Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit156
This commit is contained in:
@@ -0,0 +1,18 @@
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#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_1_donators
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#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_2_donators
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#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_3_donators
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#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH keyed_list/donator_group/tier_1_donators
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#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH keyed_list/donator_group/tier_2_donators
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#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH keyed_list/donator_group/tier_3_donators
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#define TIER_1_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_1_CONFIG_SUBPATH)
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#define TIER_2_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_2_CONFIG_SUBPATH)
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#define TIER_3_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_3_CONFIG_SUBPATH)
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//flags
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#define DONATOR_GROUP_TIER_1 "T1"
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#define DONATOR_GROUP_TIER_2 "T2"
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#define DONATOR_GROUP_TIER_3 "T3"
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#define IS_CKEY_DONATOR_GROUP(ckey, groupid) is_donator_group(ckey, groupid)
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@@ -0,0 +1,25 @@
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/*
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Current specifications:
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Donator groups in __DEFINES/donator_groupings.dm, config entries in controllers/configuration/entries/donator.dm
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3 groups, Tier 1/2/3
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Each tier includes the one before it (ascending)
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For fast lookups, this is generated using regenerate_donator_grouping_list()
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*/
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/proc/is_donator_group(ckey, group)
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ckey = ckey(ckey) //make sure it's ckey'd.
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var/list/L = GLOB.donators_by_group[group]
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return L && L.Find(ckey)
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/proc/regenerate_donator_grouping_list()
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GLOB.donators_by_group = list() //reinit everything
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var/list/donator_list = GLOB.donators_by_group //cache
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var/list/tier_1 = TIER_1_DONATORS
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donator_list[DONATOR_GROUP_TIER_1] = tier_1.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list.
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var/list/tier_2 = tier_1 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy().
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donator_list[DONATOR_GROUP_TIER_2] = tier_2
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var/list/tier_3 = tier_2 + TIER_3_DONATORS
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donator_list[DONATOR_GROUP_TIER_3] = tier_3
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@@ -1487,6 +1487,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
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/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
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/obj/item/reagent_containers/food/snacks/deepfryholder,
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/obj/item/reagent_containers/food/snacks/grown/shell,
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/obj/item/reagent_containers/food/snacks/clothing,
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/obj/item/reagent_containers/food/snacks/store/bread
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)
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blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
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@@ -0,0 +1 @@
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GLOBAL_LIST_EMPTY(donators_by_group) //group id = donator list of ckeys
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@@ -19,6 +19,7 @@
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var/abstract_type = /datum/config_entry //do not instantiate if type matches this
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var/vv_VAS = TRUE //Force validate and set on VV. VAS proccall guard will run regardless.
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var/postload_required = FALSE //requires running OnPostload()
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var/dupes_allowed = FALSE
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@@ -72,6 +73,9 @@
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/datum/config_entry/proc/DeprecationUpdate(value)
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return
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/datum/config_entry/proc/OnPostload()
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return
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/datum/config_entry/string
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config_entry_value = ""
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abstract_type = /datum/config_entry/string
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@@ -80,7 +84,7 @@
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/datum/config_entry/string/vv_edit_var(var_name, var_value)
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return var_name != "auto_trim" && ..()
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/datum/config_entry/string/ValidateAndSet(str_val)
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/datum/config_entry/string/ValidateAndSet(str_val, during_load)
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if(!VASProcCallGuard(str_val))
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return FALSE
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config_entry_value = auto_trim ? trim(str_val) : str_val
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@@ -101,6 +101,7 @@
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log_config("Loading config file [filename]...")
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var/list/lines = world.file2list("[directory]/[filename]")
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var/list/_entries = entries
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var/list/postload_required = list()
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for(var/L in lines)
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L = trim(L)
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if(!L)
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@@ -157,18 +158,24 @@
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else
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warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
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var/validated = E.ValidateAndSet(value)
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var/validated = E.ValidateAndSet(value, TRUE)
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if(!validated)
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log_config("Failed to validate setting \"[value]\" for [entry]")
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else
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if(E.modified && !E.dupes_allowed)
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log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
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if(E.postload_required)
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postload_required[E] = TRUE
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E.resident_file = filename
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if(validated)
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E.modified = TRUE
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for(var/i in postload_required)
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var/datum/config_entry/E = i
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E.OnPostload()
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++.
