diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index ae303ff401..0a1fd94d94 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -1432,10 +1432,10 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M) if(holder.has_reagent("neurotoxin")) M.adjustBrainLoss(-1*REM, 150) - M.reagents.remove_reagent("neurotoxin", 1 * REAGENTS_METABOLISM, FALSE) + M.reagents.remove_reagent("neurotoxin", 2 * REAGENTS_METABOLISM, FALSE) if(holder.has_reagent("fentanyl")) M.adjustBrainLoss(-1*REM, 150) - M.reagents.remove_reagent("fentanyl", 0.5 * REAGENTS_METABOLISM, FALSE) + M.reagents.remove_reagent("fentanyl", 1 * REAGENTS_METABOLISM, FALSE) else M.adjustBrainLoss(-0.5*REM, 150) M.dizziness +=2 @@ -2157,7 +2157,7 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "commander_and_chief" glass_name = "Commander and Chief" glass_desc = "The gems of this majestic chalice represent the departments and their Heads." - + /datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M) if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM)) M.heal_bodypart_damage(2,2,2)