Merge branch 'master' into upstream-merge-30494

This commit is contained in:
LetterJay
2017-09-12 02:40:24 -05:00
committed by GitHub
173 changed files with 8361 additions and 5643 deletions
@@ -1,8 +1,8 @@
/datum/sprite_accessory
var/extra = 0
var/extra = FALSE
var/extra_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
var/extra2 = 0
var/extra2 = FALSE
var/extra2_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra2_color_src = MUTCOLORS3
// var/list/ckeys_allowed = null
@@ -13,6 +13,10 @@
icon = 'icons/mob/mam_bodyparts.dmi'
*/
/***************** Alphabetical Order please ***************
************* Keep it to Ears, Tails, Tails Animated *********/
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
@@ -31,12 +35,17 @@
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
/datum/sprite_accessory/tails_animated/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
@@ -51,10 +60,27 @@
icon_state = "catbig"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
gender_specific = 1
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'icons/mob/mam_bodyparts.dmi'
hasinner = 1
/datum/sprite_accessory/tails/human/fennec
name = "Fennec"
@@ -76,37 +102,49 @@
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/fox
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
@@ -146,6 +184,24 @@
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/skunk
name = "skunk"
icon_state = "skunk"
@@ -191,7 +247,7 @@
/datum/sprite_accessory/ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
@@ -203,18 +259,6 @@
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/******************************************
*************** Body Parts ****************
*******************************************/
@@ -248,36 +292,37 @@
name = "Beak"
icon_state = "bird"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = MUTCOLORS3
/datum/sprite_accessory/snouts/lcanid
name = "Fox, Long"
icon_state = "lcanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/scanid
name = "Fox, Short"
icon_state = "scanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/wolf
name = "Wolf"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/otie
name = "Otie"
icon_state = "otie"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/******************************************
************ Actual Species ***************
@@ -286,31 +331,30 @@
/datum/sprite_accessory/mam_tails/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_ears/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_tails_animated/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
icon_state = "cat"
hasinner = 1
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
@@ -323,6 +367,14 @@
name = "Cow"
icon_state = "cow"
gender_specific = 1
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/deer
name = "Deer"
@@ -331,8 +383,7 @@
/datum/sprite_accessory/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/eevee
name = "Eevee"
@@ -341,8 +392,7 @@
/datum/sprite_accessory/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/fennec
name = "Fennec"
@@ -360,25 +410,17 @@
/datum/sprite_accessory/mam_ears/fox
name = "Fox"
icon_state = "fox"
hasinner = 0
hasinner = 1
/datum/sprite_accessory/mam_tails/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/hawk
name = "Hawk"
@@ -388,20 +430,36 @@
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "Horse"
color_src = HAIR
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_tails/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/kangaroo
name = "kangaroo"
@@ -414,14 +472,12 @@
/datum/sprite_accessory/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/lab
name = "Dog, Long"
@@ -462,6 +518,32 @@
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
hasinner= 1
/datum/sprite_accessory/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
@@ -470,13 +552,13 @@
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
@@ -486,19 +568,19 @@
/datum/sprite_accessory/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
color_src = 0
color_src = MUTCOLORS
/datum/sprite_accessory/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_ears/squirrel
name = "Squirrel"
@@ -516,7 +598,7 @@
/datum/sprite_accessory/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
@@ -526,26 +608,13 @@
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/******************************************
************ Body Markings ****************
*******************************************/
/datum/sprite_accessory/mam_body_markings
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
icon = 'icons/mob/mam_body_markings.dmi'
/datum/sprite_accessory/mam_body_markings/none
@@ -555,8 +624,6 @@
/datum/sprite_accessory/mam_body_markings/ailurus
name = "Red Panda"
icon_state = "ailurus"
extra_color_src = MUTCOLORS2
extra2_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/belly
@@ -598,13 +665,11 @@
/datum/sprite_accessory/mam_body_markings/fennec
name = "Fennec"