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/datum/controller/configuration/can_vv_get(var_name)
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@@ -0,0 +1,22 @@
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/datum/config_entry/keyed_list/donator_group
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_FLAG
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abstract_type = /datum/config_entry/keyed_list/donator_group
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//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
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/datum/config_entry/keyed_list/donator_group/ValidateAndSet(str_val, during_load)
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. = ..()
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if(. && during_load)
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regenerate_donator_grouping_list()
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/datum/config_entry/keyed_list/donator_group/OnPostload()
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. = ..()
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regenerate_donator_grouping_list()
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//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
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/datum/config_entry/keyed_list/donator_group/tier_1_donators
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/datum/config_entry/keyed_list/donator_group/tier_2_donators
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/datum/config_entry/keyed_list/donator_group/tier_3_donators
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@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(input)
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// This is for when macro sets are eventualy datumized
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/datum/controller/subsystem/input/proc/setup_default_macro_sets()
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var/list/static/default_macro_sets
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if(default_macro_sets)
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macro_sets = default_macro_sets
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return
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@@ -49,6 +49,7 @@ SUBSYSTEM_DEF(input)
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"old_hotkeys" = list(
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"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"O" = "ooc",
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"L" = "looc",
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"T" = "say",
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"M" = "me",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
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@@ -61,7 +61,7 @@
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/obj/item/storage/wallet/update_icon()
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var/new_state = "wallet"
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if(front_id)
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new_state = "wallet_[front_id.icon_state]"
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new_state = "wallet_id"
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if(new_state != icon_state) //avoid so many icon state changes.
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icon_state = new_state
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|
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@@ -229,7 +229,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/katana/cursed
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slot_flags = null
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/obj/item/katana/Initialize()
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/obj/item/katana/cursed/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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@@ -917,11 +917,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
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for(var/j in GLOB.loadout_items[gear_tab])
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var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
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var/donoritem
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if(gear.ckeywhitelist && gear.ckeywhitelist.len)
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donoritem = TRUE
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if(!(user.ckey in gear.ckeywhitelist))
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continue
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var/donoritem = gear.donoritem
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if(donoritem && !gear.donator_ckey_check(user.ckey))
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continue
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var/class_link = ""
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if(gear.type in chosen_gear)
|
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class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
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@@ -2241,7 +2239,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(!is_loadout_slot_available(G.category))
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to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
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return
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if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
|
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if(G.donoritem && !G.donator_ckey_check(user.ckey))
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to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
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return
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if(gear_points >= initial(G.cost))
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@@ -624,19 +624,19 @@
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desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
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icon_state = "hardsuit-ancient"
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item_state = "anc_hardsuit"
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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slowdown = 6 //Slow
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
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name = "M.A.S.O.N RIG helmet"
|
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desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
|
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icon_state = "hardsuit0-ancient"
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||||
item_state = "anc_helm"
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
@@ -644,7 +644,7 @@
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -703,14 +703,6 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
item_color = "durathread"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
|
||||
/obj/item/clothing/under/gear_harness
|
||||
name = "gear harness"
|
||||
@@ -725,5 +717,15 @@
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
item_color = "durathread"
|
||||
can_adjust = TRUE
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
|
||||
/obj/item/clothing/under/duraskirt
|
||||
name = "durathread jumpskirt"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer. Being a short skirt, it naturally doesn't protect the legs."
|
||||
icon_state = "duraskirt"
|
||||
item_state = "duraskirt"
|
||||
item_color = "durathread"
|
||||
can_adjust = FALSE
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
@@ -224,6 +224,10 @@
|
||||
species = "strawberry"
|
||||
plantname = "Strawberry Vine"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/strawberry
|
||||
growthstages = 6
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
icon_grow = "strawberry-grow"
|
||||
icon_dead = "berry-dead"
|
||||
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
|
||||
mutatelist = list()
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// Peach
|
||||
/obj/item/seeds/peach
|
||||
name = "pack of peach seeds"
|
||||
desc = "These seeds grow into peach trees."
