diff --git a/code/datums/antagonists/datum_clockcult.dm b/code/datums/antagonists/datum_clockcult.dm
index b8dfa00f23..6c8b83daa4 100644
--- a/code/datums/antagonists/datum_clockcult.dm
+++ b/code/datums/antagonists/datum_clockcult.dm
@@ -55,9 +55,8 @@
else if(isbrain(current) || isclockmob(current))
to_chat(current, "You can communicate with other servants by using the Hierophant Network action button in the upper left.")
..()
- if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
- var/datum/game_mode/clockwork_cult/C = SSticker.mode
- C.present_tasks(owner) //Memorize the objectives
+ to_chat(current, "This is Ratvar's will: [CLOCKCULT_OBJECTIVE]")
+ owner.memory += "Ratvar's will: [CLOCKCULT_OBJECTIVE]
" //Memorize the objectives
/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
. = ..()
diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm
index 531cc873f0..132c834f10 100644
--- a/code/game/gamemodes/clock_cult/clock_cult.dm
+++ b/code/game/gamemodes/clock_cult/clock_cult.dm
@@ -171,14 +171,6 @@ Credit where due:
return TRUE
return FALSE
-/datum/game_mode/clockwork_cult/proc/present_tasks(mob/living/L) //Memorizes and displays the clockwork cult's objective
- if(!L || !istype(L) || !L.mind)
- return 0
- var/datum/mind/M = L.mind
- to_chat(M.current, "This is Ratvar's will: [CLOCKCULT_OBJECTIVE]")
- M.memory += "Ratvar's will: [CLOCKCULT_OBJECTIVE]
"
- return 1
-
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
SSticker.news_report = CLOCK_PROSELYTIZATION //failure, technically, but we have the station