Merge pull request #15585 from SandPoot/Initialize(mapload)
Every case of initialize that should have mapload, does
This commit is contained in:
@@ -6,7 +6,7 @@
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key_type = /obj/item/key
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var/static/mutable_appearance/atvcover
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/obj/vehicle/ridden/atv/Initialize()
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/obj/vehicle/ridden/atv/Initialize(mapload)
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = CONFIG_GET(number/movedelay/run_delay)
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@@ -34,7 +34,7 @@
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scan_range = 7
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density = FALSE
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/obj/vehicle/ridden/atv/turret/Initialize()
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/obj/vehicle/ridden/atv/turret/Initialize(mapload)
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. = ..()
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turret = new(loc)
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turret.base = src
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@@ -8,7 +8,7 @@
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'sound/misc/bike2.mid',
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'sound/misc/bike3.mid')
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/obj/vehicle/ridden/bicycle/Initialize()
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/obj/vehicle/ridden/bicycle/Initialize(mapload)
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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@@ -8,7 +8,7 @@
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var/engine_sound_length = 20 //Set this to the length of the engine sound
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var/escape_time = 200 //Time it takes to break out of the car
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/obj/vehicle/sealed/car/Initialize()
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/obj/vehicle/sealed/car/Initialize(mapload)
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. = ..()
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LoadComponent(/datum/component/riding)
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@@ -20,7 +20,7 @@
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var/cannonmode = CLOWN_CANNON_INACTIVE
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var/light_on = TRUE
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/obj/vehicle/sealed/car/clowncar/Initialize()
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/obj/vehicle/sealed/car/clowncar/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj,src)
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@@ -246,7 +246,7 @@
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key_type = null
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explode_on_death = FALSE
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/obj/vehicle/sealed/car/clowncar/twitch_plays/Initialize()
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/obj/vehicle/sealed/car/clowncar/twitch_plays/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/twitch_plays/simple_movement)
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GLOB.poi_list |= src
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@@ -9,7 +9,7 @@
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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can_buckle = TRUE
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/obj/vehicle/ridden/lavaboat/Initialize()
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/obj/vehicle/ridden/lavaboat/Initialize(mapload)
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.keytype = /obj/item/oar
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@@ -61,7 +61,7 @@
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desc = "This boat moves where you will it, without the need for an oar."
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icon_state = "dragon_boat"
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/obj/vehicle/ridden/lavaboat/dragon/Initialize()
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/obj/vehicle/ridden/lavaboat/dragon/Initialize(mapload)
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 1
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@@ -168,7 +168,7 @@
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/obj/item/radio/mech //this has to go somewhere
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/obj/vehicle/sealed/mecha/Initialize()
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/obj/vehicle/sealed/mecha/Initialize(mapload)
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. = ..()
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add_radio()
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add_cabin()
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@@ -13,7 +13,7 @@
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var/obj/durand_shield/shield
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/obj/vehicle/sealed/mecha/combat/durand/Initialize()
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/obj/vehicle/sealed/mecha/combat/durand/Initialize(mapload)
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. = ..()
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shield = new /obj/durand_shield(loc, src, layer, dir)
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RegisterSignal(src, COMSIG_MECHA_ACTION_TRIGGER, .proc/relay)
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@@ -10,7 +10,7 @@
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pixel_x = -32
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pixel_y = -32
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/obj/vehicle/sealed/mecha/combat/five_stars/Initialize()
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/obj/vehicle/sealed/mecha/combat/five_stars/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops(src)
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ME.attach(src)
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@@ -32,7 +32,7 @@
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max_equip = 5
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destruction_sleep_duration = 20
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/obj/vehicle/sealed/mecha/combat/gygax/dark/loaded/Initialize()
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/obj/vehicle/sealed/mecha/combat/gygax/dark/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
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ME.attach(src)
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@@ -22,7 +22,7 @@
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initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/mech_smoke)
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initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/mech_zoom)
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/obj/vehicle/sealed/mecha/combat/marauder/loaded/Initialize()
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/obj/vehicle/sealed/mecha/combat/marauder/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
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ME.attach(src)
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@@ -49,7 +49,7 @@
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force = 55
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max_equip = 6
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/obj/vehicle/sealed/mecha/combat/marauder/seraph/Initialize()
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/obj/vehicle/sealed/mecha/combat/marauder/seraph/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
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ME.attach(src)
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@@ -75,12 +75,12 @@
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max_equip = 6
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destruction_sleep_duration = 20
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/obj/vehicle/sealed/mecha/combat/marauder/mauler/Initialize()
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/obj/vehicle/sealed/mecha/combat/marauder/mauler/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
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ME.attach(src)
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/obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded/Initialize()
