diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index ee6b2ea2c2..10449b394e 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -77,8 +77,8 @@ var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE var/obj/item/weapon/disk/nuclear/nuke_disk //OUR STORED NUKE DISK -/obj/item/weapon/claymore/highlander/New() - ..() +/obj/item/weapon/claymore/highlander/Initialize() + . = ..() START_PROCESSING(SSobj, src) /obj/item/weapon/claymore/highlander/Destroy() @@ -555,8 +555,8 @@ //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. var/list/strong_against -/obj/item/weapon/melee/flyswatter/New() - ..() +/obj/item/weapon/melee/flyswatter/Initialize() + . = ..() strong_against = typecacheof(list( /mob/living/simple_animal/hostile/poison/bees/, /mob/living/simple_animal/butterfly,