Update wand.dm
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@@ -8,7 +8,6 @@
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can_charge = 0
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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var/self_attack = TRUE
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/obj/item/gun/magic/wand/Initialize()
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if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
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@@ -34,7 +33,7 @@
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if(!charges)
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shoot_with_empty_chamber(user)
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return
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if(target == user && self_attack == TRUE)
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if(target == user)
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if(no_den_usage)
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var/area/A = get_area(user)
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if(istype(A, /area/wizard_station))
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