Part 2
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@@ -38,12 +38,12 @@
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return ..()
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/obj/item/twohanded/kinetic_crusher/examine(mob/living/user)
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..()
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to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force_wielded + detonation_damage]</b> damage.</span>")
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to_chat(user, "<span class='notice'>Does <b>[force_wielded + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force_wielded + detonation_damage]</b>.</span>")
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. = ..()
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. += "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force_wielded + detonation_damage]</b> damage.</span>"
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. += "<span class='notice'>Does <b>[force_wielded + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force_wielded + detonation_damage]</b>.</span>"
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for(var/t in trophies)
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var/obj/item/crusher_trophy/T = t
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to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
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. += "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>"
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/obj/item/twohanded/kinetic_crusher/attackby(obj/item/I, mob/living/user)
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if(istype(I, /obj/item/crowbar))
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@@ -202,8 +202,8 @@
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var/denied_type = /obj/item/crusher_trophy
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/obj/item/crusher_trophy/examine(mob/living/user)
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..()
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to_chat(user, "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>")
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. = ..()
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. += "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>"
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/obj/item/crusher_trophy/proc/effect_desc()
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return "errors"
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@@ -59,8 +59,8 @@
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malfunctioning = 1
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/obj/item/lazarus_injector/examine(mob/user)
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..()
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. = ..()
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if(!loaded)
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to_chat(user, "<span class='info'>[src] is empty.</span>")
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. += "<span class='info'>[src] is empty.</span>"
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if(malfunctioning)
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to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
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. += "<span class='info'>The display on [src] seems to be flickering.</span>"
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@@ -36,9 +36,9 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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update_icon()
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/obj/item/stack/marker_beacon/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Use in-hand to place a [singular_name].</span>")
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to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
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. = ..()
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. += "<span class='notice'>Use in-hand to place a [singular_name].</span>"
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. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
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/obj/item/stack/marker_beacon/update_icon()
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icon_state = "[initial(icon_state)][lowertext(picked_color)]"
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@@ -93,8 +93,8 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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qdel(src)
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/obj/structure/marker_beacon/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
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/obj/structure/marker_beacon/update_icon()
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while(!picked_color || !GLOB.marker_beacon_colors[picked_color])
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@@ -33,8 +33,8 @@
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/obj/item/survivalcapsule/examine(mob/user)
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. = ..()
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get_template()
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to_chat(user, "This capsule has the [template.name] stored.")
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to_chat(user, template.description)
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. += "This capsule has the [template.name] stored."
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. += template.description
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/obj/item/survivalcapsule/attack_self()
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//Can't grab when capsule is New() because templates aren't loaded then
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