Merge branch 'master' into typing_indicators
This commit is contained in:
@@ -18,8 +18,6 @@
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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@@ -133,6 +133,7 @@
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/datum/sprite_accessory/antenna
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icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
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color_src = MUTCOLORS2
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relevant_layers = list(BODY_ADJ_LAYER)
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recommended_species = list("ipc")
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/datum/sprite_accessory/antenna/none
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@@ -25,10 +25,3 @@
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/mob/living/brain/treat_message(message)
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message = capitalize(message)
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return message
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/mob/living/brain/could_speak_in_language(datum/language/dt)
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if(istype(container, /obj/item/mmi/posibrain/soul_vessel))
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// soul vessels can only speak ratvarian.
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. = ispath(dt, /datum/language/ratvar)
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else
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. = ..()
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@@ -66,7 +66,7 @@
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if(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
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if(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
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DefaultCombatKnockdown(40, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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@@ -199,7 +199,7 @@
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to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
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return
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adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
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adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
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if(thrown_thing)
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visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
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@@ -9,7 +9,7 @@
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if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
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var/obj/item/clothing/glasses/GFP = src.glasses
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number += GFP.flash_protect
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if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
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var/obj/item/clothing/mask/MFP = src.wear_mask
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number += MFP.flash_protect
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@@ -77,24 +77,22 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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var/totitemdamage = pre_attacked_by(I, user)
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if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 0.5
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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totitemdamage *= 0.5
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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totitemdamage *= 1.5
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//CIT CHANGES END HERE
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var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
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if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS))
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if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, null) & BLOCK_SUCCESS))
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return FALSE
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var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
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if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
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affecting = bodyparts[1]
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SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
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send_item_attack_message(I, user, affecting.name)
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I.do_stagger_action(src, user)
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I.do_stagger_action(src, user, totitemdamage)
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if(I.force)
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apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
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@@ -275,7 +273,7 @@
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
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if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
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return
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if(lying)
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if(buckled)
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@@ -43,5 +43,6 @@ GLOBAL_LIST_EMPTY(dummy_mob_list)
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return
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var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
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if(istype(D))
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D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you
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D.wipe_state()
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D.in_use = FALSE
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@@ -38,8 +38,9 @@
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. = ..()
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if(!CONFIG_GET(flag/disable_human_mood))
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AddComponent(/datum/component/mood)
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AddElement(/datum/element/flavor_text/carbon)
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AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
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AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
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AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
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/mob/living/carbon/human/Destroy()
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QDEL_NULL(physiology)
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@@ -1059,6 +1060,9 @@
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if(health_deficiency >= 40)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
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else
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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else
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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@@ -11,7 +11,7 @@
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status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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//Hair colour and style
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var/hair_color = "000"
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var/hair_style = "Bald"
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@@ -23,10 +23,6 @@
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//Eye colour
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var/eye_color = "000"
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var/horn_color = "85615a" //specific horn colors, because why not?
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var/wing_color = "fff" //wings too
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var/skin_tone = "caucasian1" //Skin tone
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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@@ -35,10 +35,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
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var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
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var/horn_color //specific horn colors, because why not?
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var/wing_color
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var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
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var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
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var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
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@@ -53,6 +49,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/blacklisted = 0 //Flag to exclude from green slime core species.
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var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
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var/say_mod = "says" // affects the speech message
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var/species_language_holder = /datum/language_holder
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var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
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var/list/mutant_organs = list() //Internal organs that are unique to this race.
