stuff
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@@ -742,7 +742,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
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has_been_powered = TRUE
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else if(takes_damage)
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damage += Proj.damage * bullet_energy
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matter_power += Proj.damage * bullet_energy
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return BULLET_ACT_HIT
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/obj/machinery/power/supermatter_crystal/singularity_act()
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@@ -773,7 +773,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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/obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a supermatter crystal.</span>")
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to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
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C.visible_message("<span class='userdanger'>A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
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C.ghostize()
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var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
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rip_u.Remove(C)
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@@ -803,10 +805,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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/obj/machinery/power/supermatter_crystal/attack_ai(mob/user)
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return
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/obj/machinery/power/supermatter_crystal/attack_hand(mob/living/user)
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/obj/machinery/power/supermatter_crystal/on_attack_hand(mob/living/user)
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. = ..()
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if(.)
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return
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dust_mob(user, cause = "hand")
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/obj/machinery/power/supermatter_crystal/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause)
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@@ -936,7 +936,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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radiation_pulse(src, 3000, 2, TRUE)
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for(var/mob/living/L in range(10))
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investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER)
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if(L in view())
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var/list/viewers = fov_viewers(world.view, src)
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if(L in viewers)
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L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", MSG_VISUAL,\
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"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", MSG_AUDIBLE)
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else
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@@ -969,7 +970,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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explosion_power = 12
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layer = ABOVE_MOB_LAYER
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moveable = TRUE
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psyOverlay = /obj/overlay/psy/shard
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/obj/machinery/power/supermatter_crystal/shard/engine
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name = "anchored supermatter shard"
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@@ -1162,13 +1162,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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targets_hit = targets_hit.Copy() //Pass by ref begone
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supermatter_zap(target, new_range, zap_str, zap_flags, targets_hit)
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/obj/overlay/psy
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icon = 'icons/obj/supermatter.dmi'
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icon_state = "psy"
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layer = FLOAT_LAYER - 1
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/obj/overlay/psy/shard
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icon_state = "psy_shard"
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#undef HALLUCINATION_RANGE
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#undef GRAVITATIONAL_ANOMALY
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#undef FLUX_ANOMALY
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