This commit is contained in:
Ghommie
2019-07-15 17:52:34 +02:00
315 changed files with 2376 additions and 1394 deletions
@@ -219,7 +219,7 @@
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#C8A5DC"
color = "#9e0089"
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
+1 -1
View File
@@ -131,7 +131,7 @@
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
victim.log_message("entered a blood frenzy", LOG_ATTACK)
chainsaw.item_flags |= NODROP
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
victim.drop_all_held_items()
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
@@ -120,6 +120,33 @@
loot = GLOB.maintenance_loot
. = ..()
/obj/effect/spawner/lootdrop/glowstick
name = "random colored glowstick"
icon = 'icons/obj/lighting.dmi'
icon_state = "random_glowstick"
/obj/effect/spawner/lootdrop/glowstick/Initialize()
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "random_gloves"
loot = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
/obj/item/clothing/gloves/color/purple = 1,
/obj/item/clothing/gloves/color/green = 1,
/obj/item/clothing/gloves/color/grey = 1,
/obj/item/clothing/gloves/color/light_brown = 1,
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
lootdoubles = FALSE
+1 -9
View File
@@ -230,9 +230,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
research_msg += "."
to_chat(user, research_msg.Join())
/obj/item/proc/speechModification(message) //for message modding by mask slot.
return message
/obj/item/interact(mob/user)
add_fingerprint(user)
ui_interact(user)
@@ -647,11 +644,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
. = ""
//when an item modify our speech spans when in our active hand. Override this to modify speech spans.
/obj/item/proc/get_held_item_speechspans(mob/living/carbon/user)
return
/obj/item/hitby(atom/movable/AM)
return
@@ -825,6 +817,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return ..()
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
if (item_flags & NODROP)
if (HAS_TRAIT(src, TRAIT_NODROP))
return
return ..()
+4
View File
@@ -233,6 +233,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/pipe_dispenser/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+4 -3
View File
@@ -48,7 +48,7 @@
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
can_charge = 0
fire_delay = 50
@@ -58,6 +58,7 @@
/obj/item/gun/energy/chrono_gun/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
if(istype(loc, /obj/item/chrono_eraser))
TED = loc
else //admin must have spawned it
@@ -150,8 +151,8 @@
gun = loc
. = ..()
/obj/effect/chrono_field
@@ -512,17 +512,6 @@
name = "pink glowstick"
color = LIGHT_COLOR_PINK
/obj/item/flashlight/glowstick/random
name = "random colored glowstick"
icon_state = "random_glowstick"
color = null
/obj/item/flashlight/glowstick/random/Initialize()
..()
var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/item/flashlight/spotlight //invisible lighting source
name = "disco light"
desc = "Groovy..."
+2 -2
View File
@@ -19,11 +19,11 @@
return
if(istype(target, /obj/item))
var/obj/item/I = target
if(I.item_flags & NODROP)
if(HAS_TRAIT_FROM(I, TRAIT_NODROP, GLUED_ITEM_TRAIT))
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
return
uses -= 1
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, GLUED_ITEM_TRAIT)
I.desc += " It looks sticky."
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
if(uses == 0)
+4 -1
View File
@@ -156,7 +156,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
item_flags = NODROP
/obj/item/gps/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/gps/internal
icon_state = null
@@ -234,11 +234,18 @@
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/speechModification(message)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
if(song.playing && ismob(loc))
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
song.playing = FALSE
return message
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/instrument/bikehorn
name = "gilded bike horn"
+18 -6
View File
@@ -17,13 +17,25 @@
user.say("AAAAAAAAAAAARGHHHHH", forced="megaphone suicide")//he must have died while coding this
return OXYLOSS
/obj/item/megaphone/get_held_item_speechspans(mob/living/carbon/user)
if(spamcheck > world.time)
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
/obj/item/megaphone/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HANDS)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
return voicespan
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/megaphone/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/megaphone/proc/handle_speech(mob/living/carbon/user, list/speech_args)
if (user.get_active_held_item() == src)
if(spamcheck > world.time)
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
else
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
spamcheck = world.time + 50
speech_args[SPEECH_SPANS] |= voicespan
/obj/item/megaphone/emag_act(mob/user)
if(obj_flags & EMAGGED)
@@ -38,7 +38,7 @@
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
if(!user.transferItemToLoc(W, A))