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var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
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@@ -885,9 +882,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(EYECOLOR)
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accessory_overlay.color = "#[H.eye_color]"
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if(HORNCOLOR)
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accessory_overlay.color = "#[H.horn_color]"
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accessory_overlay.color = "#[H.dna.features["horns_color"]]"
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if(WINGCOLOR)
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accessory_overlay.color = "#[H.wing_color]"
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accessory_overlay.color = "#[H.dna.features["wings_color"]]"
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else
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accessory_overlay.color = forced_colour
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else
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@@ -941,9 +938,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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extra_accessory_overlay.color = "#[H.eye_color]"
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if(HORNCOLOR)
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extra_accessory_overlay.color = "#[H.horn_color]"
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extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
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if(WINGCOLOR)
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extra_accessory_overlay.color = "#[H.wing_color]"
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extra_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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@@ -982,9 +979,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else
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extra2_accessory_overlay.color = "#[H.hair_color]"
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if(HORNCOLOR)
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extra2_accessory_overlay.color = "#[H.horn_color]"
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extra2_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
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if(WINGCOLOR)
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extra2_accessory_overlay.color = "#[H.wing_color]"
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extra2_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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@@ -1543,9 +1540,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(IS_STAMCRIT(user))
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to_chat(user, "<span class='warning'>You're too exhausted!</span>")
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return FALSE
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else if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return FALSE
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||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
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||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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@@ -1675,9 +1669,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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disarm(M, H, attacker_style)
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|
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/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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||||
var/totitemdamage = H.pre_attacked_by(I, user)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS)
|
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if(H.mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, null) & BLOCK_SUCCESS)
|
||||
return 0
|
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if(H.check_martial_melee_block())
|
||||
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
|
||||
@@ -1693,24 +1688,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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||||
var/armor_block = H.run_armor_check(affecting, "melee", "<span class='notice'>Your armor has protected your [hit_area].</span>", "<span class='notice'>Your armor has softened a hit to your [hit_area].</span>",I.armour_penetration)
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||||
armor_block = min(90,armor_block) //cap damage reduction at 90%
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area)
|
||||
|
||||
I.do_stagger_action(H, user)
|
||||
I.do_stagger_action(H, user, totitemdamage)
|
||||
|
||||
if(!I.force)
|
||||
if(!totitemdamage)
|
||||
return 0 //item force is zero
|
||||
|
||||
//dismemberment
|
||||
@@ -1795,7 +1780,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
|
||||
if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
|
||||
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
@@ -30,7 +31,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
. = ..()
|
||||
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.grant_language(/datum/language/dwarf)
|
||||
H.facial_hair_style = dwarf_hair
|
||||
H.update_hair()
|
||||
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
|
||||
@@ -40,7 +40,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
. = ..()
|
||||
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
|
||||
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
|
||||
H.remove_language(/datum/language/dwarf)
|
||||
|
||||
//Dwarf Name stuff
|
||||
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
|
||||
|
||||
@@ -21,20 +21,19 @@
|
||||
coldmod = 6 // = 3x cold damage
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
species_language_holder = /datum/language_holder/jelly
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.Remove(C)
|
||||
if(slime_change) //CIT CHANGE
|
||||
slime_change.Remove(C) //CIT CHANGE
|
||||
C.remove_language(/datum/language/slime)
|
||||
C.faction -= "slime"
|
||||
..()
|
||||
C.faction -= "slime"
|
||||
|
||||
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
C.grant_language(/datum/language/slime)
|
||||
if(ishuman(C))
|
||||
regenerate_limbs = new
|
||||
regenerate_limbs.Grant(C)
|
||||
|
||||
@@ -24,9 +24,7 @@
|
||||
disliked_food = GRAIN | DAIRY
|
||||
liked_food = GROSS | MEAT
|
||||
inert_mutation = FIREBREATH
|
||||
|
||||
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/draconic)
|
||||
species_language_holder = /datum/language_holder/lizard
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
@@ -86,6 +84,7 @@
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
species_language_holder = /datum/language_holder/lizard/ash
|
||||
|
||||
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
|
||||
@@ -23,9 +23,7 @@
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
|
||||
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/mushroom) //pomf pomf
|
||||
species_language_holder = /datum/language_holder/mushroom
|
||||
|
||||
/datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
|
||||
disliked_food = MEAT | DAIRY
|
||||
liked_food = VEGETABLES | FRUIT | GRAIN
|
||||
species_language_holder = /datum/language_holder/sylvan
|
||||
var/light_nutrition_gain_factor = 10
|
||||
var/light_toxheal = 1
|
||||
var/light_oxyheal = 1
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
|
||||
@@ -34,12 +34,11 @@
|
||||
/mob/living/carbon/human/set_drugginess(amount)
|
||||
..()
|
||||
if(!amount)
|
||||
remove_language(/datum/language/beachbum)
|
||||
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
|
||||
/mob/living/carbon/human/adjust_drugginess(amount)
|
||||
..()
|
||||
if(!dna.check_mutation(STONER))
|
||||
if(druggy)
|
||||
grant_language(/datum/language/beachbum)
|
||||
else
|
||||
remove_language(/datum/language/beachbum)
|
||||
if(druggy)
|
||||
grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
else
|
||||
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/could_speak_in_language(datum/language/dt)
|
||||
/mob/living/carbon/could_speak_language(datum/language/language)
|
||||
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
return T.could_speak_language(language)
|
||||
else
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
return initial(language.flags) & TONGUELESS_SPEECH
|
||||
@@ -316,6 +316,45 @@
|
||||
|
||||
update_pull_movespeed()
|
||||
|
||||
set_pull_offsets(M, state)
|
||||
|
||||
/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE)
|
||||
if(M.buckled || M.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
return //don't make them change direction or offset them if they're buckled into something or in combat mode.
