This commit is contained in:
Putnam3145
2021-06-16 23:33:14 -07:00
80 changed files with 77218 additions and 75268 deletions
+1 -1
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@@ -532,7 +532,7 @@
// /datum/component/storage signals
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool.
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force, trigger_on_found) - returns bool.
#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool
#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool
#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate)
+29 -1
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@@ -84,7 +84,35 @@ GLOBAL_LIST_INIT(mutant_transform_list, list("wingsopen" = "wings",
"waggingspines" = "spines",
"mam_waggingtail" = "mam_tail"))
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list(
"ghost",
"ghostian",
"ghostian2",
"ghostking",
"ghost_red",
"ghost_black",
"ghost_blue",
"ghost_yellow",
"ghost_green",
"ghost_pink",
"ghost_cyan",
"ghost_dblue",
"ghost_dred",
"ghost_dgreen",
"ghost_dcyan",
"ghost_grey",
"ghost_dyellow",
"ghost_dpink",
"skeleghost",
"ghost_purpleswirl",
"ghost_rainbow",
"ghost_fire",
"ghost_funkypurp",
"ghost_pinksherbert",
"ghost_blazeit",
"ghost_mellow",
"ghost_camo",
"catghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
GLOBAL_LIST_INIT(ai_core_display_screens, list(
@@ -52,7 +52,7 @@
/datum/crafting_recipe/armwraps
name = "Armwraps"
result = /obj/item/clothing/gloves/fingerless/pugilist
result = /obj/item/clothing/gloves/fingerless/pugilist/crafted
time = 60
tools = list(TOOL_WIRECUTTER)
reqs = list(/obj/item/stack/sheet/cloth = 4,
+1 -1
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@@ -159,7 +159,7 @@
/datum/component/embedded/proc/jostleCheck()
var/mob/living/carbon/victim = parent
var/damage = weapon.w_class * pain_mult
var/damage = weapon.w_class * jostle_pain_mult
var/pain_chance_current = jostle_chance
if(victim.m_intent == MOVE_INTENT_WALK || !(victim.mobility_flags & MOBILITY_STAND))
pain_chance_current *= 0.5
@@ -37,7 +37,7 @@
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress, TRUE, M)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
@@ -81,7 +81,7 @@
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress, TRUE, M)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
+23 -10
View File
@@ -271,20 +271,20 @@
var/turf/T = get_turf(A)
var/list/things = contents()
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress, TRUE, M)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress, trigger_on_found = TRUE)
/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress, trigger_on_found = TRUE, mob/user)
var/atom/real_location = real_location()
for(var/obj/item/I in things)
things -= I
if(I.loc != real_location)
continue
remove_from_storage(I, target)
if(trigger_on_found && I.on_found())
if(trigger_on_found && user && (user.active_storage != src) && I.on_found(user))
return FALSE
remove_from_storage(I, target)
if(TICK_CHECK)
progress.update(progress.goal - length(things))
return TRUE
@@ -429,7 +429,7 @@
return FALSE
// this must come before the screen objects only block, dunno why it wasn't before
if(over_object == M)
user_show_to_mob(M)
user_show_to_mob(M, trigger_on_found = TRUE)
return
if(isrevenant(M))
RevenantThrow(over_object, M, source)
@@ -448,15 +448,28 @@
return
A.add_fingerprint(M)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE, trigger_on_found = FALSE)
var/atom/A = parent
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
return FALSE
if(trigger_on_found)
if(check_on_found(M))
return
ui_show(M)
/**
* Check if we should trigger on_found()
* If this returns TRUE, it means an on_found() returned TRUE and immediately broke the chain.
* In most contexts, this should mean to stop.
