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@@ -149,7 +149,7 @@
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stepsdone += "u"
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currentsteps += 1
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currentquality -= 1
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to_chat(user, "<span class='notice'?You [stepdone] the metal.</span>")
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to_chat(user, "<span class='notice'>You [stepdone] the metal.</span>")
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if(length(stepsdone) >= 3)
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tryfinish(user)
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@@ -179,7 +179,7 @@
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currentsteps = 0
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outrightfailchance = 1
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if(user.mind.skill_holder)
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user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 200, 10000000, silent = FALSE)
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user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 50, 10000000, silent = FALSE)
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break
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/obj/structure/anvil/debugsuper
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@@ -32,6 +32,7 @@
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/obj/item/melee/smith/twohand
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item_flags = NEEDS_PERMIT //it's a bigass sword/spear. beepsky is going to give you shit for it.
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sharpness = SHARP_EDGED
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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force = 5
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wielded_mult = 1.75
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w_class = WEIGHT_CLASS_BULKY
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@@ -24,7 +24,7 @@
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/obj/item/ingot/on_attack_hand(mob/user)
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var/mob/living/carbon/human/H
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if(!workability)
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if(workability != "shapeable")
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return ..()
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var/prot = 0
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if(ishuman(user))
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