let's make it pretty
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@@ -20,7 +20,12 @@
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if(istype(J) && (movement_dir || J.stabilizers) && J.allow_thrust(0.01, src))
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return 1
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/mob/living/carbon/Move(NewLoc, direct)
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/mob/living/carbon/Moved()
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wrongdirmovedelay = FALSE
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if((combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && client && lastmousedir)
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if(lastmousedir != dir)
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wrongdirmovedelay = TRUE
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setDir(lastmousedir, ismousemovement = TRUE)
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. = ..()
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if(. && (movement_type & FLOATING)) //floating is easy
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if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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