Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit611
This commit is contained in:
@@ -6,6 +6,8 @@
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hidden = TRUE
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var/obj/machinery/computer/holodeck/linked
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var/list/compatible_holodeck_comps
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var/abstract_type = /area/holodeck
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var/restricted = 0 // if true, program goes on emag list
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/*
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@@ -53,6 +55,8 @@
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*/
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/area/holodeck/rec_center
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name = "\improper Recreational Holodeck"
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compatible_holodeck_comps = list(/obj/machinery/computer/holodeck)
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abstract_type = /area/holodeck/rec_center
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/area/holodeck/rec_center/offline
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name = "Holodeck - Offline"
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@@ -205,7 +205,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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if(threatadd > 0)
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create_threat(threatadd)
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else
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spend_threat(-threatadd)
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remove_threat(threatadd)
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else if (href_list["injectlate"])
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latejoin_injection_cooldown = 0
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forced_injection = TRUE
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@@ -247,6 +247,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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. += "<b>Peaceful Waypoint</b></center><BR>"
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. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
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set_security_level(SEC_LEVEL_GREEN)
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station_goals.len = 0
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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@@ -257,6 +258,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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. += "<b>Core Territory</b></center><BR>"
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. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
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set_security_level(SEC_LEVEL_GREEN)
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station_goals.len = 0
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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@@ -496,7 +498,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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starting_rule = pickweight(drafted_rules)
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// Check if the ruleset is highlander and if a highlander ruleset has been executed
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else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
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if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
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if(threat_level <= GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
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if(highlander_executed)
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drafted_rules -= starting_rule
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if(drafted_rules.len <= 0)
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@@ -723,7 +725,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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threat = storyteller.calculate_threat() + added_threat
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if(threat_average_weight)
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var/cur_sample_weight = world.time - last_threat_sample_time
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threat_average = ((threat_average * threat_average_weight) + threat) / (threat_average_weight + cur_sample_weight)
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threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
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threat_average_weight += cur_sample_weight
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last_threat_sample_time = world.time
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else
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@@ -222,6 +222,26 @@
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message_admins("[M.name] was made into a bloodsucker by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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// //
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// CHANGELINGS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/changeling
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name = "Changeling Infiltrator"
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config_tag = "latejoin_changeling"
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antag_flag = ROLE_CHANGELING
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antag_datum = /datum/antagonist/changeling
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 3
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cost = 15
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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property_weights = list("trust" = -2, "valid" = 2)
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high_population_requirement = 101
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//////////////////////////////////////////////
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// //
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// COLLECTOR //
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@@ -57,7 +57,7 @@
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var/turf/target = locate(target_x, target_y, z)
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ghost.forceMove(target)
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/obj/machinery/launchpad/proc/isAvailable()
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/obj/machinery/launchpad/proc/isAvailable(silent = FALSE)
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if(stat & NOPOWER)
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return FALSE
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if(panel_open)
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@@ -198,7 +198,7 @@
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QDEL_NULL(briefcase)
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return ..()
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/obj/machinery/launchpad/briefcase/isAvailable()
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/obj/machinery/launchpad/briefcase/isAvailable(silent = FALSE)
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if(closed)
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return FALSE
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return ..()
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@@ -275,10 +275,8 @@ SLIME SCANNER
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//LIVER
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else if(istype(O, /obj/item/organ/liver))
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var/obj/item/organ/liver/L = O
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if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
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if(L.organ_flags & ORGAN_FAILING && H.stat != DEAD) //might be depreciated
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temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
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if(L.swelling > 20)
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temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
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//HEART
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else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
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@@ -663,21 +663,19 @@
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var/maxReduction = 1
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/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
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var/mob/living/silicon/robot/self = usr
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/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
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currentState = (currentState + 1) % 3
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if(istype(self))
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if(istype(user))
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switch(currentState)
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if (0)
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self.speed = initial(self.speed)
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user.speed = initial(user.speed)
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if (1)
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self.speed = initial(self.speed) - maxReduction * 0.5
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user.speed = initial(user.speed) - maxReduction * 0.5
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if (2)
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self.speed = initial(self.speed) - maxReduction * 1
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user.speed = initial(user.speed) - maxReduction * 1
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action.button_icon_state = "Chevron_State_[currentState]"
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action.UpdateButtonIcon()
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return
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return TRUE
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@@ -173,6 +173,16 @@
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/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
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/turf/closed/mineral/gibtonite = 4, /turf/closed/mineral/bscrystal = 1)
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/turf/closed/mineral/random/no_caves/earth_like
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icon_state = "rock_oxy"
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turf_type = /turf/open/floor/plating/asteroid
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baseturfs = /turf/open/floor/plating/asteroid
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mineralSpawnChanceList = list(/turf/closed/mineral/uranium/earth_like = 5, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 10,
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/turf/closed/mineral/silver/earth_like = 12, /turf/closed/mineral/plasma/earth_like = 20, /turf/closed/mineral/iron/earth_like = 40,
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/turf/closed/mineral/titanium/earth_like = 11, /turf/closed/mineral/gibtonite/earth_like = 4, /turf/closed/mineral/bscrystal/earth_like = 1)
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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defer_change = TRUE
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/turf/closed/mineral/random/high_chance
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icon_state = "rock_highchance"
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mineralChance = 25
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@@ -194,6 +204,10 @@
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icon_state = "rock_highchance_oxy"
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turf_type = /turf/open/floor/plating/asteroid
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baseturfs = /turf/open/floor/plating/asteroid
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mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium/earth_like = 35, /turf/closed/mineral/diamond/earth_like = 30, /turf/closed/mineral/gold/earth_like = 45,
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/turf/closed/mineral/titanium/earth_like = 45, /turf/closed/mineral/silver/earth_like = 50, /turf/closed/mineral/plasma/earth_like = 50,
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/turf/closed/mineral/bscrystal/earth_like = 20)
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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defer_change = TRUE
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@@ -211,6 +225,10 @@
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turf_type = /turf/open/floor/plating/asteroid
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baseturfs = /turf/open/floor/plating/asteroid
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium/earth_like = 2, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 4,
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/turf/closed/mineral/titanium/earth_like = 4, /turf/closed/mineral/silver/earth_like = 6, /turf/closed/mineral/plasma/earth_like = 15,
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/turf/closed/mineral/iron/earth_like = 40, /turf/closed/mineral/gibtonite/earth_like = 2, /turf/closed/mineral/bscrystal/earth_like = 1)
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defer_change = TRUE
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/turf/closed/mineral/random/volcanic
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@@ -246,13 +264,6 @@
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/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
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/turf/closed/mineral/iron/volcanic = 95)
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/turf/closed/mineral/random/earth_like
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icon_state = "rock_oxy"
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turf_type = /turf/open/floor/plating/asteroid
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baseturfs = /turf/open/floor/plating/asteroid
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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defer_change = TRUE
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/turf/closed/mineral/iron
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mineralType = /obj/item/stack/ore/iron
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@@ -624,3 +635,10 @@
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baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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defer_change = 1
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/turf/closed/mineral/gibtonite/earth_like
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icon_state = "rock_oxy"
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turf_type = /turf/open/floor/plating/asteroid
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baseturfs = /turf/open/floor/plating/asteroid
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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defer_change = TRUE
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