|
||||
var/offset = 0
|
||||
switch(grab_state)
|
||||
if(GRAB_PASSIVE)
|
||||
offset = GRAB_PIXEL_SHIFT_PASSIVE
|
||||
if(GRAB_AGGRESSIVE)
|
||||
offset = GRAB_PIXEL_SHIFT_AGGRESSIVE
|
||||
if(GRAB_NECK)
|
||||
offset = GRAB_PIXEL_SHIFT_NECK
|
||||
if(GRAB_KILL)
|
||||
offset = GRAB_PIXEL_SHIFT_NECK
|
||||
M.setDir(get_dir(M, src))
|
||||
switch(M.dir)
|
||||
if(NORTH)
|
||||
animate(M, pixel_x = 0, pixel_y = offset, 3)
|
||||
if(SOUTH)
|
||||
animate(M, pixel_x = 0, pixel_y = -offset, 3)
|
||||
if(EAST)
|
||||
if(M.lying == 270) //update the dragged dude's direction if we've turned
|
||||
M.lying = 90
|
||||
M.update_transform() //force a transformation update, otherwise it'll take a few ticks for update_mobility() to do so
|
||||
M.lying_prev = M.lying
|
||||
animate(M, pixel_x = offset, pixel_y = 0, 3)
|
||||
if(WEST)
|
||||
if(M.lying == 90)
|
||||
M.lying = 270
|
||||
M.update_transform()
|
||||
M.lying_prev = M.lying
|
||||
animate(M, pixel_x = -offset, pixel_y = 0, 3)
|
||||
|
||||
/mob/living/proc/reset_pull_offsets(mob/living/M, override)
|
||||
if(!override && M.buckled)
|
||||
return
|
||||
animate(M, pixel_x = 0, pixel_y = 0, 1)
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
|
||||
@@ -328,6 +367,8 @@
|
||||
stop_pulling()
|
||||
|
||||
/mob/living/stop_pulling()
|
||||
if(ismob(pulling))
|
||||
reset_pull_offsets(pulling)
|
||||
..()
|
||||
update_pull_movespeed()
|
||||
update_pull_hud_icon()
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
|
||||
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging,
|
||||
// and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
|
||||
|
||||
/*
|
||||
/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
|
||||
/// You can find the mob_check_block() and mob_run_block() macros in __DEFINES/combat.dm
|
||||
|
||||
/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
|
||||
/// Attack was not blocked
|
||||
#define BLOCK_NONE NONE
|
||||
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
|
||||
@@ -23,14 +26,6 @@
|
||||
#define BLOCK_TARGET_DODGED (1<<7)
|
||||
*/
|
||||
|
||||
///Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
/mob/living/proc/check_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
|
||||
return do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
/// Runs a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
/mob/living/proc/run_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list)
|
||||
return do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
/** The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks.
|
||||
* Automatically checks all held items for /obj/item/proc/run_block() with the same parameters.
|
||||
* @params
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
|
||||
@@ -60,6 +60,8 @@
|
||||
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
disable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
@@ -71,6 +73,9 @@
|
||||
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
|
||||
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(old)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
|
||||
to_chat(src, "<span class='warning'>You are unable to relax your muscles.</span>")
|
||||
return
|
||||
disable_intentional_combat_mode()
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
else if(CAN_TOGGLE_COMBAT_MODE(src))
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
var/list/returnlist = list()
|
||||
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
@@ -111,7 +111,7 @@
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, null) & BLOCK_SUCCESS)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
@@ -264,12 +264,13 @@
|
||||
update_mobility() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
user.set_pull_offsets(src, grab_state)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && (run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
|
||||
if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
@@ -280,7 +281,7 @@
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && (run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
|
||||
if(user != src && (mob_run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
@@ -302,7 +303,7 @@
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
if(run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
@@ -321,7 +322,7 @@
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
if(run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
@@ -339,7 +340,7 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
@@ -363,7 +364,7 @@
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
if(L != src && (run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, L, check_zone(L.zone_selected)) & BLOCK_SUCCESS))
|
||||
if(L != src && (mob_run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, L, check_zone(L.zone_selected), null) & BLOCK_SUCCESS))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
@@ -377,7 +378,7 @@
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && (run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS))
|
||||
if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
|
||||
@@ -100,8 +100,6 @@
|
||||
|
||||
var/datum/riding/riding_datum
|
||||
|
||||
var/datum/language/selected_default_language
|
||||
|
||||
var/last_words //used for database logging
|
||||
|
||||
var/list/obj/effect/proc_holder/abilities = list()
|
||||
|
||||
@@ -77,8 +77,12 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
|
||||
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1 && (pulledby != moving_from_pull))//separated from our puller and not in the middle of a diagonal move.
