This commit is contained in:
Hatterhat
2021-03-02 22:07:13 -06:00
parent 053f9ea857
commit dc5ca7a556
@@ -73,14 +73,14 @@
icon_state = "breaker_drop"
/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
var/where_we_snappin_boys = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
H.emote("scream")
H.apply_damage(150, BRUTE, where_we_snappin_boys)
var/obj/item/bodypart/cracka = H.get_bodypart(where_we_snappin_boys)
if(cracka)
var//datum/wound/blunt/critical/cracka_lackin = new
cracka_lackin.apply_wound(cracka)
H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
var/where_we_snappin_boys = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
H.emote("scream")
H.apply_damage(150, BRUTE, where_we_snappin_boys)
var/obj/item/bodypart/cracka = H.get_bodypart(where_we_snappin_boys)
if(cracka)
var//datum/wound/blunt/critical/cracka_lackin = new
cracka_lackin.apply_wound(cracka)
H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
/obj/structure/femur_breaker/proc/raise_slat()
slat_status = BREAKER_SLAT_RAISED