Merge pull request #12869 from timothyteakettle/zombies-rework

the very much needed zombie buffs
This commit is contained in:
silicons
2020-07-23 10:29:43 -07:00
committed by GitHub
2 changed files with 16 additions and 9 deletions
@@ -33,7 +33,7 @@
limbs_id = "zombie"
mutanthands = /obj/item/zombie_hand
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 1.6
speedmod = 1.6 // they're very slow
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
var/heal_rate = 1
var/regen_cooldown = 0
@@ -41,7 +41,6 @@
/datum/species/zombie/infectious/check_roundstart_eligible()
return FALSE
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
. = min(20, amount)
@@ -89,6 +88,11 @@
infection = new()
infection.Insert(C)
//make their bodyparts stamina-resistant
var/incoming_stam_mult = 0.7
for(var/obj/item/bodypart/part in C.bodyparts)
part.incoming_stam_mult = incoming_stam_mult
//todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs)
// Your skin falls off
/datum/species/krokodil_addict