Merge branch 'master' into upstream-merge-30494
This commit is contained in:
@@ -860,7 +860,7 @@
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/mob/living/carbon/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
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.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
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.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
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.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
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.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=\ref[src]"
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.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=\ref[src]"
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.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=\ref[src]"
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.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=\ref[src]"
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@@ -643,6 +643,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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update_hair()
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/mob/living/carbon/human/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_THREE)
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for(var/obj/item/hand in held_items)
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if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
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@@ -651,7 +652,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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rad_act(current_size * 3)
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if(mob_negates_gravity())
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return
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..()
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/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
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CHECK_DNA_AND_SPECIES(C)
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@@ -906,12 +906,12 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/vv_get_dropdown()
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. = ..()
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. += "---"
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.["Make monkey"] = "?_src_=vars;makemonkey=\ref[src]"
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.["Set Species"] = "?_src_=vars;setspecies=\ref[src]"
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.["Make cyborg"] = "?_src_=vars;makerobot=\ref[src]"
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.["Make alien"] = "?_src_=vars;makealien=\ref[src]"
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.["Make slime"] = "?_src_=vars;makeslime=\ref[src]"
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.["Toggle Purrbation"] = "?_src_=vars;purrbation=\ref[src]"
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.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=\ref[src]"
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.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=\ref[src]"
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.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=\ref[src]"
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.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=\ref[src]"
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.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=\ref[src]"
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.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=\ref[src]"
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/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target) || !isliving(user) || stat || user.stat)//Get consent first :^)
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@@ -1,67 +1,67 @@
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/mob/living/carbon/human/movement_delay()
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. = 0
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. += ..()
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. += config.human_delay
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. += dna.species.movement_delay(src)
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
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/mob/living/carbon/human/movement_delay()
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. = 0
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. += ..()
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. += config.human_delay
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. += dna.species.movement_delay(src)
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
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if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
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return 0
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return ..()
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/mob/living/carbon/human/experience_pressure_difference()
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playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
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return 0
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return ..()
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/mob/living/carbon/human/experience_pressure_difference()
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playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
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if(shoes && shoes.flags_1&NOSLIP_1)
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return 0
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return ..()
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/mob/living/carbon/human/mob_has_gravity()
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. = ..()
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if(!.)
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if(mob_negates_gravity())
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. = 1
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/mob/living/carbon/human/mob_negates_gravity()
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return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
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/mob/living/carbon/human/Move(NewLoc, direct)
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. = ..()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(src, NewLoc)
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if(shoes)
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if(!lying && !buckled)
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if(loc == NewLoc)
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if(!has_gravity(loc))
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return
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var/obj/item/clothing/shoes/S = shoes
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//Bloody footprints
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var/turf/T = get_turf(src)
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if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
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var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
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if(oldFP && oldFP.blood_state == S.blood_state)
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return
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else
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//No oldFP or it's a different kind of blood
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S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
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var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state]
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if(S.blood_DNA && S.blood_DNA.len)
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FP.transfer_blood_dna(S.blood_DNA)
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FP.update_icon()
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update_inv_shoes()
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//End bloody footprints
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S.step_action()
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/mob/living/carbon/human/Moved()
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. = ..()
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if(buckled_mobs && buckled_mobs.len && riding_datum)
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riding_datum.on_vehicle_move()
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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if(..())
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return 1
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return dna.species.space_move(src)
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return 0
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return ..()
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/mob/living/carbon/human/mob_has_gravity()
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. = ..()
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if(!.)
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if(mob_negates_gravity())
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. = 1
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/mob/living/carbon/human/mob_negates_gravity()
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return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
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/mob/living/carbon/human/Move(NewLoc, direct)
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. = ..()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(src, NewLoc)
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if(shoes)
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if(!lying && !buckled)
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if(loc == NewLoc)
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if(!has_gravity(loc))
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return
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var/obj/item/clothing/shoes/S = shoes
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//Bloody footprints
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var/turf/T = get_turf(src)
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if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
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var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
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if(oldFP && oldFP.blood_state == S.blood_state)
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return
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else
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//No oldFP or it's a different kind of blood
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S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
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var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state]
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if(S.blood_DNA && S.blood_DNA.len)
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FP.transfer_blood_dna(S.blood_DNA)
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FP.update_icon()
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update_inv_shoes()
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//End bloody footprints
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S.step_action()
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/mob/living/carbon/human/Moved()
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. = ..()
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if(buckled_mobs && buckled_mobs.len && riding_datum)
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riding_datum.on_vehicle_move()
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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if(..())
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return 1
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return dna.species.space_move(src)
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@@ -58,11 +58,16 @@
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var/datum/gas_mixture/breath
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if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
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losebreath++
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if(!getorganslot("breathing_tube"))
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if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
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losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
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else if(health <= HEALTH_THRESHOLD_CRIT)
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losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
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//Suffocate
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if(losebreath > 0)
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if(losebreath >= 1) //You've missed a breath, take oxy damage
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losebreath--
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if(prob(10))
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emote("gasp")
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@@ -150,7 +155,7 @@
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else //Enough oxygen
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failed_last_breath = 0
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if(oxyloss)
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if(health >= HEALTH_THRESHOLD_CRIT)
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adjustOxyLoss(-5)
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oxygen_used = breath_gases["o2"][MOLES]
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clear_alert("not_enough_oxy")
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@@ -68,6 +68,6 @@
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if(!ancestor_name)
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file_data["ancestor_name"] = name
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(json_file))
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WRITE_FILE(json_file, json_encode(file_data))
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if(!dead)
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memory_saved = 1
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