*/
/datum/component/storage/proc/check_on_found(mob/user)
for(var/obj/item/I in contents())
if(I.on_found(user))
return TRUE
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
if(isitem(O))
var/obj/item/I = O
@@ -579,8 +592,8 @@
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
return user_show_to_mob(M, TRUE)
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
return user_show_to_mob(showto, force)
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE, trigger_on_found = TRUE)
return user_show_to_mob(showto, force, trigger_on_found = trigger_on_found)
/datum/component/storage/proc/on_check()
return TRUE
@@ -649,7 +662,7 @@
if(A.loc == user)
. = COMPONENT_NO_ATTACK_HAND
if(!check_locked(source, user, TRUE))
ui_show(user)
user_show_to_mob(user, trigger_on_found = TRUE)
A.do_jiggle()
/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
@@ -679,7 +692,7 @@
var/atom/A = parent
if(!quickdraw)
A.add_fingerprint(user)
user_show_to_mob(user)
user_show_to_mob(user, trigger_on_found = TRUE)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return TRUE
+12 -1
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@@ -7,8 +7,9 @@
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
var/escape_on_find = FALSE //if present, will be released upon the item being 'found' (i.e. opening a container or pocket with it present)
/datum/element/mob_holder/Attach(datum/target, worn_state, alt_worn, right_hand, left_hand, inv_slots = NONE, proctype)
/datum/element/mob_holder/Attach(datum/target, worn_state, alt_worn, right_hand, left_hand, inv_slots = NONE, proctype, escape_on_find)
. = ..()
if(!isliving(target))
@@ -20,6 +21,7 @@
src.left_hand = left_hand
src.inv_slots = inv_slots
src.proctype = proctype
src.escape_on_find = escape_on_find
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
@@ -55,6 +57,8 @@
to_chat(user, "<span class='notice'>You pick [source] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
holder.escape_on_find = escape_on_find
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
@@ -78,6 +82,7 @@
w_class = WEIGHT_CLASS_BULKY
dynamic_hair_suffix = ""
var/mob/living/held_mob
var/escape_on_find
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
@@ -213,3 +218,9 @@
/obj/item/clothing/head/mob_holder/transfer_air_ratio(datum/gas_mixture/taker, ratio)
var/atom/location = get_loc_for_air()
return location.transfer_air(taker, ratio)
// escape when found if applicable
/obj/item/clothing/head/mob_holder/on_found(mob/living/finder)
if(escape_on_find)
finder.visible_message("[finder] accidentally releases the [held_mob]!")
release()
+9 -8
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@@ -8,23 +8,24 @@
time_coeff = 5
instability = 30
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "space_adapt", -MUTATIONS_LAYER))
/datum/mutation/human/space_adaptation/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
var/filter = owner.get_filter("space_glow")
if(filter)
animate(filter, alpha = 190, time = 15, loop = -1)
animate(alpha = 110, time = 25)
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
owner.remove_filter("space_glow")
+98
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@@ -207,3 +207,101 @@
if(!key_valid)
GLOB.topic_status_cache = .
/datum/world_topic/jsonstatus
keyword = "jsonstatus"
/datum/world_topic/jsonstatus/Run(list/input, addr)
. = list()
.["mode"] = "hidden" // GLOB.master_mode - woops we don't want people to know if there's secret/extended :)
.["round_id"] = "[GLOB.round_id]"
.["players"] = GLOB.clients.len
var/list/adm = get_admin_counts()
var/list/presentmins = adm["present"]
var/list/afkmins = adm["afk"]
.["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
.["security_level"] = "[NUM2SECLEVEL(GLOB.security_level)]"
.["round_duration"] = WORLDTIME2TEXT("hh:mm:ss")
.["map"] = SSmapping.config.map_name
return json_encode(.)
/datum/world_topic/jsonplayers
keyword = "jsonplayers"
/datum/world_topic/jsonplayers/Run(list/input, addr)
. = list()
for(var/client/C in GLOB.clients)
if(C.holder?.fakekey)
. += C.holder.fakekey
continue
. += C.key
return json_encode(.)
