Merge pull request #10047 from Ghommie/Ghommie-cit425

Turns dog/cat petting into an element datum.
This commit is contained in:
Lin
2020-01-07 00:55:19 +00:00
committed by GitHub
5 changed files with 78 additions and 42 deletions
+60
View File
@@ -0,0 +1,60 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
//whether the emote is visible or audible
var/pet_type
//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
var/punt_emote
//same as pet_type
var/punt_type
//mood typepath for the moodlet signal when petted.
var/pet_moodlet
//same as above but for harm
var/punt_moodlet
/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
pet_emote = pet
pet_type = pet_t
punt_emote = punt
punt_type = punt_t
pet_moodlet = pet_mood
punt_moodlet = punt_mood
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
if(L.stat == DEAD)
return
//we want to delay the effect to be displayed after the mob is petted, not before.
switch(user.a_intent)
if(INTENT_HARM, INTENT_DISARM)
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
if(INTENT_HELP)
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
return
new /obj/effect/temp_visual/heart(target.loc)
if(pet_emote)
target.emote("me", pet_type, pet_emote)
if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
return
if(punt_emote)
target.emote("me", punt_type, punt_emote)
if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)
@@ -23,10 +23,13 @@
mood_change = 3
timeout = 3000
/datum/mood_event/pet_corgi
description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_animal
description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
mood_change = 2
timeout = 5 MINUTES
/datum/mood_event/pet_animal/add_effects(mob/animal)
description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
/datum/mood_event/honk
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
@@ -38,6 +38,10 @@
. = ..()
verbs += /mob/living/proc/lay_down
/mob/living/simple_animal/pet/cat/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "purrs!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "hisses!", EMOTE_AUDIBLE)
/mob/living/simple_animal/pet/cat/update_canmove()
..()
if(client && stat != DEAD)
@@ -229,24 +233,6 @@
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
/mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if(INTENT_HELP)
wuv(1, M)
if(INTENT_HARM)
wuv(-1, M)
/mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M)
if(change)
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc)
emote("me", EMOTE_VISIBLE, "purrs!")
else
if(M && stat != DEAD)
emote("me", EMOTE_VISIBLE, "hisses!")
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
name = "Keeki"
desc = "It's a cat made out of cake."
@@ -16,6 +16,11 @@
do_footstep = TRUE
can_be_held = TRUE
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
//Corgis and pugs are now under one dog subtype
/mob/living/simple_animal/pet/dog/corgi
@@ -268,7 +273,7 @@
return
if(!item_to_add)
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
return
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
@@ -639,22 +644,3 @@
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
sleep(1)
/mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if(INTENT_HELP)
wuv(1,M)
if(INTENT_HARM)
wuv(-1,M)
/mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M)
if(change)
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", EMOTE_VISIBLE, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", EMOTE_VISIBLE, "growls!")