@@ -53,8 +53,6 @@
user.put_in_hands(A)
A.add_fingerprint(user)
if(item_flags & NODROP)
A.item_flags |= NODROP
else
return ..()
@@ -106,8 +104,7 @@
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
@@ -189,7 +189,7 @@
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!spans)
spans = M.get_spans()
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
@@ -49,7 +49,7 @@
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_HEAD) == src)
if((item_flags & NODROP) && !struggling)
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
struggling = TRUE
var/fear_string
switch(time_left)
@@ -74,7 +74,7 @@
else
user.visible_message("<span class='warning'>The lock on [user]'s [name] pops open!</span>", \
"<span class='userdanger'>You force open the padlock!</span>", "<i>You hear a single, pronounced click!</i>")
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
struggling = FALSE
else
..()
@@ -116,7 +116,7 @@
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.stop()
soundloop2.stop()
STOP_PROCESSING(SSprocessing, src)
@@ -125,7 +125,7 @@
ticking = TRUE
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
time_left = initial(time_left)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.start()
soundloop2.mid_length = initial(soundloop2.mid_length)
soundloop2.start()
+2 -6
View File
@@ -279,12 +279,8 @@
/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.item_flags |= NODROP //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
magichead.voicechange = TRUE //NEEEEIIGHH
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
user.dropItemToGround(user.wear_mask, TRUE)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
+5 -5
View File
@@ -8,7 +8,7 @@
name = "artistic toolbox"
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
icon_state = "his_grace"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
@@ -90,7 +90,7 @@
do_attack_animation(master, null, src)
master.emote("scream")
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
master.Knockdown(60)
master.adjustBruteLoss(master.maxHealth)
playsound(master, 'sound/effects/splat.ogg', 100, 0)
@@ -198,20 +198,20 @@
update_stats()
/obj/item/his_grace/proc/update_stats()
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
var/mob/living/master = get_atom_on_turf(src, /mob/living)
switch(bloodthirst)
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_STARVING > prev_bloodthirst)
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
force_bonus = max(force_bonus, 15)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
[force_bonus < 10 ? " His power grows.":""]</span>")
+12 -3
View File
@@ -280,12 +280,19 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
@@ -525,13 +532,14 @@
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
item_flags = NODROP | ABSTRACT
item_flags = ABSTRACT
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
/obj/item/nullrod/clown
@@ -601,12 +609,13 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT | NODROP
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/nullrod/armblade/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/nullrod/armblade/tentacle
+2 -2
View File
@@ -134,7 +134,7 @@
return
update_icon()
if(sticky)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
name = "primed [name]"
activation_time = timer + world.time
detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
@@ -147,7 +147,7 @@
/obj/item/hot_potato/proc/deactivate()
update_icon()
name = initial(name)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
deltimer(detonation_timerid)
STOP_PROCESSING(SSfastprocess, src)
detonation_timerid = null
+26 -6
View File
@@ -42,7 +42,7 @@
force = 20
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
/obj/item/melee/synthetic_arm_blade/Initialize()
@@ -92,8 +92,7 @@
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
var/i = 0
var/originally_nodropped = item_flags & NODROP
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
if(iscarbon(user))
var/mob/living/carbon/Cuser = user
var/obj/item/bodypart/holding_bodypart = Cuser.get_holding_bodypart_of_item(src)
@@ -118,7 +117,7 @@
for(bodypart in limbs_to_dismember)
i++
addtimer(CALLBACK(src, .proc/suicide_dismember, user, bodypart), speedbase * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user, originally_nodropped), (5 SECONDS) * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user), (5 SECONDS) * i)
return MANUAL_SUICIDE
/obj/item/melee/sabre/proc/suicide_dismember(mob/living/user, obj/item/bodypart/affecting)
@@ -131,8 +130,29 @@
if(!QDELETED(user))
user.adjustBruteLoss(200)
user.death(FALSE)
if(!originally_nodropped)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
/obj/item/melee/rapier
name = "plastitanium rapier"
desc = "A impossibly thin blade made of plastitanium with a tip made of diamond. It looks to be able to cut through any armor."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rapier"
item_state = "rapier"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 25
throwforce = 35