/datum/world_topic/jsonmanifest
keyword = "jsonmanifest"
/datum/world_topic/jsonmanifest/Run(list/input, addr)
var/list/command = list()
var/list/security = list()
var/list/engineering = list()
var/list/medical = list()
var/list/science = list()
var/list/cargo = list()
var/list/civilian = list()
var/list/misc = list()
for(var/datum/data/record/R in GLOB.data_core.general)
var/name = R.fields["name"]
var/rank = R.fields["rank"]
var/real_rank = rank // make_list_rank(R.fields["real_rank"])
if(real_rank in GLOB.security_positions)
security[name] = rank
else if(real_rank in GLOB.engineering_positions)
engineering[name] = rank
else if(real_rank in GLOB.medical_positions)
medical[name] = rank
else if(real_rank in GLOB.science_positions)
science[name] = rank
else if(real_rank in GLOB.supply_positions)
cargo[name] = rank
else if(real_rank in GLOB.civilian_positions)
civilian[name] = rank
else
misc[name] = rank
// mixed departments, /datum/department when
if(real_rank in GLOB.command_positions)
command[name] = rank
. = list()
.["Command"] = command
.["Security"] = security
.["Engineering"] = engineering
.["Medical"] = medical
.["Science"] = science
.["Cargo"] = cargo
.["Civilian"] = civilian
.["Misc"] = misc
return json_encode(.)
/datum/world_topic/jsonrevision
keyword = "jsonrevision"
/datum/world_topic/jsonrevision/Run(list/input, addr)
var/datum/getrev/revdata = GLOB.revdata
var/list/data = list(
"date" = copytext(revdata.date, 1, 11),
"dd_version" = world.byond_version,
"dd_build" = world.byond_build,
"dm_version" = DM_VERSION,
"dm_build" = DM_BUILD,
"revision" = revdata.commit,
"round_id" = "[GLOB.round_id]",
"testmerge_base_url" = "[CONFIG_GET(string/githuburl)]/pull/"
)
if (revdata.testmerge.len)
for (var/datum/tgs_revision_information/test_merge/TM in revdata.testmerge)
data["testmerges"] += list(list(
"id" = TM.number,
"desc" = TM.title,
"author" = TM.author
))
return json_encode(data)
+2
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@@ -814,6 +814,8 @@
var/list/things = src_object.contents()
var/datum/progressbar/progress = new(user, things.len, src)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
if(STR == src_object)
return
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
stoplag(1)
qdel(progress)
-13
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@@ -18,8 +18,6 @@ GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/m
GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
GLOBAL_LIST_INIT(meteorsCat, list(/obj/effect/meteor/cat)) //for cat meteors
///////////////////////////////
//Meteor spawning global procs
@@ -347,17 +345,6 @@ GLOBAL_LIST_INIT(meteorsCat, list(/obj/effect/meteor/cat)) //for cat meteors
..()
if(prob(20))
explosion(src.loc,2,4,6,8)
/obj/effect/meteor/cat
name = "space cat"
icon_state = "catmeteor"
desc = "Meow."
hits = 1
heavy = FALSE
meteorsound = 'sound/effects/meow1.ogg'
meteordrop = list(/mob/living/simple_animal/pet/cat/space)
threat = 0
dropamt = 1
//////////////////////////
//Spookoween meteors
+4 -1
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@@ -1,7 +1,10 @@
/obj/machinery/computer/bank_machine
name = "bank machine"
desc = "A machine used to deposit and withdraw station funds."
icon = 'goon/icons/obj/goon_terminals.dmi'
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
icon_screen = "vault"
icon_keyboard = "security_key"
idle_power_usage = 100
var/siphoning = FALSE
+1 -1
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@@ -3,7 +3,7 @@
desc = "A culinary marvel that uses matter-to-energy conversion to store dishes and shards. Convenient! \
Additional features include a vacuum function to suck in nearby dishes, and an automatic transfer beam that empties its contents into nearby disposal bins every now and then. \
Or you can just drop your plates on the floor, like civilized folk."
icon = 'goon/icons/obj/kitchen.dmi'
icon = 'icons/obj/kitchen.dmi'
icon_state = "synthesizer"
idle_power_usage = 8 //5 with default parts
active_power_usage = 13 //10 with default parts
+13 -7
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@@ -21,7 +21,7 @@
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/shockpaddles/paddles
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
var/pullshocksafely = FALSE // Will we shock people dragging the body?
