
var/mob/living/mob = get(tool.loc,/mob/living)
if(mob && mob.mind && mob.stat == CONSCIOUS)
if(mob.mind.gang_datum == src)
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>\icon[tool] [message]</span>")
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
return
@@ -284,7 +284,7 @@
G.points += points_newer
pmessage += "Your influential choice of clothing has further increased your influence by [points_newer] points.<BR>"
pmessage += "You now have <b>[G.points] influence</b>.<BR>"
to_chat(ganger, "<span class='notice'>\icon[G] [pmessage]</span>")
to_chat(ganger, "<span class='notice'>[bicon(G)] [pmessage]</span>")
//Multiverse
+1 -1
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@@ -66,4 +66,4 @@
cooldown = 0
icon_state = "pen"
var/mob/M = get(src, /mob)
to_chat(M, "<span class='notice'>\icon[src] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
to_chat(M, "<span class='notice'>[bicon(src)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
+1 -1
View File
@@ -111,7 +111,7 @@
if(!message || !can_use(user))
return
if(user.z > 2)
to_chat(user, "<span class='info'>\icon[src]Error: Station out of range.</span>")
to_chat(user, "<span class='info'>[bicon(src)]Error: Station out of range.</span>")
return
var/list/members = list()
members += gang.gangsters
+53
View File
@@ -0,0 +1,53 @@
diff a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm (rejected hunks)
@@ -170,35 +170,35 @@
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
recalling = 1
- to_chat(loc, "<span class='info'>\icon[src]Generating shuttle recall order with codes retrieved from last call signal...</span>")
+ to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
sleep(rand(100,300))
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
- to_chat(user, "<span class='warning'>\icon[src]Emergency shuttle cannot be recalled at this time.</span>")
+ to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
recalling = 0
return 0
- to_chat(loc, "<span class='info'>\icon[src]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
+ to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
sleep(rand(100,300))
if(!gang.dom_attempts)
- to_chat(user, "<span class='warning'>\icon[src]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
recalling = 0
return 0
var/turf/userturf = get_turf(user)
if(userturf.z != 1) //Shuttle can only be recalled while on station
- to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Device out of range of station communication arrays.</span>")
recalling = 0
return 0
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
if((100 * start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
- to_chat(user, "<span class='warning'>\icon[src]Error: Station communication systems compromised. Unable to establish connection.</span>")
+ to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
recalling = 0
return 0
- to_chat(loc, "<span class='info'>\icon[src]Comm arrays accessed. Broadcasting recall signal...</span>")
+ to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
sleep(rand(100,300))
@@ -210,7 +210,7 @@
if(SSshuttle.cancelEvac(user))
return 1
- to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
+ to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
return 0
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
+2 -1
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@@ -274,7 +274,8 @@
if(uplink_true)
text += " (used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
var/static/icon/badass = icon('icons/BadAss.dmi', "badass")
text += "<BIG>[bicon(badass)]</BIG>"
text += objectives
+4 -4
View File
@@ -116,24 +116,24 @@
authenticated = FALSE
auth_id = "\[NULL\]"
if(href_list["restore_logging"])
to_chat(usr, "<span class='robot notice'>\icon[src] Logging functionality restored from backup data.</span>")
to_chat(usr, "<span class='robot notice'>[bicon(src)] Logging functionality restored from backup data.</span>")
emagged = FALSE
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
if(href_list["access_apc"])
playsound(src, "terminal_type", 50, 0)
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
to_chat(usr, "<span class='robot danger'>\icon[src] APC does not return interface request. Remote access may be disabled.</span>")
to_chat(usr, "<span class='robot danger'>[bicon(src)] APC does not return interface request. Remote access may be disabled.</span>")
return
if(active_apc)
to_chat(usr, "<span class='robot danger'>\icon[src] Disconnected from [active_apc].</span>")
to_chat(usr, "<span class='robot danger'>[bicon(src)] Disconnected from [active_apc].</span>")
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/BoltsDown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
active_apc.locked = TRUE
active_apc.update_icon()
active_apc = null
to_chat(usr, "<span class='robot notice'>\icon[src] Connected to APC in [get_area(APC)]. Interface request sent.</span>")