|
||||
pulledby.stop_pulling()
|
||||
else
|
||||
if(isliving(pulledby))
|
||||
var/mob/living/L = pulledby
|
||||
L.set_pull_offsets(src, pulledby.grab_state)
|
||||
|
||||
if(active_storage && !(CanReach(active_storage.parent,view_only = TRUE)))
|
||||
active_storage.close(src)
|
||||
@@ -86,6 +90,14 @@
|
||||
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
|
||||
makeTrail(newloc, T, old_direction)
|
||||
|
||||
|
||||
/mob/living/Move_Pulled(atom/A)
|
||||
. = ..()
|
||||
if(!. || !isliving(A))
|
||||
return
|
||||
var/mob/living/L = A
|
||||
set_pull_offsets(L, grab_state)
|
||||
|
||||
/mob/living/forceMove(atom/destination)
|
||||
stop_pulling()
|
||||
if(buckled)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) || (combat_flags & COMBAT_FLAG_SPRINT_FORCED))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
@@ -51,6 +51,8 @@
|
||||
/mob/living/proc/disable_intentional_sprint_mode()
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
disable_sprint_mode(FALSE)
|
||||
@@ -59,6 +61,9 @@
|
||||
/mob/living/proc/user_toggle_intentional_sprint_mode()
|
||||
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(old)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
|
||||
to_chat(src, "<span class='warning'>You are unable to stop sprinting!</span>")
|
||||
return
|
||||
disable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
var/datum/language/message_language = get_message_language(message)
|
||||
if(message_language)
|
||||
// No, you cannot speak in xenocommon just because you know the key
|
||||
if(can_speak_in_language(message_language))
|
||||
if(can_speak_language(message_language))
|
||||
language = message_language
|
||||
message = copytext_char(message, 3)
|
||||
|
||||
@@ -141,7 +141,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
message = trim_left(message)
|
||||
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
language = get_selected_language()
|
||||
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
@@ -415,11 +415,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
|
||||
|
||||
/mob/living/get_language_holder(shadow=TRUE)
|
||||
if(mind && shadow)
|
||||
// Mind language holders shadow mob holders.
|
||||
. = mind.get_language_holder()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
/mob/living/get_language_holder(get_minds = TRUE)
|
||||
if(get_minds && mind)
|
||||
return mind.get_language_holder()
|
||||
. = ..()
|
||||
|
||||
@@ -171,10 +171,3 @@
|
||||
|
||||
#undef VOX_DELAY
|
||||
#endif
|
||||
|
||||
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
|
||||
if(is_servant_of_ratvar(src))
|
||||
// Ratvarian AIs can only speak Ratvarian
|
||||
. = ispath(dt, /datum/language/ratvar)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
@@ -267,9 +267,8 @@
|
||||
if(href_list["toggle"])
|
||||
encryptmod = TRUE
|
||||
if("translator")
|
||||
if(href_list["toggle"])
|
||||
grant_all_languages(TRUE)
|
||||
// this is PERMAMENT.
|
||||
if(href_list["toggle"]) //This is permanent.
|
||||
grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE)
|
||||
if("doorjack")
|
||||
if(href_list["jack"])
|
||||
if(cable && cable.machine)
|
||||
|
||||
@@ -427,24 +427,23 @@
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user && coil.use(1))
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-10)
|
||||
adjustToxLoss(-10)
|
||||
if (coil.use(1))
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
||||
if(!do_after(user, 30, target = src))
|
||||
if(!W.use_tool(src, user, 30, 1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-30)
|
||||
adjustToxLoss(-30)
|
||||
updatehealth()
|
||||
user.visible_message("[user] has fixed some of the burnt wires on [src].", "<span class='notice'>You fix some of the burnt wires on [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
else
|
||||
to_chat(user, "The wires seem fine, there's no need to fix them.")