|
||||
icon_state = "seed-peach"
|
||||
species = "peach"
|
||||
plantname = "Peach Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/peach
|
||||
lifespan = 65
|
||||
endurance = 40
|
||||
yield = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
icon_grow = "peach-grow"
|
||||
icon_dead = "peach-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach
|
||||
seed = /obj/item/seeds/peach
|
||||
name = "peach"
|
||||
desc = "It's fuzzy!"
|
||||
icon_state = "peach"
|
||||
filling_color = "#FF4500"
|
||||
bitesize = 25
|
||||
foodtype = FRUIT
|
||||
juice_results = list("peachjuice" = 0)
|
||||
tastes = list("peach" = 1)
|
||||
@@ -787,30 +787,30 @@
|
||||
/obj/item/melee/ghost_sword/process()
|
||||
ghost_check()
|
||||
|
||||
/obj/item/melee/ghost_sword/proc/ghost_check()
|
||||
var/ghost_counter = 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/contents = T.GetAllContents()
|
||||
var/mob/dead/observer/current_spirits = list()
|
||||
for(var/thing in contents)
|
||||
var/atom/A = thing
|
||||
A.transfer_observers_to(src)
|
||||
|
||||
for(var/i in orbiters?.orbiters)
|
||||
if(!isobserver(i))
|
||||
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
|
||||
for(var/i in A.orbiters?.orbiters)
|
||||
if(!isobserver(i) || (i in L))
|
||||
continue
|
||||
L |= i
|
||||
recursive_orbit_collect(i, L)
|
||||
|
||||
/obj/item/melee/ghost_sword/proc/ghost_check()
|
||||
var/list/mob/dead/observer/current_spirits = list()
|
||||
|
||||
recursive_orbit_collect(src, current_spirits)
|
||||
recursive_orbit_collect(loc, current_spirits) //anything holding us
|
||||
|
||||
for(var/i in spirits - current_spirits)
|
||||
var/mob/dead/observer/G = i
|
||||
ghost_counter++
|
||||
G.invisibility = 0
|
||||
current_spirits |= G
|
||||
|
||||
for(var/mob/dead/observer/G in spirits - current_spirits)
|
||||
G.invisibility = GLOB.observer_default_invisibility
|
||||
|
||||
|
||||
for(var/i in current_spirits)
|
||||
var/mob/dead/observer/G = i
|
||||
G.invisibility = 0
|
||||
|
||||
spirits = current_spirits
|
||||
|
||||
return ghost_counter
|
||||
|
||||
return length(spirits)
|
||||
|
||||
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
force = 0
|
||||
var/ghost_counter = ghost_check()
|
||||
@@ -1335,4 +1335,4 @@
|
||||
if(2)
|
||||
new /obj/item/wisp_lantern(src)
|
||||
if(3)
|
||||
new /obj/item/prisoncube(src)
|
||||
new /obj/item/prisoncube(src)
|
||||
|
||||
@@ -702,7 +702,7 @@
|
||||
clear_fullscreen("critvision")
|
||||
|
||||
//Oxygen damage overlay
|
||||
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 + stamdamageoverlaytemp
|
||||
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2
|
||||
if(windedup)
|
||||
var/severity = 0
|
||||
switch(windedup)
|
||||
|
||||
@@ -61,6 +61,5 @@
|
||||
var/next_hallucination = 0
|
||||
var/cpr_time = 1 //CPR cooldown.
|
||||
var/damageoverlaytemp = 0
|
||||
var/stamdamageoverlaytemp = 0
|
||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
var/age = 30 //Player's age
|
||||
|
||||
var/underwear = "Nude" //Which underwear the player wants
|
||||
var/undie_color = "#FFFFFF"
|
||||
var/undie_color = "FFFFFF"
|
||||
var/undershirt = "Nude" //Which undershirt the player wants
|
||||
var/shirt_color = "#FFFFFF"
|
||||
var/shirt_color = "FFFFFF"
|
||||
var/socks = "Nude" //Which socks the player wants
|
||||
var/socks_color = "#FFFFFF"
|
||||
var/socks_color = "FFFFFF"
|
||||
var/backbag = DBACKPACK //Which backpack type the player has chosen.
|
||||
var/jumpsuit_style = PREF_SUIT //suit/skirt
|
||||
|
||||
|
||||
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "[H.socks_color]"
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
@@ -1781,7 +1781,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(CLONE)
|
||||
H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod)
|
||||
if(STAMINA)
|
||||
H.stamdamageoverlaytemp = 20
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
|
||||
H.update_stamina()
|
||||
|
||||
@@ -4,9 +4,8 @@
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
if(damageoverlaytemp || stamdamageoverlaytemp)
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
stamdamageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
return
|
||||
break
|
||||
if(!Target.lying && prob(80))
|
||||
|
||||
if(Target.client && Target.health >= 20)
|
||||
|
||||
@@ -457,13 +457,17 @@
|
||||
set name = ".click"
|
||||
set hidden = TRUE
|
||||
set category = null
|
||||
return
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .click macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
|
||||
/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
|
||||
set name = ".dblclick"
|
||||
set hidden = TRUE
|
||||
set category = null
|
||||
return
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .dblclick macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
|
||||
/mob/Topic(href, href_list)
|
||||
if(href_list["mach_close"])
|
||||
|
||||
@@ -127,15 +127,14 @@
|
||||
|
||||
/obj/item/gun/ballistic/rocketlauncher/attackby(obj/item/A, mob/user, params)
|
||||
if(magazine && istype(A, /obj/item/ammo_casing))
|
||||
if(user.temporarilyRemoveItemFromInventory(A))
|
||||
if(!chambered)
|
||||
to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
|
||||
playsound(src, "gun_insert_full_magazine", 70, 1)
|
||||
chamber_round()
|
||||
update_icon()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot seem to get \the [A] out of your hands!</span>")
|
||||
if(chambered)
|
||||
to_chat(user, "<span class='notice'>[src] already has a [magazine_wording] chambered.</span>")
|
||||
return
|
||||
if(magazine.attackby(A, user, silent = TRUE))
|
||||
to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
|
||||
playsound(src, "gun_insert_full_magazine", 70, 1)
|
||||
chamber_round()
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/ballistic/rocketlauncher/update_icon()
|
||||
icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return//CIT CHANGE - ditto
|
||||
pump(user)
|
||||
pump(user, TRUE)
|
||||
recentpump = world.time + 10
|
||||
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
|
||||
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
|
||||
@@ -52,7 +52,9 @@
|
||||
process_fire(user, user, FALSE)
|
||||
. = 1
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/proc/pump(mob/M)
|
||||
/obj/item/gun/ballistic/shotgun/proc/pump(mob/M, visible = TRUE)
|
||||
if(visible)
|
||||
M.visible_message("<span class='warning'>[M] racks [src].</span>", "<span class='warning'>You rack [src].</span>")
|
||||
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
|
||||
pump_unload(M)
|
||||
pump_reload(M)
|
||||
|
||||
@@ -447,15 +447,6 @@
|
||||
"portadrive_basic", "portadrive_advanced", "portadrive_super", "cardslot", "aislot", "miniprinter", "APClink", "bat_control", "bat_normal", "bat_advanced",
|
||||
"bat_super", "bat_micro", "bat_nano", "cpu_normal", "pcpu_normal", "cpu_small", "pcpu_small")
|
||||
|
||||
/datum/techweb_node/computer_board_gaming
|
||||
id = "computer_board_gaming"
|
||||
display_name = "Arcade Games"
|
||||
description = "For the slackers on the station."
|
||||
prereq_ids = list("comptech")
|
||||
design_ids = list("arcade_battle", "arcade_orion", "slotmachine") // Magic money
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
|
||||
export_price = 2000
|
||||
|
||||
/datum/techweb_node/comp_recordkeeping
|
||||
id = "comp_recordkeeping"
|
||||
display_name = "Computerized Recordkeeping"
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
/obj/item/seeds/lime = 3,
|
||||
/obj/item/seeds/onion = 3,
|
||||
/obj/item/seeds/orange = 3,
|
||||
/obj/item/seeds/peach = 3,
|
||||
/obj/item/seeds/peanutseed = 3,
|
||||
/obj/item/seeds/pineapple = 3,
|
||||
/obj/item/seeds/potato = 3,
|
||||
|
||||
Reference in New Issue
Block a user