Merge branch 'master' into upstream-merge-37598

This commit is contained in:
LetterJay
2018-05-23 07:44:52 -05:00
committed by GitHub
699 changed files with 12960 additions and 11469 deletions
+1 -1
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@@ -39,7 +39,7 @@
return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.")
if (CONFIG_GET(flag/panic_bunker) && SSdbcore.Connect())
log_access("Failed Login: [key] - Guests not allowed during panic bunker")
return list("reason"="guest", "desc"="\nReason: You must first join the Discord to verify your account before joining this server. Please ping an admin once you've joined and read the rules. https://discord.gg/E6SQuhz")
return list("reason"="guest", "desc"="\nReason: You must first sign into your BYOND account or join the Discord to verify your account before joining this server. Please ping an admin once you've joined and read the rules. https://discord.gg/E6SQuhz")
//Population Cap Checking
var/extreme_popcap = CONFIG_GET(number/extreme_popcap)
+2 -2
View File
@@ -434,7 +434,7 @@
return
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
if(SERVER_TOOLS_PRESENT)
if(world.TgsAvailable())
options += "Server Restart (Kill and restart DD)";
var/rebootconfirm
@@ -459,7 +459,7 @@
world.Reboot(fast_track = TRUE)
if("Server Restart (Kill and restart DD)")
to_chat(world, "Server restart - [init_by]")
SERVER_TOOLS_REBOOT_BYOND
world.TgsEndProcess()
/datum/admins/proc/end_round()
set category = "Server"
-1
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@@ -242,7 +242,6 @@ GLOBAL_PROTECT(protected_ranks)
var/skip
if(rank_names[admin_rank] == null)
message_admins("[admin_ckey] loaded with invalid admin rank [admin_rank].")
log_sql("[admin_ckey] loaded with invalid admin rank [admin_rank].")
skip = 1
if(GLOB.admin_datums[admin_ckey] || GLOB.deadmins[admin_ckey])
skip = 1
+1
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@@ -93,6 +93,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/forceEvent,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/run_weather,
/client/proc/mass_zombie_infection,
/client/proc/mass_zombie_cure,
/client/proc/polymorph_all,
+31 -28
View File
@@ -1,12 +1,12 @@
#define IRC_STATUS_THROTTLE 5
/datum/server_tools_command/ircstatus
/datum/tgs_chat_command/ircstatus
name = "status"
help_text = "Gets the admincount, playercount, gamemode, and true game mode of the server"
admin_only = TRUE
var/static/last_irc_status = 0
var/last_irc_status = 0
/datum/server_tools_command/ircstatus/Run(sender, params)
/datum/tgs_chat_command/ircstatus/Run(datum/tgs_chat_user/sender, params)
var/rtod = REALTIMEOFDAY
if(rtod - last_irc_status < IRC_STATUS_THROTTLE)
return
@@ -17,12 +17,12 @@
status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode ? SSticker.mode.name : "Not started"]."
return status
/datum/server_tools_command/irccheck
/datum/tgs_chat_command/irccheck
name = "check"
help_text = "Gets the playercount, gamemode, and address of the server"
var/static/last_irc_check = 0
var/last_irc_check = 0
/datum/server_tools_command/irccheck/Run(sender, params)
/datum/tgs_chat_command/irccheck/Run(datum/tgs_chat_user/sender, params)
var/rtod = REALTIMEOFDAY
if(rtod - last_irc_check < IRC_STATUS_THROTTLE)
return
@@ -30,14 +30,15 @@
var/server = CONFIG_GET(string/server)
return "[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]" //CIT CHANGE - obfuscates the current gamemode from players
/datum/server_tools_command/ahelp
/datum/tgs_chat_command/ahelp
name = "ahelp"
help_text = "<ckey|ticket #> <message|ticket <close|resolve|icissue|reject|reopen <ticket #>|list>>"
required_parameters = 2
admin_only = TRUE
/datum/server_tools_command/ahelp/Run(sender, params)
/datum/tgs_chat_command/ahelp/Run(datum/tgs_chat_user/sender, params)
var/list/all_params = splittext(params, " ")
if(all_params.len < 2)
return "Insufficient parameters"
var/target = all_params[1]
all_params.Cut(1, 2)
var/id = text2num(target)
@@ -47,52 +48,54 @@
target = AH.initiator_ckey
else
return "Ticket #[id] not found!"
var/res = IrcPm(target, all_params.Join(" "), sender)
var/res = IrcPm(target, all_params.Join(" "), sender.friendly_name)
if(res != "Message Successful")
return res
/datum/server_tools_command/namecheck
/datum/tgs_chat_command/namecheck
name = "namecheck"
help_text = "Returns info on the specified target"
required_parameters = 1
admin_only = TRUE
/datum/server_tools_command/namecheck/Run(sender, params)
log_admin("Chat Name Check: [sender] on [params]")
message_admins("Name checking [params] from [sender]")
/datum/tgs_chat_command/namecheck/Run(datum/tgs_chat_user/sender, params)
params = trim(params)
if(!params)
return "Insufficient parameters"
log_admin("Chat Name Check: [sender.friendly_name] on [params]")
message_admins("Name checking [params] from [sender.friendly_name]")
return keywords_lookup(params, 1)
/datum/server_tools_command/adminwho
/datum/tgs_chat_command/adminwho
name = "adminwho"
help_text = "Lists administrators currently on the server"
admin_only = TRUE
/datum/server_tools_command/adminwho/Run(sender, params)
/datum/tgs_chat_command/adminwho/Run(datum/tgs_chat_user/sender, params)
return ircadminwho()
GLOBAL_LIST(round_end_notifiees)
/datum/server_tools_command/notify
/datum/tgs_chat_command/notify
name = "notify"
help_text = "Pings the invoker when the round ends"
admin_only = TRUE
/datum/server_tools_command/notify/Run(sender, params)
/datum/tgs_chat_command/notify/Run(datum/tgs_chat_user/sender, params)
if(!SSticker.IsRoundInProgress() && SSticker.HasRoundStarted())
return "[sender], the round has already ended!"
return "[sender.mention], the round has already ended!"
LAZYINITLIST(GLOB.round_end_notifiees)
GLOB.round_end_notifiees[sender] = TRUE
return "I will notify [sender] when the round ends."
return "I will notify [sender.mention] when the round ends."
/datum/server_tools_command/sdql
/datum/tgs_chat_command/sdql
name = "sdql"
help_text = "Runs an SDQL query"
admin_only = TRUE
/datum/server_tools_command/sdql/Run(sender, params)
/datum/tgs_chat_command/sdql/Run(datum/tgs_chat_user/sender, params)
if(GLOB.AdminProcCaller)
return "Unable to run query, another admin proc call is in progress. Try again later."
GLOB.AdminProcCaller = "CHAT_[sender]" //_ won't show up in ckeys so it'll never match with a real admin
GLOB.AdminProcCaller = "CHAT_[sender.friendly_name]" //_ won't show up in ckeys so it'll never match with a real admin
var/list/results = world.SDQL2_query(params, GLOB.AdminProcCaller, GLOB.AdminProcCaller)
GLOB.AdminProcCaller = null
if(!results)
@@ -100,13 +103,13 @@ GLOBAL_LIST(round_end_notifiees)
var/list/text_res = results.Copy(1, 3)
var/list/refs = results.len > 3 ? results.Copy(4) : null
. = "[text_res.Join("\n")][refs ? "\nRefs: [refs.Join(" ")]" : ""]"
/datum/server_tools_command/reload_admins
/datum/tgs_chat_command/reload_admins
name = "reload_admins"
help_text = "Forces the server to reload admins."
admin_only = TRUE
/datum/server_tools_command/reload_admins/Run(sender, params)
/datum/tgs_chat_command/reload_admins/Run(datum/tgs_chat_user/sender, params)
load_admins()
log_admin("[sender] reloaded admins via chat command.")
log_admin("[sender.friendly_name] reloaded admins via chat command.")
return "Admins reloaded."
+11
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@@ -22,6 +22,17 @@
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
H.dna.features["snout"] = pick(GLOB.snouts_list)
H.dna.features["horns"] = pick(GLOB.horns_list)
H.dna.features["frills"] = pick(GLOB.frills_list)
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
H.update_body()
H.update_hair()
H.update_body_parts()
+1 -1
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@@ -73,7 +73,7 @@
if(!option)
return
option = sanitizeSQL(option)
var/default_percentage_calc
var/default_percentage_calc = 0
if(polltype != POLLTYPE_IRV)
switch(alert("Should this option be included by default when poll result percentages are generated?",,"Yes","No","Cancel"))
if("Yes")
+142 -54
View File
@@ -6,56 +6,106 @@
return
usr.client.holder.edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions(action, target, operation, page)
if(!check_rights(R_PERMISSIONS))
return
var/list/output = list({"<!DOCTYPE html>
<html>
<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
<link rel='stylesheet' type='text/css' href='panels.css'>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;text-align:right;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"})
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += {"
</table></div>
<div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div>
</body>
</html>"}
usr << browse(jointext(output, ""),"window=editrights;size=1000x650")
var/list/output = list("<link rel='stylesheet' type='text/css' href='panels.css'><a href='?_src_=holder;[HrefToken()];editrightsbrowser=1'>\[Permissions\]</a>")
if(action)
output += " | <a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a><hr style='background:#000000; border:0; height:3px'>"
else
output += "<br><a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a><br><a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a>"
if(action == 1)
var/list/searchlist = list(" WHERE ")
if(target)
searchlist += "ckey = '[sanitizeSQL(target)]'"
if(operation)
if(target)
searchlist += " AND "
searchlist += "operation = '[sanitizeSQL(operation)]'"
var/search
if(searchlist.len > 1)
search = searchlist.Join("")
var/logcount = 0
var/logssperpage = 20
var/pagecount = 0
page = text2num(page)
var/datum/DBQuery/query_count_admin_logs = SSdbcore.NewQuery("SELECT COUNT(id) FROM [format_table_name("admin_log")][search]")
if(!query_count_admin_logs.warn_execute())
return
if(query_count_admin_logs.NextRow())
logcount = text2num(query_count_admin_logs.item[1])
if(logcount > logssperpage)
output += "<br><b>Page: </b>"
while(logcount > 0)
output += "|<a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightstarget=[target];editrightsoperation=[operation];editrightspage=[pagecount]'>[pagecount == page ? "<b>\[[pagecount]\]</b>" : "\[[pagecount]\]"]</a>"
logcount -= logssperpage
pagecount++
output += "|"
var/limit = " LIMIT [logssperpage * page], [logssperpage]"
var/datum/DBQuery/query_search_admin_logs = SSdbcore.NewQuery("SELECT datetime, round_id, adminckey, operation, target, log FROM [format_table_name("admin_log")][search] ORDER BY datetime DESC[limit]")
if(!query_search_admin_logs.warn_execute())
return
while(query_search_admin_logs.NextRow())
var/datetime = query_search_admin_logs.item[1]
var/round_id = query_search_admin_logs.item[2]
var/admin_ckey = query_search_admin_logs.item[3]
operation = query_search_admin_logs.item[4]
target = query_search_admin_logs.item[5]
var/log = query_search_admin_logs.item[6]
output += "<p style='margin:0px'><b>[datetime] | Round ID [round_id] | Admin [admin_ckey] | Operation [operation] on [target]</b><br>[log]</p><hr style='background:#000000; border:0; height:3px'>"
if(action == 2)
output += "<h3>Admin ckeys with invalid ranks</h3>"
var/datum/DBQuery/query_check_admin_errors = SSdbcore.NewQuery("SELECT ckey, [format_table_name("admin")].rank FROM [format_table_name("admin")] LEFT JOIN [format_table_name("admin_ranks")] ON [format_table_name("admin_ranks")].rank = [format_table_name("admin")].rank WHERE [format_table_name("admin_ranks")].rank IS NULL")
if(!query_check_admin_errors.warn_execute())
return
while(query_check_admin_errors.NextRow())
var/admin_ckey = query_check_admin_errors.item[1]
var/admin_rank = query_check_admin_errors.item[2]
output += "[admin_ckey] has non-existant rank [admin_rank] | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightschange=[admin_ckey]'>\[Change Rank\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremove=[admin_ckey]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
output += "<h3>Unused ranks</h3>"
var/datum/DBQuery/query_check_unused_rank = SSdbcore.NewQuery("SELECT [format_table_name("admin_ranks")].rank FROM [format_table_name("admin_ranks")] LEFT JOIN [format_table_name("admin")] ON [format_table_name("admin")].rank = [format_table_name("admin_ranks")].rank WHERE [format_table_name("admin")].rank IS NULL")
if(!query_check_unused_rank.warn_execute())
return
while(query_check_unused_rank.NextRow())
var/admin_rank = query_check_unused_rank.item[1]
output += "Rank [admin_rank] is not held by any admin | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremoverank=[admin_rank]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
else if(!action)
output += {"<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"}
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += "</table></div><div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div></body>"
usr << browse("<!DOCTYPE html><html>[jointext(output, "")]</html>","window=editrights;size=1000x650")
/datum/admins/proc/edit_rights_topic(list/href_list)
if(!check_rights(R_PERMISSIONS))
@@ -142,10 +192,17 @@
return FALSE
if(use_db)
. = sanitizeSQL(.)
//if an admin exists without a datum they won't be caught by the above
var/datum/DBQuery/query_admin_in_db = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin_ranks")] WHERE ckey = '[.]'")
if(!query_admin_in_db.warn_execute())
return FALSE
if(query_admin_in_db.NextRow())
to_chat(usr, "<span class='danger'>[.] already listed in admin database. Check the Management tab if they don't appear in the list of admins.</span>")
return FALSE
var/datum/DBQuery/query_add_admin = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin")] (ckey, rank) VALUES ('[.]', 'NEW ADMIN')")
if(!query_add_admin.warn_execute())
return FALSE
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', 'New admin added: [.]')")
