Merge pull request #1901 from Citadel-Station-13/upstream-merge-28992
[MIRROR] Adds Necropolis curses for cursed items in Necropolis ruins
This commit is contained in:
@@ -11,11 +11,6 @@ Gunshots/explosions/opening doors/less rare audio (done)
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*/
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#define SCREWYHUD_NONE 0
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#define SCREWYHUD_CRIT 1
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#define SCREWYHUD_DEAD 2
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#define SCREWYHUD_HEALTHY 3
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/mob/living/carbon
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var/image/halimage
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var/image/halbody
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@@ -0,0 +1,107 @@
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/mob/living/simple_animal/hostile/asteroid/curseblob
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name = "curse mass"
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desc = "A mass of purple... smoke?"
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icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
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icon_state = "curseblob"
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icon_living = "curseblob"
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icon_aggro = "curseblob"
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move_to_delay = 5
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vision_range = 20
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aggro_vision_range = 20
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idle_vision_range = 20
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maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them.
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health = 40
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melee_damage_lower = 10
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melee_damage_upper = 10
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melee_damage_type = BURN
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attacktext = "slashes"
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attack_sound = 'sound/effects/curseattack.ogg'
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throw_message = "passes through the smokey body of"
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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sentience_type = SENTIENCE_BOSS
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layer = LARGE_MOB_LAYER
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var/doing_move_loop = FALSE
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var/mob/living/set_target
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var/timerid
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/mob/living/simple_animal/hostile/asteroid/curseblob/Initialize(mapload)
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. = ..()
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timerid = QDEL_IN(src, 600)
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playsound(src, 'sound/effects/curse1.ogg', 100, 1, -1)
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/mob/living/simple_animal/hostile/asteroid/curseblob/Destroy()
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new /obj/effect/temp_visual/dir_setting/curse/blob(loc, dir)
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doing_move_loop = FALSE
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return ..()
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/mob/living/simple_animal/hostile/asteroid/curseblob/Goto(move_target, delay, minimum_distance)
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move_loop(target, delay)
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/mob/living/simple_animal/hostile/asteroid/curseblob/proc/move_loop(move_target, delay)
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set waitfor = FALSE
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if(doing_move_loop)
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return
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doing_move_loop = TRUE
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if(check_for_target())
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return
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while(!QDELETED(src) && doing_move_loop && isturf(loc) && !check_for_target())
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var/step_turf = get_step(src, get_dir(src, set_target))
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if(step_turf != get_turf(set_target))
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forceMove(step_turf)
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sleep(delay)
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doing_move_loop = FALSE
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/mob/living/simple_animal/hostile/asteroid/curseblob/proc/check_for_target()
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if(QDELETED(set_target) || set_target.stat != CONSCIOUS || z != set_target.z)
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qdel(src)
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return TRUE
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/mob/living/simple_animal/hostile/asteroid/curseblob/GiveTarget(new_target)
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if(check_for_target())
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return
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new_target = set_target
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. = ..()
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Goto(target, move_to_delay)
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/mob/living/simple_animal/hostile/asteroid/curseblob/LoseTarget() //we can't lose our target!
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if(check_for_target())
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return
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//if it's not our target, we ignore it
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/mob/living/simple_animal/hostile/asteroid/curseblob/CanPass(atom/movable/mover, turf/target, height = 0)
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if(mover == set_target)
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return FALSE
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if(istype(mover, /obj/item/projectile))
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var/obj/item/projectile/P = mover
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if(P.firer == set_target)
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return FALSE
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return TRUE
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#define IGNORE_PROC_IF_NOT_TARGET(X) /mob/living/simple_animal/hostile/asteroid/curseblob/##X(AM) { if (AM == set_target) return ..(); }
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IGNORE_PROC_IF_NOT_TARGET(attack_hand)
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IGNORE_PROC_IF_NOT_TARGET(attack_hulk)
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IGNORE_PROC_IF_NOT_TARGET(attack_paw)
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IGNORE_PROC_IF_NOT_TARGET(attack_alien)
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IGNORE_PROC_IF_NOT_TARGET(attack_larva)
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IGNORE_PROC_IF_NOT_TARGET(attack_animal)
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IGNORE_PROC_IF_NOT_TARGET(attack_slime)
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/mob/living/simple_animal/hostile/asteroid/curseblob/bullet_act(obj/item/projectile/Proj)
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if(Proj.firer != set_target)
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return
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return ..()
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/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L)
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if(L != set_target)
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return
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return ..()
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#undef IGNORE_PROC_IF_NOT_TARGET
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@@ -161,6 +161,8 @@
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var/turf/target_turf = get_turf(A)
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if(!prehit(A))
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if(forcedodge)
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loc = target_turf
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return FALSE
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var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
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if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
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@@ -264,7 +266,7 @@
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old_pixel_x = pixel_x_offset
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old_pixel_y = pixel_y_offset
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if(original && (original.layer>=2.75) || ismob(original))
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if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original, 1)
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@@ -279,7 +281,7 @@
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if((!( current ) || loc == current))
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current = locate(Clamp(x+xo,1,world.maxx),Clamp(y+yo,1,world.maxy),z)
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step_towards(src, current)
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if(original && (original.layer>=2.75) || ismob(original))
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if(original && (original.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original, 1)
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@@ -334,3 +334,57 @@
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for(var/turf/Z in range(T,power))
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new /obj/effect/temp_visual/gravpush(Z)
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/obj/effect/ebeam/curse_arm
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name = "curse arm"
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layer = LARGE_MOB_LAYER
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/obj/item/projectile/curse_hand
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name = "curse hand"
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icon_state = "cursehand"
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hitsound = 'sound/effects/curse4.ogg'
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layer = LARGE_MOB_LAYER
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damage_type = BURN
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damage = 10
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knockdown = 20
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speed = 2
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range = 16
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forcedodge = TRUE
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var/datum/beam/arm
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var/handedness = 0
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/obj/item/projectile/curse_hand/Initialize(mapload)
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. = ..()
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handedness = prob(50)
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update_icon()
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/obj/item/projectile/curse_hand/update_icon()
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icon_state = "[icon_state][handedness]"
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/obj/item/projectile/curse_hand/fire(setAngle)
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if(starting)
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arm = starting.Beam(src, icon_state = "curse[handedness]", time = INFINITY, maxdistance = INFINITY, beam_type=/obj/effect/ebeam/curse_arm)
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..()
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/obj/item/projectile/curse_hand/prehit(atom/target)
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if(target == original)
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forcedodge = FALSE
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else if(!isturf(target))
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return FALSE
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return ..()
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/obj/item/projectile/curse_hand/Destroy()
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if(arm)
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arm.End()
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arm = null
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if(forcedodge)
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playsound(src, 'sound/effects/curse3.ogg', 25, 1, -1)
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var/turf/T = get_step(src, dir)
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new/obj/effect/temp_visual/dir_setting/curse/hand(T, dir, handedness)
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for(var/obj/effect/temp_visual/dir_setting/curse/grasp_portal/G in starting)
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qdel(G)
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new /obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading(starting, dir)
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var/datum/beam/D = starting.Beam(T, icon_state = "curse[handedness]", time = 32, maxdistance = INFINITY, beam_type=/obj/effect/ebeam/curse_arm, beam_sleep_time = 1)
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for(var/b in D.elements)
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var/obj/effect/ebeam/B = b
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animate(B, alpha = 0, time = 32)
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return ..()
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