This commit is contained in:
Putnam3145
2021-06-16 23:33:14 -07:00
80 changed files with 77218 additions and 75268 deletions

View File

@@ -21,7 +21,7 @@
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/shockpaddles/paddles
var/obj/item/stock_parts/cell/cell
var/combat = FALSE //can we revive through space suits?
var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
var/pullshocksafely = FALSE // Will we shock people dragging the body?
@@ -176,7 +176,9 @@
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/shockpaddles(src)
if(!combat)
return new /obj/item/shockpaddles(src)
return new /obj/item/shockpaddles/syndicate(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
@@ -245,6 +247,8 @@
/obj/item/defibrillator/compact/combat
name = "combat defibrillator"
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
icon_state = "defibcombat" //needs defib inhand sprites
item_state = "defibcombat"
combat = TRUE
safety = FALSE
always_emagged = TRUE
@@ -279,6 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
@@ -352,10 +357,10 @@
return (OXYLOSS)
/obj/item/shockpaddles/update_icon_state()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
icon_state = "[base_icon_state][wielded]"
item_state = icon_state
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
icon_state = "[base_icon_state][wielded]_cooldown"
/obj/item/shockpaddles/dropped(mob/user)
if(!req_defib)
@@ -704,8 +709,9 @@
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
icon = 'icons/obj/defibrillators.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
icon_state = "syndiepaddles0"
item_state = "syndiepaddles0"
base_icon_state = "syndiepaddles"
req_defib = FALSE
///////////////////////////////////////////

View File

@@ -1,7 +1,7 @@
/obj/item/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
icon_state = "mjollnir0"
icon_state = "singularity_hammer0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
flags_1 = CONDUCT_1
@@ -25,7 +25,7 @@
/obj/item/singularityhammer/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="mjollnir1")
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="singularity_hammer1")
/// triggered on wield of two handed item
/obj/item/singularityhammer/proc/on_wield(obj/item/source, mob/user)
@@ -36,7 +36,7 @@
wielded = FALSE
/obj/item/singularityhammer/update_icon_state()
icon_state = "mjollnir0"
icon_state = "singularity_hammer0"
/obj/item/singularityhammer/Destroy()
STOP_PROCESSING(SSobj, src)

View File

@@ -85,6 +85,7 @@
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE

View File

@@ -211,8 +211,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_valhalla"
item_state = "cultblade"
icon_state = "claymore_gold"
item_state = "claymore_gold"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name

View File

@@ -13,15 +13,16 @@
return 0
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items
/obj/structure/closet/secure_closet/goodies
// Exists to work around the minimum 700 cr price for goodies / small items / materials
/obj/structure/closet/secure_closet/cargo
name = "cargo locker"
icon_state = "goodies"
desc = "A sturdier card-locked storage unit used for bulky shipments."
max_integrity = 500 // Same as crates.
melee_min_damage = 25 // Idem.
/obj/structure/closet/secure_closet/goodies/owned
name = "private locker"
/obj/structure/closet/secure_closet/cargo/owned
name = "private cargo locker"
desc = "A locker designed to only open for who purchased its contents."
///Account of the person buying the crate if private purchasing.
var/datum/bank_account/buyer_account
@@ -32,18 +33,18 @@
///Is the crate being bought by a person, or a budget card?
var/department_purchase = FALSE
/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
/obj/structure/closet/secure_closet/cargo/owned/examine(mob/user)
. = ..()
. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
/obj/structure/closet/secure_closet/cargo/owned/Initialize(mapload, datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
if(istype(buyer_account, /datum/bank_account/department))
department_purchase = TRUE
department_account = buyer_account
/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
/obj/structure/closet/secure_closet/cargo/owned/togglelock(mob/living/user, silent)
if(privacy_lock)
if(!broken)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)