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [get_area(APC)]. Interface request sent.</span>")
log_activity("remotely accessed APC in [get_area(APC)]")
APC.interact(usr, GLOB.not_incapacitated_state)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
@@ -0,0 +1,27 @@
diff a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm (rejected hunks)
@@ -413,10 +413,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
- customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
+ customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
- to_chat(H, "\icon[customrecepient] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
+ to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
log_pda("[usr]/([usr.ckey]) (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.cut_overlays()
customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))
@@ -426,10 +426,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
- customrecepient.audible_message("\icon[customrecepient] *[customrecepient.ttone]*", null, 3)
+ customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
- to_chat(H, "\icon[customrecepient] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
+ to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
log_pda("[usr]/([usr.ckey]) (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.cut_overlays()
customrecepient.add_overlay(image('icons/obj/pda.dmi', "pda-r"))
+1 -1
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@@ -440,7 +440,7 @@ Class Procs:
/obj/machinery/proc/display_parts(mob/user)
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
for(var/obj/item/C in component_parts)
to_chat(user, "<span class='notice'>\icon[C] [C.name]</span>")
to_chat(user, "<span class='notice'>[bicon(C)] [C.name]</span>")
/obj/machinery/examine(mob/user)
..()
+4 -4
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@@ -146,7 +146,7 @@
var/icon/I2 = imap[2+(ix + icx*iy)*2]
//to_chat(world, "icon: \icon[I]")
//to_chat(world, "icon: [bicon(I)]")
I.DrawBox(colour, rx, ry, rx+1, ry+1)
@@ -163,7 +163,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "\icon[I] at [H.screen_loc]")
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"
@@ -274,7 +274,7 @@
var/icon/I = imap[1+(ix + icx*iy)]
//to_chat(world, "icon: \icon[I]")
//to_chat(world, "icon: [bicon(I)]")
I.DrawBox(colour, rx, ry, rx, ry)
@@ -289,7 +289,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "\icon[I] at [H.screen_loc]")
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"
+5 -5
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@@ -210,14 +210,14 @@
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
timer_set = Clamp(new_timer, minimum_timer, maximum_timer)
src.loc.visible_message("<span class='notice'>\icon[src] timer set for [timer_set] seconds.</span>")
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer_set] seconds.</span>")
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
if(defused || active)
if(defused)
src.loc.visible_message("<span class='warning'>\icon[src] Device error: User intervention required.</span>")
src.loc.visible_message("<span class='warning'>[bicon(src)] Device error: User intervention required.</span>")
return
else
src.loc.visible_message("<span class='danger'>\icon[src] [timer_set] seconds until detonation, please clear the area.</span>")
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer_set] seconds until detonation, please clear the area.</span>")
activate()
update_icon()
add_fingerprint(user)
@@ -331,7 +331,7 @@
var/obj/machinery/syndicatebomb/holder = loc
if(istype(holder))
attempts++
holder.loc.visible_message("<span class='danger'>\icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
reset()
else
qdel(src)
@@ -341,7 +341,7 @@
if(istype(holder))
attempts++
defusals++
holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
if(istype(holder))
reset()
@@ -0,0 +1,10 @@
diff a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm (rejected hunks)
@@ -316,7 +316,7 @@
// Create a radio headset for the sole purpose of using its icon
var/obj/item/device/radio/headset/radio = new
- var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
+ var/part_b = "</span><b> [bicon(radio)]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
var/part_c = "</span></span>"
if (display_freq==SYND_FREQ)
+1 -1
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@@ -140,7 +140,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
if(chassis)
chassis.occupant_message("\icon[src] [message]")
chassis.occupant_message("[bicon(src)] [message]")
return
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)
+3 -3
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@@ -262,7 +262,7 @@
if(equipment && equipment.len)
to_chat(user, "It's equipped with:")
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
to_chat(user, "\icon[ME] [ME]")
to_chat(user, "[bicon(ME)] [ME]")
//processing internal damage, temperature, air regulation, alert updates, lights power use.