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', '[.]', 'New admin added: [.]')")
if(!query_add_admin_log.warn_execute())
return FALSE
@@ -153,12 +210,13 @@
if(alert("Are you sure you want to remove [admin_ckey]?","Confirm Removal","Do it","Cancel") == "Do it")
GLOB.admin_datums -= admin_ckey
GLOB.deadmins -= admin_ckey
D.disassociate()
if(D)
D.disassociate()
if(use_db)
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin")] WHERE ckey = '[admin_ckey]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', 'Admin removed: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', '[admin_ckey]', 'Admin removed: [admin_ckey]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed [admin_ckey] from the admins list [use_db ? "permanently" : "temporarily"]")
@@ -216,13 +274,13 @@
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_ranks")] (rank, flags, exclude_flags, can_edit_flags) VALUES ('[new_rank]', '0', '0', '0')")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', 'New rank added: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', '[new_rank]', 'New rank added: [new_rank]')")
if(!query_add_rank_log.warn_execute())
return
var/datum/DBQuery/query_change_rank = SSdbcore.NewQuery("UPDATE [format_table_name("admin")] SET rank = '[new_rank]' WHERE ckey = '[admin_ckey]'")
if(!query_change_rank.warn_execute())
return
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', '[admin_ckey]', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
if(!query_change_rank_log.warn_execute())
return
if(D) //they were previously an admin
@@ -259,7 +317,7 @@
var/datum/DBQuery/query_change_rank_flags = SSdbcore.NewQuery("UPDATE [format_table_name("admin_ranks")] SET flags = '[new_flags]', exclude_flags = '[new_exclude_flags]', can_edit_flags = '[new_can_edit_flags]' WHERE rank = '[D.rank.name]'")
if(!query_change_rank_flags.warn_execute())
return
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', 'Permissions of [admin_ckey] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', '[D.rank.name]', 'Permissions of [D.rank.name] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
if(!query_change_rank_flags_log.warn_execute())
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
@@ -294,6 +352,36 @@
message_admins("[key_name_admin(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
log_admin("[key_name(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
/datum/admins/proc/remove_rank(admin_rank)
if(!admin_rank)
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
if(R.name == admin_rank && (!(R.rights & usr.client.holder.rank.can_edit_rights) == R.rights))
to_chat(usr, "<span class='admin prefix'>You don't have edit rights to all the rights this rank has, rank deletion not permitted.</span>")
return
if(!CONFIG_GET(flag/admin_legacy_system) && CONFIG_GET(flag/protect_legacy_ranks) && (admin_rank in GLOB.protected_ranks))
to_chat(usr, "<span class='admin prefix'>Deletion of protected ranks is not permitted, it must be removed from admin_ranks.txt.</span>")
return
if(CONFIG_GET(flag/load_legacy_ranks_only))
to_chat(usr, "<span class='admin prefix'>Rank deletion not permitted while database rank loading is disabled.</span>")
return
admin_rank = sanitizeSQL(admin_rank)
var/datum/DBQuery/query_admins_with_rank = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin")] WHERE rank = '[admin_rank]'")
if(!query_admins_with_rank.warn_execute())
return
if(query_admins_with_rank.NextRow())
to_chat(usr, "<span class='danger'>Error: Rank deletion attempted while rank still used; Tell a coder, this shouldn't happen.</span>")
return
if(alert("Are you sure you want to remove [admin_rank]?","Confirm Removal","Do it","Cancel") == "Do it")
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin_ranks")] WHERE rank = '[admin_rank]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove rank', '[admin_rank]', 'Rank removed: [admin_rank]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed rank [admin_rank] permanently")
log_admin("[key_name(usr)] removed rank [admin_rank] permanently")
/datum/admins/proc/sync_lastadminrank(admin_ckey, datum/admins/D)
var/sqlrank = sanitizeSQL(D.rank.name)
admin_ckey = sanitizeSQL(admin_ckey)
+1 -1
View File
@@ -430,7 +430,7 @@
var/obj/item/clothing/under/schoolgirl/I = new seifuku
var/olduniform = H.w_uniform
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
H.equip_to_slot_or_del(I, slot_w_uniform)
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
I.flags_1 |= NODROP_1
+30 -2
View File
@@ -273,6 +273,21 @@
return
create_message("note", banckey, null, banreason, null, null, 0, 0)
else if(href_list["editrightsbrowser"])
edit_admin_permissions(0)
else if(href_list["editrightsbrowserlog"])
edit_admin_permissions(1, href_list["editrightstarget"], href_list["editrightsoperation"], href_list["editrightspage"])
if(href_list["editrightsbrowsermanage"])
if(href_list["editrightschange"])
change_admin_rank(href_list["editrightschange"], TRUE)
else if(href_list["editrightsremove"])
remove_admin(href_list["editrightsremove"], TRUE)
else if(href_list["editrightsremoverank"])
remove_rank(href_list["editrightsremoverank"])
edit_admin_permissions(2)
else if(href_list["editrights"])
edit_rights_topic(href_list)
@@ -1493,8 +1508,8 @@
if(ishuman(L))
var/mob/living/carbon/human/observer = L
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), slot_shoes)
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), SLOT_W_UNIFORM)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), SLOT_SHOES)
L.Unconscious(100)
sleep(5)
L.forceMove(pick(GLOB.tdomeobserve))
@@ -2448,6 +2463,19 @@
usr.client.cmd_admin_mod_antag_rep(C, href_list["modantagrep"])
show_player_panel(M)
else if(href_list["slowquery"])
if(!check_rights(R_ADMIN))
return
var/answer = href_list["slowquery"]
if(answer == "yes")
log_query_debug("[usr.key] | Reported a server hang")
if(alert(usr, "Had you just press any admin buttons?", "Query server hang report", "Yes", "No") == "Yes")
var/response = input(usr,"What were you just doing?","Query server hang report") as null|text
if(response)
log_query_debug("[usr.key] | [response]")
else if(answer == "no")
log_query_debug("[usr.key] | Reported no server hang")
/datum/admins/proc/HandleCMode()
if(!check_rights(R_ADMIN))
return
+1 -1
View File
@@ -594,7 +594,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/proc/send2irc(msg,msg2)
msg = replacetext(replacetext(msg, "\proper", ""), "\improper", "")
msg2 = replacetext(replacetext(msg2, "\proper", ""), "\improper", "")
SERVER_TOOLS_RELAY_BROADCAST("[msg] | [msg2]")
world.TgsTargetedChatBroadcast("[msg] | [msg2]", TRUE)
/proc/send2otherserver(source,msg,type = "Ahelp")
var/comms_key = CONFIG_GET(string/comms_key)
+1 -1
View File
@@ -95,7 +95,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list)
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin"
set name = "Get Mob"
set desc = "Mob to teleport"
+1 -1
View File
@@ -27,7 +27,7 @@
if(isnewplayer(M))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M.show_message(rendered, 2)
to_chat(M, rendered)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+7 -3
View File
@@ -110,10 +110,14 @@ GLOBAL_PROTECT(LastAdminCalledProc)
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
/proc/WrapAdminProcCall(target, procname, list/arguments)
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target && procname == "Del")
to_chat(usr, "Calling Del() is not allowed")
return
if(target != GLOBAL_PROC && !target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
@@ -137,7 +141,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(target, procname, list/arguments)
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call(procname)(arglist(arguments))
else if(target != world)
@@ -476,7 +480,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id,slot_wear_id)
H.equip_to_slot(id,SLOT_WEAR_ID)
else
alert("Invalid mob")
+24
View File
@@ -1043,6 +1043,30 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
for(var/obj/machinery/shuttle_manipulator/M in GLOB.machines)
M.ui_interact(usr)
/client/proc/run_weather()
set category = "Fun"
set name = "Run Weather"
set desc = "Triggers a weather on the z-level you choose."
if(!holder)
return
var/weather_type = input("Choose a weather", "Weather") as null|anything in subtypesof(/datum/weather)
if(!weather_type)
return
var/z_level = input("Z-Level to target? Leave blank to target current Z-Level.", "Z-Level") as num|null
if(!isnum(z_level))
if(!src.mob)
return
z_level = src.mob.z
SSweather.run_weather(weather_type, z_level)
message_admins("[key_name_admin(usr)] started weather of type [weather_type] on the z-level [z_level].")
log_admin("[key_name(usr)] started weather of type [weather_type] on the z-level [z_level].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Run Weather")
/client/proc/mass_zombie_infection()
set category = "Fun"
set name = "Mass Zombie Infection"
@@ -53,7 +53,7 @@
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit) //we only give the mob the ability to activate the vest if he's actually wearing it.
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
@@ -338,7 +338,7 @@
if(QDELETED(G))
return
if(istype(C.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
return
@@ -425,7 +425,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
item_state = "wonderprod"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
force = 7
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
@@ -515,7 +515,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but their headgear protected them!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
@@ -527,7 +527,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.Sleeping(1200)
add_logs(user, L, "put to sleep")
else
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but their headgear completely protected them!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
@@ -620,12 +620,15 @@ Congratulations! You are now trained for invasive xenobiology research!"}
icon_state = "abductor_headset"
item_state = "abductor_headset"
keyslot2 = new /obj/item/encryptionkey/heads/captain
flags_2 = BANG_PROTECT_2
/obj/item/radio/headset/abductor/Initialize(mapload)
. = ..()
make_syndie()
/obj/item/radio/headset/abductor/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
return // Stops humans from disassembling abductor headsets.
@@ -122,7 +122,7 @@
owner.grant_language(/datum/language/slime)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
owner.vomit(20)
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
@@ -153,7 +153,7 @@
H.confused += 15
H.adjustBrainLoss(10, 160)
if(3)
H.hallucination += 80
H.hallucination += 60
/obj/item/organ/heart/gland/pop
cooldown_low = 900
@@ -272,10 +272,10 @@
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0)
..()
owner.add_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
owner.add_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
owner.remove_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
owner.remove_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
..()
/obj/item/organ/heart/gland/electric/activate()
@@ -167,7 +167,7 @@
c.console = src
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
if(istype(target.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
return
var/datum/icon_snapshot/entry = new
@@ -353,7 +353,10 @@
if(GLOB.changeling_team_objective_type)
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
team_objective.owner = owner
objectives += team_objective
if(team_objective.prepare())//Setting up succeeded
objectives += team_objective
else
qdel(team_objective)
return
/datum/antagonist/changeling/proc/forge_objectives()
@@ -72,10 +72,10 @@
//used in /mob/Stat()
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
if(!user || QDELETED(user))
return 0
if(QDELETED(user))
return FALSE
if(!ishuman(user) && !ismonkey(user))
return 0
return FALSE
if(req_human && !ishuman(user))
return 0
return 1
return FALSE
return TRUE
@@ -13,7 +13,7 @@
return 0
if(user.handcuffed)
var/obj/O = user.get_item_by_slot(slot_handcuffed)
var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
if(!istype(O))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
@@ -23,7 +23,7 @@
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
if(!istype(S))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
@@ -119,8 +119,8 @@
user.dropItemToGround(user.head)
user.dropItemToGround(user.wear_suit)
user.equip_to_slot_if_possible(new suit_type(user), slot_wear_suit, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), slot_head, 1, 1, 1)
user.equip_to_slot_if_possible(new suit_type(user), SLOT_WEAR_SUIT, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), SLOT_HEAD, 1, 1, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
@@ -445,7 +445,8 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
@@ -464,7 +465,8 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Again, no THICKMATERIAL_1.
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -29,8 +29,12 @@
return TRUE
/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
. = ..()
if(!.)
return
if(user.has_trait(CHANGELING_DRAIN) || ((user.stat != DEAD) && !(user.has_trait(TRAIT_FAKEDEATH))))
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.purchasedpowers -= src
return 0
. = ..()
return FALSE
@@ -214,19 +214,19 @@
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
desc = "Causes terror in the target."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
add_logs(user, target, "stung", "LSD sting")
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(300,600))
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
return TRUE
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
if(target)
target.hallucination = max(400, target.hallucination)
target.hallucination = max(90, target.hallucination)
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
@@ -21,23 +21,23 @@
/obj/item/clothing/head/helmet/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
/obj/item/clothing/head/helmet/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_head && !is_servant_of_ratvar(user))
if(slot == SLOT_HEAD && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
@@ -82,17 +82,17 @@
/obj/item/clothing/suit/armor/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -103,7 +103,7 @@
/obj/item/clothing/suit/armor/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_wear_suit && !is_servant_of_ratvar(user))
if(slot == SLOT_WEAR_SUIT && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
@@ -148,12 +148,12 @@
/obj/item/clothing/gloves/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -164,7 +164,7 @@
/obj/item/clothing/gloves/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_gloves && !is_servant_of_ratvar(user))
if(slot == SLOT_GLOVES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
@@ -203,9 +203,9 @@
/obj/item/clothing/shoes/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
else
flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
if(equipper && !is_servant_of_ratvar(equipper))
@@ -214,7 +214,7 @@
/obj/item/clothing/shoes/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_shoes && !is_servant_of_ratvar(user))
if(slot == SLOT_SHOES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/busy //If the slab is currently being used by something
@@ -115,4 +115,4 @@
S.no_cost = TRUE
if(seasonal_hat && seasonal_hat != "none")
var/obj/item/hat = new seasonal_hat(construct)
construct.equip_to_slot_or_del(hat, slot_head)
construct.equip_to_slot_or_del(hat, SLOT_HEAD)
@@ -28,13 +28,13 @@
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
return 0
return ..()
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
@@ -55,13 +55,13 @@
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
if(user && src != user.get_item_by_slot(slot_glasses)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
/obj/item/clothing/glasses/judicial_visor/attack_self(mob/user)
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(slot_glasses))
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(SLOT_GLASSES))
blaster.toggle(user)
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
@@ -89,7 +89,7 @@
if(!src)
return 0
recharging = FALSE
if(user && src == user.get_item_by_slot(slot_glasses))
if(user && src == user.get_item_by_slot(SLOT_GLASSES))
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
else
active = FALSE
@@ -115,7 +115,7 @@
/obj/effect/proc_holder/judicial_visor/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(slot_glasses))
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(SLOT_GLASSES))
remove_ranged_ability()
return
@@ -151,6 +151,7 @@
desc = "You get the feeling that you shouldn't be standing here."