|
||||
|
||||
|
||||
@@ -276,6 +276,19 @@
|
||||
R.hud_used.update_robot_modules_display()
|
||||
SSblackbox.record_feedback("tally", "cyborg_modules", 1, R.module)
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
*/
|
||||
/obj/item/robot_module/proc/check_menu(mob/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_module/standard
|
||||
name = "Standard"
|
||||
basic_modules = list(
|
||||
@@ -337,13 +350,28 @@
|
||||
|
||||
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
medmodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/med_icons
|
||||
if(!med_icons)
|
||||
med_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "medical"),
|
||||
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "medical"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
|
||||
"Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
|
||||
)
|
||||
var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
med_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-med")
|
||||
bad_snowflake.pixel_x = -16
|
||||
med_icons["Alina"] = bad_snowflake
|
||||
med_icons = sortList(med_icons)
|
||||
var/med_borg_icon = show_radial_menu(R, R , med_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(med_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "medical"
|
||||
if("Droid")
|
||||
@@ -391,6 +419,8 @@
|
||||
moduleselect_icon = "medihound"
|
||||
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/engineering
|
||||
@@ -434,13 +464,31 @@
|
||||
|
||||
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
engymodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/engi_icons
|
||||
if(!engi_icons)
|
||||
engi_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "engineer"),
|
||||
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "engi-tread"),
|
||||
"Loader" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "loaderborg"),
|
||||
"Handy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "handyeng"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekeng"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
|
||||
)
|
||||
var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
engi_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-eng")
|
||||
bad_snowflake.pixel_x = -16
|
||||
engi_icons["Alina"] = bad_snowflake
|
||||
engi_icons = sortList(engi_icons)
|
||||
var/engi_borg_icon = show_radial_menu(R, R , engi_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(engi_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "engineer"
|
||||
if("Default - Treads")
|
||||
@@ -485,6 +533,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "alinasleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/security
|
||||
@@ -512,13 +562,29 @@
|
||||
|
||||
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
secmodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/sec_icons
|
||||
if(!sec_icons)
|
||||
sec_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "sec"),
|
||||
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sec-tread"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleeksec"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
|
||||
)
|
||||
var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
sec_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
|
||||
bad_snowflake.pixel_x = -16
|
||||
sec_icons["Alina"] = bad_snowflake
|
||||
sec_icons = sortList(sec_icons)
|
||||
var/sec_borg_icon = show_radial_menu(R, R , sec_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(sec_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "sec"
|
||||
if("Default - Treads")
|
||||
@@ -561,6 +627,8 @@
|
||||
sleeper_overlay = "valesecsleeper"
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/security/Initialize()
|
||||
@@ -599,10 +667,13 @@
|
||||
|
||||
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/peace_icons = sortList(list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "peace"),
|
||||
"Borgi" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "borgi"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "whitespider")
|
||||
))
|
||||
var/peace_borg_icon = show_radial_menu(R, R , peace_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(peace_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "peace"
|
||||
if("Spider")
|
||||
@@ -615,6 +686,8 @@
|
||||
hat_offset = INFINITY
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
has_snowflake_deadsprite = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//Janitor module combined with Service module
|
||||
@@ -738,10 +811,35 @@
|
||||
|
||||
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/service_icons
|
||||
if(!service_icons)
|
||||
service_icons = list(
|
||||
"(Service) Waitress" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_f"),
|
||||
"(Service) Butler" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_m"),
|
||||
"(Service) Bro" = image(icon = 'icons/mob/robots.dmi', icon_state = "brobot"),
|
||||
"(Service) Can" = image(icon = 'icons/mob/robots.dmi', icon_state = "kent"),
|
||||
"(Service) Tophat" = image(icon = 'icons/mob/robots.dmi', icon_state = "tophat"),
|
||||
"(Service) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekserv"),
|
||||
"(Service) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyserv"),
|
||||
"(Janitor) Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "janitor"),
|
||||
"(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
|
||||
"(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
|
||||
"(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
|
||||
)
|
