diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index e6d8469943..0da04fbaa2 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -200,7 +200,7 @@ if(beaker.reagents && beaker.reagents.reagent_list.len) to_chat(usr, "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.") else - to_chat(usr, "Attached is an empty [beaker].") + to_chat(usr, "Attached is an empty [beaker.name].") else to_chat(usr, "No chemicals are attached.") diff --git a/code/modules/reagents/reagent_containers/blood_pack.dm b/code/modules/reagents/reagent_containers/blood_pack.dm index 1ed89a74db..09fae5ff90 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.dm +++ b/code/modules/reagents/reagent_containers/blood_pack.dm @@ -25,13 +25,10 @@ /obj/item/weapon/reagent_containers/blood/proc/update_pack_name() if(!labelled) - if(volume) - if(blood_type) - name = "blood pack [blood_type]" - else - name = "blood pack" + if(blood_type) + name = "blood pack - [blood_type]" else - name = "empty blood pack" + name = "blood pack" /obj/item/weapon/reagent_containers/blood/update_icon() var/percent = round((reagents.total_volume / volume) * 100) @@ -69,7 +66,7 @@ blood_type = "L" /obj/item/weapon/reagent_containers/blood/empty - name = "empty blood pack" + name = "blood pack" icon_state = "empty" /obj/item/weapon/reagent_containers/blood/attackby(obj/item/I, mob/user, params)