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
icon = 'icons/effects/96x96.dmi'
icon_state = ""
pixel_x = -32
pixel_y = -32
layer = BELOW_MOB_LAYER
@@ -74,7 +74,7 @@
/obj/item/clothing/glasses/wraith_spectacles/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses || up)
if(slot != SLOT_GLASSES || up)
return
if(user.has_trait(TRAIT_BLIND))
to_chat(user, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>" )
@@ -160,18 +160,18 @@
/datum/action/innate/clockwork_armaments/Activate()
var/do_message = 0
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
var/obj/item/I = owner.get_item_by_slot(SLOT_WEAR_SUIT)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit)
I = owner.get_item_by_slot(slot_head)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), SLOT_WEAR_SUIT)
I = owner.get_item_by_slot(SLOT_HEAD)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head)
I = owner.get_item_by_slot(slot_gloves)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), SLOT_HEAD)
I = owner.get_item_by_slot(SLOT_GLOVES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves)
I = owner.get_item_by_slot(slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), SLOT_GLOVES)
I = owner.get_item_by_slot(SLOT_SHOES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), SLOT_SHOES)
if(do_message)
owner.visible_message("<span class='warning'>Strange armor appears on [owner]!</span>", "<span class='heavy_brass'>A bright shimmer runs down your body, equipping you with Ratvarian armor.</span>")
playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped
@@ -159,7 +159,7 @@
SSticker.mode.servants_of_ratvar -= owner
SSticker.mode.update_servant_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] seems to have remembered [owner.current.p_their()] true allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
owner.special_role = null
+6 -6
View File
@@ -260,7 +260,7 @@
if(!ishuman(target) || iscultist(target))
return
var/mob/living/carbon/human/H = target
H.hallucination = max(H.hallucination, 240)
H.hallucination = max(H.hallucination, 120)
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
@@ -605,11 +605,11 @@
uses--
var/mob/living/carbon/C = target
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,SLOT_W_UNIFORM)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), SLOT_HEAD)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), SLOT_WEAR_SUIT)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), SLOT_SHOES)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), SLOT_BACK)
if(C == user)
qdel(src) //Clears the hands
C.put_in_hands(new /obj/item/melee/cultblade(user))
+4 -4
View File
@@ -81,9 +81,9 @@
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/T = new item_path(mob)
@@ -128,7 +128,7 @@
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
+5 -11
View File
@@ -33,10 +33,8 @@
desc = "A sword humming with unholy energy. It glows with a dim red light."
icon_state = "cultblade"
item_state = "cultblade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
sharpness = IS_SHARP
w_class = WEIGHT_CLASS_BULKY
@@ -73,8 +71,6 @@
if(!iscultist(user))
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.Dizzy(120)
else
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
to_chat(user, "<span class='userdanger'>A horrible force yanks at your arm!</span>")
@@ -103,7 +99,7 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
actions_types = list()
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
var/datum/action/innate/dash/cult/jaunt
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
@@ -138,10 +134,7 @@
if(!iscultist(user))
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.Dizzy(80)
user.dropItemToGround(src, TRUE)
user.Knockdown(30)
force = 5
return
else
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
@@ -151,6 +144,7 @@
user.dropItemToGround(src, TRUE)
user.Knockdown(50)
return
force = initial(force)
jaunt.Grant(user, src)
linked_action.Grant(user, src)
user.update_icons()
+2 -1
View File
@@ -144,7 +144,8 @@ This file contains the cult dagger and rune list code
if(locate(/obj/effect/rune) in T)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(!is_station_level(T.z) && !is_mining_level(T.z))
var/area/A = get_area(T)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE
+6 -1
View File
@@ -708,6 +708,11 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Summon Cultist rune failed - target died")
return
if(cultist_to_summon.pulledby || cultist_to_summon.buckled)
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is being held in place!</span>")
fail_invoke()
log_game("Summon Cultist rune failed - target restrained")
return
if(!iscultist(cultist_to_summon))
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
fail_invoke()
@@ -1056,7 +1061,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/proc/hudFix(mob/living/carbon/human/target)
if(!target || !target.client)
return
var/obj/O = target.get_item_by_slot(slot_glasses)
var/obj/O = target.get_item_by_slot(SLOT_GLASSES)
if(istype(O, /obj/item/clothing/glasses/hud/security))
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
AH.add_hud_to(target)
+4 -4
View File
@@ -456,10 +456,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
return -1
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
var/mob/living/carbon/human/H = owner.current
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
if(SOULVALUE >= BLOOD_THRESHOLD)
H.set_species(/datum/species/lizard, 1)
H.underwear = "Nude"
@@ -46,11 +46,11 @@
qdel(I)
for(var/obj/item/I in H.held_items)
qdel(I)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
for(var/obj/item/pinpointer/nuke/P in H)
P.attack_self(H)
var/obj/item/card/id/W = new(H)
@@ -61,7 +61,7 @@
W.registered_name = H.real_name
W.flags_1 |= NODROP_1
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, slot_wear_id)
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
sword = new(H)
if(!GLOB.highlander)
+14 -6
View File
@@ -27,12 +27,14 @@
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
vision_range = 1 // Only attack when target is close
wander = 0
wander = FALSE
attacktext = "glomps"
attack_sound = 'sound/effects/blobattack.ogg'
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
var/morphed = FALSE
var/melee_damage_disguised = 0
var/eat_while_disguised = FALSE
var/atom/movable/form = null
var/morph_time = 0
var/static/list/blacklist_typecache = typecacheof(list(
@@ -75,11 +77,14 @@
return !is_type_in_typecache(A, blacklist_typecache) && (isobj(A) || ismob(A))
/mob/living/simple_animal/hostile/morph/proc/eat(atom/movable/A)
if(morphed && !eat_while_disguised)
to_chat(src, "<span class='warning'>You can not eat anything while you are disguised!</span>")
return FALSE
if(A && A.loc != src)
visible_message("<span class='warning'>[src] swallows [A] whole!</span>")
A.forceMove(src)
return 1
return 0
return TRUE
return FALSE
/mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
if(morph_time <= world.time && !stat)
@@ -109,8 +114,8 @@
pixel_x = initial(pixel_x)
//Morphed is weaker
melee_damage_lower = 5
melee_damage_upper = 5
melee_damage_lower = melee_damage_disguised
melee_damage_upper = melee_damage_disguised
speed = 0
morph_time = world.time + MORPH_COOLDOWN
@@ -181,10 +186,13 @@
/mob/living/simple_animal/hostile/morph/can_track(mob/living/user)
if(morphed)
return 0
return FALSE
return ..()
/mob/living/simple_animal/hostile/morph/AttackingTarget()
if(morphed && !melee_damage_disguised)
to_chat(src, "<span class='warning'>You can not attack while disguised!</span>")
return
if(isliving(target)) //Eat Corpses to regen health
var/mob/living/L = target
if(L.stat == DEAD)
@@ -501,16 +501,37 @@ This is here to make the tiles around the station mininuke change when it's arme
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/fake = FALSE
var/turf/lastlocation
var/last_disk_move
/obj/item/disk/nuclear/Initialize()
. = ..()
if(!fake)
GLOB.poi_list |= src
last_disk_move = world.time
START_PROCESSING(SSobj, src)
/obj/item/disk/nuclear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/process()
if(fake)
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
var/turf/newturf = get_turf(src)
if(newturf && lastlocation == newturf)
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.00001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop))
loneop.weight += 1
else
lastlocation = newturf
last_disk_move = world.time
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
/obj/item/disk/nuclear/examine(mob/user)
. = ..()
if(!fake)
+1 -1
View File
@@ -218,7 +218,7 @@
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
stack_trace("Station self destruct not found during lone op team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/reinforcement
@@ -90,7 +90,7 @@
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
to_chat(src, "<b>Be sure to read the wiki page at https://tgstation13.org/wiki/Revenant to learn more.</b>")
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
if(!generated_objectives_and_spells)
generated_objectives_and_spells = TRUE
mind.assigned_role = ROLE_REVENANT
@@ -290,7 +290,7 @@
unlock_amount = 200
action_icon_state = "malfunction"
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and gang dominators and everyone will hate you.
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
if(attempt_cast(user))
for(var/turf/T in targets)
@@ -312,7 +312,7 @@
new /obj/effect/temp_visual/revenant(human.loc)
human.emp_act(EMP_HEAVY)
for(var/obj/thing in T)
if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on SMES and APCs, to prevent kekkery
continue
if(prob(20))
if(prob(50))
@@ -201,12 +201,13 @@
/datum/antagonist/rev/farewell()
if(ishuman(owner.current))
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
else if(issilicon(owner.current))
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
//blunt trauma deconversions call this through species.dm spec_attacked_by()
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
if(borged)
@@ -234,9 +235,9 @@
if(give_flash)
var/obj/item/assembly/flash/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
@@ -66,7 +66,7 @@
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
random_icon_states = list("innards")
icon_state = "innards"
/mob/living/simple_animal/slaughter/phasein()
. = ..()
+4 -8
View File
@@ -302,10 +302,6 @@
to_chat(S, "<span class='warning'>This device's destruction would result in the extermination of everything in the area. Aborting.</span>")
return FALSE
/obj/machinery/dominator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
return FALSE
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
return FALSE
@@ -497,10 +493,10 @@
D.pixel_z = target.pixel_z
if(do_mob(src, target, 100))
to_chat(src, "<span class='info'>Dismantling complete.</span>")
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
M.amount = 5
var/atom/Tsec = target.drop_location()
new /obj/item/stack/sheet/metal(Tsec, 5)
for(var/obj/item/I in target.component_parts)
I.forceMove(M.drop_location())
I.forceMove(Tsec)
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
N.pixel_x = target.pixel_x
N.pixel_y = target.pixel_y
@@ -509,7 +505,7 @@
if(istype(target, /obj/machinery/computer))
var/obj/machinery/computer/C = target
if(C.circuit)
C.circuit.forceMove(M.drop_location())
C.circuit.forceMove(Tsec)
qdel(target)
@@ -296,9 +296,9 @@
folder = new/obj/item/folder/syndicate/blue(mob.loc)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = "At your feet"
@@ -204,12 +204,12 @@
H.dropItemToGround(I)
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
H.equip_to_slot_or_del(new hat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
H.put_in_hands(new /obj/item/claymore(H), TRUE)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
/obj/item/voodoo
@@ -8,7 +8,7 @@
layer = HIGH_OBJ_LAYER
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/usability = 0
var/old_shard = FALSE
@@ -33,7 +33,6 @@
..()
if(!iscultist(user) && !iswizard(user) && !usability)
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
user.Dizzy(120)
/obj/item/soulstone/examine(mob/user)
..()
@@ -223,7 +222,7 @@
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
if(iscultist(stoner) || cultoverride)
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow their orders and help them complete their goals at all costs.</b>")
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
else if(stoner)
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
newstruct.clear_alert("bloodsense")
File diff suppressed because it is too large Load Diff
+6 -6
View File
@@ -238,17 +238,17 @@
if(!istype(master_mob) || !istype(H))
return
if(master_mob.ears)
H.equip_to_slot_or_del(new master_mob.ears.type, slot_ears)
H.equip_to_slot_or_del(new master_mob.ears.type, SLOT_EARS)
if(master_mob.w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, slot_w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, SLOT_W_UNIFORM)
if(master_mob.shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, slot_shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, SLOT_SHOES)
if(master_mob.wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, slot_wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, SLOT_WEAR_SUIT)
if(master_mob.head)
H.equip_to_slot_or_del(new master_mob.head.type, slot_head)
H.equip_to_slot_or_del(new master_mob.head.type, SLOT_HEAD)
if(master_mob.back)
H.equip_to_slot_or_del(new master_mob.back.type, slot_back)
H.equip_to_slot_or_del(new master_mob.back.type, SLOT_BACK)
//Operation: Fuck off and scare people
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
+23 -18
View File
@@ -3,6 +3,7 @@
#define WIRE_PULSE_SPECIAL (1<<2)
#define WIRE_RADIO_RECEIVE (1<<3)
#define WIRE_RADIO_PULSE (1<<4)
#define ASSEMBLY_BEEP_VOLUME 5
/obj/item/assembly
name = "assembly"
@@ -16,6 +17,8 @@
throw_speed = 3
throw_range = 7
var/is_position_sensitive = FALSE //set to true if the device has different icons for each position.