||||
var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
|
||||
"(Janitor) Scrubpuppy" = "scrubpup")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
service_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
|
||||
bad_snowflake.pixel_x = -16
|
||||
service_icons["Alina"] = bad_snowflake
|
||||
service_icons = sortList(service_icons)
|
||||
var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(service_robot_icon)
|
||||
if("(Service) Waitress")
|
||||
cyborg_base_icon = "service_f"
|
||||
special_light_key = "service"
|
||||
@@ -799,6 +897,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "jsleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/miner
|
||||
@@ -833,10 +933,25 @@
|
||||
|
||||
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid", "Blade", "Vale")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/mining_icons
|
||||
if(!mining_icons)
|
||||
mining_icons = list(
|
||||
"Lavaland" = image(icon = 'icons/mob/robots.dmi', icon_state = "miner"),
|
||||
"Asteroid" = image(icon = 'icons/mob/robots.dmi', icon_state = "minerOLD"),
|
||||
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "miner"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
|
||||
)
|
||||
var/list/L = list("Blade" = "blade", "Vale" = "valemine")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
mining_icons[a] = wide
|
||||
mining_icons = sortList(mining_icons)
|
||||
var/mining_borg_icon = show_radial_menu(R, R , mining_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(mining_borg_icon)
|
||||
if("Lavaland")
|
||||
cyborg_base_icon = "miner"
|
||||
if("Asteroid")
|
||||
@@ -871,6 +986,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "valeminesleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/syndicate
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
var/list/returnlist = list()
|
||||
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
|
||||
@@ -911,7 +911,6 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
bot_name = name
|
||||
name = paicard.pai.name
|
||||
faction = user.faction.Copy()
|
||||
language_holder = paicard.pai.language_holder.copy(src)
|
||||
log_combat(user, paicard.pai, "uploaded to [bot_name],")
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -147,9 +147,8 @@
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the ED-209!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to wire [src]...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(coil.get_amount() >= 1 && build_step == 6)
|
||||
coil.use(1)
|
||||
if(coil.use_tool(src, user, 40, 1))
|
||||
if(build_step == 6)
|
||||
to_chat(user, "<span class='notice'>You wire [src].</span>")
|
||||
name = "wired ED-209 assembly"
|
||||
build_step++
|
||||
|
||||
@@ -87,7 +87,6 @@
|
||||
pass_flags = PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
collar_type = "kitten"
|
||||
held_icon = "cat"
|
||||
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/pet/cat/Runtime
|
||||
@@ -99,6 +98,7 @@
|
||||
gender = FEMALE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
unique_pet = TRUE
|
||||
held_icon = "cat"
|
||||
var/list/family = list()//var restored from savefile, has count of each child type
|
||||
var/list/children = list()//Actual mob instances of children
|
||||
var/cats_deployed = 0
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
var/blocked = FALSE
|
||||
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
|
||||
blocked = TRUE
|
||||
if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
|
||||
if(L.mob_run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
L.drop_all_held_items()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
speak_emote = list("telepathically cries")
|
||||
speed = 2
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
projectiletype = /obj/item/projectile/temp/basilisk/ice
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
@@ -25,8 +25,8 @@
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slices"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
vision_range = 9
|
||||
aggro_vision_range = 9
|
||||
vision_range = 7
|
||||
aggro_vision_range = 7
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
|
||||
@@ -593,7 +593,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
stat("Failsafe Controller:", "ERROR")
|
||||
if(Master)
|
||||
stat(null)
|
||||
for(var/datum/controller/subsystem/SS in Master.subsystems)
|
||||
for(var/datum/controller/subsystem/SS in Master.statworthy_subsystems)
|
||||
SS.stat_entry()
|
||||
GLOB.cameranet.stat_entry()
|
||||
if(statpanel("Tickets"))
|
||||
|
||||
@@ -100,15 +100,16 @@
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
var/atom/movable/P = mob.pulling
|
||||
if(P && !ismob(P) && P.density)
|
||||
mob.setDir(turn(mob.dir, 180))
|
||||
if(L.pulling && !(L.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
L.setDir(turn(L.dir, 180))
|
||||
|
||||
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc)
|
||||
|
||||
/// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if((mob.pulledby == mob.pulling) && (mob.pulledby.grab_state == GRAB_PASSIVE)) //Don't autoresist passive grabs if we're grabbing them too.
|
||||
return
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
move_delay = world.time + 10
|
||||
return TRUE
|
||||
|
||||
@@ -425,6 +425,7 @@
|
||||
mind.transfer_to(new_xeno)
|
||||
else
|
||||
transfer_ckey(new_xeno)
|
||||
update_atom_languages()
|
||||
|
||||
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
||||
. = new_xeno
|
||||
|
||||
Reference in New Issue
Block a user