@@ -176,7 +176,9 @@
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/shockpaddles(src)
if(!combat)
return new /obj/item/shockpaddles(src)
return new /obj/item/shockpaddles/syndicate(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
@@ -245,6 +247,8 @@
/obj/item/defibrillator/compact/combat
name = "combat defibrillator"
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
icon_state = "defibcombat" //needs defib inhand sprites
item_state = "defibcombat"
combat = TRUE
safety = FALSE
always_emagged = TRUE
@@ -279,6 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
@@ -352,10 +357,10 @@
return (OXYLOSS)
/obj/item/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
icon_state = "[base_icon_state][wielded]"
item_state = icon_state
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
icon_state = "[base_icon_state][wielded]_cooldown"
/obj/item/shockpaddles/dropped(mob/user)
if(!req_defib)
@@ -704,8 +709,9 @@
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
icon = 'icons/obj/defibrillators.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
icon_state = "syndiepaddles0"
item_state = "syndiepaddles0"
base_icon_state = "syndiepaddles"
req_defib = FALSE
///////////////////////////////////////////
+3 -3
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@@ -1,7 +1,7 @@
/obj/item/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
icon_state = "mjollnir0"
icon_state = "singularity_hammer0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
flags_1 = CONDUCT_1
@@ -25,7 +25,7 @@
/obj/item/singularityhammer/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="mjollnir1")
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="singularity_hammer1")
/// triggered on wield of two handed item
/obj/item/singularityhammer/proc/on_wield(obj/item/source, mob/user)
@@ -36,7 +36,7 @@
wielded = FALSE
/obj/item/singularityhammer/update_icon_state()
icon_state = "mjollnir0"
icon_state = "singularity_hammer0"
/obj/item/singularityhammer/Destroy()
STOP_PROCESSING(SSobj, src)
+1
View File
@@ -85,6 +85,7 @@
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+2 -2
View File
@@ -211,8 +211,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_valhalla"
item_state = "cultblade"
icon_state = "claymore_gold"
item_state = "claymore_gold"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
@@ -13,15 +13,16 @@
return 0
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items
/obj/structure/closet/secure_closet/goodies
// Exists to work around the minimum 700 cr price for goodies / small items / materials
/obj/structure/closet/secure_closet/cargo
name = "cargo locker"
icon_state = "goodies"
desc = "A sturdier card-locked storage unit used for bulky shipments."
max_integrity = 500 // Same as crates.
melee_min_damage = 25 // Idem.
/obj/structure/closet/secure_closet/goodies/owned
name = "private locker"
/obj/structure/closet/secure_closet/cargo/owned
name = "private cargo locker"
desc = "A locker designed to only open for who purchased its contents."
///Account of the person buying the crate if private purchasing.
var/datum/bank_account/buyer_account
@@ -32,18 +33,18 @@
///Is the crate being bought by a person, or a budget card?
var/department_purchase = FALSE
/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
/obj/structure/closet/secure_closet/cargo/owned/examine(mob/user)
. = ..()
. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
/obj/structure/closet/secure_closet/cargo/owned/Initialize(mapload, datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
if(istype(buyer_account, /datum/bank_account/department))
department_purchase = TRUE
department_account = buyer_account
/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
/obj/structure/closet/secure_closet/cargo/owned/togglelock(mob/living/user, silent)
if(privacy_lock)
if(!broken)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
+1 -1
View File
@@ -396,7 +396,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
var/list/things = src_object.contents()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(usr, 1 SECONDS, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress)))
while (do_after(usr, 1 SECONDS, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress, TRUE, user)))
stoplag(1)
qdel(progress)
@@ -6,7 +6,7 @@
holder.marked_datum = D
vv_update_display(D, "marked", VV_MSG_MARKED)
/client/proc/mark_datum_mapview(datum/D as mob|obj|turf|area in view(view))
/client/proc/mark_datum_mapview(datum/D in world)
set category = "Debug"
set name = "Mark Object"
mark_datum(D)
+1 -1
View File
@@ -96,7 +96,7 @@
var/static/list/blacklisted_error = typecacheof(list(
/obj/structure/closet/crate/secure,
/obj/structure/closet/crate/large,
/obj/structure/closet/secure_closet/goodies
/obj/structure/closet/secure_closet/cargo
))
if(is_type_in_list(container, blacklisted_error))
P.errors &= ~MANIFEST_ERROR_ITEM
+2 -2
View File
@@ -22,8 +22,8 @@
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
var/obj/structure/closet/crate/C
if(paying_account)
if(ispath(crate_type, /obj/structure/closet/secure_closet/goodies)) // lets ensure private orders don't come in crates when the original one comes in lockers
C = new /obj/structure/closet/secure_closet/goodies/owned(A, paying_account) // that would lead to infinite money exploits
if(ispath(crate_type, /obj/structure/closet/secure_closet/cargo)) // lets ensure private orders don't come in crates when the original one comes in lockers
C = new /obj/structure/closet/secure_closet/cargo/owned(A, paying_account) // that would lead to infinite money exploits
else
C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
C.name = "[crate_name] - Purchased by [paying_account.account_holder]"
+10 -10
View File
@@ -14,56 +14,56 @@
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/cardboard50
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
cost = 300 //thrice their export value
contains = list(/obj/item/stack/sheet/cardboard/fifty)
/datum/supply_pack/materials/glass50
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "50 Glass Sheets"
desc = "Let some nice light in with fifty glass sheets!"
