I didn't get to see if it'd still conflict with the clickdelay testmerge
ugghh I shouldn't be coding when my second brain cell falls asleep but hey at least the change is incredibly small
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@@ -46,7 +46,7 @@
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SG.ex_act(EXPLODE_DEVASTATE)
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return ..()
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/obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/structure/destructible/clockwork/powered/clockwork_obelisk/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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