Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -814,6 +814,8 @@
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var/list/things = src_object.contents()
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var/datum/progressbar/progress = new(user, things.len, src)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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if(STR == src_object)
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return
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while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
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stoplag(1)
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qdel(progress)
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@@ -18,8 +18,6 @@ GLOBAL_LIST_INIT(meteorsB, list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/m
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GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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GLOBAL_LIST_INIT(meteorsCat, list(/obj/effect/meteor/cat)) //for cat meteors
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///////////////////////////////
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//Meteor spawning global procs
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@@ -347,17 +345,6 @@ GLOBAL_LIST_INIT(meteorsCat, list(/obj/effect/meteor/cat)) //for cat meteors
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..()
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if(prob(20))
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explosion(src.loc,2,4,6,8)
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/obj/effect/meteor/cat
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name = "space cat"
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icon_state = "catmeteor"
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desc = "Meow."
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hits = 1
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heavy = FALSE
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meteorsound = 'sound/effects/meow1.ogg'
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meteordrop = list(/mob/living/simple_animal/pet/cat/space)
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threat = 0
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dropamt = 1
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//////////////////////////
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//Spookoween meteors
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@@ -1,7 +1,10 @@
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/obj/machinery/computer/bank_machine
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name = "bank machine"
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desc = "A machine used to deposit and withdraw station funds."
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icon = 'goon/icons/obj/goon_terminals.dmi'
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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icon_screen = "vault"
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icon_keyboard = "security_key"
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idle_power_usage = 100
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var/siphoning = FALSE
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@@ -3,7 +3,7 @@
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desc = "A culinary marvel that uses matter-to-energy conversion to store dishes and shards. Convenient! \
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Additional features include a vacuum function to suck in nearby dishes, and an automatic transfer beam that empties its contents into nearby disposal bins every now and then. \
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Or you can just drop your plates on the floor, like civilized folk."
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icon = 'goon/icons/obj/kitchen.dmi'
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "synthesizer"
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idle_power_usage = 8 //5 with default parts
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active_power_usage = 13 //10 with default parts
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@@ -21,7 +21,7 @@
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var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/shockpaddles/paddles
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var/obj/item/stock_parts/cell/cell
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var/combat = FALSE //can we revive through space suits?
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var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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var/healdisk = FALSE // Does the unit have the healdisk upgrade?
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var/pullshocksafely = FALSE // Will we shock people dragging the body?
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@@ -176,7 +176,9 @@
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A.UpdateButtonIcon()
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/obj/item/defibrillator/proc/make_paddles()
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return new /obj/item/shockpaddles(src)
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if(!combat)
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return new /obj/item/shockpaddles(src)
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return new /obj/item/shockpaddles/syndicate(src)
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/obj/item/defibrillator/equipped(mob/user, slot)
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..()
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@@ -245,6 +247,8 @@
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/obj/item/defibrillator/compact/combat
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name = "combat defibrillator"
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desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
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icon_state = "defibcombat" //needs defib inhand sprites
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item_state = "defibcombat"
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combat = TRUE
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safety = FALSE
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always_emagged = TRUE
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@@ -279,6 +283,7 @@
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var/combat = FALSE //If it penetrates armor and gives additional functionality
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var/grab_ghost = FALSE
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var/tlimit = DEFIB_TIME_LIMIT * 10
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var/base_icon_state = "defibpaddles"
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var/disarm_shock_time = 10
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var/wielded = FALSE // track wielded status on item
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@@ -352,10 +357,10 @@
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return (OXYLOSS)
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/obj/item/shockpaddles/update_icon_state()
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icon_state = "defibpaddles[wielded]"
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item_state = "defibpaddles[wielded]"
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icon_state = "[base_icon_state][wielded]"
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item_state = icon_state
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if(cooldown)
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icon_state = "defibpaddles[wielded]_cooldown"
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icon_state = "[base_icon_state][wielded]_cooldown"
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/obj/item/shockpaddles/dropped(mob/user)
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if(!req_defib)
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@@ -704,8 +709,9 @@
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desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
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combat = TRUE
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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icon_state = "syndiepaddles0"
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item_state = "syndiepaddles0"
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base_icon_state = "syndiepaddles"
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req_defib = FALSE
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///////////////////////////////////////////
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@@ -1,7 +1,7 @@
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/obj/item/singularityhammer
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name = "singularity hammer"
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desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
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icon_state = "mjollnir0"
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icon_state = "singularity_hammer0"
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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flags_1 = CONDUCT_1
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@@ -25,7 +25,7 @@
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/obj/item/singularityhammer/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="mjollnir1")
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AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="singularity_hammer1")
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/// triggered on wield of two handed item
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/obj/item/singularityhammer/proc/on_wield(obj/item/source, mob/user)
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@@ -36,7 +36,7 @@
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wielded = FALSE
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/obj/item/singularityhammer/update_icon_state()
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icon_state = "mjollnir0"
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icon_state = "singularity_hammer0"
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/obj/item/singularityhammer/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -85,6 +85,7 @@
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name = "trash bag of holding"
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desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
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icon_state = "bluetrashbag"
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item_state = "bluetrashbag"
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item_flags = NO_MAT_REDEMPTION
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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@@ -211,8 +211,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
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user.update_icons()
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_valhalla"
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item_state = "cultblade"
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icon_state = "claymore_gold"
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item_state = "claymore_gold"
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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name = new_name
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@@ -13,15 +13,16 @@
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return 0
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. = ..()
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// Exists to work around the minimum 700 cr price for goodies / small items
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/obj/structure/closet/secure_closet/goodies
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// Exists to work around the minimum 700 cr price for goodies / small items / materials
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/obj/structure/closet/secure_closet/cargo
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name = "cargo locker"
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icon_state = "goodies"
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desc = "A sturdier card-locked storage unit used for bulky shipments."
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max_integrity = 500 // Same as crates.
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melee_min_damage = 25 // Idem.
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/obj/structure/closet/secure_closet/goodies/owned
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name = "private locker"
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/obj/structure/closet/secure_closet/cargo/owned
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name = "private cargo locker"
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desc = "A locker designed to only open for who purchased its contents."
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///Account of the person buying the crate if private purchasing.
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var/datum/bank_account/buyer_account
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@@ -32,18 +33,18 @@
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///Is the crate being bought by a person, or a budget card?
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var/department_purchase = FALSE
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/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
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/obj/structure/closet/secure_closet/cargo/owned/examine(mob/user)
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. = ..()
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. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
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/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
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/obj/structure/closet/secure_closet/cargo/owned/Initialize(mapload, datum/bank_account/_buyer_account)
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. = ..()
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buyer_account = _buyer_account
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if(istype(buyer_account, /datum/bank_account/department))
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department_purchase = TRUE
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department_account = buyer_account
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/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
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/obj/structure/closet/secure_closet/cargo/owned/togglelock(mob/living/user, silent)
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if(privacy_lock)
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if(!broken)
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var/obj/item/card/id/id_card = user.get_idcard(TRUE)
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@@ -396,7 +396,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
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var/list/things = src_object.contents()
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var/datum/progressbar/progress = new(user, things.len, src)
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while (do_after(usr, 1 SECONDS, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress)))
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while (do_after(usr, 1 SECONDS, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress, TRUE, user)))
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stoplag(1)
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qdel(progress)
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