better solution

This commit is contained in:
Timothy Teakettle
2020-07-14 17:23:18 +01:00
parent 657810bb13
commit dd1cce50e8
+3 -7
View File
@@ -221,11 +221,9 @@
animate(D, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
sleep(15)
if (D)
if(transform_before)
sleep(10) //animate calls sleep apparently so this should be fine
animate(D, transform = null, time = 1, loop = 0)
if(transform_before) //animate calls sleep so this should be fine and stop a bug with transforms
D.transform = transform_before
else
animate(D, transform = null, time = 1, loop = 0)
/datum/martial_art/wrestling/proc/slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
@@ -427,11 +425,9 @@
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
sleep(10)
if(A)
animate(A, transform = null, time = 1, loop = 0)
if(transform_before)
sleep(10)
A.transform = transform_before
else
animate(A, transform = null, time = 1, loop = 0)
A.forceMove(D.loc)