Ports elements: Lightweight shared/global components.
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@@ -1,46 +0,0 @@
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/datum/component/cleaning
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/component/cleaning/Initialize()
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if(!ismovableatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
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/datum/component/cleaning/proc/Clean()
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var/atom/movable/AM = parent
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var/turf/T = AM.loc
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/A in T)
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if(is_cleanable(A))
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qdel(A)
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else if(isitem(A))
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var/obj/item/cleaned_item = A
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SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_item.clean_blood()
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if(ismob(cleaned_item.loc))
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var/mob/M = cleaned_item.loc
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M.regenerate_icons()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
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@@ -1,11 +0,0 @@
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/datum/component/wearertargeting/earprotection
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signals = list(COMSIG_CARBON_SOUNDBANG)
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mobtype = /mob/living/carbon
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proctype = .proc/reducebang
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/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
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. = ..()
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valid_slots = _valid_slots
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/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
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reflist[1]--
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@@ -248,7 +248,7 @@
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var/datum/hud/hud = owner.hud_used
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screen_obj = new
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hud.infodisplay += screen_obj
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RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
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RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
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RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
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/datum/component/mood/proc/unmodify_hud(datum/source)
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@@ -12,7 +12,7 @@
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return COMPONENT_INCOMPATIBLE
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var/mob/vr_M = parent
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mastermind = M.mind
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
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RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
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RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
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you_die_in_the_game_you_die_for_real = yolo
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@@ -32,7 +32,7 @@
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current_mind = M.mind
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quit_action.Grant(M)
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RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
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RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
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RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
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RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
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@@ -42,7 +42,7 @@
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/datum/component/virtual_reality/UnregisterFromParent()
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quit_action.Remove(parent)
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
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UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
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current_mind = null
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