//This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_icon()
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/assembly_holder/holder = null
@@ -30,14 +33,18 @@
/obj/item/assembly/proc/on_attach()
/obj/item/assembly/proc/on_detach()
/obj/item/assembly/proc/on_detach() //call this when detaching it from a device. handles any special functions that need to be updated ex post facto
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
return "The trigger assembly looks broken!"
if(!holder)
return FALSE
setDir(holder.dir)
return TRUE
/obj/item/assembly/proc/is_secured(mob/user)
if(!secured)
@@ -47,7 +54,7 @@
//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/proc/pulsed(radio = 0)
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(wire_type & WIRE_RECEIVE)
INVOKE_ASYNC(src, .proc/activate)
if(radio && (wire_type & WIRE_RADIO_RECEIVE))
@@ -56,7 +63,7 @@
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/assembly/proc/pulse(radio = 0)
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wire_type)
connected.pulse_assembly(src)
return TRUE
@@ -91,21 +98,19 @@
else
to_chat(user, "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>")
return
if(istype(W, /obj/item/screwdriver))
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
return
..()
/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
add_fingerprint(user)
return TRUE
/obj/item/assembly/examine(mob/user)
..()
if(secured)
to_chat(user, "\The [src] is secured and ready to be used.")
else
to_chat(user, "\The [src] can be attached to other things.")
to_chat(user, "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>")
/obj/item/assembly/attack_self(mob/user)
+51 -16
View File
@@ -13,11 +13,14 @@
var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
/obj/item/onetankbomb/IsSpecialAssembly()
return TRUE
/obj/item/onetankbomb/examine(mob/user)
bombtank.examine(user)
/obj/item/onetankbomb/update_icon()
cut_overlays()
if(bombtank)
icon = bombtank.icon
icon_state = bombtank.icon_state
@@ -30,29 +33,37 @@
if(istype(W, /obj/item/analyzer))
bombtank.attackby(W, user)
return
if(istype(W, /obj/item/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
add_fingerprint(user)
..()
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(bombassembly)
bombassembly.forceMove(drop_location())
bombassembly.master = null
bombassembly = null
if(bombtank)
bombtank.forceMove(drop_location())
bombtank.master = null
bombtank = null
qdel(src)
return TRUE
qdel(src)
/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I)
. = FALSE
if(status)
to_chat(user, "<span class='notice'>[bombtank] already has a pressure hole!</span>")
return
var/obj/item/weldingtool/WT = W
if((istype(WT) && WT.welding))
if(!status)
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
..()
if(!I.tool_start_check(user, amount=0))
return
if(I.use_tool(src, user, 0, volume=40))
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
return TRUE
/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
bombassembly.attack_self(user, TRUE)
@@ -60,16 +71,20 @@
return
/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
sleep(10)
if(!src)
if(QDELETED(src))
return
if(status)
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
else
bombtank.release()
//Assembly / attached device memes
/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
. = ..()
if(bombassembly)
bombassembly.Crossed(AM)
@@ -77,6 +92,26 @@
if(bombassembly)
bombassembly.on_found(finder)
/obj/item/onetankbomb/attack_hand() //also for mousetraps
. = ..()
if(.)
return
if(bombassembly)
bombassembly.attack_hand()
/obj/item/onetankbomb/Move()
. = ..()
if(bombassembly)
bombassembly.setDir(dir)
bombassembly.Move()
/obj/item/onetankbomb/dropped()
. = ..()
if(bombassembly)
bombassembly.dropped()
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
+14 -21
View File
@@ -2,10 +2,10 @@
name = "blast door controller"
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = 1
attachable = TRUE
var/id = null
var/can_change_id = 0
var/cooldown = 0//Door cooldowns
var/cooldown = FALSE //Door cooldowns
/obj/item/assembly/control/examine(mob/user)
..()
@@ -13,15 +13,14 @@
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
/obj/item/assembly/control/activate()
cooldown = 1
cooldown = TRUE
var/openclose
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if(M.id == src.id)
if(openclose == null)
openclose = M.density
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/airlock
@@ -38,7 +37,7 @@
*/
/obj/item/assembly/control/airlock/activate()
cooldown = 1
cooldown = TRUE
var/doors_need_closing = FALSE
var/list/obj/machinery/door/airlock/open_or_close = list()
for(var/obj/machinery/door/airlock/D in GLOB.airlocks)
@@ -66,8 +65,7 @@
for(var/D in open_or_close)
INVOKE_ASYNC(D, doors_need_closing ? /obj/machinery/door/airlock.proc/close : /obj/machinery/door/airlock.proc/open)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/massdriver
@@ -75,7 +73,7 @@
desc = "A small electronic device able to control a mass driver."
/obj/item/assembly/control/massdriver/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/open)
@@ -92,8 +90,7 @@
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/igniter
@@ -101,7 +98,7 @@
desc = "A remote controller for a mounted igniter."
/obj/item/assembly/control/igniter/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/sparker/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/sparker.proc/ignite)
@@ -112,22 +109,19 @@
M.on = !M.on
M.icon_state = "igniter[M.on]"
sleep(30)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 30)
/obj/item/assembly/control/flasher
name = "flasher controller"
desc = "A remote controller for a mounted flasher."
/obj/item/assembly/control/flasher/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/flasher/M in GLOB.machines)
if(M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/flasher.proc/flash)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
/obj/item/assembly/control/crematorium
@@ -135,10 +129,9 @@
desc = "An evil-looking remote controller for a crematorium."
/obj/item/assembly/control/crematorium/activate()
cooldown = 1
cooldown = TRUE
for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums)
if (C.id == id)
C.cremate(usr)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
+6 -4
View File
@@ -93,7 +93,7 @@
if(crit_fail || (world.time < last_trigger + cooldown))
return FALSE
last_trigger = world.time
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
times_used++
flash_recharge()
update_icon(TRUE)
@@ -195,6 +195,8 @@
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/flash/memorizer
name = "memorizer"
@@ -226,7 +228,7 @@
return FALSE
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
update_icon(1)
return TRUE
@@ -242,7 +244,7 @@
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
force = 10
throwforce = 5
throw_speed = 2
@@ -272,7 +274,7 @@
return
crit_fail = FALSE
times_used = 0
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
update_icon()
flash.crit_fail = TRUE
flash.update_icon()
+18 -19
View File
@@ -3,10 +3,10 @@
desc = "Used for scanning and monitoring health."
icon_state = "health"
materials = list(MAT_METAL=800, MAT_GLASS=200)
attachable = 1
secured = 0
attachable = TRUE
secured = FALSE
var/scanning = 0
var/scanning = FALSE
var/health_scan
var/alarm_health = 0
@@ -16,31 +16,28 @@
/obj/item/assembly/health/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
toggle_scan()
return 0
return TRUE
/obj/item/assembly/health/toggle_secure()
secured = !secured
if(secured && scanning)
START_PROCESSING(SSobj, src)
else
scanning = 0
scanning = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/assembly/health/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/multitool))
if(alarm_health == 0)
alarm_health = -90
user.show_message("You toggle [src] to \"detect death\" mode.")
else
alarm_health = 0
user.show_message("You toggle [src] to \"detect critical state\" mode.")
return
/obj/item/assembly/health/multitool_act(mob/living/user, obj/item/I)
if(alarm_health == 0)
alarm_health = -90
to_chat(user, "<span class='notice'>You toggle [src] to \"detect death\" mode.</span>")
else
return ..()
alarm_health = 0
to_chat(user, "<span class='notice'>You toggle [src] to \"detect critical state\" mode.</span>")
return TRUE
/obj/item/assembly/health/process()
if(!scanning || !secured)
@@ -58,7 +55,8 @@
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
toggle_scan()
return
return
@@ -77,8 +75,9 @@
. = ..()
if(!secured)
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
return 0
var/dat = "<TT><B>Health Sensor</B> <A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
return FALSE
var/dat = "<TT><B>Health Sensor</B></TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
if(scanning && health_scan)
dat += "<BR>Health: [health_scan]"
user << browse(dat, "window=hscan")
+16 -16
View File
@@ -1,16 +1,16 @@
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return 0
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return 0
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return FALSE
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return FALSE
+39 -28
View File
@@ -15,7 +15,7 @@
var/obj/item/assembly/a_right = null
/obj/item/assembly_holder/IsAssemblyHolder()
return 1
return TRUE
/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
@@ -37,6 +37,7 @@
a_left = A
else
a_right = A
A.holder_movement()
/obj/item/assembly_holder/update_icon()
cut_overlays()
@@ -46,11 +47,16 @@
add_overlay("[O]_l")
if(a_right)
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(a_right.is_position_sensitive)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
else
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(master)
master.update_icon()
@@ -69,32 +75,37 @@
/obj/item/assembly_holder/Move()
. = ..()
if(a_left && a_right)
if(a_left)
a_left.holder_movement()
if(a_right)
a_right.holder_movement()
/obj/item/assembly_holder/dropped(mob/user)
. = ..()
if(a_left)
a_left.dropped()
if(a_right)
a_right.dropped()
/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
if(a_left)
a_left.attack_hand()
if(a_right)
a_right.attack_hand()
/obj/item/assembly_holder/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
qdel(src)
else
..()
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(a_left)
a_left.on_detach()
a_left = null
if(a_right)
a_right.on_detach()
a_right = null
qdel(src)
return TRUE
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
@@ -115,12 +126,12 @@
/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
if(!D)
return 0
return FALSE
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
a_right.pulsed(FALSE)
if(a_left != D)
a_left.pulsed(0)
a_left.pulsed(FALSE)
if(master)
master.receive_signal()
return 1
return TRUE
+2 -2
View File
@@ -23,12 +23,12 @@
/obj/item/assembly/igniter/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
sparks.start()
return 1
return TRUE
/obj/item/assembly/igniter/attack_self(mob/user)
activate()
+65 -36
View File
@@ -1,8 +1,9 @@
/obj/item/assembly/infra
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
materials = list(MAT_METAL=1000, MAT_GLASS=500)
is_position_sensitive = TRUE
var/on = FALSE
var/visible = FALSE
@@ -10,30 +11,48 @@
var/list/obj/effect/beam/i_beam/beams
var/olddir = 0
var/datum/component/redirect/listener
var/hearing_range = 3
/obj/item/assembly/infra/Initialize()
. = ..()
beams = list()
START_PROCESSING(SSobj, src)
/obj/item/assembly/infra/Destroy()
QDEL_LIST(beams)
return ..()
/obj/item/assembly/infra/ComponentInitialize()
. = ..()
AddComponent(
/datum/component/simple_rotation,
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
null,
null,
CALLBACK(src,.proc/after_rotation)
)
/obj/item/assembly/infra/describe()
return "The infrared trigger is [on?"on":"off"]."
/obj/item/assembly/infra/proc/after_rotation()
refreshBeam()
/obj/item/assembly/infra/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_LIST(beams)
. = ..()
/obj/item/assembly/infra/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
/obj/item/assembly/infra/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
on = !on
refreshBeam()
update_icon()
return 1
return TRUE
/obj/item/assembly/infra/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSobj, src)
refreshBeam()
else
QDEL_LIST(beams)
STOP_PROCESSING(SSobj, src)
@@ -46,13 +65,20 @@
if(on)
add_overlay("infrared_on")
attached_overlays += "infrared_on"
if(visible && secured)
add_overlay("infrared_visible")
attached_overlays += "infrared_visible"
if(holder)
holder.update_icon()
return
/obj/item/assembly/infra/dropped()
refreshBeam()
. = ..()
if(holder)
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
else
refreshBeam()
/obj/item/assembly/infra/process()
if(!on || !secured)
@@ -61,7 +87,15 @@
/obj/item/assembly/infra/proc/refreshBeam()
QDEL_LIST(beams)
if(throwing || !on || !secured || !(isturf(loc) || holder && isturf(holder.loc)))
if(throwing || !on || !secured)
return
if(holder)
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
return
else if(!isturf(holder.loc)) //else just check where the holder is
return
else if(!isturf(loc)) //or just where the fuck we are in general
return
var/turf/T = get_turf(src)
var/_dir = dir
@@ -69,6 +103,11 @@
if(_T)
for(var/i in 1 to maxlength)
var/obj/effect/beam/i_beam/I = new(T)
if(istype(holder, /obj/item/assembly_holder))
var/obj/item/assembly_holder/assembly_holder = holder
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
else if(istype(holder, /obj/item/transfer_valve))
I.icon_state = "[initial(I.icon_state)]_ttv"
I.density = TRUE
if(!I.Move(_T))
qdel(I)
@@ -83,6 +122,12 @@
_T = get_step(_T, _dir)
CHECK_TICK
/obj/item/assembly/infra/on_detach()
. = ..()
if(!.)
return
refreshBeam()
/obj/item/assembly/infra/attack_hand()
. = ..()
refreshBeam()
@@ -103,19 +148,17 @@
setDir(olddir)
olddir = null
/obj/item/assembly/infra/holder_movement()
if(!holder)
return 0
refreshBeam()
return 1
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
refreshBeam()
switchListener(location)
if(!secured || !on || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
next_activate = world.time + 30
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
@@ -131,7 +174,9 @@
. = ..()
if(is_secured(user))
user.set_machine(src)
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]<BR>\n</TT>"
var/dat = "<TT><B>Infrared Laser</B></TT>"
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
user << browse(dat, "window=infra")
@@ -150,6 +195,7 @@
refreshBeam()
if(href_list["visible"])
visible = !(visible)
update_icon()
refreshBeam()
if(href_list["close"])
usr << browse(null, "window=infra")
@@ -157,23 +203,6 @@
if(usr)
attack_self(usr)
/obj/item/assembly/infra/verb/rotate()//This could likely be better
set name = "Rotate Infrared Laser"
set category = "Object"
set src in usr
if(!usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
setDir(turn(dir, -90))
/obj/item/assembly/infra/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
else
rotate()
/obj/item/assembly/infra/setDir()
. = ..()
refreshBeam()
+24 -25
View File
@@ -2,17 +2,15 @@
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
item_state = "mousetrap"
materials = list(MAT_METAL=100)
attachable = 1
var/armed = 0
attachable = TRUE
var/armed = FALSE
/obj/item/assembly/mousetrap/examine(mob/user)
..()
if(armed)
to_chat(user, "The mousetrap is armed!")
else
to_chat(user, "The mousetrap is not armed.")
to_chat(user, "<span class='notice'>The pressure plate is [armed?"primed":"safe"].</span>")
/obj/item/assembly/mousetrap/activate()
if(..())
@@ -22,13 +20,9 @@
var/mob/living/carbon/human/user = usr
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
pulse(0)
pulse(FALSE)
update_icon()
if(usr)
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/assembly/mousetrap/describe()
return "The pressure switch is [armed?"primed":"safe"]."
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
/obj/item/assembly/mousetrap/update_icon()
if(armed)
@@ -45,11 +39,11 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.has_trait(TRAIT_PIERCEIMMUNE))
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
armed = FALSE
update_icon()
pulse(0)
return 0
pulse(FALSE)
return FALSE
switch(type)
if("feet")
if(!H.shoes)
@@ -66,10 +60,10 @@
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='boldannounce'>SPLAT!</span>")
M.splat()
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
armed = FALSE
update_icon()
pulse(0)
pulse(FALSE)
/obj/item/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
@@ -87,7 +81,7 @@
to_chat(user, "<span class='notice'>You disarm [src].</span>")
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
//ATTACK HAND IGNORING PARENT RETURN VALUE
@@ -124,11 +118,16 @@
/obj/item/assembly/mousetrap/on_found(mob/finder)
if(armed)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
if(finder)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
triggered(finder, (finder.active_hand_index % 2 == 0) ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND)
return 1 //end the search!
return 0
triggered(finder, (finder.active_hand_index % 2 == 0) ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND)
return TRUE //end the search!
else
visible_message("<span class='warning'>[src] snaps shut!</span>")
triggered(loc)
return FALSE
return FALSE
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
@@ -140,4 +139,4 @@
/obj/item/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
armed = TRUE
+44 -31
View File
@@ -3,34 +3,36 @@
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
materials = list(MAT_METAL=800, MAT_GLASS=200)
attachable = 1
attachable = TRUE
var/scanning = 0
var/timing = 0
var/scanning = FALSE
var/timing = FALSE
var/time = 10
var/sensitivity = 1
/obj/item/assembly/prox_sensor/proc/toggle_scan()
/obj/item/assembly/prox_sensor/proc/sense()
var/hearing_range = 3
/obj/item/assembly/prox_sensor/Initialize()
. = ..()
proximity_monitor = new(src, 0)
START_PROCESSING(SSobj, src)
/obj/item/assembly/prox_sensor/describe()
if(timing)
return "<span class='notice'>The proximity sensor is arming.</span>"
return "The proximity sensor is [scanning?"armed":"disarmed"]."