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/glass/fifty)
/datum/supply_pack/materials/metal50
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "50 Metal Sheets"
desc = "Any construction project begins with a good stack of fifty metal sheets!"
cost = 300 //double their export value
contains = list(/obj/item/stack/sheet/metal/fifty)
/datum/supply_pack/materials/plasteel20
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "20 Plasteel Sheets"
desc = "Reinforce the station's integrity with twenty plasteel sheets!"
cost = 4000
contains = list(/obj/item/stack/sheet/plasteel/twenty)
/datum/supply_pack/materials/plastic50
crate_type = /obj/structure/closet/secure_closet/goodies
name = "50 Plastic Sheets"
/datum/supply_pack/materials/plastic20
crate_type = /obj/structure/closet/secure_closet/cargo
name = "20 Plastic Sheets"
desc = "Build a limitless amount of toys with fifty plastic sheets!"
cost = 200 // double their export
contains = list(/obj/item/stack/sheet/plastic/twenty)
/datum/supply_pack/materials/sandstone30
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "30 Sandstone Blocks"
desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
cost = 150 // five times their export
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
/datum/supply_pack/materials/wood20
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "20 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with twenty wooden planks!"
cost = 400 // 6-7 planks shy from having equal import/export prices
contains = list(/obj/item/stack/sheet/mineral/wood/twenty)
/datum/supply_pack/materials/rcdammo
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "Large RCD ammo Single-Pack"
desc = "A single large compressed RCD matter pack, to help with any holes or projects people might be working on."
cost = 600
+1 -1
View File
@@ -370,7 +370,7 @@
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/carpet
crate_type = /obj/structure/closet/secure_closet/goodies
crate_type = /obj/structure/closet/secure_closet/cargo
name = "Classic Carpet Single-Pack"
desc = "Plasteel floor tiles getting on your nerves? This 50 units stack of extra soft carpet will tie any room together."
cost = 200
@@ -76,6 +76,18 @@
if(!silent)
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
/obj/item/clothing/gloves/fingerless/pugilist/crafted
unique_reskin = list("Short" = "armwraps",
"Extended" = "armwraps_extended"
)
/obj/item/clothing/gloves/fingerless/pugilist/crafted/reskin_obj(mob/M)
. = ..()
if(icon_state == "armwraps_extended")
item_state = "armwraps_extended"
else
return
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
name = "armwraps of unyielding resolve"
desc = "A series of armwraps, soaked in holy water. Makes you pretty keen to smite evil magic users."
@@ -255,6 +255,13 @@
item_state = "maidapron"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/sleevecrop
name = "one sleeved crop top"
desc = "Off the shoulder crop top, for those nights out partying."
icon_state = "sleevecrop"
item_state = "sleevecrop"
minimize_when_attached = FALSE
//////////
//Medals//
//////////
@@ -466,6 +473,7 @@
////////////////
//HA HA! NERD!//
////////////////
/obj/item/clothing/accessory/pocketprotector
name = "pocket protector"
desc = "Can protect your clothing from ink stains, but you'll look like a nerd if you're using one."