block_chance = 0
armour_penetration = 100
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/classic_baton
name = "police baton"
+2 -2
View File
@@ -15,7 +15,7 @@
var/mopping = 0
var/mopcount = 0
var/mopcap = 5
var/stamusage = 5
var/stamusage = 2
force_string = "robust... against germs"
var/insertable = TRUE
@@ -94,7 +94,7 @@
force = 6
throwforce = 8
throw_range = 4
stamusage = 2
stamusage = 1
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
var/refill_rate = 1 //Rate per process() tick mop refills itself
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
+1 -9
View File
@@ -578,10 +578,6 @@
icon_state = "vulken"
item_state = "vulken"
/obj/item/toy/plush/snakeplushie/jecca
icon_state = "jecca"
item_state = "jecca"
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -634,13 +630,9 @@
/obj/item/toy/plush/mothplushie
name = "insect plushie"
desc = "An adorable stuffed toy that resembles some kind of insect"
icon_state = "cydia"
item_state = "cydia"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
/obj/item/toy/plush/mothplushie/bumble
icon_state = "bumble"
item_state = "bumble"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
/obj/item/toy/plush/mothplushie/nameko
icon_state = "nameko"
@@ -424,6 +424,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null,
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
))
@@ -441,7 +443,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
throw_range = 3
turf_type = /turf/open/floor/clockwork
novariants = FALSE
grind_results = list("iron" = 5, "teslium" = 15)
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
merge_type = /obj/item/stack/tile/brass
/obj/item/stack/tile/brass/narsie_act()
+32 -2
View File
@@ -664,6 +664,32 @@
/obj/item/melee/sabre
))
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/rapier
))
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
/obj/item/storage/belt/sabre/examine(mob/user)
..()
if(length(contents))
@@ -681,8 +707,8 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
icon_state = "sheath"
item_state = "sheath"
icon_state = initial(icon_state)
item_state = initial(item_state)
if(contents.len)
icon_state += "-sabre"
item_state += "-sabre"
@@ -694,3 +720,7 @@
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_icon()
/obj/item/storage/belt/sabre/rapier/PopulateContents()
new /obj/item/melee/rapier(src)
update_icon()
+2 -1
View File
@@ -74,6 +74,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
if(B.icon_state == "honk1" || B.icon_state == "honk2")
var/mob/living/carbon/human/H = usr
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
GLOB.bible_icon_state = B.icon_state
@@ -138,7 +139,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
smack = 0
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head))
if(!istype(C.head, /obj/item/clothing/head))
C.adjustBrainLoss(10, 80)
to_chat(C, "<span class='danger'>You feel dumber.</span>")
+60 -6
View File
@@ -1,3 +1,5 @@
GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
@@ -16,21 +18,25 @@
hitsound = 'sound/weapons/smash.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
/obj/item/storage/toolbox/Initialize()
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
if(mapload && can_rubberify && prob(5))
rubberify()
update_icon()
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(has_latches)
add_overlay(latches)
var/icon/I = icon('icons/obj/storage.dmi', latches)
add_overlay(I)
/obj/item/storage/toolbox/suicide_act(mob/user)
@@ -39,8 +45,6 @@
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
@@ -59,6 +63,7 @@
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
@@ -77,6 +82,7 @@
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "old, robust toolbox" //this will be named "X family toolbox"
@@ -151,6 +157,7 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
@@ -191,6 +198,7 @@
item_state = "toolbox_blue"
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
@@ -204,7 +212,7 @@
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/storage/toolbox/artistic/ComponentInitialize()
@@ -253,9 +261,55 @@
/obj/item/storage/toolbox/gold_fake // used in crafting
name = "golden toolbox"
desc = "A gold plated toolbox, fancy and harmless do to the gold plating being on cardboard!"
desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!"
icon_state = "gold"
item_state = "gold"
has_latches = FALSE
force = 0
throwforce = 0
can_rubberify = FALSE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
desc = replacetext(desc, "Danger", "Bouncy")
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
attack_verb += "bounced"
hitsound = 'sound/effects/clownstep1.ogg'
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
. = ..()
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
var/icon/smooth = icon('icons/obj/storage.dmi', "rubber_toolbox_blend")
new_icon.Blend(smooth, ICON_MULTIPLY)
new_icon = fcopy_rsc(new_icon)
GLOB.rubber_toolbox_icons[icon_state] = new_icon
/obj/item/storage/toolbox/rubber
name = "rubber toolbox"
desc = "Bouncy. Very safe."
