Porting some runtime fixes.
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@@ -84,7 +84,7 @@
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/obj/structure/grille/attack_animal(mob/user)
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. = ..()
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if(!shock(user, 70))
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if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_paw(mob/user)
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