+2 -1
View File
@@ -56,7 +56,7 @@
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
has_sensor = TRUE
has_sensor = HAS_SENSORS
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/syndicate/cosmetic/skirt
@@ -64,6 +64,7 @@
icon_state = "tactifool_skirt"
fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
can_adjust = FALSE
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
-11
View File
@@ -1,11 +0,0 @@
/datum/round_event_control/meteor_wave/cat
name = "Meteor Wave: CATastrophic"
typepath = /datum/round_event/meteor_wave/cat
weight = 10
max_occurrences = 1
/datum/round_event/meteor_wave/cat
wave_name = "cat"
/datum/round_event/meteor_wave/cat/announce(fake)
priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", "meteors")
-2
View File
@@ -56,8 +56,6 @@
wave_type = GLOB.meteorsC
if("halloween")
wave_type = GLOB.meteorsSPOOKY
if("cat")
wave_type = GLOB.meteorsCat
else
WARNING("Wave name of [wave_name] not recognised.")
kill()
@@ -266,6 +266,8 @@
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "asclepius_dormant"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
var/activated = FALSE
var/usedHand
+2
View File
@@ -11,6 +11,8 @@
/obj/item/storage/bag/money/Initialize()
. = ..()
if(prob(20))
icon_state = "moneybagalt"
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 40
@@ -58,12 +58,17 @@
var/icon_base = "bee"
var/static/beehometypecache = typecacheof(/obj/structure/beebox)
var/static/hydroponicstypecache = typecacheof(/obj/machinery/hydroponics)
var/held_icon = "" // bees are small and have no held icon (aka the coder doesn't know how to sprite it)
/mob/living/simple_animal/hostile/poison/bees/Initialize()
. = ..()
generate_bee_visuals()
AddComponent(/datum/component/swarming)
/mob/living/simple_animal/hostile/poison/bees/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, held_icon, escape_on_find = TRUE)
/mob/living/simple_animal/hostile/poison/bees/Destroy()
if(beehome)
beehome.bees -= src
@@ -63,4 +63,4 @@
if(printer_slot)
. += "It has a printer installed."
if(user_is_adjacent)
. += "The printer's paper levels are at: [printer_slot.stored_paper]/[printer_slot.max_paper].</span>]"
. += "The printer's paper levels are at: [printer_slot.stored_paper]/[printer_slot.max_paper].</span>"
@@ -114,6 +114,12 @@
update_icon()
if(user && istype(user))
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
if("eject_pen")
if(istype(src, /obj/item/modular_computer/tablet))
var/obj/item/modular_computer/tablet/self = src
if(self.can_have_pen)
self.remove_pen()
return
if("PC_killprogram")
var/prog = params["name"]
@@ -18,6 +18,69 @@
var/has_variants = TRUE
var/finish_color = null
//Pen stuff
var/list/contained_item = list(/obj/item/pen, /obj/item/toy/crayon, /obj/item/lipstick, /obj/item/flashlight/pen, /obj/item/clothing/mask/cigarette)
var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
var/can_have_pen = TRUE
/obj/item/modular_computer/tablet/examine(mob/user)
. = ..()
if(inserted_item && (!isturf(loc)))
. += "<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
/obj/item/modular_computer/tablet/Initialize()
. = ..()
if(can_have_pen)
if(inserted_item)
inserted_item = new inserted_item(src)
else
inserted_item = new /obj/item/pen(src)
/obj/item/modular_computer/tablet/proc/insert_pen(obj/item/pen)
if(!usr.transferItemToLoc(pen, src))
return
to_chat(usr, "<span class='notice'>You slide \the [pen] into \the [src]'s pen slot.</span>")
inserted_item = pen
playsound(src, 'sound/machines/button.ogg', 50, 1)
/obj/item/modular_computer/tablet/proc/remove_pen()
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(inserted_item)
usr.put_in_hands(inserted_item)
to_chat(usr, "<span class='notice'>You remove [inserted_item] from \the [src]'s pen slot.</span>")
inserted_item = null
else
to_chat(usr, "<span class='warning'>\The [src] does not have a pen in it!</span>")
/obj/item/modular_computer/tablet/CtrlClick(mob/user)
. = ..()
if(isturf(loc))
return
if(can_have_pen)
remove_pen(user)
/obj/item/modular_computer/tablet/attackby(obj/item/W, mob/user)
