Part 2
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@@ -309,9 +309,9 @@
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
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..()
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. = ..()
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if(cover_open && magazine)
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to_chat(user, "<span class='notice'>It seems like you could use an <b>empty hand</b> to remove the magazine.</span>")
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. += "<span class='notice'>It seems like you could use an <b>empty hand</b> to remove the magazine.</span>"
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/obj/item/gun/ballistic/automatic/l6_saw/attack_self(mob/user)
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cover_open = !cover_open
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@@ -81,8 +81,8 @@
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return boolets
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/obj/item/gun/ballistic/revolver/examine(mob/user)
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..()
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to_chat(user, "[get_ammo(0,0)] of those are live rounds.")
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. = ..()
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. += "[get_ammo(0,0)] of those are live rounds."
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/obj/item/gun/ballistic/revolver/detective
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name = "\improper .38 Mars Special"
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@@ -74,9 +74,9 @@
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chambered = AC
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/obj/item/gun/ballistic/shotgun/examine(mob/user)
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..()
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. = ..()
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if (chambered)
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to_chat(user, "A [chambered.BB ? "live" : "spent"] one is in the chamber.")
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. += "A [chambered.BB ? "live" : "spent"] one is in the chamber."
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/obj/item/gun/ballistic/shotgun/lethal
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mag_type = /obj/item/ammo_box/magazine/internal/shot/lethal
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@@ -143,8 +143,8 @@
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. = ..()
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/obj/item/gun/ballistic/shotgun/boltaction/examine(mob/user)
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..()
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to_chat(user, "The bolt is [bolt_open ? "open" : "closed"].")
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. = ..()
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. += "The bolt is [bolt_open ? "open" : "closed"].")
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted
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name = "enchanted bolt action rifle"
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@@ -231,8 +231,8 @@
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. = ..()
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to toggle the stock.</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to toggle the stock.</span>"
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact/proc/toggle_stock(mob/living/user)
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stock = !stock
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@@ -263,9 +263,8 @@
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var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine
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/obj/item/gun/ballistic/shotgun/automatic/dual_tube/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to pump it.</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to pump it.</span>")
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/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Initialize()
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. = ..()
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