I think we got rid of nutrilevel, finally.
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@@ -261,13 +261,11 @@
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set_pin_data(IC_OUTPUT, 12, H.pestlevel)
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set_pin_data(IC_OUTPUT, 13, H.toxic)
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set_pin_data(IC_OUTPUT, 14, H.waterlevel)
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set_pin_data(IC_OUTPUT, 15, H.nutrilevel)
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set_pin_data(IC_OUTPUT, 15, H.reagents.total_volume)
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set_pin_data(IC_OUTPUT, 16, H.harvest)
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set_pin_data(IC_OUTPUT, 17, H.dead)
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set_pin_data(IC_OUTPUT, 18, H.plant_health)
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set_pin_data(IC_OUTPUT, 19, H.self_sustaining)
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set_pin_data(IC_OUTPUT, 20, H.using_irrigation)
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set_pin_data(IC_OUTPUT, 21, H.FindConnected())
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push_data()
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activate_pin(2)
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@@ -24,11 +24,6 @@
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var/list/trays = list(tray)
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var/visi_msg = "[acting_object] transfers fluid into [tray]"
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if(amount > 30 && source.reagents.total_volume >= 30 && tray.using_irrigation)
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trays = tray.FindConnected()
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if (trays.len > 1)
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visi_msg += ", setting off the irrigation system"
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acting_object.visible_message("<span class='notice'>[visi_msg].</span>")
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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