Zombie/limb refactors/fixes
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@@ -46,7 +46,8 @@
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var/obj/item/organ/zombie_infection/infection
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infection = target.getorganslot("zombie_infection")
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if(!infection)
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infection = new(target)
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infection = new()
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infection.Insert(target)
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/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
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if(target.stat == DEAD)
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