Part 2
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@@ -68,22 +68,22 @@
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check_friendly_fire = 0
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/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
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..()
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. = ..()
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var/t_He = p_they(TRUE)
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var/t_him = p_them()
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var/t_s = p_s()
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if(health < maxHealth)
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if(health >= maxHealth * 0.5)
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to_chat(user, "<span class='warning'>[t_He] look[t_s] slightly dented.</span>")
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. += "<span class='warning'>[t_He] look[t_s] slightly dented.</span>"
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else
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to_chat(user, "<span class='boldwarning'>[t_He] look[t_s] severely dented!</span>")
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to_chat(user, "<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n\
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Field repairs can be done with a welder.")
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. += "<span class='boldwarning'>[t_He] look[t_s] severely dented!</span>"
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. += "<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n\
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Field repairs can be done with a welder."
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if(stored_gun && stored_gun.max_mod_capacity)
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to_chat(user, "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining.")
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. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
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for(var/A in stored_gun.get_modkits())
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var/obj/item/borg/upgrade/modkit/M = A
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to_chat(user, "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>")
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. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"
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/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/I)
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. = TRUE
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