/obj/item/assembly/prox_sensor/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/assembly/prox_sensor/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].</span>")
/obj/item/assembly/prox_sensor/activate()
if(!..())
return 0//Cooldown check
timing = !timing
return FALSE//Cooldown check
if(!scanning)
timing = !timing
else
scanning = FALSE
update_icon()
return 1
return TRUE
/obj/item/assembly/prox_sensor/toggle_secure()
secured = !secured
@@ -38,8 +40,10 @@
if(scanning)
toggle_scan()
proximity_monitor.host = src
timing = 0
timing = FALSE
STOP_PROCESSING(SSobj, src)
else
START_PROCESSING(SSobj, src)
proximity_monitor.host = loc
update_icon()
return secured
@@ -51,25 +55,31 @@
sense()
/obj/item/assembly/prox_sensor/sense()
/obj/item/assembly/prox_sensor/proc/sense()
if(!scanning || !secured || next_activate > world.time)
return 0
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
return FALSE
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
next_activate = world.time + 30
return TRUE
/obj/item/assembly/prox_sensor/process()
if(timing)
time--
if(time <= 0)
timing = 0
toggle_scan(1)
time = initial(time)
if(!timing)
return
time--
if(time <= 0)
timing = FALSE
toggle_scan(TRUE)
time = initial(time)
/obj/item/assembly/prox_sensor/toggle_scan(scan)
/obj/item/assembly/prox_sensor/proc/toggle_scan(scan)
if(!secured)
return 0
return FALSE
scanning = scan
proximity_monitor.SetRange(scanning ? sensitivity : 0)
update_icon()
@@ -98,8 +108,11 @@
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Proximity Sensor</B>\n[(timing ? "<A href='?src=[REF(src)];time=0'>Arming</A>" : "<A href='?src=[REF(src)];time=1'>Not Arming</A>")] [minute]:[second]\n<A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>\n</TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=[scanning?"0'>Armed":"1'>Unarmed"]</A> (Movement sensor active when armed!)"
var/dat = "<TT><B>Proximity Sensor</B></TT>"
if(!scanning)
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Arming</A>" : "<A href='?src=[REF(src)];time=1'>Not Arming</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><A href='?src=[REF(src)];scanning=[scanning?"0'>Armed":"1'>Unarmed (Movement sensor active when armed!)"]</A>"
dat += "<BR>Detection range: <A href='?src=[REF(src)];sense=down'>-</A> [sensitivity] <A href='?src=[REF(src)];sense=up'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
+8 -8
View File
@@ -13,18 +13,18 @@
qdel(part2)
return ..()
/obj/item/assembly/shock_kit/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
/obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
if(part1)
part1.forceMove(drop_location())
part2.forceMove(drop_location())
part1.master = null
part2.master = null
part1 = null
if(part2)
part2.forceMove(drop_location())
part2.master = null
part2 = null
qdel(src)
return
add_fingerprint(user)
return
qdel(src)
return TRUE
/obj/item/assembly/shock_kit/attack_self(mob/user)
part1.attack_self(user)
+30 -20
View File
@@ -7,17 +7,18 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=400, MAT_GLASS=120)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = 1
attachable = TRUE
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/delay = 0
var/datum/radio_frequency/radio_connection
var/suicider = null
var/hearing_range = 1
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
user.transferItemToLoc(src, user, TRUE)
suicider = user
return MANUAL_SUICIDE
@@ -27,15 +28,14 @@
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(0)
/obj/item/assembly/signaler/New()
..()
spawn(40)
set_frequency(frequency)
/obj/item/assembly/signaler/Initialize()
. = ..()
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
return ..()
. = ..()
/obj/item/assembly/signaler/activate()
if(!..())//cooldown processing
@@ -80,7 +80,7 @@ Code:
/obj/item/assembly/signaler/Topic(href, href_list)
..()
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
@@ -111,7 +111,7 @@ Code:
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
frequency = signaler2.frequency
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
..()
@@ -131,17 +131,22 @@ Code:
return
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
return 0
return
if(signal.data["code"] != code)
return 0
return
if(!(src.wires & WIRE_RADIO_RECEIVE))
return 0
return
if(suicider)
manual_suicide(suicider)
pulse(1)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
return
pulse(TRUE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
@@ -161,10 +166,11 @@ Code:
/obj/item/assembly/signaler/reciever/activate()
toggle_safety()
return 1
return TRUE
/obj/item/assembly/signaler/reciever/describe()
return "The radio receiver is [on?"on":"off"]."
/obj/item/assembly/signaler/reciever/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The radio receiver is [on?"on":"off"].</span>")
/obj/item/assembly/signaler/reciever/receive_signal(datum/signal/signal)
if(!on)
@@ -180,14 +186,16 @@ Code:
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/anomaly_type = /obj/effect/anomaly
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(!signal)
return 0
return FALSE
if(signal.data["code"] != code)
return 0
return FALSE
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
/obj/item/assembly/signaler/anomaly/attack_self()
return
@@ -196,3 +204,5 @@ Code:
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
+33 -23
View File
@@ -3,12 +3,13 @@
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
attachable = 1
attachable = TRUE
var/timing = 0
var/timing = FALSE
var/time = 5
var/saved_time = 5
var/loop = 0
var/loop = FALSE
var/hearing_range = 3
/obj/item/assembly/timer/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
@@ -21,22 +22,24 @@
user.adjustOxyLoss(200)
user.death(0)
/obj/item/assembly/timer/New()
..()
/obj/item/assembly/timer/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/assembly/timer/describe()
if(timing)
return "The timer is counting down from [time]!"
return "The timer is set for [time] seconds."
/obj/item/assembly/timer/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/assembly/timer/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>")
/obj/item/assembly/timer/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
timing = !timing
update_icon()
return 1
return TRUE
/obj/item/assembly/timer/toggle_secure()
@@ -44,7 +47,7 @@
if(secured)
START_PROCESSING(SSobj, src)
else
timing = 0
timing = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
@@ -53,20 +56,25 @@
/obj/item/assembly/timer/proc/timer_end()
if(!secured || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
if(loop)
timing = 1
timing = TRUE
update_icon()
/obj/item/assembly/timer/process()
if(timing)
time--
if(time <= 0)
timing = 0
timer_end()
time = saved_time
if(!timing)
return
time--
if(time <= 0)
timing = FALSE
timer_end()
time = saved_time
/obj/item/assembly/timer/update_icon()
@@ -84,7 +92,9 @@
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Timing Unit</B>\n[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]\n<A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>\n</TT>"
var/dat = "<TT><B>Timing Unit</B></TT>"
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
@@ -95,7 +105,7 @@
/obj/item/assembly/timer/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=timer")
onclose(usr, "timer")
return
+43 -34
View File
@@ -1,14 +1,19 @@
#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL=500, MAT_GLASS=50)
flags_1 = HEAR_1
attachable = 1
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = 0
var/listening = FALSE
var/recorded = "" //the activation message
var/mode = 1
var/static/list/modes = list("inclusive",
@@ -32,60 +37,64 @@
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(1)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = 0
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(2)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = 0
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(3)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = 0
listening = FALSE
say("Your voice pattern is saved.", message_language)
if(4)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
. = 0
. = FALSE
switch(mode)
if(1)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
. = 1
if(2)
. = TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
. = 1
if(3)
. = TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
. = 1
if(4)
. = TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
. = 1
. = TRUE
/obj/item/assembly/voice/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
mode %= modes.len
mode++
to_chat(user, "You set [src] into a [modes[mode]] mode.")
listening = 0
recorded = ""
else
return ..()
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
mode %= modes.len
mode++
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
listening = FALSE
recorded = ""
return TRUE
/obj/item/assembly/voice/activate()
if(secured)
if(!holder)
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return 0
return FALSE
activate()
return 1
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = 0
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE
@@ -94,7 +94,7 @@
for(var/A in location)
var/atom/AT = A
if(AT && AT != src) // It's possible that the item is deleted in temperature_expose
if(!QDELETED(AT) && AT != src) // It's possible that the item is deleted in temperature_expose
AT.fire_act(temperature, volume)
return
@@ -4,11 +4,11 @@ What are the archived variables for?
This prevents race conditions that arise based on the order of tile processing.
*/
#define MINIMUM_HEAT_CAPACITY 0.0003
#define MINIMUM_MOLE_COUNT 0.01
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm
GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide))) // These gasses cannot react amongst themselves
/proc/init_gaslist_cache()
. = list()
@@ -1,4 +1,5 @@
GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/plasma)) //the main four gases, which were at one time hardcoded
GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/pluoxium, /datum/gas/stimulum, /datum/gas/nitryl))) //unable to react amongst themselves
/proc/meta_gas_list()
. = subtypesof(/datum/gas)
@@ -124,6 +125,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 80
name = "Pluoxium"
fusion_power = 10
/obj/effect/overlay/gas
icon = 'icons/effects/tile_effects.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -1,10 +1,8 @@
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_UPPER_TEMPERATURE (1370+T0C)
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_HYDROGEN_ENERGY_RELEASED 280000 // Amount of heat released per mole of burnt hydrogen and/or tritium(hydrogen isotope)
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
@@ -30,7 +28,6 @@
#define FUSION_PURITY_THRESHOLD 0.95
#define FUSION_HEAT_DROPOFF (20000+T0C)
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
/datum/controller/subsystem/air/var/list/gas_reactions //this is our singleton of all reactions
/proc/init_gas_reactions()
var/list/reaction_types = list()
@@ -49,7 +46,7 @@
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
//when in doubt, use MINIMUM_HEAT_CAPACITY.
//when in doubt, use MINIMUM_MOLE_COUNT.
var/list/min_requirements
var/list/max_requirements
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
@@ -61,6 +58,7 @@
init_reqs()
/datum/gas_reaction/proc/init_reqs()
/datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location)
return NO_REACTION
@@ -94,16 +92,20 @@
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE
. = REACTING
//fire: combustion of plasma and volatile fuel (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/fire
priority = -1 //fire should ALWAYS be last
name = "Hydrocarbon Combustion"
id = "fire"
//tritium combustion: combustion of oxygen and tritium (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/tritfire
priority = -1 //fire should ALWAYS be last, but tritium fires happen before plasma fires
name = "Tritium Combustion"
id = "tritfire"
/datum/gas_reaction/fire/init_reqs()
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of other, rarer, burning gases.
/datum/gas_reaction/tritfire/init_reqs()
min_requirements = list(
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
/datum/gas/tritium = MINIMUM_MOLE_COUNT,
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
)
/datum/gas_reaction/fire/react(datum/gas_mixture/air, datum/holder)
/datum/gas_reaction/tritfire/react(datum/gas_mixture/air, datum/holder)
var/energy_released = 0
var/old_heat_capacity = air.heat_capacity()
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
@@ -112,65 +114,99 @@
cached_results[id] = 0
var/turf/open/location = isturf(holder) ? holder : null
//General volatile gas burn
if(cached_gases[/datum/gas/tritium] && cached_gases[/datum/gas/tritium][MOLES])
var/burned_fuel
if(!cached_gases[/datum/gas/oxygen])
burned_fuel = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
var/burned_fuel = 0
if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
if(burned_fuel)
energy_released += FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel
if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server
radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR)
if(burned_fuel)
energy_released += FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel
if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server
radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR)
ASSERT_GAS(/datum/gas/water_vapor, air) //oxygen+more-or-less hydrogen=H2O
cached_gases[/datum/gas/water_vapor][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
ASSERT_GAS(/datum/gas/water_vapor, air) //oxygen+more-or-less hydrogen=H2O
cached_gases[/datum/gas/water_vapor][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
cached_results[id] += burned_fuel
cached_results[id] += burned_fuel
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
//let the floor know a fire is happening
if(istype(location))
temperature = air.temperature
if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
location.hotspot_expose(temperature, CELL_VOLUME)
for(var/I in location)
var/atom/movable/item = I
item.temperature_expose(air, temperature, CELL_VOLUME)
location.temperature_expose(air, temperature, CELL_VOLUME)
return cached_results[id] ? REACTING : NO_REACTION
//plasma combustion: combustion of oxygen and plasma (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/plasmafire
priority = -2 //fire should ALWAYS be last, but plasma fires happen after tritium fires
name = "Plasma Combustion"
id = "plasmafire"
/datum/gas_reaction/plasmafire/init_reqs()
min_requirements = list(
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
/datum/gas/plasma = MINIMUM_MOLE_COUNT,
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
)
/datum/gas_reaction/plasmafire/react(datum/gas_mixture/air, datum/holder)
var/energy_released = 0
var/old_heat_capacity = air.heat_capacity()
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
var/temperature = air.temperature
var/list/cached_results = air.reaction_results
cached_results[id] = 0
var/turf/open/location = isturf(holder) ? holder : null
//Handle plasma burning
if(cached_gases[/datum/gas/plasma] && cached_gases[/datum/gas/plasma][MOLES] > MINIMUM_HEAT_CAPACITY)
var/plasma_burn_rate = 0
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale
var/super_saturation
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
var/plasma_burn_rate = 0
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale = 0
//to make tritium
var/super_saturation = FALSE
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
else
temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
if(temperature_scale > 0)
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if(cached_gases[/datum/gas/oxygen][MOLES] / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(cached_gases[/datum/gas/oxygen][MOLES] > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
else
temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
if(temperature_scale > 0)
var/o2 = cached_gases[/datum/gas/oxygen] ? cached_gases[/datum/gas/oxygen][MOLES] : 0
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if(o2 / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
plasma_burn_rate = (temperature_scale*(cached_gases[/datum/gas/oxygen][MOLES]/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/oxygen][MOLES]/oxygen_burn_rate) //Ensures matter is conserved properly
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
plasma_burn_rate = (temperature_scale*(o2/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
ASSERT_GAS(/datum/gas/carbon_dioxide, air) //don't need to assert o2, since if it isn't present we'll never reach this point anyway
plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/oxygen][MOLES]/oxygen_burn_rate) //Ensures matter is conserved properly
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
cached_results[id] += (plasma_burn_rate)*(1+oxygen_burn_rate)
cached_results[id] += (plasma_burn_rate)*(1+oxygen_burn_rate)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -191,12 +227,11 @@
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again.