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/obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
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ME.attach(src)
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@@ -77,7 +77,7 @@
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if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
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obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
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/obj/vehicle/sealed/mecha/combat/neovgre/Initialize()
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/obj/vehicle/sealed/mecha/combat/neovgre/Initialize(mapload)
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.=..()
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GLOB.neovgre_exists ++
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var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new
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@@ -19,7 +19,7 @@
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stepsound = null
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turnsound = null
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/obj/vehicle/sealed/mecha/combat/reticence/loaded/Initialize()
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/obj/vehicle/sealed/mecha/combat/reticence/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
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ME.attach(src)
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@@ -3,7 +3,7 @@
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/obj/item/mecha_parts/mecha_equipment/medical
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mech_flags = EXOSUIT_MODULE_MEDICAL
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/obj/item/mecha_parts/mecha_equipment/medical/Initialize()
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/obj/item/mecha_parts/mecha_equipment/medical/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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@@ -264,7 +264,7 @@
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range = MECHA_MELEE|MECHA_RANGED
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equip_cooldown = 10
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize()
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize(mapload)
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. = ..()
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create_reagents(max_volume, NO_REACT)
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syringes = new
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@@ -532,7 +532,7 @@
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var/obj/item/gun/medbeam/mech/medigun
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custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
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/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
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/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize(mapload)
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. = ..()
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medigun = new(src)
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@@ -20,7 +20,7 @@
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var/drill_level = DRILL_BASIC
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mech_flags = EXOSUIT_MODULE_WORKING | EXOSUIT_MODULE_COMBAT
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/obj/item/mecha_parts/mecha_equipment/drill/Initialize()
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/obj/item/mecha_parts/mecha_equipment/drill/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 50, 100, null, null, TRUE)
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@@ -131,7 +131,7 @@
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir, H.dna.species.exotic_blood_color)
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else
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else
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir)
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//organs go everywhere
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@@ -158,7 +158,7 @@
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var/scanning_time = 0
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mech_flags = EXOSUIT_MODULE_WORKING
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/obj/item/mecha_parts/mecha_equipment/mining_scanner/Initialize()
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/obj/item/mecha_parts/mecha_equipment/mining_scanner/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSfastprocess, src)
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@@ -363,7 +363,7 @@
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var/fuel_per_cycle_active = 200
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var/power_per_cycle = 20
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/obj/item/mecha_parts/mecha_equipment/generator/Initialize()
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/obj/item/mecha_parts/mecha_equipment/generator/Initialize(mapload)
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. = ..()
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generator_init()
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@@ -193,7 +193,7 @@
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range = MECHA_MELEE|MECHA_RANGED
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mech_flags = EXOSUIT_MODULE_WORKING
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/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize()
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/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize(mapload)
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. = ..()
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create_reagents(1000)
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reagents.add_reagent(/datum/reagent/water, 1000)
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@@ -262,7 +262,7 @@
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item_flags = NO_MAT_REDEMPTION
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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/obj/item/mecha_parts/mecha_equipment/rcd/Initialize()
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/obj/item/mecha_parts/mecha_equipment/rcd/Initialize(mapload)
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. = ..()
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GLOB.rcd_list += src
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@@ -25,7 +25,7 @@
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var/on = FALSE
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var/turf/recharging_turf = null
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/obj/machinery/mech_bay_recharge_port/Initialize()
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/obj/machinery/mech_bay_recharge_port/Initialize(mapload)
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. = ..()
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recharging_turf = get_step(loc, dir)
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@@ -141,7 +141,7 @@
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return
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. += "recharge_comp_on"
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/obj/machinery/computer/mech_bay_power_console/Initialize()
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/obj/machinery/computer/mech_bay_power_console/Initialize(mapload)
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. = ..()
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reconnect()
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@@ -25,7 +25,7 @@
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interaction_flags_item = NONE //Don't pick us up!!
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var/construct_type
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/obj/item/mecha_parts/chassis/Initialize()
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/obj/item/mecha_parts/chassis/Initialize(mapload)
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. = ..()
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if(construct_type)
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AddComponent(construct_type)
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@@ -35,7 +35,7 @@
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possible_int_damage -= (MECHA_INT_TEMP_CONTROL + MECHA_INT_TANK_BREACH) //if we don't even have an air tank, these two doesn't make a ton of sense.
