I didn't get to see if it'd still conflict with the clickdelay testmerge

ugghh I shouldn't be coding when my second brain cell falls asleep but hey at least the change is incredibly small
This commit is contained in:
Keate Senior
2020-07-28 12:59:34 -04:00
parent e8d4d5b053
commit daed810c3a
@@ -46,7 +46,7 @@
SG.ex_act(EXPLODE_DEVASTATE)
return ..()
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return