/datum/gas_reaction/fusion
exclude = FALSE
exclude = TRUE
priority = 2
name = "Plasmic Fusion"
id = "fusion"
/datum/gas_reaction/fusion/init_reqs()
min_requirements = list(
"ENER" = PLASMA_BINDING_ENERGY * 1000,
@@ -361,7 +396,7 @@
air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/nobliumformation //Hyper-Nobelium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
/datum/gas_reaction/nobliumformation //Hyper-Noblium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
priority = 6
name = "Hyper-Noblium condensation"
id = "nobformation"
@@ -380,8 +415,8 @@
var/energy_taken = nob_formed*(NOBLIUM_FORMATION_ENERGY/(max(cached_gases[/datum/gas/bz][MOLES],1)))
if ((cached_gases[/datum/gas/tritium][MOLES] - 10*nob_formed < 0) || (cached_gases[/datum/gas/nitrogen][MOLES] - 20*nob_formed < 0))
return NO_REACTION
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 10*nob_formed,0)
cached_gases[/datum/gas/nitrogen][MOLES] = max(cached_gases[/datum/gas/nitrogen][MOLES]- 20*nob_formed,0)
cached_gases[/datum/gas/tritium][MOLES] -= 10*nob_formed
cached_gases[/datum/gas/nitrogen][MOLES] -= 20*nob_formed
cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed
@@ -392,10 +427,8 @@
#undef OXYGEN_BURN_RATE_BASE
#undef PLASMA_BURN_RATE_DELTA
#undef PLASMA_UPPER_TEMPERATURE
#undef PLASMA_MINIMUM_OXYGEN_NEEDED
#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO
#undef PLASMA_OXYGEN_FULLBURN
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
@@ -153,6 +153,9 @@
req_access = null
req_one_access = null
/obj/machinery/airalarm/syndicate //general syndicate access
req_access = list(ACCESS_SYNDICATE)
//all air alarms in area are connected via magic
/area
var/list/air_vent_names = list()
@@ -8,6 +8,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
desc = "A pipe with a valve that can be used to disable flow of gas through it."
can_unwrench = TRUE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN //Intentionally no allow_silicon flag
var/frequency = 0
var/id = null
@@ -68,13 +69,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
else if(dir==WEST)
setDir(EAST)
/obj/machinery/atmospherics/components/binary/valve/attack_ai(mob/user)
return
/obj/machinery/atmospherics/components/binary/valve/attack_hand(mob/user)
. = ..()
if(.)
return
/obj/machinery/atmospherics/components/binary/valve/interact(mob/user)
add_fingerprint(usr)
update_icon_nopipes(1)
if(switching)
@@ -97,6 +92,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
icon_state = "dvalve_map"
valve_type = "d"
pipe_state = "dvalve"
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN | INTERACT_MACHINE_OPEN_SILICON
/obj/machinery/atmospherics/components/binary/valve/digital/layer1
piping_layer = PIPING_LAYER_MIN
@@ -108,9 +104,6 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation)
if(!is_operational())
normalize_dir()
@@ -34,8 +34,10 @@ Iconnery
var/turf/T = loc
if(level == 2 || !T.intact)
showpipe = TRUE
plane = GAME_PLANE
else
showpipe = FALSE
plane = FLOOR_PLANE
if(!showpipe)
return //no need to update the pipes if they aren't showing
@@ -24,7 +24,7 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
@@ -496,10 +496,10 @@
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
I.flags_1 |= NODROP_1
+1 -1
View File
@@ -115,7 +115,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
return FALSE
if(!get_cost(O, contr, emag))
return FALSE
if(O.flags_2 & HOLOGRAM_2)
if(O.flags_1 & HOLOGRAM_1)
return FALSE
return TRUE
+1 -1
View File
@@ -101,7 +101,7 @@
export_types = list(/obj/machinery/iv_drip)
/datum/export/large/barrier
cost = 325
cost = 100
unit_name = "security barrier"
export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
+3 -2
View File
@@ -1649,8 +1649,9 @@
. = ..()
if(prob(50))
var/mob/living/simple_animal/pet/dog/corgi/D = locate() in .
qdel(D)
new /mob/living/simple_animal/pet/dog/corgi/Lisa(.)
if(D.gender == FEMALE)
qdel(D)
new /mob/living/simple_animal/pet/dog/corgi/Lisa(.)
/datum/supply_pack/critter/cow
name = "Cow Crate"
+249 -63
View File
@@ -157,12 +157,14 @@ GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(var/type)
if (!(type in GLOB.asset_datums))
return new type()
return GLOB.asset_datums[type]
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
/datum/asset/proc/register()
return
@@ -170,20 +172,173 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
_abstract = /datum/asset/simple
var/assets = list()
var/verify = FALSE
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
send_asset_list(client,assets,verify)
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
var/list/children
/datum/asset/group/register()
for(var/type in children)
get_asset_datum(type)
/datum/asset/group/send(client/C)
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
A.send(C)
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
#define SPR_SIZE 1
#define SPR_IDX 2
#define SPRSZ_COUNT 1
#define SPRSZ_ICON 2
#define SPRSZ_STRIPPED 3
/datum/asset/spritesheet
_abstract = /datum/asset/spritesheet
var/name
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
var/verify = FALSE
/datum/asset/spritesheet/register()
if (!name)
CRASH("spritesheet [type] cannot register without a name")
ensure_stripped()
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
call("rust_g", "file_write")(generate_css(), fname)
register_asset(res_name, file(fname))
for(var/size_id in sizes)
var/size = sizes[size_id]
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
/datum/asset/spritesheet/send(client/C)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
send_asset_list(C, all, verify)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
continue
// save flattened version
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = call("rust_g", "dmi_strip_metadata")(fname)
if(length(error))
stack_trace("Failed to strip [name]_[size_id].png: [error]")
size[SPRSZ_STRIPPED] = icon(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
return
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
var/position = size[SPRSZ_COUNT]++
var/icon/sheet = size[SPRSZ_ICON]
size[SPRSZ_STRIPPED] = null
sheet.Insert(I, icon_state=sprite_name)
sprites[sprite_name] = list(size_id, position)
else
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/register()
for (var/key in assets)
Insert(key, assets[key])
..()
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
var/icon
var/list/directions = list(SOUTH)
var/frame = 1
@@ -209,6 +364,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
register_asset(asset_name, asset)
/datum/asset/simple/icon_states/multiple_icons
_abstract = /datum/asset/simple/icon_states/multiple_icons
var/list/icons
/datum/asset/simple/icon_states/multiple_icons/register()
@@ -260,56 +416,63 @@ GLOBAL_LIST_EMPTY(asset_datums)
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
)
/datum/asset/simple/pda
/datum/asset/spritesheet/simple/pda
name = "pda"
assets = list(
"pda_atmos.png" = 'icons/pda_icons/pda_atmos.png',
"pda_back.png" = 'icons/pda_icons/pda_back.png',
"pda_bell.png" = 'icons/pda_icons/pda_bell.png',
"pda_blank.png" = 'icons/pda_icons/pda_blank.png',
"pda_boom.png" = 'icons/pda_icons/pda_boom.png',
"pda_bucket.png" = 'icons/pda_icons/pda_bucket.png',
"pda_medbot.png" = 'icons/pda_icons/pda_medbot.png',
"pda_floorbot.png" = 'icons/pda_icons/pda_floorbot.png',
"pda_cleanbot.png" = 'icons/pda_icons/pda_cleanbot.png',
"pda_crate.png" = 'icons/pda_icons/pda_crate.png',
"pda_cuffs.png" = 'icons/pda_icons/pda_cuffs.png',
"pda_eject.png" = 'icons/pda_icons/pda_eject.png',
"pda_flashlight.png" = 'icons/pda_icons/pda_flashlight.png',
"pda_honk.png" = 'icons/pda_icons/pda_honk.png',
"pda_mail.png" = 'icons/pda_icons/pda_mail.png',
"pda_medical.png" = 'icons/pda_icons/pda_medical.png',
"pda_menu.png" = 'icons/pda_icons/pda_menu.png',
"pda_mule.png" = 'icons/pda_icons/pda_mule.png',
"pda_notes.png" = 'icons/pda_icons/pda_notes.png',
"pda_power.png" = 'icons/pda_icons/pda_power.png',
"pda_rdoor.png" = 'icons/pda_icons/pda_rdoor.png',
"pda_reagent.png" = 'icons/pda_icons/pda_reagent.png',
"pda_refresh.png" = 'icons/pda_icons/pda_refresh.png',
"pda_scanner.png" = 'icons/pda_icons/pda_scanner.png',
"pda_signaler.png" = 'icons/pda_icons/pda_signaler.png',
"pda_status.png" = 'icons/pda_icons/pda_status.png',
"pda_dronephone.png" = 'icons/pda_icons/pda_dronephone.png'
"atmos" = 'icons/pda_icons/pda_atmos.png',
"back" = 'icons/pda_icons/pda_back.png',
"bell" = 'icons/pda_icons/pda_bell.png',
"blank" = 'icons/pda_icons/pda_blank.png',
"boom" = 'icons/pda_icons/pda_boom.png',
"bucket" = 'icons/pda_icons/pda_bucket.png',
"medbot" = 'icons/pda_icons/pda_medbot.png',
"floorbot" = 'icons/pda_icons/pda_floorbot.png',
"cleanbot" = 'icons/pda_icons/pda_cleanbot.png',
"crate" = 'icons/pda_icons/pda_crate.png',
"cuffs" = 'icons/pda_icons/pda_cuffs.png',
"eject" = 'icons/pda_icons/pda_eject.png',
"flashlight" = 'icons/pda_icons/pda_flashlight.png',
"honk" = 'icons/pda_icons/pda_honk.png',
"mail" = 'icons/pda_icons/pda_mail.png',
"medical" = 'icons/pda_icons/pda_medical.png',
"menu" = 'icons/pda_icons/pda_menu.png',
"mule" = 'icons/pda_icons/pda_mule.png',
"notes" = 'icons/pda_icons/pda_notes.png',
"power" = 'icons/pda_icons/pda_power.png',
"rdoor" = 'icons/pda_icons/pda_rdoor.png',
"reagent" = 'icons/pda_icons/pda_reagent.png',
"refresh" = 'icons/pda_icons/pda_refresh.png',
"scanner" = 'icons/pda_icons/pda_scanner.png',
"signaler" = 'icons/pda_icons/pda_signaler.png',
"status" = 'icons/pda_icons/pda_status.png',
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
)
/datum/asset/simple/paper
/datum/asset/spritesheet/simple/paper
name = "paper"
assets = list(
"large_stamp-clown.png" = 'icons/stamp_icons/large_stamp-clown.png',
"large_stamp-deny.png" = 'icons/stamp_icons/large_stamp-deny.png',
"large_stamp-ok.png" = 'icons/stamp_icons/large_stamp-ok.png',
"large_stamp-hop.png" = 'icons/stamp_icons/large_stamp-hop.png',
"large_stamp-cmo.png" = 'icons/stamp_icons/large_stamp-cmo.png',
"large_stamp-ce.png" = 'icons/stamp_icons/large_stamp-ce.png',
"large_stamp-hos.png" = 'icons/stamp_icons/large_stamp-hos.png',
"large_stamp-rd.png" = 'icons/stamp_icons/large_stamp-rd.png',
"large_stamp-cap.png" = 'icons/stamp_icons/large_stamp-cap.png',
"large_stamp-qm.png" = 'icons/stamp_icons/large_stamp-qm.png',
"large_stamp-law.png" = 'icons/stamp_icons/large_stamp-law.png'
"stamp-clown" = 'icons/stamp_icons/large_stamp-clown.png',
"stamp-deny" = 'icons/stamp_icons/large_stamp-deny.png',
"stamp-ok" = 'icons/stamp_icons/large_stamp-ok.png',
"stamp-hop" = 'icons/stamp_icons/large_stamp-hop.png',
"stamp-cmo" = 'icons/stamp_icons/large_stamp-cmo.png',
"stamp-ce" = 'icons/stamp_icons/large_stamp-ce.png',
"stamp-hos" = 'icons/stamp_icons/large_stamp-hos.png',
"stamp-rd" = 'icons/stamp_icons/large_stamp-rd.png',
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
)
/datum/asset/simple/IRV
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
"jquery-1.10.2.min.js" = 'html/IRV/jquery-1.10.2.min.js'
)
/datum/asset/group/IRV
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/IRV
)
/datum/asset/simple/changelog
@@ -335,10 +498,22 @@ GLOBAL_LIST_EMPTY(asset_datums)
"changelog.css" = 'html/changelog.css'
)
/datum/asset/simple/goonchat
/datum/asset/group/goonchat
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/goonchat,
/datum/asset/spritesheet/goonchat
)
/datum/asset/simple/jquery
verify = FALSE
assets = list(
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
)
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
@@ -350,6 +525,24 @@ GLOBAL_LIST_EMPTY(asset_datums)
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
)
/datum/asset/spritesheet/goonchat
name = "chat"
/datum/asset/spritesheet/goonchat/register()
InsertAll("emoji", 'icons/emoji.dmi')
// pre-loading all lanugage icons also helps to avoid meta
InsertAll("language", 'icons/misc/language.dmi')
// catch languages which are pulling icons from another file
for(var/path in typesof(/datum/language))
var/datum/language/L = path
var/icon = initial(L.icon)
if (icon != 'icons/misc/language.dmi')
var/icon_state = initial(L.icon_state)
Insert("language-[icon_state]", icon, icon_state=icon_state)
..()
/datum/asset/simple/permissions
assets = list(
"padlock.png" = 'html/padlock.png'
@@ -362,26 +555,19 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/datum/language/L = new path ()
L.get_icon()
/datum/asset/simple/icon_states/emojis
icon = 'icons/emoji.dmi'
generic_icon_names = TRUE
/datum/asset/spritesheet/pipes
name = "pipes"
/datum/asset/simple/icon_states/multiple_icons/pipes
icons = list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi')
prefix = "pipe"
/datum/asset/simple/icon_states/multiple_icons/pipes/New()
directions = GLOB.alldirs
/datum/asset/spritesheet/pipes/register()
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
/datum/asset/simple/icon_states/multiple_icons/pipes/register()
..()
var/meter = icon('icons/obj/atmospherics/pipes/simple.dmi', "meterX", SOUTH, frame, movement_states)
if(meter)
register_asset(sanitize_filename("[prefix].south.meterX.png"), fcopy_rsc(meter))
// Representative icons for each research design
/datum/asset/simple/research_designs/register()
/datum/asset/spritesheet/research_designs
name = "design"
/datum/asset/spritesheet/research_designs/register()
for (var/path in subtypesof(/datum/design))
var/datum/design/D = path
@@ -401,7 +587,6 @@ GLOBAL_LIST_EMPTY(asset_datums)
if (machine)
item = machine
var/icon_file = initial(item.icon)
var/all_states = icon_states(icon_file)
var/icon/I = icon(icon_file, initial(item.icon_state), SOUTH)
// computers (and snowflakes) get their screen and keyboard sprites
@@ -409,10 +594,11 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/obj/machinery/computer/C = item
var/screen = initial(C.icon_screen)
var/keyboard = initial(C.icon_keyboard)
var/all_states = icon_states(icon_file)
if (screen && (screen in all_states))
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
if (keyboard && (keyboard in all_states))
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
assets["design_[initial(D.id)].png"] = I
Insert(initial(D.id), I)
return ..()
+30 -15
View File
@@ -92,7 +92,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if (citadel_client_procs(href_list))
return
// CITADEL End
switch(href_list["_src_"])
if("holder")
hsrc = holder
@@ -115,16 +115,16 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
switch(href_list["action"])
if("openLink")
src << link(href_list["link"])
var/datum/real_src = hsrc
if(QDELETED(real_src))
return
if (hsrc)
var/datum/real_src = hsrc
if(QDELETED(real_src))
return
..() //redirect to hsrc.Topic()
/client/proc/is_content_unlocked()
if(!prefs.unlock_content)
to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! <a href='http://www.byond.com/membership'>Click Here to find out more</a>.")