icon_state = "Fennec"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/fox
name = "Fox"
icon_state = "fox"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/hawk
@@ -668,9 +733,9 @@
/datum/sprite_accessory/taur
icon = 'icons/mob/mam_taur.dmi'
extra_icon = 'icons/mob/mam_taur.dmi'
extra = 1
extra = TRUE
extra2_icon = 'icons/mob/mam_taur.dmi'
extra2 = 1
extra2 = TRUE
center = TRUE
dimension_x = 64
@@ -805,19 +870,17 @@
/datum/sprite_accessory/mam_body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra_color_src = MUTCOLORS2
extra2_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_tails/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_ears/guilmon
name = "Guilmon"
@@ -834,33 +897,33 @@
name = "DataShark"
icon_state = "datashark"
color_src = 0
/*
//Till I get my snowflake only ckey lock, these are locked-locked :D
/datum/sprite_accessory/mam_ears/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS3
locked = TRUE
/datum/sprite_accessory/mam_tails/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
locked = TRUE
/datum/sprite_accessory/mam_tails_animated/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_body_markings/sabresune
name = "Sabresune"
icon_state = "sabresune"
color_src = MUTCOLORS2
extra = 0
extra2 = 0
extra = FALSE
extra2 = FALSE
locked = TRUE
*/
+4 -4
View File
@@ -860,7 +860,7 @@
/mob/living/carbon/vv_get_dropdown()
. = ..()
. += "---"
.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=\ref[src]"
@@ -643,6 +643,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
update_hair()
/mob/living/carbon/human/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_THREE)
for(var/obj/item/hand in held_items)
if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
@@ -651,7 +652,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
rad_act(current_size * 3)
if(mob_negates_gravity())
return
..()
/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
CHECK_DNA_AND_SPECIES(C)
@@ -906,12 +906,12 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
. += "---"
.["Make monkey"] = "?_src_=vars;makemonkey=\ref[src]"
.["Set Species"] = "?_src_=vars;setspecies=\ref[src]"
.["Make cyborg"] = "?_src_=vars;makerobot=\ref[src]"
.["Make alien"] = "?_src_=vars;makealien=\ref[src]"
.["Make slime"] = "?_src_=vars;makeslime=\ref[src]"
.["Toggle Purrbation"] = "?_src_=vars;purrbation=\ref[src]"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=\ref[src]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=\ref[src]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=\ref[src]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=\ref[src]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=\ref[src]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=\ref[src]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target) || !isliving(user) || stat || user.stat)//Get consent first :^)
@@ -1,67 +1,67 @@
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
if(shoes && shoes.flags_1&NOSLIP_1)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
+9 -4
View File
@@ -58,11 +58,16 @@
var/datum/gas_mixture/breath
if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
losebreath++
if(!getorganslot("breathing_tube"))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= HEALTH_THRESHOLD_CRIT)
losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
//Suffocate
if(losebreath > 0)
if(losebreath >= 1) //You've missed a breath, take oxy damage
losebreath--
if(prob(10))
emote("gasp")
@@ -150,7 +155,7 @@
else //Enough oxygen
failed_last_breath = 0
if(oxyloss)
if(health >= HEALTH_THRESHOLD_CRIT)
adjustOxyLoss(-5)
oxygen_used = breath_gases["o2"][MOLES]
clear_alert("not_enough_oxy")
@@ -68,6 +68,6 @@
if(!ancestor_name)
file_data["ancestor_name"] = name
fdel(json_file)
WRITE_FILE(json_file, json_encode(json_file))
WRITE_FILE(json_file, json_encode(file_data))
if(!dead)
memory_saved = 1
+16 -13
View File
@@ -429,6 +429,7 @@
else
return 0
var/old_direction = dir
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
@@ -444,10 +445,6 @@
var/pull_dir = get_dir(src, pulling)
if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
if(isliving(pulling))
var/mob/living/M = pulling
if(M.lying && !M.buckled && (prob(M.getBruteLoss()*200/M.maxHealth)))
M.makeTrail(T)
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
@@ -458,6 +455,10 @@
if (s_active && !(CanReach(s_active,view_only = TRUE)))
s_active.close(src)
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
makeTrail(newloc, T, old_direction)
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(isopenturf(loc) && !is_flying())
@@ -474,31 +475,32 @@
if(MOVE_INTENT_WALK)
. += config.walk_speed
/mob/living/proc/makeTrail(turf/target_turf)
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
return
var/blood_exists = FALSE
for(var/obj/effect/decal/cleanable/trail_holder/C in loc) //checks for blood splatter already on the floor
for(var/obj/effect/decal/cleanable/trail_holder/C in start) //checks for blood splatter already on the floor
