diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index 0c950bf327..975c6e62d4 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -5,7 +5,7 @@
Otherwise pretty standard.
*/
-/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
+/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, attackchain_flags = NONE)
if(!has_active_hand()) //can't attack without a hand.
to_chat(src, "You look at your arm and sigh.")
@@ -16,8 +16,7 @@
to_chat(src, "The damage in your [check_arm.name] is preventing you from using it! Get it fixed, or at least splinted!")
return
- . = flags
-
+ . = attackchain_flags
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
@@ -36,12 +35,13 @@
SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
return . | A.attack_hand(src, intent, .)
-/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, flags)
+/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
SHOULD_NOT_SLEEP(TRUE)
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
add_fingerprint(user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_NO_ATTACK_HAND)
return
+ . = attackchain_flags
if(attack_hand_speed && !(. & ATTACK_IGNORE_CLICKDELAY))
if(!user.CheckActionCooldown(attack_hand_speed))
return