to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! <a href=\"https://secure.byond.com/membership\">Click Here to find out more</a>.")
return 0
return 1
@@ -165,6 +165,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
return var_name != NAMEOF(src, holder) && ..()
/client/New(TopicData)
world.SetConfig("APP/admin", ckey, "role=admin") //CITADEL EDIT - Allows admins to reboot in OOM situations
var/tdata = TopicData //save this for later use
chatOutput = new /datum/chatOutput(src)
TopicData = null //Prevent calls to client.Topic from connect
@@ -179,10 +180,15 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/connecting_admin = FALSE //because de-admined admins connecting should be treated like admins.
//Admin Authorisation
holder = GLOB.admin_datums[ckey]
var/debug_tools_allowed = FALSE //CITADEL EDIT
if(holder)
GLOB.admins |= src
holder.owner = src
connecting_admin = TRUE
//CITADEL EDIT
if(check_rights_for(src, R_DEBUG))
debug_tools_allowed = TRUE
//END CITADEL EDIT
else if(GLOB.deadmins[ckey])
verbs += /client/proc/readmin
connecting_admin = TRUE
@@ -197,6 +203,12 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
to_chat(world, "Autoadmin rank not found")
else
new /datum/admins(autorank, ckey)
//CITADEL EDIT
if(check_rights_for(src, R_DEBUG)) //check if autoadmin gave us it
debug_tools_allowed = TRUE
if(!debug_tools_allowed)
world.SetConfig("APP/admin", ckey, null)
//END CITADEL EDIT
if(CONFIG_GET(flag/enable_localhost_rank) && !connecting_admin)
var/localhost_addresses = list("127.0.0.1", "::1")
if(isnull(address) || (address in localhost_addresses))
@@ -211,6 +223,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
prefs.last_id = computer_id //these are gonna be used for banning
fps = prefs.clientfps
if(fexists(roundend_report_file()))
verbs += /client/proc/show_previous_roundend_report
log_access("Login: [key_name(src)] from [address ? address : "localhost"]-[computer_id] || BYOND v[byond_version]")
var/alert_mob_dupe_login = FALSE
if(CONFIG_GET(flag/log_access))
@@ -255,7 +270,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
log_access("Failed login: [key] - blacklisted byond version")
to_chat(src, "<span class='userdanger'>Your version of byond is blacklisted.</span>")
to_chat(src, "<span class='danger'>Byond build [byond_build] ([byond_version].[byond_build]) has been blacklisted for the following reason: [GLOB.blacklisted_builds[num2text(byond_build)]].</span>")
to_chat(src, "<span class='danger'>Please download a new version of byond. if [byond_build] is the latest, you can go to http://www.byond.com/download/build/ to download other versions.</span>")
to_chat(src, "<span class='danger'>Please download a new version of byond. If [byond_build] is the latest, you can go to <a href=\"https://secure.byond.com/download/build\">BYOND's website</a> to download other versions.</span>")
if(connecting_admin)
to_chat(src, "As an admin, you are being allowed to continue using this version, but please consider changing byond versions")
else
@@ -278,11 +293,11 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/cev = CONFIG_GET(number/client_error_version)
var/cwv = CONFIG_GET(number/client_warn_version)
if (byond_version < cev) //Out of date client.
to_chat(src, "<span class='danger'><b>Your version of byond is too old:</b></span>")
to_chat(src, "<span class='danger'><b>Your version of BYOND is too old:</b></span>")
to_chat(src, CONFIG_GET(string/client_error_message))
to_chat(src, "Your version: [byond_version]")
to_chat(src, "Required version: [cev] or later")
to_chat(src, "Visit http://www.byond.com/download/ to get the latest version of byond.")
to_chat(src, "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.")
if (connecting_admin)
to_chat(src, "Because you are an admin, you are being allowed to walk past this limitation, But it is still STRONGLY suggested you upgrade")
else
@@ -294,14 +309,14 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
msg += CONFIG_GET(string/client_warn_message) + "<br><br>"
msg += "Your version: [byond_version]<br>"
msg += "Required version to remove this message: [cwv] or later<br>"
msg += "Visit http://www.byond.com/download/ to get the latest version of byond.<br>"
msg += "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.<br>"
src << browse(msg, "window=warning_popup")
else
to_chat(src, "<span class='danger'><b>Your version of byond may be getting out of date:</b></span>")
to_chat(src, CONFIG_GET(string/client_warn_message))
to_chat(src, "Your version: [byond_version]")
to_chat(src, "Required version to remove this message: [cwv] or later")
to_chat(src, "Visit http://www.byond.com/download/ to get the latest version of byond.")
to_chat(src, "Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.")
if (connection == "web" && !connecting_admin)
if (!CONFIG_GET(flag/allow_webclient))
@@ -381,7 +396,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
winset(src, "[topmenu.type]", "parent=menu;name=[url_encode(topmenuname)]")
var/list/entries = topmenu.Generate_list(src)
for (var/child in entries)
winset(src, "[url_encode(child)]", "[entries[child]]")
winset(src, "[child]", "[entries[child]]")
if (!ispath(child, /datum/verbs/menu))
var/atom/verb/verbpath = child
if (copytext(verbpath.name,1,2) != "@")
@@ -391,9 +406,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/datum/verbs/menu/menuitem = GLOB.menulist[thing]
if (menuitem)
menuitem.Load_checked(src)
hook_vr("client_new",list(src)) // CIT CHANGE - hook for client/New() changes
Master.UpdateTickRate()
//////////////
@@ -472,7 +487,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
if (CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey])
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
to_chat(src, "You must first join the Discord to verify your account before joining this server. Please ping an admin once you've joined and read the rules. https://discord.gg/E6SQuhz") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
var/list/connectiontopic_a = params2list(connectiontopic)
var/list/panic_addr = CONFIG_GET(string/panic_server_address)
if(panic_addr && !connectiontopic_a["redirect"])
+89 -85
View File
@@ -83,12 +83,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Mob preview
var/icon/preview_icon = null
//Trait list
var/list/positive_traits = list()
var/list/negative_traits = list()
var/list/neutral_traits = list()
var/list/all_traits = list()
var/list/character_traits = list()
//Quirk list
var/list/positive_quirks = list()
var/list/negative_quirks = list()
var/list/neutral_quirks = list()
var/list/all_quirks = list()
var/list/character_quirks = list()
//Jobs, uses bitflags
var/job_civilian_high = 0
@@ -120,6 +120,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/parallax
var/ambientocclusion = TRUE
var/uplink_spawn_loc = UPLINK_PDA
var/list/exp = list()
@@ -193,9 +195,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
if(CONFIG_GET(flag/roundstart_traits))
dat += "<center><h2>Trait Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Traits</a><br></center>"
dat += "<center><b>Current traits:</b> [all_traits.len ? all_traits.Join(", ") : "None"]</center>"
dat += "<center><h2>Quirk Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(jobban_isbanned(user, "appearance"))
@@ -490,6 +492,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "High"
dat += "</a><br>"
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
@@ -855,72 +859,72 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return job_engsec_low
return 0
/datum/preferences/proc/SetTraits(mob/user)
if(!SStraits)
to_chat(user, "<span class='danger'>The trait subsystem is still initializing! Try again in a minute.</span>")
/datum/preferences/proc/SetQuirks(mob/user)
if(!SSquirks)
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
return
var/list/dat = list()
if(!SStraits.traits.len)
dat += "The trait subsystem hasn't finished initializing, please hold..."
if(!SSquirks.quirks.len)
dat += "The quirk subsystem hasn't finished initializing, please hold..."
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
else
dat += "<center><b>Choose trait setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove traits. You need one negative trait for every positive trait.<br>\
Traits are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><b>Choose quirk setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
Quirks are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
dat += "<hr>"
dat += "<center><b>Current traits:</b> [all_traits.len ? all_traits.Join(", ") : "None"]</center>"
dat += "<center>[all_traits.len] / [MAX_TRAITS] max traits<br>\
<b>Trait balance remaining:</b> [GetTraitBalance()]</center><br>"
for(var/V in SStraits.traits)
var/datum/trait/T = SStraits.traits[V]
var/trait_name = initial(T.name)
var/has_trait
var/trait_cost = initial(T.value) * -1
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<center>[positive_quirks.len] / [MAX_QUIRKS] max positive quirks<br>\
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
for(var/V in SSquirks.quirks)
var/datum/quirk/T = SSquirks.quirks[V]
var/quirk_name = initial(T.name)
var/has_quirk
var/quirk_cost = initial(T.value) * -1
var/lock_reason = "This trait is unavailable."
var/trait_conflict = FALSE
for(var/_V in all_traits)
if(_V == trait_name)
has_trait = TRUE
if(initial(T.mood_trait) && CONFIG_GET(flag/disable_human_mood))
var/quirk_conflict = FALSE
for(var/_V in all_quirks)
if(_V == quirk_name)
has_quirk = TRUE
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
lock_reason = "Mood is disabled."
