oops
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@@ -73,14 +73,14 @@
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icon_state = "breaker_drop"
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/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
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var/where_we_snappin_boys = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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H.emote("scream")
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H.apply_damage(150, BRUTE, where_we_snappin_boys)
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var/obj/item/bodypart/cracka = H.get_bodypart(where_we_snappin_boys)
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if(cracka)
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var//datum/wound/blunt/critical/cracka_lackin = new
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cracka_lackin.apply_wound(cracka)
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H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
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var/where_we_snappin_boys = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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H.emote("scream")
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H.apply_damage(150, BRUTE, where_we_snappin_boys)
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var/obj/item/bodypart/cracka = H.get_bodypart(where_we_snappin_boys)
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if(cracka)
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var//datum/wound/blunt/critical/cracka_lackin = new
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cracka_lackin.apply_wound(cracka)
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H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
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/obj/structure/femur_breaker/proc/raise_slat()
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slat_status = BREAKER_SLAT_RAISED
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