blood_exists = TRUE
if(isturf(loc))
if(isturf(start))
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(target_turf, loc)
if(newdir != dir)
newdir = newdir | dir
var/newdir = get_dir(target_turf, start)
if(newdir != direction)
newdir = newdir | direction
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in GLOB.cardinals) && (prob(50)))
newdir = turn(get_dir(target_turf, loc), 180)
newdir = turn(get_dir(target_turf, start), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(loc)
for(var/obj/effect/decal/cleanable/trail_holder/TH in loc)
new /obj/effect/decal/cleanable/trail_holder(start)
for(var/obj/effect/decal/cleanable/trail_holder/TH in start)
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
TH.existing_dirs += newdir
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
@@ -690,6 +692,7 @@
who.equip_to_slot(what, where, TRUE)
/mob/living/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_SIX)
throw_at(S,14,3, spin=1)
else
+2 -2
View File
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
P.nuke_warning = FALSE
P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -0,0 +1,13 @@
diff a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm (rejected hunks)
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
- P.nuke_warning = FALSE
+ P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -599,7 +599,7 @@
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg)
/obj/item/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -625,7 +625,7 @@
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam)
ratvar_modules = list(
@@ -0,0 +1,19 @@
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
@@ -519,7 +519,7 @@
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg)
+ /obj/item/weapon/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -545,7 +545,7 @@
/obj/item/roller/robo,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg,
+ /obj/item/weapon/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/gun/medbeam)
ratvar_modules = list(
@@ -0,0 +1,29 @@
//Gondolas
/mob/living/simple_animal/pet/gondola
name = "gondola"
real_name = "gondola"
desc = "Gondola is the silent walker. Having no hands he embodies the Taoist principle of wu-wei (non-action) while his smiling facial expression shows his utter and complete acceptance of the world as it is. Its hide is extremely valuable."
response_help = "pets"
response_disarm = "bops"
response_harm = "kicks"
emote_see = list("watches.", "stares off into the distance.","contemplates.")
faction = list("gondola")
turns_per_move = 10
icon = 'icons/mob/gondolas.dmi'
icon_state = "gondola"
icon_living = "gondola"
icon_dead = "gondola_dead"
butcher_results = list(/obj/item/stack/sheet/animalhide/gondola = 1)
//Gondolas aren't affected by cold.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
maxHealth = 200
health = 200
/mob/living/simple_animal/pet/gondola/IsVocal() //Gondolas are the silent walker.
return FALSE
/mob/living/simple_animal/pet/gondola/emote()
return
+13 -13
View File
@@ -587,7 +587,7 @@
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
stat("CPU:", "[world.cpu]")
stat("Instances:", "[world.contents.len]")
stat("Instances:", "[num2text(world.contents.len, 10)]")
GLOB.stat_entry()
config.stat_entry()
stat(null)
@@ -950,18 +950,18 @@
/mob/vv_get_dropdown()
. = ..()
. += "---"
.["Gib"] = "?_src_=vars;gib=\ref[src]"
.["Give Spell"] = "?_src_=vars;give_spell=\ref[src]"
.["Remove Spell"] = "?_src_=vars;remove_spell=\ref[src]"
.["Give Disease"] = "?_src_=vars;give_disease=\ref[src]"
.["Toggle Godmode"] = "?_src_=vars;godmode=\ref[src]"
.["Drop Everything"] = "?_src_=vars;drop_everything=\ref[src]"
.["Regenerate Icons"] = "?_src_=vars;regenerateicons=\ref[src]"
.["Make Space Ninja"] = "?_src_=vars;ninja=\ref[src]"
.["Show player panel"] = "?_src_=vars;mob_player_panel=\ref[src]"
.["Toggle Build Mode"] = "?_src_=vars;build_mode=\ref[src]"
.["Assume Direct Control"] = "?_src_=vars;direct_control=\ref[src]"
.["Offer Control to Ghosts"] = "?_src_=vars;offer_control=\ref[src]"
.["Gib"] = "?_src_=vars;[HrefToken()];gib=\ref[src]"
.["Give Spell"] = "?_src_=vars;[HrefToken()];give_spell=\ref[src]"
.["Remove Spell"] = "?_src_=vars;[HrefToken()];remove_spell=\ref[src]"
.["Give Disease"] = "?_src_=vars;[HrefToken()];give_disease=\ref[src]"
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=\ref[src]"
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=\ref[src]"
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=\ref[src]"
.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=\ref[src]"
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=\ref[src]"
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=\ref[src]"
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=\ref[src]"
.["Offer Control to Ghosts"] = "?_src_=vars;[HrefToken()];offer_control=\ref[src]"
/mob/vv_get_var(var_name)
switch(var_name)