trait_conflict = TRUE
if(has_trait)
if(trait_conflict)
all_traits -= trait_name
has_trait = FALSE
quirk_conflict = TRUE
if(has_quirk)
if(quirk_conflict)
all_quirks -= quirk_name
has_quirk = FALSE
else
trait_cost *= -1 //invert it back, since we'd be regaining this amount
if(trait_cost > 0)
trait_cost = "+[trait_cost]"
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
if(quirk_cost > 0)
quirk_cost = "+[quirk_cost]"
var/font_color = "#AAAAFF"
if(initial(T.value) != 0)
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
if(trait_conflict)
dat += "<font color='[font_color]'>[trait_name]</font> - [initial(T.desc)] \
if(quirk_conflict)
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
else
if(has_trait)
dat += "<b><font color='[font_color]'>[trait_name]</font></b> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
if(has_quirk)
dat += "<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
else
dat += "<font color='[font_color]'>[trait_name]</font> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Traits</a></center>"
user << browse(null, "window=preferences")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Trait Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
popup.set_window_options("can_close=0")
popup.set_content(dat.Join())
popup.open(0)
return
/datum/preferences/proc/GetTraitBalance()
/datum/preferences/proc/GetQuirkBalance()
var/bal = 0
for(var/V in all_traits)
var/datum/trait/T = SStraits.traits[V]
for(var/V in all_quirks)
var/datum/quirk/T = SSquirks.quirks[V]
bal -= initial(T.value)
return bal
@@ -977,55 +981,49 @@ GLOBAL_LIST_EMPTY(preferences_datums)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("update")
var/trait = href_list["trait"]
if(!SStraits.traits[trait])
var/quirk = href_list["trait"]
if(!SSquirks.quirks[quirk])
return
var/value = SStraits.trait_points[trait]
var/value = SSquirks.quirk_points[quirk]
if(value == 0)
if(trait in neutral_traits)
neutral_traits -= trait
all_traits -= trait
if(quirk in neutral_quirks)
neutral_quirks -= quirk
all_quirks -= quirk
else
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
return
neutral_traits += trait
all_traits += trait
neutral_quirks += quirk
all_quirks += quirk
else
var/balance = GetTraitBalance()
if(trait in positive_traits)
positive_traits -= trait
all_traits -= trait
else if(trait in negative_traits)
var/balance = GetQuirkBalance()
if(quirk in positive_quirks)
positive_quirks -= quirk
all_quirks -= quirk
else if(quirk in negative_quirks)
if(balance + value < 0)
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
return
negative_traits -= trait
all_traits -= trait
negative_quirks -= quirk
all_quirks -= quirk
else if(value > 0)
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
if(positive_quirks.len >= MAX_QUIRKS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
return
if(balance - value < 0)
to_chat(user, "<span class='warning'>You don't have enough balance to gain this trait!</span>")
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
return
positive_traits += trait
all_traits += trait
positive_quirks += quirk
all_quirks += quirk
else
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
return
negative_traits += trait
all_traits += trait
SetTraits(user)
negative_quirks += quirk
all_quirks += quirk
SetQuirks(user)
if("reset")
all_traits = list()
positive_traits = list()
negative_traits = list()
neutral_traits = list()
SetTraits(user)
all_quirks = list()
positive_quirks = list()
negative_quirks = list()
neutral_quirks = list()
SetQuirks(user)
else
SetTraits(user)
SetQuirks(user)
return TRUE
switch(href_list["task"])
@@ -1535,6 +1533,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
cit_toggles ^= DIGESTION_NOISES
//END CITADEL EDIT
if("ambientocclusion")
ambientocclusion = !ambientocclusion
if(parent && parent.screen && parent.screen.len)
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
PM.backdrop(parent.mob)
if("save")
save_preferences()
save_character()
@@ -1642,4 +1646,4 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(icon_updates)
character.update_body()
character.update_hair()
character.update_body_parts()
character.update_body_parts()
+17 -14
View File
@@ -130,6 +130,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["parallax"] >> parallax
S["ambientocclusion"] >> ambientocclusion
S["menuoptions"] >> menuoptions
S["enable_tips"] >> enable_tips
S["tip_delay"] >> tip_delay
@@ -160,6 +161,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
@@ -210,6 +212,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
WRITE_FILE(S["clientfps"], clientfps)
WRITE_FILE(S["parallax"], parallax)
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
WRITE_FILE(S["menuoptions"], menuoptions)
WRITE_FILE(S["enable_tips"], enable_tips)
WRITE_FILE(S["tip_delay"], tip_delay)
@@ -310,11 +313,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Traits
S["all_traits"] >> all_traits
S["positive_traits"] >> positive_traits
S["negative_traits"] >> negative_traits
S["neutral_traits"] >> neutral_traits
//Quirks
S["all_quirks"] >> all_quirks
S["positive_quirks"] >> positive_quirks
S["negative_quirks"] >> negative_quirks
S["neutral_quirks"] >> neutral_quirks
//Citadel code
S["feature_genitals_use_skintone"] >> features["genitals_use_skintone"]
@@ -421,10 +424,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
all_traits = SANITIZE_LIST(all_traits)
positive_traits = SANITIZE_LIST(positive_traits)
negative_traits = SANITIZE_LIST(negative_traits)
neutral_traits = SANITIZE_LIST(neutral_traits)
all_quirks = SANITIZE_LIST(all_quirks)
positive_quirks = SANITIZE_LIST(positive_quirks)
negative_quirks = SANITIZE_LIST(negative_quirks)
neutral_quirks = SANITIZE_LIST(neutral_quirks)
cit_character_pref_load(S)
@@ -491,11 +494,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
//Traits
WRITE_FILE(S["all_traits"] , all_traits)
WRITE_FILE(S["positive_traits"] , positive_traits)
WRITE_FILE(S["negative_traits"] , negative_traits)
WRITE_FILE(S["neutral_traits"] , neutral_traits)
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)
WRITE_FILE(S["positive_quirks"] , positive_quirks)
WRITE_FILE(S["negative_quirks"] , negative_quirks)
WRITE_FILE(S["neutral_quirks"] , neutral_quirks)
cit_character_pref_save(S)
+7
View File
@@ -294,3 +294,10 @@ GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
to_chat(src, "You can't ignore yourself.")
return
ignore_key(selection)
/client/proc/show_previous_roundend_report()
set name = "Your Last Round"
set category = "OOC"
set desc = "View the last round end report you've seen"
SSticker.show_roundend_report(src, TRUE)
+4 -6
View File
@@ -63,8 +63,8 @@
// it's NODROP_1
D.dropItemToGround(target, TRUE)
qdel(old_headgear)
// where is `slot_head` defined? WHO KNOWS
D.equip_to_slot(new_headgear, slot_head)
// where is `SLOT_HEAD` defined? WHO KNOWS
D.equip_to_slot(new_headgear, SLOT_HEAD)
return 1
@@ -331,8 +331,7 @@
item_state = "gas_alt"
resistance_flags = NONE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -408,7 +407,7 @@
icon_state = "black"
item_color = "black"
desc = "A pair of black shoes."
flags_1 = NOSLIP_1
clothing_flags = NOSLIP
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
. = ..()
@@ -637,4 +636,3 @@
/obj/item/pda/chameleon/broken/Initialize()
. = ..()
chameleon_action.emp_randomise(INFINITY)
+15 -11
View File
@@ -24,9 +24,11 @@
var/can_flashlight = 0
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
var/clothing_flags = NONE
//Var modification - PLEASE be careful with this I know who you are and where you live
var/list/user_vars_to_edit = list() //VARNAME = VARVALUE eg: "name" = "butts"
var/list/user_vars_remembered = list() //Auto built by the above + dropped() + equipped()
var/list/user_vars_to_edit //VARNAME = VARVALUE eg: "name" = "butts"
var/list/user_vars_remembered //Auto built by the above + dropped() + equipped()
var/pocket_storage_component_path
@@ -72,21 +74,23 @@
..()
if(!istype(user))
return
if(user_vars_remembered && user_vars_remembered.len)
if(LAZYLEN(user_vars_remembered))
for(var/variable in user_vars_remembered)
if(variable in user.vars)
if(user.vars[variable] == user_vars_to_edit[variable]) //Is it still what we set it to? (if not we best not change it)
user.vars[variable] = user_vars_remembered[variable]
user_vars_remembered = list()
user_vars_remembered = initial(user_vars_remembered) // Effectively this sets it to null.
/obj/item/clothing/equipped(mob/user, slot)
..()
if (!istype(user))
return
if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
for(var/variable in user_vars_to_edit)
if(variable in user.vars)
user_vars_remembered[variable] = user.vars[variable]
user.vars[variable] = user_vars_to_edit[variable]
if (LAZYLEN(user_vars_to_edit))
for(var/variable in user_vars_to_edit)
if(variable in user.vars)
LAZYSET(user_vars_remembered, variable, user.vars[variable])
user.vars[variable] = user_vars_to_edit[variable]
/obj/item/clothing/examine(mob/user)
..()
@@ -260,7 +264,7 @@ BLIND // can't see anything
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
up = !up
flags_1 ^= visor_flags
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
flags_cover ^= initial(flags_cover)
icon_state = "[initial(icon_state)][up ? "up" : ""]"
@@ -285,4 +289,4 @@ BLIND // can't see anything
Shreds.desc = "The sad remains of what used to be [name]."
deconstruct(FALSE)
else
..()
..()
+7 -3
View File
@@ -4,7 +4,7 @@
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_EARS
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
@@ -15,7 +15,11 @@
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/earmuffs/ComponentInitialize()
. = ..()
AddComponent(/datum/component/earhealing)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/clothing/ears/headphones
name = "headphones"
@@ -23,7 +27,7 @@
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want!
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
+4 -3
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/clothing/glasses.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_cover = GLASSESCOVERSEYES
slot_flags = SLOT_EYES
slot_flags = ITEM_SLOT_EYES
strip_delay = 20
equip_delay_other = 25
resistance_flags = NONE
@@ -100,7 +100,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
if(slot == slot_glasses)
if(slot == SLOT_GLASSES)
return 1
/obj/item/clothing/glasses/night
@@ -263,7 +263,7 @@
/obj/item/clothing/glasses/sunglasses/blindfold/equipped(mob/living/carbon/human/user, slot)
. = ..()
if(slot == slot_glasses)
if(slot == SLOT_GLASSES)
user.become_blind("blindfold_[REF(src)]")
/obj/item/clothing/glasses/sunglasses/blindfold/dropped(mob/living/carbon/human/user)
@@ -365,6 +365,7 @@
scan_reagents = 1
flags_1 = NODROP_1
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
resistance_flags = LAVA_PROOF | FIRE_PROOF
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, src) && W != src && W.loc == user)
@@ -93,7 +93,7 @@
MA.alpha = 180
MA.maptext = "[strength]k"
MA.color = "#64C864"
MA.layer = AREA_LAYER
MA.layer = FLY_LAYER
pic.appearance = MA
flick_overlay(pic, list(user.client), 8)
@@ -123,7 +123,7 @@
item_state = icon_state
if(isliving(loc))
var/mob/living/user = loc
if(user.get_item_by_slot(slot_glasses) == src)
if(user.get_item_by_slot(SLOT_GLASSES) == src)
user.update_inv_glasses()
else
user.update_inv_hands()
+1 -1
View File
@@ -6,7 +6,7 @@
/obj/item/clothing/glasses/hud/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_type && slot == slot_glasses)
if(hud_type && slot == SLOT_GLASSES)
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.add_hud_to(user)
+1 -1
View File
@@ -5,7 +5,7 @@
icon = 'icons/obj/clothing/gloves.dmi'
siemens_coefficient = 0.5
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
slot_flags = ITEM_SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
strip_delay = 20
+1 -1
View File
@@ -209,7 +209,7 @@
var/obj/item/clothing/gloves/color/selected = pick(gloves)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new selected(H), slot_gloves)
H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
else
new selected(loc)
return INITIALIZE_HINT_QDEL
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
+3 -3
View File
@@ -46,7 +46,7 @@
item_color = "red"
dog_fashion = null
name = "firefighter helmet"
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
@@ -56,7 +56,7 @@
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
item_color = "white"
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
@@ -76,7 +76,7 @@
dog_fashion = null
name = "atmospheric technician's firefighting helmet"
desc = "A firefighter's helmet, able to keep the user cool in any situation."
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
+16 -4
View File
@@ -13,10 +13,13 @@
resistance_flags = NONE
flags_cover = HEADCOVERSEYES
flags_inv = HIDEHAIR
flags_2 = BANG_PROTECT_2
dog_fashion = /datum/dog_fashion/head/helmet
/obj/item/clothing/head/helmet/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_HEAD))
/obj/item/clothing/head/helmet/sec
can_flashlight = 1
@@ -122,7 +125,7 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
strip_delay = 80
dog_fashion = null
@@ -158,12 +161,20 @@
strip_delay = 100
dog_fashion = null
/obj/item/clothing/head/helmet/roman/fake
desc = "An ancient helmet made of plastic and leather."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/helmet/roman/legionaire
name = "roman legionaire helmet"
desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
icon_state = "roman_c"
item_state = "roman_c"
/obj/item/clothing/head/helmet/roman/legionaire/fake
desc = "An ancient helmet made of plastic and leather. Has a red crest on top of it."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/helmet/gladiator
name = "gladiator helmet"
desc = "Ave, Imperator, morituri te salutant."
@@ -203,11 +214,12 @@
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
strip_delay = 80
dog_fashion = null
// old knight helmets do not offer protection against loud noises
flags_2 = NONE
/obj/item/clothing/head/helmet/knight/Initialize(mapload)
. = ..()
var/datum/component = GetComponent(/datum/component/wearertargeting/earprotection)
qdel(component)
/obj/item/clothing/head/helmet/knight/blue
icon_state = "knight_blue"
+24 -1
View File
@@ -321,4 +321,27 @@
name = "headress of Nemes"
desc = "Lavish space tomb not included."
icon_state = "nemes_headdress"
icon_state = "nemes_headdress"
icon_state = "nemes_headdress"
/obj/item/clothing/head/frenchberet
name = "french beret"
desc = "A quality beret, infused with the aroma of chain-smoking, wine-swilling Parisians. You feel less inclined to engage military conflict, for some reason."
icon_state = "beretblack"
/obj/item/clothing/head/frenchberet/speechModification(M)
if(copytext(M, 1, 2) != "*")
M = " [M]"
var/list/french_words = strings("french_replacement.json", "french")
for(var/key in french_words)
var/value = french_words[key]
if(islist(value))
value = pick(value)
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
M = replacetextEx(M, " [key]", " [value]")
if(prob(3))
M += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
return trim(M)
+3 -3
View File
@@ -131,7 +131,7 @@
dog_fashion = /datum/dog_fashion/head/kitty
/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
if(ishuman(user) && slot == slot_head)
if(ishuman(user) && slot == SLOT_HEAD)
update_icon(user)
user.update_inv_head() //Color might have been changed by update_icon.
..()
@@ -169,7 +169,7 @@
/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
..()
if(ishuman(user) && slot == slot_head)
if(ishuman(user) && slot == SLOT_HEAD)
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg))
var/obj/item/clothing/suit/cardborg/CB = H.wear_suit
@@ -240,7 +240,7 @@
/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
..()
if(slot == slot_head)
if(slot == SLOT_HEAD)
if(paranoia)
QDEL_NULL(paranoia)
paranoia = new()
-1
View File
@@ -10,7 +10,6 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flags_1 = STOPSPRESSUREDMAGE_1
strip_delay = 80
dog_fashion = null
icon_override = 'modular_citadel/icons/mob/citadel/head.dmi'
+4 -4
View File
@@ -2,7 +2,7 @@
name = "mask"
icon = 'icons/obj/clothing/masks.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_MASK
slot_flags = ITEM_SLOT_MASK
strip_delay = 40
equip_delay_other = 40
var/mask_adjusted = 0
@@ -33,7 +33,7 @@
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
flags_1 |= visor_flags
clothing_flags |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
@@ -43,11 +43,11 @@
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
flags_1 &= ~visor_flags
clothing_flags &= ~visor_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
+2 -2
View File
@@ -4,8 +4,8 @@
icon_state = "breath"
item_state = "m_mask"
body_parts_covered = 0
flags_1 = MASKINTERNALS_1
visor_flags = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
+7 -7
View File
@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
@@ -51,7 +51,7 @@
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
@@ -83,7 +83,7 @@
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
@@ -92,7 +92,7 @@
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
@@ -124,7 +124,7 @@
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
@@ -133,7 +133,7 @@
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
@@ -154,7 +154,7 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
+2 -2
View File
@@ -7,10 +7,10 @@
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH

Some files were not shown because too many files have changed in this diff Show More