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
item_state = "toolbox_[icon_state]"
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
+2 -3
View File
@@ -6,10 +6,9 @@
w_class = WEIGHT_CLASS_TINY
var/taste_sensitivity = 15
speech_span = null
/obj/item/taster/get_spans()
return list()
var/taste_sensitivity = 15
/obj/item/taster/afterattack(atom/O, mob/user, proximity)
. = ..()
+6 -1
View File
@@ -34,6 +34,12 @@
icon_state = "crowbar_brass"
toolspeed = 0.5
/obj/item/crowbar/bronze
name = "bronze plated crowbar"
desc = "A bronze plated crowbar."
icon_state = "crowbar_brass"
toolspeed = 0.95
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
@@ -42,7 +48,6 @@
icon_state = "crowbar"
toolspeed = 0.1
/obj/item/crowbar/large
name = "crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
@@ -86,6 +86,14 @@
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/bronze
name = "bronze screwdriver"
desc = "A screwdriver plated with bronze."
icon_state = "screwdriver_brass"
item_state = "screwdriver_brass"
toolspeed = 0.95
random_color = FALSE
/obj/item/screwdriver/abductor
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
@@ -363,6 +363,13 @@
icon_state = "brasswelder"
item_state = "brasswelder"
/obj/item/weldingtool/bronze
name = "bronze plated welding tool"
desc = "A bronze plated welder."
max_fuel = 21
toolspeed = 0.95
icon_state = "brasswelder"
item_state = "brasswelder"
/obj/item/weldingtool/experimental/process()
..()
@@ -69,6 +69,13 @@
random_color = FALSE
toolspeed = 0.5
/obj/item/wirecutters/bronze
name = "bronze plated wirecutters"
desc = "A pair of wirecutters plated with bronze."
icon_state = "cutters_brass"
random_color = FALSE
toolspeed = 0.95 //Wire cutters have 0 time bars though
/obj/item/wirecutters/abductor
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
+6 -1
View File
@@ -35,6 +35,12 @@
icon_state = "wrench_brass"
toolspeed = 0.5
/obj/item/wrench/bronze
name = "bronze plated wrench"
desc = "A bronze plated wrench."
icon_state = "wrench_brass"
toolspeed = 0.95
/obj/item/wrench/abductor
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
@@ -43,7 +49,6 @@
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
/obj/item/wrench/power
name = "hand drill"
desc = "A simple powered hand drill. It's fitted with a bolt bit."
+3 -3
View File
@@ -249,8 +249,8 @@
// Copied from /obj/item/melee/transforming/energy/sword/attackby
/obj/item/toy/sword/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword))
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
@@ -294,7 +294,7 @@
name = "windup toolbox"
desc = "A replica toolbox that rumbles when you turn the key."
icon_state = "his_grace"
item_state = "artistic_toolbox"
item_state = "toolbox_green"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
var/active = FALSE
+12 -4
View File
@@ -81,7 +81,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
@@ -91,6 +91,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
@@ -225,7 +226,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/katana/cursed
slot_flags = null
item_flags = NODROP
/obj/item/katana/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
/obj/item/katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
@@ -255,7 +259,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/assembly/igniter) && !(I.item_flags & NODROP))
else if(istype(I, /obj/item/assembly/igniter) && !HAS_TRAIT(I, TRAIT_NODROP))
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
remove_item_from_storage(user)
@@ -418,7 +422,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = NODROP | ABSTRACT | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
@@ -428,6 +432,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/mounted_chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/twohanded/required/chainsaw(get_turf(src))
+6 -1
View File
@@ -48,7 +48,12 @@
/obj/hitby(atom/movable/AM)
..()
take_damage(AM.throwforce, BRUTE, "melee", 1, get_dir(src, AM))
var/throwdamage = AM.throwforce
if(isobj(AM))
var/obj/O = AM
if(O.damtype == STAMINA)
throwdamage = 0
take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
if(resistance_flags & INDESTRUCTIBLE)
+1 -3
View File
@@ -2,6 +2,7 @@
/obj
var/crit_fail = FALSE
animate_movement = 2
speech_span = SPAN_ROBOT
var/obj_flags = CAN_BE_HIT
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
@@ -204,9 +205,6 @@
if(!anchored || current_size >= STAGE_FIVE)
step_towards(src,S)
/obj/get_spans()
return ..() | SPAN_ROBOT
/obj/get_dumping_location(datum/component/storage/source,mob/user)
return get_turf(src)
+10
View File
@@ -294,6 +294,16 @@
icon = "the_lightbulb"
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
/datum/barsign/cybersylph
name = "Cyber Sylph's"
icon = "cybersylph"
desc = "A cafe renowed for its out-of-boundaries futuristic insignia."
/datum/barsign/meow_mix
name = "Meow Mix"
icon = "meow_mix"
desc = "No, we don't serve catnip, officer!"