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. = ..()
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/obj/vehicle/sealed/mecha/working/ripley/Initialize()
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/obj/vehicle/sealed/mecha/working/ripley/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate,3,/obj/item/stack/sheet/animalhide/goliath_hide,list(MELEE = 10, BULLET = 5, LASER = 5))
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@@ -101,7 +101,7 @@
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enter_delay = 40
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silicon_icon_state = null
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/obj/vehicle/sealed/mecha/working/ripley/deathripley/Initialize()
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/obj/vehicle/sealed/mecha/working/ripley/deathripley/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill
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ME.attach(src)
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@@ -109,7 +109,7 @@
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/obj/vehicle/sealed/mecha/working/ripley/deathripley/real
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desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE. FOR REAL"
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/obj/vehicle/sealed/mecha/working/ripley/deathripley/real/Initialize()
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/obj/vehicle/sealed/mecha/working/ripley/deathripley/real/Initialize(mapload)
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. = ..()
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for(var/obj/item/mecha_parts/mecha_equipment/E in equipment)
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E.detach()
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@@ -123,7 +123,7 @@
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name = "\improper APLU \"Miner\""
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obj_integrity = 75 //Low starting health
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/obj/vehicle/sealed/mecha/working/ripley/mining/Initialize()
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/obj/vehicle/sealed/mecha/working/ripley/mining/Initialize(mapload)
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. = ..()
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if(cell)
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cell.charge = FLOOR(cell.charge * 0.25, 1) //Starts at very low charge
|
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|
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@@ -8,7 +8,7 @@
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var/legs_required = 1
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var/arms_required = 0 //why not?
|
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/obj/vehicle/ridden/Initialize()
|
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/obj/vehicle/ridden/Initialize(mapload)
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. = ..()
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LoadComponent(/datum/component/riding)
|
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||||
|
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@@ -3,7 +3,7 @@
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desc = "A fun way to get around."
|
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icon_state = "scooter"
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|
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/obj/vehicle/ridden/scooter/Initialize()
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/obj/vehicle/ridden/scooter/Initialize(mapload)
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. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
|
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@@ -57,7 +57,7 @@
|
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///Stamina drain multiplier
|
||||
var/instability = 10
|
||||
|
||||
/obj/vehicle/ridden/scooter/skateboard/Initialize()
|
||||
/obj/vehicle/ridden/scooter/skateboard/Initialize(mapload)
|
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. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
@@ -253,7 +253,7 @@
|
||||
icon = null
|
||||
density = FALSE
|
||||
|
||||
/obj/vehicle/ridden/scooter/wheelys/Initialize()
|
||||
/obj/vehicle/ridden/scooter/wheelys/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/last_tick = 0
|
||||
var/list/progressbars_by_rider = list()
|
||||
|
||||
/obj/vehicle/ridden/secway/Initialize()
|
||||
/obj/vehicle/ridden/secway/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
|
||||
@@ -2,7 +2,7 @@
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||||
/obj/vehicle/ridden/space
|
||||
name = "Generic Space Vehicle!"
|
||||
|
||||
/obj/vehicle/ridden/space/Initialize()
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/obj/vehicle/ridden/space/Initialize(mapload)
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. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.override_allow_spacemove = TRUE
|
||||
@@ -15,7 +15,7 @@
|
||||
var/overlay_state = "cover_blue"
|
||||
var/mutable_appearance/overlay
|
||||
|
||||
/obj/vehicle/ridden/space/speedbike/Initialize()
|
||||
/obj/vehicle/ridden/space/speedbike/Initialize(mapload)
|
||||
. = ..()
|
||||
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
|
||||
add_overlay(overlay)
|
||||
@@ -50,7 +50,7 @@
|
||||
pixel_y = -48
|
||||
pixel_x = -48
|
||||
|
||||
/obj/vehicle/ridden/space/speedwagon/Initialize()
|
||||
/obj/vehicle/ridden/space/speedwagon/Initialize(mapload)
|
||||
. = ..()
|
||||
add_overlay(overlay)
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
arms_required = 1
|
||||
var/override_movespeed = FALSE
|
||||
|
||||
/obj/vehicle/ridden/wheelchair/Initialize()
|
||||
/obj/vehicle/ridden/wheelchair/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
|
||||
Reference in New Issue
Block a user