building pipeline
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@@ -0,0 +1,15 @@
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@echo off
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cd /D "%~dp0"
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set TG_BOOTSTRAP_CACHE=%cd%
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IF NOT "%1" == "" (
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rem TGS4: we are passed the game directory on the command line
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cd %1
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) ELSE IF EXIST "..\Game\B\tgstation.dmb" (
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rem TGS3: Game/B/tgstation.dmb exists, so build in Game/A
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cd ..\Game\A
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) ELSE (
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rem TGS3: Otherwise build in Game/B
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cd ..\Game\B
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)
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set TG_BUILD_TGS_MODE=1
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tools\build\build
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@@ -61,6 +61,12 @@ fi
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echo "Deploying rust-g..."
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git checkout "$RUST_G_VERSION"
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~/.cargo/bin/cargo build --release --target=i686-unknown-linux-gnu
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mv target/i686-unknown-linux-gnu/release/librust_g.so "$1/rust_g"
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env PKG_CONFIG_ALLOW_CROSS=1 ~/.cargo/bin/cargo build --release --target=i686-unknown-linux-gnu
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mv target/i686-unknown-linux-gnu/release/librust_g.so "$1/librust_g.so"
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cd ..
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# compile tgui
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echo "Compiling tgui..."
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cd "$1"
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chmod +x tools/bootstrap/node # Workaround for https://github.com/tgstation/tgstation-server/issues/1167
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env TG_BOOTSTRAP_CACHE="$original_dir" TG_BOOTSTRAP_NODE_LINUX=1 TG_BUILD_TGS_MODE=1 tools/bootstrap/node tools/build/build.js
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