/obj/mecha/process()
@@ -637,7 +637,7 @@
var/can_control_mech = 0
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
can_control_mech = 1
to_chat(user, "<span class='notice'>\icon[src] Status of [name]:</span>\n[A.get_mecha_info()]")
to_chat(user, "<span class='notice'>[bicon(src)] Status of [name]:</span>\n[A.get_mecha_info()]")
break
if(!can_control_mech)
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
@@ -1005,7 +1005,7 @@
/obj/mecha/proc/occupant_message(message as text)
if(message)
if(occupant && occupant.client)
to_chat(occupant, "\icon[src] [message]")
to_chat(occupant, "[bicon(src)] [message]")
return
/obj/mecha/proc/log_message(message as text,red=null)
+1 -1
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@@ -22,7 +22,7 @@
/obj/effect/mine/proc/triggermine(mob/victim)
if(triggered)
return
visible_message("<span class='danger'>[victim] sets off \icon[src] [src]!</span>")
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
+1 -1
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@@ -622,7 +622,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if (!silent)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
audible_message("\icon[src] *[ttone]*", null, 3)
audible_message("[bicon(src)] *[ttone]*", null, 3)
//Search for holder of the PDA.
var/mob/living/L = null
if(loc && isliving(loc))
@@ -0,0 +1,10 @@
diff a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm (rejected hunks)
@@ -630,7 +630,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
L = get(src, /mob/living/silicon)
if(L && L.stat != UNCONSCIOUS)
- to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
+ to_chat(L, "[bicon(src)] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
update_icon()
add_overlay(image(icon, icon_alert))
@@ -86,27 +86,27 @@
if(isliving(loc))
var/mob/living/M = loc
if(!emagged)
to_chat(M, "<span class='boldannounce'>\icon[src] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>\icon[src] Severity: [amount]</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] Severity: [amount]</span>")
else
to_chat(M, "<span class='boldannounce'>\icon[src] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>\icon[src] &!F2rity: <=[amount]#1</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] &!F2rity: <=[amount]#1</span>")
update_icon()
/obj/item/device/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>")
to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
if(user.a_intent == INTENT_HELP)
if(!emagged)
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
if(!M.radiation)
to_chat(user, "<span class='notice'>\icon[src] Radiation levels within normal boundaries.</span>")
to_chat(user, "<span class='notice'>[bicon(src)] Radiation levels within normal boundaries.</span>")
return 1
else
to_chat(user, "<span class='boldannounce'>\icon[src] Subject is irradiated. Radiation levels: [M.radiation].</span>")
to_chat(user, "<span class='boldannounce'>[bicon(src)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
return 1
else
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
+2 -2
View File
@@ -521,7 +521,7 @@
return list(pick(messages))
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
user.loc.visible_message("<span class='[span]'>\icon[src] [message]</span>")
user.loc.visible_message("<span class='[span]'>[bicon(src)] [message]</span>")
if(chattering)
chatter(message, phomeme, user)
@@ -1077,7 +1077,7 @@
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
icon_state = "[initial(icon_state)]_used"
sleep(5)
audible_message("<span class='danger'>\icon[src] Hiss!</span>")
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
var/chosen_sound = pick(possible_sounds)
playsound(get_turf(src), chosen_sound, 50, 1)
@@ -523,7 +523,7 @@ AI MODULES
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
/******************** Mother Drone ******************/
@@ -0,0 +1,10 @@
diff a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm (rejected hunks)
@@ -86,7 +86,7 @@
var/dorm = 0 // determines if this ID has claimed a dorm already
/obj/item/weapon/card/id/attack_self(mob/user)
- user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
+ user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
"<span class='notice'>You show \the [src.name].</span>")
src.add_fingerprint(user)
return
@@ -36,9 +36,9 @@
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
return
for(var/obj/item/I in loadedItems)
to_chat(user, "<span class='info'>\icon [I] It has \the [I] loaded.</span>")
to_chat(user, "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>")
if(tank)
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
+1 -1
View File
@@ -24,7 +24,7 @@
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
return
if(tank)
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)