if(can_have_pen && is_type_in_list(W, contained_item))
if(inserted_item)
to_chat(user, "<span class='warning'>There is \a [inserted_item] blocking \the [src]'s pen slot!</span>")
return
else
insert_pen(W)
return
. = ..()
/obj/item/modular_computer/tablet/Destroy()
if(istype(inserted_item))
QDEL_NULL(inserted_item)
return ..()
/obj/item/modular_computer/tablet/ui_data(mob/user)
. = ..()
.["PC_showpeneject"] = inserted_item ? 1 : 0
/obj/item/modular_computer/tablet/update_icon_state()
if(has_variants)
if(!finish_color)
@@ -64,6 +127,7 @@
var/datum/computer_file/program/robotact/robotact
///IC log that borgs can view in their personal management app
var/list/borglog = list()
can_have_pen = FALSE
/obj/item/modular_computer/tablet/integrated/Initialize(mapload)
. = ..()
+34 -2
View File
@@ -126,7 +126,8 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
var/value = 0
var/purchases = 0
var/list/goodies_by_buyer = list() // if someone orders more than GOODY_FREE_SHIPPING_MAX goodies, we upcharge to a normal crate so they can't carry around 20 combat shotties
// var/list/lockers_by_buyer = list() // TODO, combine orders that come in lockers into a single locker to not crowd the shuttle
var/list/lockers_by_buyer = list() // used to combine orders that come in lockers into a single locker to not crowd the shuttle
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(!empty_turfs.len)
break
@@ -147,11 +148,15 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
D.bank_card_talk("Goody order size exceeds free shipping limit: Assessing [CRATE_TAX] credit S&H fee.")
else
D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(!D.adjust_money(-price))
if(SO.paying_account)
D.bank_card_talk("Cargo order #[SO.id] rejected due to lack of funds. Credits required: [price]")
continue
else if(ispath(SO.pack.crate_type, /obj/structure/closet/secure_closet/cargo))
LAZYADD(lockers_by_buyer[D], SO)
if(SO.paying_account)
if(SO.pack.goody)
@@ -164,7 +169,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
SSshuttle.orderhistory += SO
QDEL_NULL(SO.applied_coupon)
if(!SO.pack.goody) //we handle goody crates below
if(!SO.pack.goody && !ispath(SO.pack.crate_type, /obj/structure/closet/secure_closet/cargo)) //we handle goody crates and material closets below
SO.generate(pick_n_take(empty_turfs))
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
@@ -198,6 +203,33 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
misc_contents[buyer] += item
misc_order_num[buyer] = "[misc_order_num[buyer]]#[our_order.id] "
// handling locker bundles
for(var/D in lockers_by_buyer)
var/list/buying_account_orders = lockers_by_buyer[D]
var/buyer
if(!istype(D, /datum/bank_account/department)) // department accounts break the secure closet for some reason
var/obj/structure/closet/secure_closet/cargo/owned/our_closet = new /obj/structure/closet/secure_closet/cargo/owned(pick_n_take(empty_turfs))
var/datum/bank_account/buying_account = D
buyer = buying_account.account_holder
our_closet.buyer_account = buying_account
our_closet.name = "private cargo locker - purchased by [buyer]"
miscboxes[buyer] = our_closet
else
var/obj/structure/closet/secure_closet/cargo/our_closet = new /obj/structure/closet/secure_closet/cargo(pick_n_take(empty_turfs))
buyer = "Cargo"
miscboxes[buyer] = our_closet
misc_contents[buyer] = list()
for(var/O in buying_account_orders)
var/datum/supply_order/our_order = O
for(var/item in our_order.pack.contains)
misc_contents[buyer] += item
misc_order_num[buyer] = "[misc_order_num[buyer]]#[our_order.id] "
for(var/I in miscboxes)
var/datum/supply_order/SO = new/datum/supply_order()
SO.id = misc_order_num[I]
+1
View File
@@ -52,6 +52,7 @@
/obj/item/clothing/accessory/turtleneck/tactifool = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/green = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/blue = 2,
/obj/item/clothing/accessory/sleevecrop = 2,
/obj/item/clothing/under/sweater = 3,
/obj/item/clothing/under/sweater/black = 3,
/obj/item/clothing/under/sweater/purple = 3,