/datum/barsign/hiddensigns
hidden = TRUE
@@ -147,47 +147,48 @@
/obj/structure/closet/proc/insert(atom/movable/AM)
if(contents.len >= storage_capacity)
return -1
if(insertion_allowed(AM))
AM.forceMove(src)
return TRUE
else
return FALSE
/obj/structure/closet/proc/insertion_allowed(atom/movable/AM)
if(ismob(AM))
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
return
return FALSE
var/mob/living/L = AM
if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
return
return FALSE
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
if(horizontal && L.density)
return
return FALSE
if(L.mob_size > max_mob_size)
return
return FALSE
var/mobs_stored = 0
for(var/mob/living/M in contents)
if(++mobs_stored >= mob_storage_capacity)
return
return FALSE
L.stop_pulling()
else if(istype(AM, /obj/structure/closet))
return
return FALSE
else if(istype(AM, /obj/effect))
return
return FALSE
else if(isobj(AM))
if (istype(AM, /obj/item))
var/obj/item/I = AM
if (I.item_flags & NODROP)
return
if((!allow_dense && AM.density) || AM.anchored || AM.has_buckled_mobs())
return FALSE
if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
return TRUE
else if(!allow_objects && !istype(AM, /obj/effect/dummy/chameleon))
return
if(!allow_dense && AM.density)
return
if(AM.anchored || AM.has_buckled_mobs())
return
return FALSE
else
return
return FALSE
AM.forceMove(src)
return 1
return TRUE
/obj/structure/closet/proc/close(mob/living/user)
if(!opened || !can_close(user))
+53 -26
View File
@@ -21,35 +21,62 @@
/obj/structure/dresser/attack_hand(mob/user)
. = ..()
if(.)
if(. || !ishuman(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(!Adjacent(user))//no tele-grooming
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
to_chat(H, "<span class='warning'>You are not capable of wearing underwear.</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
to_chat(user, "<span class='warning'>You are not capable of wearing underwear.</span>")
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
undergarment_choices -= "Underwear Color"
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
undergarment_choices -= "Undershirt Color"
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
undergarment_choices -= "Socks Color"
var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks")
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
if(!H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
var/dye_undie = FALSE
var/dye_shirt = FALSE
var/dye_socks = FALSE
switch(choice)
if("Underwear")
var/new_undies = input(H, "Select your underwear", "Changing") as null|anything in GLOB.underwear_list
if(H.underwear)
H.underwear = new_undies
H.saved_underwear = new_undies
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[new_undies]
dye_undie = B?.has_color
if("Undershirt")
var/new_undershirt = input(H, "Select your undershirt", "Changing") as null|anything in GLOB.undershirt_list
if(new_undershirt)
H.undershirt = new_undershirt
H.saved_undershirt = new_undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[new_undershirt]
dye_shirt = T?.has_color
if("Socks")
var/new_socks = input(H, "Select your socks", "Changing") as null|anything in GLOB.socks_list
if(new_socks)
H.socks = new_socks
H.saved_socks = new_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[new_socks]
dye_socks = S?.has_color
if(dye_undie || choice == "Underwear Color")
H.undie_color = recolor_undergarment(H, "underwear", H.undie_color)
if(dye_shirt || choice == "Undershirt Color")
H.shirt_color = recolor_undergarment(H, "undershirt", H.shirt_color)
if(dye_socks || choice == "Socks Color")
H.socks_color = recolor_undergarment(H, "socks", H.socks_color)
if(!Adjacent(user))
return
switch(choice)
if("Underwear")
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in GLOB.underwear_list
if(new_undies)
H.underwear = new_undies
add_fingerprint(H)
H.update_body()
if("Undershirt")
var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in GLOB.undershirt_list
if(new_undershirt)
H.undershirt = new_undershirt
if("Socks")
var/new_socks = input(user, "Select your socks", "Changing") as null|anything in GLOB.socks_list
if(new_socks)
H.socks= new_socks
add_fingerprint(H)
H.update_body()
/obj/structure/dresser/proc/recolor_undergarment(mob/living/carbon/human/H, garment_type = "underwear", default_color)
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return default_color
return n_color
+1 -1
View File
@@ -262,7 +262,7 @@
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/obj/O = AM
if(O.throwforce != 0)//don't want to let people spam tesla bolts, this way it will break after time
if(O.throwforce != 0 && O.damtype != STAMINA)//don't want to let people spam tesla bolts, this way it will break after time
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
@@ -180,12 +180,13 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
item_flags = ABSTRACT | NOBLUDGEON | DROPDEL
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL