Merge remote-tracking branch 'citadel/master' into tgsync
This commit is contained in:
@@ -136,11 +136,15 @@
|
||||
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
|
||||
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user)
|
||||
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
|
||||
/////////////////
|
||||
|
||||
//This signal return value bitflags can be found in __DEFINES/misc.dm
|
||||
#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact" //called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
|
||||
|
||||
|
||||
/////////////////
|
||||
/// Called from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
#define COMSIG_ATOM_ORBIT_BEGIN "atom_orbit_begin"
|
||||
/// Called from orbit component: (atom/movable/orbiter, refreshing)
|
||||
#define COMSIG_ATOM_ORBIT_END "atom_orbit_end"
|
||||
|
||||
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
|
||||
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
|
||||
@@ -536,3 +540,7 @@
|
||||
#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob)
|
||||
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob)
|
||||
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob)
|
||||
|
||||
// twitch plays
|
||||
/// Returns direction: (wipe_votes)
|
||||
#define COMSIG_TWITCH_PLAYS_MOVEMENT_DATA "twitch_plays_movement_data"
|
||||
|
||||
@@ -55,6 +55,9 @@
|
||||
//donator items
|
||||
#define LOADOUT_CATEGORY_DONATOR "Donator"
|
||||
|
||||
//unlockable items
|
||||
#define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable"
|
||||
|
||||
//how many prosthetics can we have
|
||||
#define MAXIMUM_LOADOUT_PROSTHETICS 2
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#define SPECIES_ANDROID "android"
|
||||
#define SPECIES_ANGEL "angel"
|
||||
#define SPECIES_MAMMAL "mammal"
|
||||
#define SPECIES_MAMMAL_SYNTHETIC "mammal_synthetic"
|
||||
#define SPECIES_ARACHNID "arachnid"
|
||||
#define SPECIES_INSECT "insect"
|
||||
#define SPECIES_DULLAHAN "dullahan"
|
||||
|
||||
+10
-10
@@ -1,6 +1,6 @@
|
||||
// tgstation-server DMAPI
|
||||
|
||||
#define TGS_DMAPI_VERSION "5.2.9"
|
||||
#define TGS_DMAPI_VERSION "5.2.10"
|
||||
|
||||
// All functions and datums outside this document are subject to change with any version and should not be relied on.
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
#define TGS_EVENT_REPO_CHECKOUT 1
|
||||
/// When the repository performs a fetch operation. No parameters
|
||||
#define TGS_EVENT_REPO_FETCH 2
|
||||
/// When the repository merges a pull request. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
|
||||
/// When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
|
||||
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
|
||||
/// Before the repository makes a sychronize operation. Parameters: Absolute repostiory path
|
||||
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
|
||||
@@ -190,21 +190,21 @@
|
||||
|
||||
/// Represents a merge of a GitHub pull request.
|
||||
/datum/tgs_revision_information/test_merge
|
||||
/// The pull request number.
|
||||
/// The test merge number.
|
||||
var/number
|
||||
/// The pull request title when it was merged.
|
||||
/// The test merge source's title when it was merged.
|
||||
var/title
|
||||
/// The pull request body when it was merged.
|
||||
/// The test merge source's body when it was merged.
|
||||
var/body
|
||||
/// The GitHub username of the pull request's author.
|
||||
/// The Username of the test merge source's author.
|
||||
var/author
|
||||
/// An http URL to the pull request.
|
||||
/// An http URL to the test merge source.
|
||||
var/url
|
||||
/// The SHA of the pull request when that was merged.
|
||||
/// The SHA of the test merge when that was merged.
|
||||
var/pull_request_commit
|
||||
/// ISO 8601 timestamp of when the pull request was merged.
|
||||
/// ISO 8601 timestamp of when the test merge was created on TGS.
|
||||
var/time_merged
|
||||
/// (Nullable) Comment left by the TGS user who initiated the merge..
|
||||
/// Optional comment left by the TGS user who initiated the merge.
|
||||
var/comment
|
||||
|
||||
/// Represents a connected chat channel.
|
||||
|
||||
@@ -86,10 +86,6 @@
|
||||
if (CONFIG_GET(flag/log_attack))
|
||||
WRITE_LOG(GLOB.world_attack_log, "ATTACK: [text]")
|
||||
|
||||
/proc/log_wounded(text)
|
||||
if (CONFIG_GET(flag/log_attack))
|
||||
WRITE_LOG(GLOB.world_attack_log, "WOUND: [text]")
|
||||
|
||||
/proc/log_manifest(ckey, datum/mind/mind,mob/body, latejoin = FALSE)
|
||||
if (CONFIG_GET(flag/log_manifest))
|
||||
WRITE_LOG(GLOB.world_manifest_log, "[ckey] \\ [body.real_name] \\ [mind.assigned_role] \\ [mind.special_role ? mind.special_role : "NONE"] \\ [latejoin ? "LATEJOIN":"ROUNDSTART"]")
|
||||
|
||||
@@ -72,3 +72,11 @@
|
||||
ASSERT(target_prefs)
|
||||
//In the future, maybe add custom path allowances a la admin create outfit but for now..
|
||||
return generate_custom_holoform_from_prefs(target_prefs, null, null, TRUE, TRUE)
|
||||
|
||||
//Errors go to user.
|
||||
/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
|
||||
if(user)
|
||||
if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
|
||||
to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
|
||||
return
|
||||
return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
|
||||
|
||||
@@ -238,8 +238,11 @@
|
||||
CHECK_TICK
|
||||
SSdbcore.SetRoundEnd()
|
||||
//Collects persistence features
|
||||
if(mode.allow_persistence_save)
|
||||
SSpersistence.CollectData()
|
||||
if(mode.station_was_nuked)
|
||||
SSpersistence.station_was_destroyed = TRUE
|
||||
if(!mode.allow_persistence_save)
|
||||
SSpersistence.station_persistence_save_disabled = TRUE
|
||||
SSpersistence.CollectData()
|
||||
|
||||
//stop collecting feedback during grifftime
|
||||
SSblackbox.Seal()
|
||||
|
||||
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
|
||||
|
||||
//LANGUAGE CHARACTER CUSTOMIZATION
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles"))
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
|
||||
|
||||
//SPECIES BODYPART LISTS
|
||||
//locked parts are those that your picked species requires to have
|
||||
|
||||
@@ -9,5 +9,6 @@ GLOBAL_LIST_INIT(loadout_categories, list(
|
||||
LOADOUT_CATEGORY_SHOES = LOADOUT_SUBCATEGORIES_NONE,
|
||||
LOADOUT_CATEGORY_GLOVES = LOADOUT_SUBCATEGORIES_NONE,
|
||||
LOADOUT_CATEGORY_GLASSES = LOADOUT_SUBCATEGORIES_NONE,
|
||||
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE
|
||||
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE,
|
||||
LOADOUT_CATEGORY_UNLOCKABLE = LOADOUT_SUBCATEGORIES_NONE
|
||||
))
|
||||
|
||||
@@ -566,3 +566,20 @@
|
||||
config_entry_value = 0.333
|
||||
min_val = 0
|
||||
integer = FALSE
|
||||
|
||||
/// Amount of dirtyness tiles need to spawn dirt.
|
||||
/datum/config_entry/number/turf_dirt_threshold
|
||||
config_entry_value = 100
|
||||
min_val = 1
|
||||
integer = TRUE
|
||||
|
||||
/// Alpha dirt starts at
|
||||
/datum/config_entry/number/dirt_alpha_starting
|
||||
config_entry_value = 127
|
||||
max_val = 255
|
||||
min_val = 0
|
||||
integer = TRUE
|
||||
|
||||
/// Dirtyness multiplier for making turfs dirty
|
||||
/datum/config_entry/number/turf_dirty_multiplier
|
||||
config_entry_value = 1
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
/// Whether or not to use the persistence system for cleanable objects
|
||||
/datum/config_entry/flag/persistent_debris
|
||||
config_entry_value = FALSE
|
||||
|
||||
/// Whether or not to nuke all roundstart debris that isn't due to persistence if the above is true
|
||||
/datum/config_entry/flag/persistent_debris_only
|
||||
config_entry_value = TRUE
|
||||
|
||||
/// Max amount of objects to store, total
|
||||
/datum/config_entry/number/persistent_debris_global_max
|
||||
config_entry_value = 10000
|
||||
integer = TRUE
|
||||
|
||||
/// Max amount of objects to store per type
|
||||
/datum/config_entry/number/persistent_debris_type_max
|
||||
config_entry_value = 2000
|
||||
integer = TRUE
|
||||
|
||||
/// Wipe dirty stuff on nuke
|
||||
/datum/config_entry/flag/persistent_debris_wipe_on_nuke
|
||||
@@ -139,18 +139,22 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
lastlevel = level
|
||||
|
||||
for (var/refID in queue)
|
||||
if (!refID)
|
||||
//We do this rather then for(var/refID in queue) because that sort of for loop copies the whole list.
|
||||
//Normally this isn't expensive, but the gc queue can grow to 40k items, and that gets costly/causes overrun.
|
||||
for (var/i in 1 to length(queue))
|
||||
var/list/L = queue[i]
|
||||
if (length(L) < 2)
|
||||
count++
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
|
||||
var/GCd_at_time = queue[refID]
|
||||
var/GCd_at_time = L[1]
|
||||
if(GCd_at_time > cut_off_time)
|
||||
break // Everything else is newer, skip them
|
||||
count++
|
||||
|
||||
var/refID = L[2]
|
||||
var/datum/D
|
||||
D = locate(refID)
|
||||
|
||||
@@ -241,10 +245,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
D.gc_destroyed = gctime
|
||||
var/list/queue = queues[level]
|
||||
if (queue[refid])
|
||||
queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
|
||||
|
||||
queue[refid] = gctime
|
||||
queue[++queue.len] = list(gctime, refid) // not += for byond reasons
|
||||
|
||||
//this is mainly to separate things profile wise.
|
||||
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
|
||||
|
||||
@@ -698,6 +698,8 @@ SUBSYSTEM_DEF(job)
|
||||
if(polychromic && istype(polychromic))
|
||||
var/list/polychromic_entry = polychromic.colors_by_atom[I]
|
||||
if(polychromic_entry)
|
||||
if(polychromic.suits_with_helmet_typecache[I.type]) //is this one of those toggleable hood/helmet things?
|
||||
polychromic.connect_helmet(I,i[LOADOUT_COLOR])
|
||||
polychromic.colors_by_atom[I] = i[LOADOUT_COLOR]
|
||||
I.update_icon()
|
||||
else
|
||||
|
||||
@@ -41,6 +41,8 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/datum/space_level/transit
|
||||
var/datum/space_level/empty_space
|
||||
var/num_of_res_levels = 1
|
||||
/// Lookup for zlevel to station z. text = num.
|
||||
var/list/z_to_station_z_index
|
||||
|
||||
var/stat_map_name = "Loading..."
|
||||
|
||||
@@ -259,6 +261,16 @@ SUBSYSTEM_DEF(mapping)
|
||||
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
|
||||
return parsed_maps
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/setup_station_z_index()
|
||||
z_to_station_z_index = list()
|
||||
var/sz = 1
|
||||
var/cz = station_start
|
||||
if(islist(config.map_file))
|
||||
for(var/map in config.map_file)
|
||||
z_to_station_z_index["[cz++]"] = sz++
|
||||
else
|
||||
z_to_station_z_index["[station_start]"] = 1
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/loadWorld()
|
||||
//if any of these fail, something has gone horribly, HORRIBLY, wrong
|
||||
var/list/FailedZs = list()
|
||||
@@ -271,6 +283,8 @@ SUBSYSTEM_DEF(mapping)
|
||||
INIT_ANNOUNCE("Loading [config.map_name]...")
|
||||
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
|
||||
|
||||
setup_station_z_index()
|
||||
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_map_name.Execute()
|
||||
|
||||
+70
-272
@@ -5,18 +5,14 @@ SUBSYSTEM_DEF(persistence)
|
||||
name = "Persistence"
|
||||
init_order = INIT_ORDER_PERSISTENCE
|
||||
flags = SS_NO_FIRE
|
||||
var/list/satchel_blacklist = list() //this is a typecache
|
||||
var/list/new_secret_satchels = list() //these are objects
|
||||
var/list/old_secret_satchels = list()
|
||||
|
||||
/// Marks if the station got horribly destroyed
|
||||
var/station_was_destroyed = FALSE
|
||||
/// Marks if persistence save should be disabled
|
||||
var/station_persistence_save_disabled = FALSE
|
||||
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_dynamic_rules = list(list(),list(),list())
|
||||
var/list/saved_storytellers = list("foo","bar","baz")
|
||||
var/list/average_dynamic_threat = 50
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
var/list/antag_rep = list()
|
||||
var/list/antag_rep_change = list()
|
||||
@@ -28,63 +24,82 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/paintings = list()
|
||||
|
||||
/datum/controller/subsystem/persistence/Initialize()
|
||||
LoadSatchels()
|
||||
LoadPoly()
|
||||
LoadChiselMessages()
|
||||
LoadTrophies()
|
||||
LoadRecentModes()
|
||||
LoadRecentStorytellers()
|
||||
LoadRecentRulesets()
|
||||
LoadRecentMaps()
|
||||
LoadPhotoPersistence()
|
||||
LoadServerPersistence()
|
||||
LoadGamePersistence()
|
||||
var/map_persistence_path = get_map_persistence_path()
|
||||
if(map_persistence_path)
|
||||
LoadMapPersistence()
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Gets the persistence path of the current map.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/get_map_persistence_path()
|
||||
ASSERT(SSmapping.config)
|
||||
if(!SSmapping.config.persistence_key || (SSmapping.config.persistence_key == "NO_PERSIST"))
|
||||
return null
|
||||
return "data/persistence/[ckey(SSmapping.config.persistence_key)]"
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectData()
|
||||
SaveServerPersistence()
|
||||
if(station_persistence_save_disabled)
|
||||
return
|
||||
SaveGamePersistence()
|
||||
var/map_persistence_path = get_map_persistence_path()
|
||||
if(map_persistence_path)
|
||||
SaveMapPersistence()
|
||||
|
||||
/**
|
||||
* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/LoadServerPersistence()
|
||||
for(var/client/C in GLOB.clients)
|
||||
LoadSavedVote(C.ckey)
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
LoadPanicBunker()
|
||||
LoadPaintings()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
var/placed_satchel = 0
|
||||
var/path
|
||||
/**
|
||||
* Saves persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/SaveServerPersistence()
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/json = list()
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
/**
|
||||
* Loads persistent data relevant to the game in general: Photos, etc
|
||||
*
|
||||
* Legacy map persistence systems also use this.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/LoadGamePersistence()
|
||||
LoadChiselMessages()
|
||||
LoadPhotoPersistence()
|
||||
LoadPaintings()
|
||||
|
||||
old_secret_satchels = json["data"]
|
||||
var/obj/item/storage/backpack/satchel/flat/F
|
||||
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
|
||||
var/pos = rand(1, old_secret_satchels.len)
|
||||
F = new()
|
||||
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
|
||||
F.x = old_secret_satchels[pos]["x"]
|
||||
F.y = old_secret_satchels[pos]["y"]
|
||||
F.z = SSmapping.station_start
|
||||
path = text2path(old_secret_satchels[pos]["saved_obj"])
|
||||
/**
|
||||
* Saves persistent data relevant to the game in general: Photos, etc
|
||||
*
|
||||
* Legacy map persistence systems also use this.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/SaveGamePersistence()
|
||||
CollectChiselMessages()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
SavePaintings()
|
||||
SaveScars()
|
||||
|
||||
if(F)
|
||||
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
|
||||
F.hide(1)
|
||||
if(ispath(path))
|
||||
var/spawned_item = new path(F)
|
||||
spawned_objects[spawned_item] = TRUE
|
||||
placed_satchel++
|
||||
var/free_satchels = 0
|
||||
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
|
||||
if(isfloorturf(T) && !isplatingturf(T))
|
||||
new /obj/item/storage/backpack/satchel/flat/secret(T)
|
||||
free_satchels++
|
||||
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
|
||||
break
|
||||
/**
|
||||
* Loads persistent data relevant to the current map: Objects, etc.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPoly()
|
||||
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
|
||||
twitterize(P.speech_buffer, "polytalk")
|
||||
break //Who's been duping the bird?!
|
||||
/**
|
||||
* Saves persistent data relevant to the current map: Objects, etc.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
|
||||
var/list/saved_messages = list()
|
||||
@@ -131,63 +146,6 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadTrophies()
|
||||
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
S >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_trophies = json_decode(saved_json)
|
||||
fdel("data/npc_saves/TrophyItems.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_trophies = json["data"]
|
||||
SetUpTrophies(saved_trophies.Copy())
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_dynamic_rules = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
if(saved_storytellers.len > 3)
|
||||
average_dynamic_threat = saved_storytellers[4]
|
||||
saved_storytellers.len = 3
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_maps = json["maps"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
|
||||
var/json = file2text(FILE_ANTAG_REP)
|
||||
@@ -208,59 +166,6 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
saved_votes[ckey] = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
for(var/A in GLOB.trophy_cases)
|
||||
var/obj/structure/displaycase/trophy/T = A
|
||||
if (T.showpiece)
|
||||
continue
|
||||
T.added_roundstart = TRUE
|
||||
|
||||
var/trophy_data = pick_n_take(trophy_items)
|
||||
|
||||
if(!islist(trophy_data))
|
||||
continue
|
||||
|
||||
var/list/chosen_trophy = trophy_data
|
||||
|
||||
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
|
||||
continue
|
||||
|
||||
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
|
||||
if(!path)
|
||||
continue
|
||||
|
||||
T.showpiece = new /obj/item/showpiece_dummy(T, path)
|
||||
T.trophy_message = chosen_trophy["message"]
|
||||
T.placer_key = chosen_trophy["placer_key"]
|
||||
T.update_icon()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectData()
|
||||
CollectChiselMessages()
|
||||
CollectSecretSatchels()
|
||||
CollectTrophies()
|
||||
CollectRoundtype()
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
CollectStoryteller(mode)
|
||||
CollectRulesets(mode)
|
||||
RecordMaps()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
SavePanicBunker()
|
||||
SavePaintings()
|
||||
SaveScars()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
|
||||
var/bunker_path = file("data/bunker_passthrough.json")
|
||||
if(fexists(bunker_path))
|
||||
var/list/json = json_decode(file2text(bunker_path))
|
||||
GLOB.bunker_passthrough = json["data"]
|
||||
for(var/ckey in GLOB.bunker_passthrough)
|
||||
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
|
||||
GLOB.bunker_passthrough -= ckey
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
if(fexists(album_path))
|
||||
@@ -330,35 +235,6 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
WRITE_FILE(frame_path, frame_json)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
|
||||
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
|
||||
var/list/satchels_to_add = list()
|
||||
for(var/A in new_secret_satchels)
|
||||
var/obj/item/storage/backpack/satchel/flat/F = A
|
||||
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
|
||||
continue
|
||||
var/list/savable_obj = list()
|
||||
for(var/obj/O in F)
|
||||
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
|
||||
continue
|
||||
if(O.persistence_replacement)
|
||||
savable_obj += O.persistence_replacement
|
||||
else
|
||||
savable_obj += O.type
|
||||
if(isemptylist(savable_obj))
|
||||
continue
|
||||
var/list/data = list()
|
||||
data["x"] = F.x
|
||||
data["y"] = F.y
|
||||
data["saved_obj"] = pick(savable_obj)
|
||||
satchels_to_add += list(data)
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/file_data = list()
|
||||
fdel(json_file)
|
||||
file_data["data"] = old_secret_satchels + satchels_to_add
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
|
||||
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
|
||||
|
||||
@@ -374,84 +250,6 @@ SUBSYSTEM_DEF(persistence)
|
||||
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
|
||||
saved_messages += list(M.pack()) // dm eats one list
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectTrophies()
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = remove_duplicate_trophies(saved_trophies)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
|
||||
var/json_file = file("data/bunker_passthrough.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = GLOB.bunker_passthrough
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file,json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
|
||||
var/list/ukeys = list()
|
||||
. = list()
|
||||
for(var/trophy in trophies)
|
||||
var/tkey = "[trophy["path"]]-[trophy["message"]]"
|
||||
if(ukeys[tkey])
|
||||
continue
|
||||
else
|
||||
. += list(trophy)
|
||||
ukeys[tkey] = TRUE
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
|
||||
if(!T.added_roundstart && T.showpiece)
|
||||
var/list/data = list()
|
||||
data["path"] = T.showpiece.type
|
||||
data["message"] = T.trophy_message
|
||||
data["placer_key"] = T.placer_key
|
||||
saved_trophies += list(data)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
|
||||
saved_modes[3] = saved_modes[2]
|
||||
saved_modes[2] = saved_modes[1]
|
||||
saved_modes[1] = SSticker.mode.config_tag
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_modes
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
|
||||
saved_storytellers.len = 3
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_storytellers + average_dynamic_threat
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
|
||||
saved_dynamic_rules[3] = saved_dynamic_rules[2]
|
||||
saved_dynamic_rules[2] = saved_dynamic_rules[1]
|
||||
saved_dynamic_rules[1] = list()
|
||||
for(var/r in mode.executed_rules)
|
||||
var/datum/dynamic_ruleset/rule = r
|
||||
saved_dynamic_rules[1] += rule.config_tag
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_dynamic_rules
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RecordMaps()
|
||||
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
var/list/file_data = list()
|
||||
file_data["maps"] = saved_maps
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
|
||||
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
|
||||
|
||||
@@ -0,0 +1,177 @@
|
||||
/**
|
||||
* Persistence for cleanable debris.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence
|
||||
/// tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
|
||||
var/loaded_debris = FALSE
|
||||
|
||||
/datum/controller/subsystem/persistence/LoadMapPersistence()
|
||||
. = ..()
|
||||
if(CONFIG_GET(flag/persistent_debris))
|
||||
LoadMapDebris()
|
||||
|
||||
/datum/controller/subsystem/persistence/SaveMapPersistence()
|
||||
. = ..()
|
||||
if(CONFIG_GET(flag/persistent_debris))
|
||||
SaveMapDebris()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadMapDebris()
|
||||
if(CONFIG_GET(flag/persistent_debris_only))
|
||||
wipe_existing_debris()
|
||||
if(!fexists("[get_map_persistence_path()]/debris.json"))
|
||||
return
|
||||
if(loaded_debris)
|
||||
return
|
||||
loaded_debris = TRUE
|
||||
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
|
||||
var/list/allowed_z_cache = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
allowed_z_cache[num2text(z)] = TRUE
|
||||
var/list/data = json_decode(file2text("[get_map_persistence_path()]/debris.json"))
|
||||
var/list/z_lookup = list()
|
||||
var/loaded = 0
|
||||
var/list/loaded_by_type = list()
|
||||
var/nopath = 0
|
||||
var/badloc = 0
|
||||
var/noturf = 0
|
||||
/// reverse it
|
||||
for(var/z in SSmapping.z_to_station_z_index)
|
||||
var/sz = SSmapping.z_to_station_z_index[z]
|
||||
z_lookup[num2text(sz)] = text2num(z)
|
||||
for(var/z in data)
|
||||
var/actual_z = z_lookup[z]
|
||||
var/list/L1 = data[z]
|
||||
for(var/x in L1)
|
||||
var/list/L2 = data[z][x]
|
||||
for(var/y in L2)
|
||||
var/turf/tile = locate(text2num(x), text2num(y), actual_z)
|
||||
if(!tile)
|
||||
noturf++
|
||||
continue
|
||||
var/list/objects = data[z][x][y]
|
||||
for(var/_L in objects)
|
||||
var/list/objdata
|
||||
var/path
|
||||
if(islist(_L))
|
||||
objdata = _L
|
||||
path = text2path(objdata["__PATH__"])
|
||||
else
|
||||
path = text2path(_L)
|
||||
objdata = objects[_L]
|
||||
if(!path)
|
||||
nopath++
|
||||
continue
|
||||
if(!IsValidDebrisLocation(tile, allowed_turf_typecache, allowed_z_cache, path, TRUE))
|
||||
badloc++
|
||||
continue
|
||||
var/obj/effect/decal/cleanable/instantiated = new path(tile)
|
||||
loaded_by_type[path] += 1
|
||||
loaded++
|
||||
if(objdata)
|
||||
instantiated.PersistenceLoad(objdata)
|
||||
var/list/bytype = list()
|
||||
for(var/path in loaded_by_type)
|
||||
bytype += "[path] - [loaded_by_type[path]]"
|
||||
subsystem_log(
|
||||
{"Debris loading completed:
|
||||
Errors:
|
||||
No path: [nopath]
|
||||
Invalid location: [badloc]
|
||||
No turf on map: [noturf]
|
||||
Total loaded: [loaded]
|
||||
By type:
|
||||
[bytype.Join("\n")]"}
|
||||
)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveMapDebris()
|
||||
if(fexists("[get_map_persistence_path()]/debris.json"))
|
||||
fdel("[get_map_persistence_path()]/debris.json")
|
||||
if(CONFIG_GET(flag/persistent_debris_wipe_on_nuke) && station_was_destroyed)
|
||||
return // local janitor cheers on nukeop team to save some work
|
||||
var/list/data = list()
|
||||
var/list/z_lookup = SSmapping.z_to_station_z_index
|
||||
var/list/debris = RelevantPersistentDebris()
|
||||
var/obj/effect/decal/cleanable/saving
|
||||
var/global_max = CONFIG_GET(number/persistent_debris_global_max)
|
||||
var/type_max = CONFIG_GET(number/persistent_debris_type_max)
|
||||
var/stored = 0
|
||||
var/list/stored_by_type = list()
|
||||
for(var/i in debris)
|
||||
saving = i
|
||||
var/list/serializing = list()
|
||||
var/path = saving.PersistenceSave(serializing)
|
||||
if(!path)
|
||||
continue
|
||||
if(stored_by_type[path] > type_max)
|
||||
continue
|
||||
var/text_z = num2text(z_lookup[num2text(saving.z)])
|
||||
var/text_y = num2text(saving.y)
|
||||
var/text_x = num2text(saving.x)
|
||||
LAZYINITLIST(data[text_z])
|
||||
LAZYINITLIST(data[text_z][text_x])
|
||||
LAZYINITLIST(data[text_z][text_x][text_y])
|
||||
if(saving.persistence_allow_stacking)
|
||||
serializing["__PATH__"] = path
|
||||
data[text_z][text_x][text_y] += list(serializing)
|
||||
else
|
||||
data[text_z][text_x][text_y][path] = serializing
|
||||
stored++
|
||||
if(stored > global_max)
|
||||
var/w = "Persistent debris saving globally aborted due to global max >= [global_max]. Either janitors never do their jobs or something is wrong."
|
||||
message_admins(w)
|
||||
subsystem_log(w)
|
||||
return
|
||||
stored_by_type[path] = stored_by_type[path]? stored_by_type[path] + 1 : 1
|
||||
if(stored_by_type[path] > type_max)
|
||||
var/w = "Persistent debris saving aborted for type [path] due to type max >= [global_max]. Either janitors never do their jobs or something is wrong."
|
||||
message_admins(w)
|
||||
subsystem_log(w)
|
||||
|
||||
var/list/bytype = list()
|
||||
for(var/path in stored_by_type)
|
||||
bytype += "[path] - [stored_by_type[path]]"
|
||||
subsystem_log(
|
||||
{"Debris saving completed:
|
||||
Total: [stored]
|
||||
By type:
|
||||
[bytype.Join("\n")]"}
|
||||
)
|
||||
WRITE_FILE(file("[get_map_persistence_path()]/debris.json"), json_encode(data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/IsValidDebrisLocation(turf/tile, list/allowed_typecache, list/allowed_zcache, obj/effect/decal/cleanable/type, loading = FALSE)
|
||||
if(!allowed_typecache[tile.type])
|
||||
return FALSE
|
||||
var/area/A = tile.loc
|
||||
if(!A.persistent_debris_allowed)
|
||||
return FALSE
|
||||
if(!allowed_zcache[num2text(tile.z)])
|
||||
return FALSE
|
||||
if(loading)
|
||||
if(!initial(type.persistence_allow_stacking))
|
||||
var/obj/effect/decal/cleanable/C = locate(type) in tile
|
||||
if(!QDELETED(C))
|
||||
return FALSE
|
||||
// Saving verifies allow stacking in the save proc.
|
||||
for(var/obj/structure/window/W in tile)
|
||||
if(W.fulltile)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/wipe_existing_debris()
|
||||
var/list/existing = RelevantPersistentDebris()
|
||||
QDEL_LIST(existing)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RelevantPersistentDebris()
|
||||
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
|
||||
var/list/allowed_z_cache = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
allowed_z_cache[num2text(z)] = TRUE
|
||||
. = list()
|
||||
for(var/obj/effect/decal/cleanable/C in world)
|
||||
if(!C.loc || QDELETED(C))
|
||||
continue
|
||||
if(!C.persistent)
|
||||
continue
|
||||
if(!IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
|
||||
continue
|
||||
. += C
|
||||
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* Persists panic bunker whitelisting for a configured period of time
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/LoadServerPersistence()
|
||||
. = ..()
|
||||
LoadPanicBunker()
|
||||
|
||||
/datum/controller/subsystem/persistence/SaveServerPersistence()
|
||||
. = ..()
|
||||
SavePanicBunker()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
|
||||
var/bunker_path = file("data/bunker_passthrough.json")
|
||||
if(fexists(bunker_path))
|
||||
var/list/json = json_decode(file2text(bunker_path))
|
||||
GLOB.bunker_passthrough = json["data"]
|
||||
for(var/ckey in GLOB.bunker_passthrough)
|
||||
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
|
||||
GLOB.bunker_passthrough -= ckey
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
|
||||
var/json_file = file("data/bunker_passthrough.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = GLOB.bunker_passthrough
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file,json_encode(file_data))
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Persists poly messages across rounds
|
||||
*/
|
||||
/datum/controller/subsystem/persistence/LoadGamePersistence()
|
||||
. = ..()
|
||||
LoadPoly()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPoly()
|
||||
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
|
||||
twitterize(P.speech_buffer, "polytalk")
|
||||
break //Who's been duping the bird?!
|
||||
@@ -0,0 +1,107 @@
|
||||
/**
|
||||
* Stores recently played gamemodes, maps, etc.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_dynamic_rules = list(list(),list(),list())
|
||||
var/list/saved_storytellers = list("foo","bar","baz")
|
||||
var/list/average_dynamic_threat = 50
|
||||
var/list/saved_maps
|
||||
|
||||
/datum/controller/subsystem/persistence/SaveServerPersistence()
|
||||
. = ..()
|
||||
CollectRoundtype()
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
CollectStoryteller(mode)
|
||||
CollectRulesets(mode)
|
||||
RecordMaps()
|
||||
|
||||
/datum/controller/subsystem/persistence/LoadServerPersistence()
|
||||
. = ..()
|
||||
LoadRecentModes()
|
||||
LoadRecentStorytellers()
|
||||
LoadRecentRulesets()
|
||||
LoadRecentMaps()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
|
||||
saved_modes[3] = saved_modes[2]
|
||||
saved_modes[2] = saved_modes[1]
|
||||
saved_modes[1] = SSticker.mode.config_tag
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_modes
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
|
||||
saved_storytellers.len = 3
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_storytellers + average_dynamic_threat
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
|
||||
saved_dynamic_rules[3] = saved_dynamic_rules[2]
|
||||
saved_dynamic_rules[2] = saved_dynamic_rules[1]
|
||||
saved_dynamic_rules[1] = list()
|
||||
for(var/r in mode.executed_rules)
|
||||
var/datum/dynamic_ruleset/rule = r
|
||||
saved_dynamic_rules[1] += rule.config_tag
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_dynamic_rules
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RecordMaps()
|
||||
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
var/list/file_data = list()
|
||||
file_data["maps"] = saved_maps
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
|
||||
var/json_file = file("data/RecentModes.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_dynamic_rules = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
if(saved_storytellers.len > 3)
|
||||
average_dynamic_threat = saved_storytellers[4]
|
||||
saved_storytellers.len = 3
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_maps = json["maps"]
|
||||
@@ -0,0 +1,79 @@
|
||||
/**
|
||||
* Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.
|
||||
*/
|
||||
/datum/controller/subsystem/persistence
|
||||
var/list/satchel_blacklist = list() //this is a typecache
|
||||
var/list/new_secret_satchels = list() //these are objects
|
||||
var/list/old_secret_satchels = list()
|
||||
|
||||
/datum/controller/subsystem/persistence/LoadGamePersistence()
|
||||
. = ..()
|
||||
LoadSatchels()
|
||||
|
||||
/datum/controller/subsystem/persistence/SaveGamePersistence()
|
||||
. = ..()
|
||||
CollectSecretSatchels()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
var/placed_satchel = 0
|
||||
var/path
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/json = list()
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
old_secret_satchels = json["data"]
|
||||
var/obj/item/storage/backpack/satchel/flat/F
|
||||
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
|
||||
var/pos = rand(1, old_secret_satchels.len)
|
||||
F = new()
|
||||
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
|
||||
F.x = old_secret_satchels[pos]["x"]
|
||||
F.y = old_secret_satchels[pos]["y"]
|
||||
F.z = SSmapping.station_start
|
||||
path = text2path(old_secret_satchels[pos]["saved_obj"])
|
||||
|
||||
if(F)
|
||||
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
|
||||
F.hide(1)
|
||||
if(ispath(path))
|
||||
var/spawned_item = new path(F)
|
||||
spawned_objects[spawned_item] = TRUE
|
||||
placed_satchel++
|
||||
var/free_satchels = 0
|
||||
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
|
||||
if(isfloorturf(T) && !isplatingturf(T))
|
||||
new /obj/item/storage/backpack/satchel/flat/secret(T)
|
||||
free_satchels++
|
||||
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
|
||||
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
|
||||
var/list/satchels_to_add = list()
|
||||
for(var/A in new_secret_satchels)
|
||||
var/obj/item/storage/backpack/satchel/flat/F = A
|
||||
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
|
||||
continue
|
||||
var/list/savable_obj = list()
|
||||
for(var/obj/O in F)
|
||||
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
|
||||
continue
|
||||
if(O.persistence_replacement)
|
||||
savable_obj += O.persistence_replacement
|
||||
else
|
||||
savable_obj += O.type
|
||||
if(isemptylist(savable_obj))
|
||||
continue
|
||||
var/list/data = list()
|
||||
data["x"] = F.x
|
||||
data["y"] = F.y
|
||||
data["saved_obj"] = pick(savable_obj)
|
||||
satchels_to_add += list(data)
|
||||
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/file_data = list()
|
||||
fdel(json_file)
|
||||
file_data["data"] = old_secret_satchels + satchels_to_add
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* Stores trophies in curator display cases
|
||||
*/
|
||||
/datum/controller/subsystem/persistence
|
||||
var/list/saved_trophies = list()
|
||||
|
||||
/datum/controller/subsystem/persistence/LoadGamePersistence()
|
||||
. = ..()
|
||||
LoadTrophies()
|
||||
|
||||
/datum/controller/subsystem/persistence/SaveGamePersistence()
|
||||
. = ..()
|
||||
CollectTrophies()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadTrophies()
|
||||
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
S >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_trophies = json_decode(saved_json)
|
||||
fdel("data/npc_saves/TrophyItems.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_trophies = json["data"]
|
||||
SetUpTrophies(saved_trophies.Copy())
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
for(var/A in GLOB.trophy_cases)
|
||||
var/obj/structure/displaycase/trophy/T = A
|
||||
if (T.showpiece)
|
||||
continue
|
||||
T.added_roundstart = TRUE
|
||||
|
||||
var/trophy_data = pick_n_take(trophy_items)
|
||||
|
||||
if(!islist(trophy_data))
|
||||
continue
|
||||
|
||||
var/list/chosen_trophy = trophy_data
|
||||
|
||||
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
|
||||
continue
|
||||
|
||||
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
|
||||
if(!path)
|
||||
continue
|
||||
|
||||
T.showpiece = new /obj/item/showpiece_dummy(T, path)
|
||||
T.trophy_message = chosen_trophy["message"]
|
||||
T.placer_key = chosen_trophy["placer_key"]
|
||||
T.update_icon()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectTrophies()
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = remove_duplicate_trophies(saved_trophies)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
|
||||
var/list/ukeys = list()
|
||||
. = list()
|
||||
for(var/trophy in trophies)
|
||||
var/tkey = "[trophy["path"]]-[trophy["message"]]"
|
||||
if(ukeys[tkey])
|
||||
continue
|
||||
else
|
||||
. += list(trophy)
|
||||
ukeys[tkey] = TRUE
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
|
||||
if(!T.added_roundstart && T.showpiece)
|
||||
var/list/data = list()
|
||||
data["path"] = T.showpiece.type
|
||||
data["message"] = T.trophy_message
|
||||
data["placer_key"] = T.placer_key
|
||||
saved_trophies += list(data)
|
||||
@@ -72,6 +72,52 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_MELEE
|
||||
|
||||
/datum/crafting_recipe/bokken
|
||||
name = "Training Bokken"
|
||||
result = /obj/item/melee/bokken
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
reqs = list(/obj/item/bokken_blade = 1,
|
||||
/obj/item/bokken_hilt = 1,
|
||||
/obj/item/stack/sheet/cloth = 2,
|
||||
/obj/item/stack/sheet/leather = 1)
|
||||
time = 60
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_MELEE
|
||||
|
||||
/datum/crafting_recipe/bokken_steelwood
|
||||
name = "Training Bokken"
|
||||
result = /obj/item/melee/bokken/steelwood
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
reqs = list(/obj/item/bokken_steelblade = 1,
|
||||
/obj/item/bokken_hilt = 1,
|
||||
/obj/item/stack/sheet/cloth = 2,
|
||||
/obj/item/stack/sheet/leather = 1)
|
||||
time = 60
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_MELEE
|
||||
|
||||
/datum/crafting_recipe/wakibokken
|
||||
name = "Training Wakizashi Bokken"
|
||||
result = /obj/item/melee/bokken/waki
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
reqs = list(/obj/item/wakibokken_blade = 1,
|
||||
/obj/item/bokken_hilt = 1,
|
||||
/obj/item/stack/sheet/cloth = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_MELEE
|
||||
|
||||
/datum/crafting_recipe/wakibokken_steelwood
|
||||
name = "Training Wakizashi Steelwood Bokken"
|
||||
result = /obj/item/melee/bokken/waki/steelwood
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
reqs = list(/obj/item/wakibokken_steelblade = 1,
|
||||
/obj/item/bokken_hilt = 1,
|
||||
/obj/item/stack/sheet/cloth = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_MELEE
|
||||
|
||||
/datum/crafting_recipe/bola
|
||||
name = "Bola"
|
||||
result = /obj/item/restraints/legcuffs/bola
|
||||
@@ -434,3 +480,51 @@
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
// BOKKEN CRAFTING
|
||||
|
||||
/datum/crafting_recipe/bokken_blade
|
||||
name = "Training Bokken Blade"
|
||||
result = /obj/item/bokken_blade
|
||||
tools = list(/obj/item/hatchet)
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 5)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/wakibokken_blade
|
||||
name = "Training Wakizashi Bokken Blade"
|
||||
result = /obj/item/wakibokken_blade
|
||||
tools = list(/obj/item/hatchet)
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 2)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/bokken_steelblade
|
||||
name = "Training Ironwood Bokken Blade"
|
||||
result = /obj/item/bokken_steelblade
|
||||
tools = list(/obj/item/hatchet, TOOL_WELDER)
|
||||
reqs = list(/obj/item/grown/log/steel = 2)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/wakibokken_blade
|
||||
name = "Training Wakizashi Ironwood Bokken Blade"
|
||||
result = /obj/item/wakibokken_steelblade
|
||||
tools = list(/obj/item/hatchet, TOOL_WELDER)
|
||||
reqs = list(/obj/item/grown/log/steel = 1)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/bokken_hilt
|
||||
name = "Training Bokken hilt"
|
||||
result = /obj/item/bokken_hilt
|
||||
tools = list(/obj/item/hatchet)
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 5,
|
||||
/obj/item/stack/sheet/cloth = 2)
|
||||
time = 20
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
move_react()
|
||||
|
||||
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_BEGIN, orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(orbiter.orbiting)
|
||||
if(orbiter.orbiting == src)
|
||||
orbiter.orbiting.end_orbit(orbiter, TRUE)
|
||||
@@ -87,6 +88,7 @@
|
||||
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
|
||||
if(!orbiters[orbiter])
|
||||
return
|
||||
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_END, orbiter, refreshing)
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
if(istype(orbiters[orbiter],/matrix)) //This is ugly.
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
//KEYS
|
||||
/datum/component/riding/proc/keycheck(mob/user)
|
||||
return !keytype || user.is_holding_item_of_type(keytype)
|
||||
return !keytype || user?.is_holding_item_of_type(keytype)
|
||||
|
||||
//BUCKLE HOOKS
|
||||
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/datum/component/riding/proc/handle_ride(mob/user, direction)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
if(user && user.incapacitated())
|
||||
Unbuckle(user)
|
||||
return
|
||||
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * vehicle_move_delay))
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
/**
|
||||
* Observers voting on things through orbiting
|
||||
*/
|
||||
/datum/component/twitch_plays
|
||||
/// Observers
|
||||
var/list/mob/players = list()
|
||||
|
||||
/datum/component/twitch_plays/Initialize(...)
|
||||
. = ..()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, .proc/on_start_orbit)
|
||||
RegisterSignal(parent, COMSIG_ATOM_ORBIT_END, .proc/on_end_orbit)
|
||||
|
||||
/datum/component/twitch_plays/Destroy(force, silent)
|
||||
for(var/i in players)
|
||||
DetachPlayer(i)
|
||||
return ..()
|
||||
|
||||
/datum/component/twitch_plays/proc/on_start_orbit(datum/source, atom/movable/orbiter)
|
||||
if(!isobserver(orbiter))
|
||||
return
|
||||
AttachPlayer(orbiter)
|
||||
|
||||
/datum/component/twitch_plays/proc/on_end_orbit(datum/source, atom/movable/orbiter)
|
||||
if(!(orbiter in players))
|
||||
return
|
||||
DetachPlayer(orbiter)
|
||||
|
||||
/datum/component/twitch_plays/proc/AttachPlayer(mob/dead/observer)
|
||||
players |= observer
|
||||
RegisterSignal(observer, COMSIG_PARENT_QDELETING, .proc/on_end_orbit)
|
||||
|
||||
/datum/component/twitch_plays/proc/DetachPlayer(mob/dead/observer)
|
||||
players -= observer
|
||||
UnregisterSignal(observer, COMSIG_PARENT_QDELETING)
|
||||
|
||||
/// Simple movement one
|
||||
/datum/component/twitch_plays/simple_movement
|
||||
/// Movement votes by observer
|
||||
var/list/votes = list()
|
||||
/// Allow diagonals
|
||||
var/allow_diagonal = FALSE
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/Initialize(...)
|
||||
. = ..()
|
||||
if(. & COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
RegisterSignal(parent, COMSIG_TWITCH_PLAYS_MOVEMENT_DATA, .proc/fetch_data)
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/AttachPlayer(mob/dead/observer)
|
||||
. = ..()
|
||||
RegisterSignal(observer, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move)
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/DetachPlayer(mob/dead/observer)
|
||||
. = ..()
|
||||
UnregisterSignal(observer, COMSIG_MOVABLE_PRE_MOVE)
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/proc/pre_move(datum/source, turf/newLoc)
|
||||
if(get_dist(newLoc, parent) > 1) // they're trying to escape orbit
|
||||
return
|
||||
. = COMPONENT_MOVABLE_BLOCK_PRE_MOVE
|
||||
var/dir = get_dir(parent, newLoc)
|
||||
if(!dir)
|
||||
return
|
||||
if(allow_diagonal || !((dir - 1) & dir))
|
||||
votes[source] = dir
|
||||
else // pick one or the other
|
||||
votes[source] = prob(50)? (dir & ~(dir - 1)) : (dir & (dir - 1))
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/proc/fetch_data(datum/source, wipe_votes)
|
||||
if(!votes.len)
|
||||
return
|
||||
var/list/total = list(TEXT_NORTH, TEXT_SOUTH, TEXT_EAST, TEXT_WEST)
|
||||
for(var/i in votes)
|
||||
total[num2text(votes[i])] += 1
|
||||
. = text2num(pickweight(total, 0))
|
||||
if(wipe_votes)
|
||||
votes.len = 0
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/auto
|
||||
var/move_delay = 2
|
||||
var/last_move = 0
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/auto/Initialize(...)
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
if(. & COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/auto/Destroy(force, silent)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/datum/component/twitch_plays/simple_movement/auto/process()
|
||||
var/dir = fetch_data(null, TRUE)
|
||||
if(!dir)
|
||||
return
|
||||
if(world.time < (last_move + move_delay))
|
||||
return
|
||||
last_move = world.time
|
||||
step(parent, dir)
|
||||
@@ -165,6 +165,15 @@
|
||||
/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
|
||||
examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/datum/element/polychromic/proc/connect_helmet(atom/I, var/applycolor)
|
||||
if(isitem(I))
|
||||
if(istype(I,/obj/item/clothing/suit/hooded))
|
||||
var/obj/item/clothing/suit/hooded/Isuit = I
|
||||
colors_by_atom[Isuit.hood] = applycolor
|
||||
else if(istype(I,/obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/Isuit = I
|
||||
colors_by_atom[Isuit.helmet] = applycolor
|
||||
|
||||
/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
|
||||
if(!isitem(H)) //backup in case if it messes up somehow
|
||||
if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
|
||||
|
||||
@@ -85,6 +85,15 @@
|
||||
var/mob/M = teleatom
|
||||
M.cancel_camera()
|
||||
|
||||
var/static/list/bread_cache = typecacheof(/obj/item/reagent_containers/food/snacks/store/bread)
|
||||
var/list/breadlist = typecache_filter_list(teleatom.GetAllContents(), bread_cache)
|
||||
if(breadlist.len && (channel == TELEPORT_CHANNEL_BLUESPACE || channel == TELEPORT_CHANNEL_QUANTUM))
|
||||
for(var/obj/item/reagent_containers/food/snacks/store/bread/bread in breadlist)
|
||||
bread.bread_teleport()
|
||||
else if(istype(teleatom, /obj/item/reagent_containers/food/snacks/store/bread))
|
||||
var/obj/item/reagent_containers/food/snacks/store/bread/bread = teleatom
|
||||
bread.bread_teleport()
|
||||
|
||||
return TRUE
|
||||
|
||||
/proc/tele_play_specials(atom/movable/teleatom, atom/location, datum/effect_system/effect, sound)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
block_parry_data = /datum/block_parry_data/sleeping_carp
|
||||
pugilist = TRUE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
|
||||
@@ -41,6 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
persistent_debris_allowed = FALSE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
|
||||
considered_hull_exterior = TRUE
|
||||
@@ -329,10 +330,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Service Hallway"
|
||||
icon_state = "hall_service"
|
||||
|
||||
/area/hallway/secondary/civilian
|
||||
name = "Civilian Wing"
|
||||
icon_state = "hallFS"
|
||||
|
||||
|
||||
//Command
|
||||
|
||||
@@ -484,6 +481,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
|
||||
/area/crew_quarters/arcade
|
||||
name = "Arcade"
|
||||
icon_state = "abandoned_g_den"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness
|
||||
name = "Fitness Room"
|
||||
icon_state = "fitness"
|
||||
@@ -494,6 +496,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "fitness"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness/pool
|
||||
name = "Pool Area"
|
||||
icon_state = "pool"
|
||||
|
||||
/area/crew_quarters/cafeteria
|
||||
name = "Cafeteria"
|
||||
icon_state = "cafeteria"
|
||||
@@ -798,6 +804,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
ambientsounds = MEDICAL
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/medical/clinic
|
||||
name = "Clinic"
|
||||
icon_state = "medbay3"
|
||||
ambientsounds = MEDICAL
|
||||
|
||||
/area/medical/abandoned
|
||||
name = "Abandoned Medbay"
|
||||
icon_state = "medbay3"
|
||||
@@ -1078,11 +1089,20 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
flags_1 = NONE
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
|
||||
/area/janitor/aux
|
||||
name = "Auxiliary Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
flags_1 = NONE
|
||||
|
||||
/area/hydroponics
|
||||
name = "Hydroponics"
|
||||
icon_state = "hydro"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/hydroponics/lobby
|
||||
name = "Hydroponics Lobby"
|
||||
icon_state = "hydro"
|
||||
|
||||
/area/hydroponics/garden
|
||||
name = "Garden"
|
||||
icon_state = "garden"
|
||||
@@ -1103,6 +1123,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "toxlab"
|
||||
sound_environment = SOUND_AREA_STANDARD_STATION
|
||||
|
||||
/area/science/observatory
|
||||
name = "Research Observatory"
|
||||
icon_state = "toxmisc"
|
||||
|
||||
/area/science/lab
|
||||
name = "Research and Development"
|
||||
icon_state = "toxlab"
|
||||
@@ -1145,6 +1169,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Research Division Server Room"
|
||||
icon_state = "server"
|
||||
|
||||
/area/science/server/compcore
|
||||
name = "Computer Core"
|
||||
icon_state = "server"
|
||||
|
||||
/area/science/explab
|
||||
name = "Experimentation Lab"
|
||||
icon_state = "toxmisc"
|
||||
@@ -1234,6 +1262,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "storage"
|
||||
clockwork_warp_allowed = FALSE
|
||||
|
||||
/area/storage/emergency
|
||||
name = "Emergency Storage"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
/area/storage/emergency/starboard
|
||||
name = "Starboard Emergency Storage"
|
||||
icon_state = "emergencystorage"
|
||||
@@ -1452,100 +1484,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Telecommunications Satellite Lounge"
|
||||
icon_state = "tcomsatlounge"
|
||||
|
||||
/area/crew_quarters/fitness/pool
|
||||
name = "Pool Area"
|
||||
icon_state = "pool"
|
||||
|
||||
/area/crew_quarters/dorms/blue
|
||||
name = "Blue Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/dorms/purple
|
||||
name = "Purple Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/lounge/jazz
|
||||
name = "Jazz Lounge"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
|
||||
/area/crew_quarters/fitness/recreation
|
||||
name = "Recreation Area"
|
||||
icon_state = "fitness"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness/cogpool
|
||||
name = "Pool"
|
||||
icon_state = "fitness"
|
||||
clockwork_warp_fail = "Pool's closed."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/barbershop
|
||||
name = "Barbershop"
|
||||
icon_state = "blue"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/observatory
|
||||
name = "Observatory"
|
||||
icon_state = "Sleep"
|
||||
|
||||
//Engineering
|
||||
|
||||
/area/engine/teg_hot
|
||||
name = "Hot Loop"
|
||||
icon_state = "red"
|
||||
|
||||
/area/engine/teg_cold
|
||||
name = "Cold Loop"
|
||||
icon_state = "blue"
|
||||
|
||||
/area/engine/workshop
|
||||
name = "Engineering Workshop"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/security/courtroom/jury
|
||||
name = "Jury Room"
|
||||
icon_state = "courtroom"
|
||||
|
||||
/area/quartermaster/miningdock/airless
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/quartermaster/miningdock/airless/no_grav
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/janitor/aux
|
||||
name = "Auxiliary Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
flags_1 = NONE
|
||||
|
||||
/area/hydroponics/lobby
|
||||
name = "Hydroponics Lobby"
|
||||
icon_state = "hydro"
|
||||
|
||||
//Storage
|
||||
|
||||
/area/storage/emergency/generic
|
||||
name = "Emergency Storage"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
//Construction
|
||||
|
||||
@@ -1602,10 +1540,99 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Storage Wing"
|
||||
icon_state = "storage_wing"
|
||||
|
||||
//Routers
|
||||
//Areas that predominantly only apply to CogStation
|
||||
|
||||
/area/crew_quarters/dorms/blue
|
||||
name = "Blue Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/dorms/purple
|
||||
name = "Purple Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/lounge/jazz
|
||||
name = "Jazz Lounge"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness/cogpool
|
||||
name = "Pool"
|
||||
icon_state = "fitness"
|
||||
clockwork_warp_fail = "Pool's closed."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/barbershop
|
||||
name = "Barbershop"
|
||||
icon_state = "blue"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/observatory
|
||||
name = "Observatory"
|
||||
icon_state = "Sleep"
|
||||
|
||||
/area/hallway/secondary/civilian
|
||||
name = "Civilian Wing"
|
||||
icon_state = "hallFS"
|
||||
|
||||
/area/engine/atmos/aftair
|
||||
name = "Aft Air Hookup"
|
||||
icon_state = "atmos"
|
||||
flags_1 = NONE
|
||||
|
||||
/area/engine/teg
|
||||
name = "Thermo-Electric Generator"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engine/teg/hotloop
|
||||
name = "Hot Loop"
|
||||
icon_state = "red"
|
||||
|
||||
/area/engine/teg/coldloop
|
||||
name = "Cold Loop"
|
||||
icon_state = "blue"
|
||||
|
||||
/area/engine/workshop
|
||||
name = "Engineering Workshop"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engine/substation
|
||||
name = "Electrical Substation"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/security/courtroom/jury
|
||||
name = "Jury Room"
|
||||
icon_state = "courtroom"
|
||||
|
||||
/area/quartermaster/miningdock/airless
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/quartermaster/miningdock/airless/no_grav
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
|
||||
|
||||
//Routers (currently exclusive to CogStation)
|
||||
|
||||
/area/router
|
||||
name = "Router"
|
||||
name = "Routing Depot"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
|
||||
@@ -80,6 +80,10 @@
|
||||
var/clockwork_warp_allowed = TRUE
|
||||
/// Message to display when the clockwork warp fails
|
||||
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
|
||||
/// Persistent debris alowed
|
||||
var/persistent_debris_allowed = TRUE
|
||||
/// Dirty flooring allowed
|
||||
var/dirt_buildup_allowed = TRUE
|
||||
|
||||
/// If mining tunnel generation is allowed in this area
|
||||
var/tunnel_allowed = FALSE
|
||||
|
||||
@@ -251,7 +251,6 @@
|
||||
. = pulledby
|
||||
pulledby = new_pulledby
|
||||
|
||||
|
||||
/atom/movable/proc/Move_Pulled(atom/A)
|
||||
if(!pulling)
|
||||
return FALSE
|
||||
@@ -271,13 +270,6 @@
|
||||
pulling.Move(get_step(pulling.loc, move_dir), move_dir, glide_size)
|
||||
return TRUE
|
||||
|
||||
/mob/living/Move_Pulled(atom/A)
|
||||
. = ..()
|
||||
if(!. || !isliving(A))
|
||||
return
|
||||
var/mob/living/L = A
|
||||
set_pull_offsets(L, grab_state)
|
||||
|
||||
/atom/movable/proc/check_pulling()
|
||||
if(pulling)
|
||||
var/atom/movable/pullee = pulling
|
||||
|
||||
@@ -106,15 +106,15 @@
|
||||
dat += "<input type='hidden' name='matrix_paint' value='1'"
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("rr", color_matrix_last[1])
|
||||
dat += MATRIX_FIELD("rg", color_matrix_last[2])
|
||||
dat += MATRIX_FIELD("rb", color_matrix_last[3])
|
||||
dat += MATRIX_FIELD("gr", color_matrix_last[2])
|
||||
dat += MATRIX_FIELD("br", color_matrix_last[3])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("gr", color_matrix_last[4])
|
||||
dat += MATRIX_FIELD("rg", color_matrix_last[4])
|
||||
dat += MATRIX_FIELD("gg", color_matrix_last[5])
|
||||
dat += MATRIX_FIELD("gb", color_matrix_last[6])
|
||||
dat += MATRIX_FIELD("bg", color_matrix_last[6])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("br", color_matrix_last[7])
|
||||
dat += MATRIX_FIELD("bg", color_matrix_last[8])
|
||||
dat += MATRIX_FIELD("rb", color_matrix_last[7])
|
||||
dat += MATRIX_FIELD("gb", color_matrix_last[8])
|
||||
dat += MATRIX_FIELD("bb", color_matrix_last[9])
|
||||
dat += "<br><br>"
|
||||
dat += MATRIX_FIELD("cr", color_matrix_last[10])
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "gas sensor"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "gsensor1"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 0)
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
|
||||
@@ -774,6 +774,9 @@
|
||||
stun_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 80, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/pod/toolbox
|
||||
max_integrity = 100
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/shuttle/target(atom/movable/target)
|
||||
if(target)
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/mode = HEATER_MODE_STANDBY
|
||||
var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto.
|
||||
var/targetTemperature = T20C
|
||||
var/heatingPower = 40000
|
||||
var/heatingPower = 10000
|
||||
var/efficiency = 20000
|
||||
var/temperatureTolerance = 1
|
||||
var/settableTemperatureMedian = 30 + T0C
|
||||
@@ -74,46 +74,55 @@
|
||||
|
||||
if(cell && cell.charge > 0)
|
||||
var/turf/L = loc
|
||||
if(!istype(L))
|
||||
if(mode != HEATER_MODE_STANDBY)
|
||||
mode = HEATER_MODE_STANDBY
|
||||
update_icon()
|
||||
return
|
||||
PerformHeating(L)
|
||||
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
L=get_step(src,direction)
|
||||
if(!locate(/turf/closed) in L) // we don't want to heat walls and cause jank
|
||||
PerformHeating(L)
|
||||
|
||||
var/newMode = HEATER_MODE_STANDBY
|
||||
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
|
||||
newMode = HEATER_MODE_HEAT
|
||||
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
|
||||
newMode = HEATER_MODE_COOL
|
||||
|
||||
if(mode != newMode)
|
||||
mode = newMode
|
||||
update_icon()
|
||||
|
||||
if(mode == HEATER_MODE_STANDBY)
|
||||
return
|
||||
|
||||
var/heat_capacity = env.heat_capacity()
|
||||
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
|
||||
requiredPower = min(requiredPower, heatingPower)
|
||||
|
||||
if(requiredPower < 1)
|
||||
return
|
||||
|
||||
var/deltaTemperature = requiredPower / heat_capacity
|
||||
if(mode == HEATER_MODE_COOL)
|
||||
deltaTemperature *= -1
|
||||
if(deltaTemperature)
|
||||
env.set_temperature(env.return_temperature() + deltaTemperature)
|
||||
air_update_turf()
|
||||
cell.use(requiredPower / efficiency)
|
||||
else
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/space_heater/proc/PerformHeating(turf/L)
|
||||
if(!istype(L))
|
||||
if(mode != HEATER_MODE_STANDBY)
|
||||
mode = HEATER_MODE_STANDBY
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
|
||||
var/newMode = HEATER_MODE_STANDBY
|
||||
if(setMode != HEATER_MODE_COOL && env.return_temperature() < targetTemperature - temperatureTolerance)
|
||||
newMode = HEATER_MODE_HEAT
|
||||
else if(setMode != HEATER_MODE_HEAT && env.return_temperature() > targetTemperature + temperatureTolerance)
|
||||
newMode = HEATER_MODE_COOL
|
||||
|
||||
if(mode != newMode)
|
||||
mode = newMode
|
||||
update_icon()
|
||||
|
||||
if(mode == HEATER_MODE_STANDBY)
|
||||
return
|
||||
|
||||
var/heat_capacity = env.heat_capacity()
|
||||
var/requiredPower = abs(env.return_temperature() - targetTemperature) * heat_capacity
|
||||
requiredPower = min(requiredPower, heatingPower)
|
||||
|
||||
if(requiredPower < 1)
|
||||
return
|
||||
|
||||
var/deltaTemperature = requiredPower / heat_capacity
|
||||
if(mode == HEATER_MODE_COOL)
|
||||
deltaTemperature *= -1
|
||||
if(deltaTemperature)
|
||||
env.set_temperature(env.return_temperature() + deltaTemperature)
|
||||
air_update_turf()
|
||||
cell.use(requiredPower / efficiency)
|
||||
|
||||
/obj/machinery/space_heater/RefreshParts()
|
||||
var/laser = 2
|
||||
var/cap = 1
|
||||
@@ -122,7 +131,7 @@
|
||||
for(var/obj/item/stock_parts/capacitor/M in component_parts)
|
||||
cap += M.rating
|
||||
|
||||
heatingPower = laser * 40000
|
||||
heatingPower = laser * 10000
|
||||
|
||||
settableTemperatureRange = cap * 30
|
||||
efficiency = (cap + 1) * 10000
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
/obj/effect/decal/cleanable
|
||||
gender = PLURAL
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
/// Is this kind of cleanable decal persistent
|
||||
var/persistent = FALSE
|
||||
/// Can we stack multiple in one tile?
|
||||
var/persistence_allow_stacking = FALSE
|
||||
/// Are we deleted by turf changes?
|
||||
var/wiped_by_floor_change = FALSE
|
||||
|
||||
var/list/random_icon_states = null
|
||||
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
|
||||
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
|
||||
@@ -29,9 +36,21 @@
|
||||
|
||||
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
|
||||
|
||||
/**
|
||||
* A data list is passed into this.
|
||||
* This should return null to skip saving, or the type of data to save. Type must be /cleanable.
|
||||
*/
|
||||
/obj/effect/decal/cleanable/proc/PersistenceSave(list/data)
|
||||
return type
|
||||
|
||||
/**
|
||||
* Loads from a data list.
|
||||
*/
|
||||
/obj/effect/decal/cleanable/proc/PersistenceLoad(list/data)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
qdel(C)
|
||||
return mergeable_decal
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
bloodiness = 0 //This isn't supposed to be bloody.
|
||||
persistent = TRUE
|
||||
var/body_colors = "#e3ba84" //a default color just in case.
|
||||
var/gibs_reagent_id = /datum/reagent/liquidgibs
|
||||
var/gibs_bloodtype = "A+"
|
||||
@@ -31,6 +32,10 @@
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
return /obj/effect/decal/cleanable/blood/gibs/old
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
@@ -159,6 +164,10 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
return type
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
|
||||
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
@@ -198,6 +207,10 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
return type
|
||||
|
||||
//IPCs
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
@@ -209,6 +222,10 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
return type
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
|
||||
@@ -8,12 +8,18 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
|
||||
beauty = -100
|
||||
persistent = TRUE
|
||||
var/fixed_color = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
if(C.fixed_color)
|
||||
qdel(C)
|
||||
return FALSE
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA
|
||||
qdel(C)
|
||||
update_icon()
|
||||
..()
|
||||
return FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
|
||||
..()
|
||||
@@ -24,7 +30,22 @@
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
. = ..()
|
||||
if(!fixed_color)
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
data["color"] = color
|
||||
|
||||
/obj/effect/decal/cleanable/blood/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["color"])
|
||||
fixed_color = TRUE
|
||||
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew"
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
@@ -38,6 +59,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splats
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
persistence_allow_stacking = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
|
||||
@@ -48,16 +70,43 @@
|
||||
random_icon_states = null
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
data["dir"] = dir
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["dir"])
|
||||
setDir(text2num(data["dir"]))
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
|
||||
name = "blood"
|
||||
icon_state = "ltrails_1"
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
random_icon_states = null
|
||||
beauty = -50
|
||||
persistent = TRUE
|
||||
persistence_allow_stacking = TRUE
|
||||
var/list/existing_dirs = list()
|
||||
var/fixed_color = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
data["dir"] = dir
|
||||
data["color"] = color
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["dir"])
|
||||
setDir(text2num(data["dir"]))
|
||||
if(data["color"])
|
||||
fixed_color = TRUE
|
||||
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
. = ..()
|
||||
if(!fixed_color)
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
@@ -84,8 +133,19 @@
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
|
||||
persistent = TRUE
|
||||
persistence_allow_stacking = TRUE
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
data["dir"] = dir
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["dir"])
|
||||
setDir(text2num(data["dir"]))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
@@ -143,7 +203,7 @@
|
||||
return
|
||||
if(color != C.color)
|
||||
return
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
persistent = TRUE
|
||||
persistence_allow_stacking = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
@@ -38,6 +40,8 @@
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
beauty = -100
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
@@ -53,10 +57,33 @@
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
alpha = 127
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
beauty = -75
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
wiped_by_floor_change = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
|
||||
. = ..()
|
||||
alpha = CONFIG_GET(number/dirt_alpha_starting)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/proc/dirty(strength = 1)
|
||||
if(alpha < 255)
|
||||
alpha += strength
|
||||
if(alpha > 255)
|
||||
alpha = 255
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
data["alpha"] = alpha
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["alpha"])
|
||||
alpha = text2num(data["alpha"])
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
@@ -94,6 +121,8 @@
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
icon_state = "greenglow"
|
||||
beauty = -300
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -122,6 +151,8 @@
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -150
|
||||
persistent = TRUE
|
||||
persistence_allow_stacking = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
@@ -136,6 +167,7 @@
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
beauty = -150
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(ishuman(user))
|
||||
@@ -151,6 +183,10 @@
|
||||
reagents.trans_to(H, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
return /obj/effect/decal/cleanable/vomit/old
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
@@ -166,12 +202,16 @@
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
beauty = -100
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/plant_smudge
|
||||
name = "plant smudge"
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_plant")
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
@@ -179,6 +219,8 @@
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
@@ -186,6 +228,8 @@
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
@@ -193,6 +237,8 @@
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
@@ -200,6 +246,8 @@
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
@@ -222,6 +270,8 @@
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
gender = NEUTER
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
@@ -247,3 +297,5 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
mergeable_decal = TRUE
|
||||
persistent = TRUE
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
@@ -52,6 +53,7 @@
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
beauty = -100
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
@@ -61,8 +63,10 @@
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
beauty = -50
|
||||
persistent = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery
|
||||
persistent = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
icon_state = "rune1"
|
||||
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
|
||||
gender = NEUTER
|
||||
persistent = TRUE
|
||||
persistence_allow_stacking = TRUE
|
||||
mergeable_decal = FALSE
|
||||
var/do_icon_rotate = TRUE
|
||||
var/rotation = 0
|
||||
@@ -29,3 +31,35 @@
|
||||
if(main)
|
||||
paint_colour = main
|
||||
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/PersistenceSave(list/data)
|
||||
. = ..()
|
||||
if(icon != initial(icon)) // no support for alticons yet, awful system anyways
|
||||
return null
|
||||
data["icon_state"] = icon_state
|
||||
data["paint_color"] = paint_colour
|
||||
if(do_icon_rotate)
|
||||
data["rotation"] = rotation
|
||||
data["name"] = name
|
||||
if(pixel_x != initial(pixel_x))
|
||||
data["pixel_x"] = pixel_x
|
||||
if(pixel_y != initial(pixel_y))
|
||||
data["pixel_y"] = pixel_y
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
if(data["name"])
|
||||
name = data["name"]
|
||||
if(do_icon_rotate && data["rotation"])
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(text2num(data["rotation"]))
|
||||
transform = M
|
||||
if(data["paint_color"])
|
||||
paint_colour = data["paint_color"]
|
||||
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
|
||||
if(data["icon_state"])
|
||||
icon_state = data["icon_state"]
|
||||
if(data["pixel_x"])
|
||||
pixel_x = data["pixel_x"]
|
||||
if(data["pixel_y"])
|
||||
pixel_y = data["pixel_y"]
|
||||
|
||||
@@ -80,6 +80,17 @@
|
||||
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
|
||||
update_icon()
|
||||
qdel(H)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
var/obj/item/card/id/ID = I
|
||||
if(!ID.registered_account)
|
||||
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
|
||||
return
|
||||
for(var/obj/item/holochip/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/stack/spacecash/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/coin/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
|
||||
/obj/item/holochip/AltClick(mob/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
|
||||
@@ -16,9 +16,9 @@ GLOBAL_LIST_EMPTY(power_sinks)
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
custom_materials = list(/datum/material/iron=750)
|
||||
var/drain_rate = 1600000 // amount of power to drain per tick
|
||||
var/drain_rate = 2000000 // amount of power to drain per tick. Currently 2MJ.
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 1e10 // maximum power that can be drained before exploding
|
||||
var/max_power = 2000000000 // maximum power that can be drained before exploding. Currently 2GJ. About 17 minutes to explode at the max rate.
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
@@ -155,5 +155,5 @@ GLOBAL_LIST_EMPTY(power_sinks)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
explosion(src.loc, 3,7,14,28)
|
||||
qdel(src)
|
||||
|
||||
@@ -264,6 +264,30 @@ effective or pretty fucking useless.
|
||||
GLOB.active_jammers -= src
|
||||
update_icon()
|
||||
|
||||
/*portable turret*/
|
||||
/obj/item/storage/toolbox/emergency/turret
|
||||
desc = "You feel a strange urge to hit this with a wrench."
|
||||
|
||||
/obj/item/storage/toolbox/emergency/turret/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
|
||||
/obj/item/storage/toolbox/emergency/turret/attackby(obj/item/I, mob/living/user, params)
|
||||
if(I.tool_behaviour == TOOL_WRENCH && user.a_intent == INTENT_HARM)
|
||||
user.visible_message("<span class='danger'>[user] bashes [src] with [I]!</span>", \
|
||||
"<span class='danger'>You bash [src] with [I]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(src, "sound/items/drill_use.ogg", 80, TRUE, -1)
|
||||
var/obj/machinery/porta_turret/syndicate/pod/toolbox/turret = new(get_turf(loc))
|
||||
turret.faction = list("[REF(user)]")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/headsetupgrader
|
||||
name = "headset upgrader"
|
||||
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/boom_sizes = list(0, 0, 3)
|
||||
var/can_attach_mob = FALSE
|
||||
var/full_damage_on_mobs = FALSE
|
||||
var/can_gib_mobs = FALSE
|
||||
|
||||
/obj/item/grenade/plastic/Initialize()
|
||||
. = ..()
|
||||
@@ -72,7 +73,7 @@
|
||||
explosion(get_step(T, aim_dir), boom_sizes[1], boom_sizes[2], boom_sizes[3])
|
||||
else
|
||||
explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3])
|
||||
if(ismob(target))
|
||||
if(ismob(target) && can_gib_mobs)
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
@@ -1,17 +1,3 @@
|
||||
/obj/item/caution
|
||||
desc = "Caution! Wet Floor!"
|
||||
name = "wet floor sign"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "caution"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
force = 1
|
||||
throwforce = 3
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
|
||||
/obj/item/choice_beacon
|
||||
name = "choice beacon"
|
||||
desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
|
||||
|
||||
@@ -24,13 +24,17 @@
|
||||
create_reagents(mopcap, NONE, NO_REAGENTS_VALUE)
|
||||
|
||||
|
||||
/obj/item/mop/proc/clean(turf/A)
|
||||
/obj/item/mop/proc/clean(turf/A, mob/user)
|
||||
if(reagents.has_reagent(/datum/reagent/water, 1) || reagents.has_reagent(/datum/reagent/water/holywater, 1) || reagents.has_reagent(/datum/reagent/consumable/ethanol/vodka, 1) || reagents.has_reagent(/datum/reagent/space_cleaner, 1))
|
||||
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
A.clean_blood()
|
||||
var/cleaned_something = FALSE
|
||||
for(var/obj/effect/O in A)
|
||||
if(is_cleanable(O))
|
||||
cleaned_something = TRUE
|
||||
qdel(O)
|
||||
if(cleaned_something && user && user.client)
|
||||
user.client.increment_progress("janitor", 1)
|
||||
reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
|
||||
reagents.remove_any(1) //reaction() doesn't use up the reagents
|
||||
|
||||
@@ -59,7 +63,7 @@
|
||||
if(!L.UseStaminaBuffer(stamusage, warn = TRUE))
|
||||
return
|
||||
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
|
||||
clean(T)
|
||||
clean(T, user)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(T, used_item = src)
|
||||
playsound(T, "slosh", 50, 1)
|
||||
|
||||
@@ -392,6 +392,7 @@
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
log_game("[key_name(usr)] renamed [src] ([REF(src)]) to [created_name].")
|
||||
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
|
||||
@@ -33,6 +33,20 @@
|
||||
. = ..()
|
||||
update_desc()
|
||||
|
||||
/obj/item/stack/spacecash/attackby(obj/item/W, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(W, /obj/item/card/id))
|
||||
var/obj/item/card/id/ID = W
|
||||
if(!ID.registered_account)
|
||||
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
|
||||
return
|
||||
for(var/obj/item/holochip/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/stack/spacecash/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/coin/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
|
||||
/obj/item/stack/spacecash/c1
|
||||
icon_state = "spacecash"
|
||||
singular_name = "one credit bill"
|
||||
|
||||
@@ -253,7 +253,6 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -794,7 +793,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/clothing/suit/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
name = "plastic"
|
||||
|
||||
@@ -802,7 +802,8 @@
|
||||
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
|
||||
|
||||
/obj/item/storage/belt/sabre/PopulateContents()
|
||||
new starting_sword(src)
|
||||
if(starting_sword)
|
||||
new starting_sword(src)
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
@@ -864,6 +865,7 @@
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
STR.max_combined_w_class = 7
|
||||
|
||||
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/twin/B = S.parent
|
||||
|
||||
@@ -103,6 +103,39 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
|
||||
name = "toolbox"
|
||||
desc = "An old, blue toolbox. It menaces with a sickening miasma of robust energies. You sure about this, Brain?"
|
||||
icon_state = "toolbox_blue_clean"
|
||||
force = 19
|
||||
throwforce = 22
|
||||
wound_bonus = 0
|
||||
bare_wound_bonus = 10
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
|
||||
var/power = 0
|
||||
for (var/obj/item/stack/telecrystal/TC in GetAllContents())
|
||||
power += TC.amount
|
||||
force = 19 + power
|
||||
throwforce = 22 + power
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
|
||||
calc_damage() // one damage for one telecrystal equals about thirty seven(?) damage if you pour ALL your tc
|
||||
..()
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
calc_damage()
|
||||
..()
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
|
||||
/obj/item/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
|
||||
@@ -296,8 +296,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 7 //how much harm mode damage we do
|
||||
var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
|
||||
force = 10 //how much harm mode damage we do
|
||||
var/stamina_damage_increment = 5 //how much extra damage do we do when in non-harm mode
|
||||
throwforce = 10
|
||||
damtype = STAMINA
|
||||
attack_verb = list("whacked", "smacked", "struck")
|
||||
@@ -310,11 +310,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
var/quick_parry = FALSE // false = default parry, true = really small parry window
|
||||
item_flags = ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/bokken
|
||||
var/default_parry_data = /datum/block_parry_data/bokken
|
||||
var/quick_parry_data = /datum/block_parry_data/bokken/quick_parry
|
||||
bare_wound_bonus = 0
|
||||
wound_bonus = 0
|
||||
|
||||
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
|
||||
parry_stamina_cost = 8 // be wise about when you parry, though, else you won't be able to fight enough to make it count
|
||||
parry_stamina_cost = 10 // be wise about when you parry, though, else you won't be able to fight enough to make it count
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 10 // small parry window
|
||||
parry_time_spindown = 0
|
||||
@@ -330,11 +332,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
)
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
|
||||
)
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
|
||||
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
|
||||
parry_stamina_cost = 8 // still more costly than most parries, but less than a full bokken parry
|
||||
parry_time_active = 5 // REALLY small parry window
|
||||
parry_time_perfect = 2.5 // however...
|
||||
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
|
||||
@@ -371,9 +373,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
. = ..()
|
||||
quick_parry = !quick_parry
|
||||
if(quick_parry)
|
||||
block_parry_data = /datum/block_parry_data/bokken/quick_parry
|
||||
block_parry_data = quick_parry_data
|
||||
else
|
||||
block_parry_data = /datum/block_parry_data/bokken
|
||||
block_parry_data = default_parry_data
|
||||
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
|
||||
|
||||
/obj/item/melee/bokken/attackby(obj/item/I, mob/living/user, params)
|
||||
@@ -410,23 +412,76 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
if(burnt)
|
||||
. += " Burned into the \"blade\" is [burned_in]."
|
||||
|
||||
/obj/item/melee/bokken/steelwood
|
||||
name = "steelwood bokken"
|
||||
desc = "A misnomer of sorts, this is effectively a blunt katana made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
|
||||
icon_state = "bokken_steel"
|
||||
item_state = "bokken_steel"
|
||||
force = 12
|
||||
stamina_damage_increment = 3
|
||||
|
||||
/obj/item/melee/bokken/waki
|
||||
name = "wakizashi bokken"
|
||||
desc = "A space-Japanese training sword made of wood and shaped like a wakizashi."
|
||||
icon_state = "wakibokken"
|
||||
item_state = "wakibokken"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 6
|
||||
stamina_damage_increment = 4
|
||||
block_parry_data = /datum/block_parry_data/bokken/waki
|
||||
default_parry_data = /datum/block_parry_data/bokken/waki
|
||||
quick_parry_data = /datum/block_parry_data/bokken/waki/quick_parry
|
||||
|
||||
/datum/block_parry_data/bokken/waki // weaker parries than the bigger variant, but cheaper and faster recovery, like quick parry
|
||||
parry_stamina_cost = 4
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 6
|
||||
parry_time_spindown = 0
|
||||
parry_time_perfect = 1.5
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 7.5
|
||||
parry_efficiency_to_counterattack = 120
|
||||
parry_efficiency_considered_successful = 65
|
||||
parry_efficiency_perfect = 120
|
||||
parry_efficiency_perfect_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
||||
)
|
||||
parry_failed_stagger_duration = 2 SECONDS
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1.5, // 6*1.5 = 9, 7*1.5 = 10.5, 8*1.5 = 12, 9*1.5 = 13.5
|
||||
)
|
||||
|
||||
/datum/block_parry_data/bokken/waki/quick_parry //For the parry spammer in you
|
||||
parry_stamina_cost = 2 // Slam that parry button
|
||||
parry_time_active = 2.5
|
||||
parry_time_perfect = 1
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_failed_stagger_duration = 1 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS
|
||||
|
||||
/datum/block_parry_data/bokken/waki/quick_parry/proj
|
||||
parry_efficiency_perfect_override = list()
|
||||
|
||||
/obj/item/melee/bokken/waki/steelwood
|
||||
name = "wakizashi steelwood bokken"
|
||||
desc = "A misnomer of sorts, this is effectively a blunt wakizashi made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
|
||||
icon_state = "wakibokken_steel"
|
||||
item_state = "wakibokken_steel"
|
||||
force = 8
|
||||
stamina_damage_increment = 2
|
||||
|
||||
/obj/item/melee/bokken/debug
|
||||
name = "funny debug parrying stick"
|
||||
desc = "if you see this you've fucked up somewhere my good man"
|
||||
block_parry_data = /datum/block_parry_data/bokken/debug
|
||||
|
||||
/obj/item/melee/bokken/debug/AltClick(mob/user)
|
||||
quick_parry = !quick_parry
|
||||
if(quick_parry)
|
||||
block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
|
||||
else
|
||||
block_parry_data = /datum/block_parry_data/bokken/debug
|
||||
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
|
||||
default_parry_data = /datum/block_parry_data/bokken/debug
|
||||
quick_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
|
||||
|
||||
/datum/block_parry_data/bokken/debug
|
||||
parry_efficiency_perfect_override = list()
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10,
|
||||
PARRY_STAGGER_ATTACKER = 10,
|
||||
@@ -436,13 +491,63 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
/datum/block_parry_data/bokken/quick_parry/debug
|
||||
parry_efficiency_perfect_override = list()
|
||||
parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10,
|
||||
PARRY_STAGGER_ATTACKER = 10,
|
||||
PARRY_DAZE_ATTACKER = 10,
|
||||
)
|
||||
|
||||
/// BOKKEN CRAFTNG PIECES
|
||||
|
||||
/obj/item/bokken_blade
|
||||
name = "training bokken wooden blade"
|
||||
desc = "The blade piece of a bokken katana."
|
||||
icon = 'icons/obj/smith.dmi'
|
||||
icon_state = "bokken"
|
||||
item_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/bokken_steelblade
|
||||
name = "training bokken steelwood blade"
|
||||
desc = "The blade piece of a steelwood bokken katana."
|
||||
icon = 'icons/obj/smith.dmi'
|
||||
icon_state = "bokken_steel"
|
||||
item_state = "switchblade_ext"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/wakibokken_blade
|
||||
name = "training bokken wooden wakizashi blade"
|
||||
desc = "The blade piece of a bokken wakizashi."
|
||||
icon = 'icons/obj/smith.dmi'
|
||||
icon_state = "wakibokken"
|
||||
item_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/wakibokken_steelblade
|
||||
name = "training bokken steelwood wakizashi blade"
|
||||
desc = "The blade piece of a steelwood bokken katana."
|
||||
icon = 'icons/obj/smith.dmi'
|
||||
icon_state = "wakibokken_steel"
|
||||
item_state = "switchblade_ext"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/bokken_hilt
|
||||
name = "training bokken hilt"
|
||||
desc = "The hilt piece of a bokken. This hilt is appropriate for any potential blade length or material."
|
||||
icon = 'icons/obj/smith.dmi'
|
||||
icon_state = "bokken_hilt"
|
||||
item_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
|
||||
/obj/item/wirerod
|
||||
name = "wired rod"
|
||||
|
||||
@@ -243,7 +243,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/random/Initialize()
|
||||
..()
|
||||
var/type = pick(typesof(/obj/item/bedsheet) - list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon))
|
||||
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
|
||||
new type(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
@@ -257,9 +257,32 @@ LINEN BINS
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/bedsheet
|
||||
chameleon_action.chameleon_name = "Bedsheet"
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random), only_root_path = TRUE)
|
||||
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random, /obj/item/bedsheet/unlockable), only_root_path = FALSE)
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
//unlockable bedsheets
|
||||
/obj/item/bedsheet/unlockable
|
||||
name = "unlockable bedsheet"
|
||||
desc = "this shouldn't be here!"
|
||||
|
||||
//janitor: clean 100 messes with mop as janitor
|
||||
/obj/item/bedsheet/unlockable/janitor
|
||||
name = "janitor bedsheet"
|
||||
desc = "A white bedsheet, with a warning sign on the front."
|
||||
icon_state = "sheetjanitor"
|
||||
|
||||
//cook: use microwave 100 times properly (contents must make one good item) as cook
|
||||
/obj/item/bedsheet/unlockable/cook
|
||||
name = "cook bedsheet"
|
||||
desc = "A grey bedsheet, with a microwave on the front."
|
||||
icon_state = "sheetcook"
|
||||
|
||||
//miner: redeem 100,000 mining points
|
||||
/obj/item/bedsheet/unlockable/miner
|
||||
name = "miner bedsheet"
|
||||
desc = "A red and black bedsheet. It seems to be made with goliath hide."
|
||||
icon_state = "sheetminer"
|
||||
|
||||
//bedsheet bin
|
||||
/obj/structure/bedsheetbin
|
||||
name = "linen bin"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
new /obj/item/melee/flyswatter(src)
|
||||
new /obj/item/flashlight(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/caution(src)
|
||||
new /obj/item/clothing/suit/caution(src)
|
||||
new /obj/item/holosign_creator(src)
|
||||
new /obj/item/lightreplacer(src)
|
||||
new /obj/item/soap(src)
|
||||
|
||||
@@ -47,6 +47,25 @@
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic
|
||||
name = "paramedic's locker"
|
||||
req_access = list(ACCESS_MEDICAL)
|
||||
icon_state = "paramed_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/paramedic/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
|
||||
new /obj/item/clothing/under/rank/medical/paramedic(src)
|
||||
new /obj/item/clothing/under/rank/medical/paramedic/skirt(src)
|
||||
new /obj/item/radio/headset/headset_med(src)
|
||||
new /obj/item/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
new /obj/item/pinpointer/crew(src)
|
||||
new /obj/item/sensor_device(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "\proper chief medical officer's locker"
|
||||
req_access = list(ACCESS_CMO)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
l.janicart_insert(user,src)
|
||||
else
|
||||
to_chat(user, fail_msg)
|
||||
else if(istype(I, /obj/item/caution))
|
||||
else if(istype(I, /obj/item/clothing/suit/caution))
|
||||
if(signs < max_signs)
|
||||
put_in_cart(I, user)
|
||||
signs++
|
||||
@@ -104,7 +104,7 @@
|
||||
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
|
||||
if(myreplacer)
|
||||
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
|
||||
var/obj/item/caution/sign = locate() in src
|
||||
var/obj/item/clothing/suit/caution/sign = locate() in src
|
||||
if(sign)
|
||||
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
|
||||
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
/turf/open
|
||||
plane = FLOOR_PLANE
|
||||
/// Does dirt buildup happen on us?
|
||||
var/dirt_buildup_allowed = FALSE
|
||||
/// Dirt level.
|
||||
var/dirtyness = 0
|
||||
/// Dirt level to spawn dirt. Null to use config.
|
||||
var/dirt_spawn_threshold
|
||||
/// Slowdown applied to mobs on us.
|
||||
var/slowdown = 0 //negative for faster, positive for slower
|
||||
|
||||
var/postdig_icon_change = FALSE
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
|
||||
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
|
||||
bullet_bounce_sound = null //abandon all hope ye who enter
|
||||
dirt_buildup_allowed = FALSE
|
||||
|
||||
/turf/open/chasm/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
//Making the station dirty, one tile at a time. Called by master controller's setup_objects
|
||||
|
||||
/turf/open/floor/proc/MakeDirty()
|
||||
if(CONFIG_GET(flag/persistent_debris_only))
|
||||
return
|
||||
|
||||
if(prob(66)) //fastest possible exit 2/3 of the time
|
||||
return
|
||||
|
||||
@@ -38,7 +41,7 @@
|
||||
return
|
||||
|
||||
//Construction zones. Blood, sweat, and oil. Oh, and dirt.
|
||||
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
|
||||
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
|
||||
/area/crew_quarters/heads/chief,
|
||||
/area/ruin/space/derelict/assembly_line,
|
||||
/area/science/robotics,
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "floor"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
baseturfs = /turf/open/floor/plating
|
||||
dirt_buildup_allowed = TRUE
|
||||
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
@@ -137,6 +138,9 @@
|
||||
burnt = 1
|
||||
|
||||
/turf/open/floor/proc/make_plating()
|
||||
for(var/obj/effect/decal/cleanable/C in src)
|
||||
if(C.wiped_by_floor_change)
|
||||
qdel(C)
|
||||
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
|
||||
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
to_chat(user, "<span class='notice'>You begin reinforcing the floor...</span>")
|
||||
if(do_after(user, 30, target = src))
|
||||
if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine))
|
||||
for(var/obj/effect/decal/cleanable/decal in src)
|
||||
if(decal.wiped_by_floor_change)
|
||||
qdel(decal)
|
||||
PlaceOnTop(/turf/open/floor/engine, flags = CHANGETURF_INHERIT_AIR)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
|
||||
R.use(2)
|
||||
@@ -78,6 +81,9 @@
|
||||
to_chat(user, "<span class='notice'>You begin adding glass to the floor...</span>")
|
||||
if(do_after(user, 5, target = src))
|
||||
if (G.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass))
|
||||
for(var/obj/effect/decal/cleanable/decal in src)
|
||||
if(decal.wiped_by_floor_change)
|
||||
qdel(decal)
|
||||
PlaceOnTop(/turf/open/transparent/glass, flags = CHANGETURF_INHERIT_AIR)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
|
||||
G.use(2)
|
||||
@@ -95,6 +101,9 @@
|
||||
to_chat(user, "<span class='notice'>You begin adding reinforced glass to the floor...</span>")
|
||||
if(do_after(user, 10, target = src))
|
||||
if (RG.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass/reinforced))
|
||||
for(var/obj/effect/decal/cleanable/decal in src)
|
||||
if(decal.wiped_by_floor_change)
|
||||
qdel(decal)
|
||||
PlaceOnTop(/turf/open/transparent/glass/reinforced, flags = CHANGETURF_INHERIT_AIR)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
|
||||
RG.use(2)
|
||||
@@ -110,6 +119,9 @@
|
||||
var/obj/item/stack/tile/W = C
|
||||
if(!W.use(1))
|
||||
return
|
||||
for(var/obj/effect/decal/cleanable/decal in src)
|
||||
if(decal.wiped_by_floor_change)
|
||||
qdel(decal)
|
||||
if(istype(W, /obj/item/stack/tile/material))
|
||||
var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
|
||||
newturf.set_custom_materials(W.custom_materials)
|
||||
|
||||
@@ -43,6 +43,9 @@
|
||||
return TRUE
|
||||
if(floor_tile)
|
||||
new floor_tile(src, 2)
|
||||
for(var/obj/effect/decal/cleanable/C in src)
|
||||
if(C.wiped_by_floor_change)
|
||||
qdel(C)
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
gender = PLURAL //"That's some lava."
|
||||
baseturfs = /turf/open/lava //lava all the way down
|
||||
slowdown = 2
|
||||
dirt_buildup_allowed = FALSE
|
||||
|
||||
light_range = 2
|
||||
light_power = 0.75
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
planetary_atmos = TRUE
|
||||
bullet_bounce_sound = null //forever falling
|
||||
tiled_dirt = FALSE
|
||||
dirt_buildup_allowed = FALSE
|
||||
|
||||
/turf/open/indestructible/reebe_void/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
icon_state = "0"
|
||||
name = "\proper space"
|
||||
intact = 0
|
||||
dirt_buildup_allowed = FALSE
|
||||
|
||||
temperature = TCMB
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
if(C.prefs.toggles & SOUND_PRAYERS)
|
||||
if(usr.job == "Chaplain")
|
||||
SEND_SOUND(C, sound('sound/effects/pray.ogg'))
|
||||
else
|
||||
SEND_SOUND(C, sound('sound/effects/ding.ogg'))
|
||||
to_chat(usr, "<span class='info'>You pray to the gods: \"[msg_tmp]\"</span>")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return
|
||||
flick("blob_resource_glow", src)
|
||||
if(overmind)
|
||||
overmind.add_points(1)
|
||||
overmind.add_points(2)
|
||||
resource_delay = world.time + 40 + overmind.resource_blobs.len * 2.5 //4 seconds plus a quarter second for each resource blob the overmind has
|
||||
else
|
||||
resource_delay = world.time + 40
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
set category = "Blob"
|
||||
set name = "Create Factory Blob (60)"
|
||||
set desc = "Create a spore tower that will spawn spores to harass your enemies."
|
||||
createSpecial(60, /obj/structure/blob/factory, 7, 1)
|
||||
createSpecial(60, /obj/structure/blob/factory, 5, 1)
|
||||
|
||||
/mob/camera/blob/verb/create_blobbernaut()
|
||||
set category = "Blob"
|
||||
@@ -195,6 +195,7 @@
|
||||
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
|
||||
B.naut = FALSE
|
||||
add_points(40)
|
||||
|
||||
/mob/camera/blob/verb/relocate_core()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(user.stat != DEAD)
|
||||
user.emote("deathgasp")
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
|
||||
user.fakedeath("changeling") //play dead
|
||||
user.fakedeath("changeling", TRUE) //play dead
|
||||
user.update_stat()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
|
||||
var/recharge_slowdown = 0
|
||||
var/silent = FALSE
|
||||
var/weapon_type
|
||||
var/weapon_name_simple
|
||||
@@ -37,6 +38,8 @@
|
||||
if(!silent)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chem_recharge_slowdown -= recharge_slowdown
|
||||
user.update_inv_hands()
|
||||
return 1
|
||||
|
||||
@@ -57,6 +60,8 @@
|
||||
user.put_in_hands(W)
|
||||
if(!silent)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chem_recharge_slowdown += recharge_slowdown
|
||||
return W
|
||||
|
||||
/obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
|
||||
@@ -141,10 +146,11 @@
|
||||
name = "Arm Blade"
|
||||
desc = "We reform one of our arms into a deadly blade."
|
||||
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 10
|
||||
chemical_cost = 5
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
recharge_slowdown = 0.6
|
||||
weapon_type = /obj/item/melee/arm_blade
|
||||
weapon_name_simple = "blade"
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
@@ -487,7 +493,7 @@
|
||||
helmet_type = /obj/item/clothing/head/helmet/space/changeling
|
||||
suit_name_simple = "flesh shell"
|
||||
helmet_name_simple = "space helmet"
|
||||
recharge_slowdown = 0.5
|
||||
recharge_slowdown = 0.6
|
||||
blood_on_castoff = 1
|
||||
|
||||
/obj/item/clothing/suit/space/changeling
|
||||
@@ -532,11 +538,11 @@
|
||||
name = "Chitinous Armor"
|
||||
desc = "We turn our skin into tough chitin to protect us from damage."
|
||||
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 20
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
recharge_slowdown = 0.5
|
||||
recharge_slowdown = 0.6
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_armor"
|
||||
action_background_icon_state = "bg_ling"
|
||||
@@ -662,10 +668,11 @@
|
||||
name = "Bone Gauntlets"
|
||||
desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
|
||||
helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
|
||||
chemical_cost = 5 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
recharge_slowdown = 0.6
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_gauntlets"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
|
||||
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
|
||||
SSpersistence.station_was_destroyed = TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
|
||||
GLOB.ratvar_awakens--
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
name = "Codex Cicatrix"
|
||||
desc = "Book describing the secrets of the veil."
|
||||
icon = 'icons/obj/eldritch.dmi'
|
||||
icon_state = "book"
|
||||
item_state = "book"
|
||||
icon_state = "codex"
|
||||
item_state = "codex"
|
||||
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
///Last person that touched this
|
||||
var/mob/living/last_user
|
||||
|
||||
@@ -42,7 +42,9 @@
|
||||
/obj/screen,
|
||||
/obj/singularity,
|
||||
/mob/living/simple_animal/hostile/morph,
|
||||
/obj/effect))
|
||||
/obj/effect,
|
||||
/mob/camera
|
||||
))
|
||||
|
||||
var/playstyle_string = "<span class='big bold'>You are a morph,</span></b> an abomination of science created primarily with changeling cells. \
|
||||
You may take the form of anything nearby by shift-clicking it. This process will alert any nearby \
|
||||
|
||||
@@ -68,10 +68,6 @@
|
||||
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
|
||||
if(!turfing)
|
||||
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
|
||||
|
||||
overlay_fullscreen("flash", /obj/screen/fullscreen/flash) // To be more true to the hentai
|
||||
clear_fullscreen("flash", 20)
|
||||
|
||||
G.last_orgasmed = world.time
|
||||
R.clear_reagents()
|
||||
|
||||
|
||||
@@ -40,17 +40,18 @@
|
||||
var/rounded_length = round(length)
|
||||
var/new_size
|
||||
var/enlargement = FALSE
|
||||
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
|
||||
switch(rounded_length)
|
||||
if(0 to 6) //If modest size
|
||||
new_size = 1
|
||||
if(7 to 11) //If large
|
||||
new_size = 2
|
||||
if(12 to 20) //If massive
|
||||
if(12 to max_D) //If massive
|
||||
new_size = 3
|
||||
if(21 to 34) //If massive and due for large effects
|
||||
if(max_D + 1 to max_D+13) //If massive and due for large effects, modified in case some server owner running recent citcode decides to be insane with dick sizes in the config
|
||||
new_size = 3
|
||||
enlargement = TRUE
|
||||
if(35 to INFINITY) //If comical
|
||||
if(max_D+14 to INFINITY) //If comical
|
||||
new_size = 4 //no new sprites for anything larger yet
|
||||
enlargement = TRUE
|
||||
if(owner)
|
||||
|
||||
@@ -179,6 +179,10 @@
|
||||
if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.DropPodOnly)
|
||||
return
|
||||
|
||||
if(self_paid && !pack.can_private_buy)
|
||||
say("This cannot be bought privately.")
|
||||
return
|
||||
|
||||
var/name = "*None Provided*"
|
||||
var/rank = "*None Provided*"
|
||||
var/ckey = usr.ckey
|
||||
|
||||
@@ -34,10 +34,57 @@
|
||||
|
||||
/datum/supply_pack/critter/parrot/generate()
|
||||
. = ..()
|
||||
for(var/i in 1 to 4)
|
||||
new /mob/living/simple_animal/parrot(.)
|
||||
if(prob(1))
|
||||
new /mob/living/simple_animal/parrot/clock_hawk(.)
|
||||
for(var/i in 1 to 5)
|
||||
switch(rand(1, 24))
|
||||
if(1)
|
||||
new /mob/living/simple_animal/parrot(.)
|
||||
if(2)
|
||||
new /mob/living/simple_animal/parrot/clock_hawk(.)
|
||||
if(3)
|
||||
new /mob/living/simple_animal/parrot/kea(.)
|
||||
if(4)
|
||||
new /mob/living/simple_animal/parrot/eclectus(.)
|
||||
if(5)
|
||||
new /mob/living/simple_animal/parrot/eclectusf(.)
|
||||
if(6)
|
||||
new /mob/living/simple_animal/parrot/greybird(.)
|
||||
if(7)
|
||||
new /mob/living/simple_animal/parrot/blue_caique(.)
|
||||
if(8)
|
||||
new /mob/living/simple_animal/parrot/white_caique(.)
|
||||
if(9)
|
||||
new /mob/living/simple_animal/parrot/green_budgerigar(.)
|
||||
if(10)
|
||||
new /mob/living/simple_animal/parrot/blue_Budgerigar(.)
|
||||
if(11)
|
||||
new /mob/living/simple_animal/parrot/bluegreen_Budgerigar(.)
|
||||
if(12)
|
||||
new /mob/living/simple_animal/parrot/commonblackbird(.)
|
||||
if(13)
|
||||
new /mob/living/simple_animal/parrot/azuretit(.)
|
||||
if(14)
|
||||
new /mob/living/simple_animal/parrot/europeanrobin(.)
|
||||
if(15)
|
||||
new /mob/living/simple_animal/parrot/goldcrest(.)
|
||||
if(16)
|
||||
new /mob/living/simple_animal/parrot/ringneckdove(.)
|
||||
if(17)
|
||||
new /mob/living/simple_animal/parrot/cockatiel(.)
|
||||
if(18)
|
||||
new /mob/living/simple_animal/parrot/white_cockatiel(.)
|
||||
if(19)
|
||||
new /mob/living/simple_animal/parrot/yellowish_cockatiel(.)
|
||||
if(20)
|
||||
new /mob/living/simple_animal/parrot/grey_cockatiel(.)
|
||||
if(21)
|
||||
new /mob/living/simple_animal/parrot/too(.)
|
||||
if(22)
|
||||
new /mob/living/simple_animal/parrot/hooded_too(.)
|
||||
if(23)
|
||||
new /mob/living/simple_animal/parrot/pink_too(.)
|
||||
if(24)
|
||||
new /mob/living/simple_animal/parrot/eclectusr(.)
|
||||
|
||||
|
||||
/datum/supply_pack/critter/butterfly
|
||||
name = "Butterflies Crate"
|
||||
|
||||
@@ -90,6 +90,18 @@
|
||||
crate_name = "medical hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/paramedicevasuit
|
||||
name = "Paramedic EVA Suit"
|
||||
desc = "Greytide pushing up daisies with the carp outside the station? Chemistry vented in a meth experiment gone wrong? Be the blue saviour this station desperately needs and get your Paramedical EVA suit today! Requires medical access to open."
|
||||
cost = 1975
|
||||
access = ACCESS_MEDICAL
|
||||
contains = list(/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/clothing/head/helmet/space/eva/paramedic,
|
||||
/obj/item/clothing/suit/space/eva/paramedic,
|
||||
/obj/item/clothing/mask/breath)
|
||||
crate_name = "paramedic EVA suit"
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/supplies
|
||||
name = "Medical Supplies Crate"
|
||||
desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included."
|
||||
|
||||
@@ -261,9 +261,9 @@
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/mop,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/clothing/suit/caution,
|
||||
/obj/item/clothing/suit/caution,
|
||||
/obj/item/clothing/suit/caution,
|
||||
/obj/item/storage/bag/trash,
|
||||
/obj/item/reagent_containers/spray/cleaner,
|
||||
/obj/item/reagent_containers/rag,
|
||||
|
||||
@@ -1024,3 +1024,25 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
verb_tabs |= verb_to_init.category
|
||||
verblist[++verblist.len] = list(verb_to_init.category, verb_to_init.name)
|
||||
src << output("[url_encode(json_encode(verb_tabs))];[url_encode(json_encode(verblist))]", "statbrowser:init_verbs")
|
||||
|
||||
//increment progress for an unlockable loadout item
|
||||
/client/proc/increment_progress(key, amount)
|
||||
if(prefs)
|
||||
var/savefile/S = new /savefile(prefs.path)
|
||||
var/list/unlockable_loadout_data = prefs.unlockable_loadout_data
|
||||
if(!length(unlockable_loadout_data))
|
||||
unlockable_loadout_data = list()
|
||||
unlockable_loadout_data[key] = amount
|
||||
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
|
||||
prefs.unlockable_loadout_data = unlockable_loadout_data
|
||||
return TRUE
|
||||
else
|
||||
if(unlockable_loadout_data[key])
|
||||
unlockable_loadout_data[key] += amount
|
||||
else
|
||||
unlockable_loadout_data[key] = amount
|
||||
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
|
||||
prefs.unlockable_loadout_data = unlockable_loadout_data
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -198,6 +198,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/gear_points = 10
|
||||
var/list/gear_categories
|
||||
var/list/loadout_data = list()
|
||||
var/list/unlockable_loadout_data = list()
|
||||
var/loadout_slot = 1 //goes from 1 to MAXIMUM_LOADOUT_SAVES
|
||||
var/gear_category
|
||||
var/gear_subcategory
|
||||
@@ -907,12 +908,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
loadout_color_non_poly = loadout_item[LOADOUT_COLOR][1]
|
||||
extra_color_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
|
||||
extra_color_data += "<span style='border: 1px solid #161616; background-color: [loadout_color_non_poly];'> </span>"
|
||||
else if(gear_points <= 0)
|
||||
else if((gear_points - gear.cost) < 0)
|
||||
class_link = "style='white-space:normal;' class='linkOff'"
|
||||
else if(donoritem)
|
||||
class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'"
|
||||
else
|
||||
else if(!istype(gear, /datum/gear/unlockable) || can_use_unlockable(gear))
|
||||
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'"
|
||||
else
|
||||
class_link = "style='white-space:normal;background:#eb2e2e;' class='linkOff'"
|
||||
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[name]</a>[extra_color_data]</td>"
|
||||
dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
|
||||
if(islist(gear.restricted_roles))
|
||||
@@ -925,7 +928,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<font size=2>"
|
||||
dat += gear.restricted_roles.Join(";")
|
||||
dat += "</font>"
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
if(!istype(gear, /datum/gear/unlockable))
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
else
|
||||
//we add the user's progress to the description assuming they have progress
|
||||
var/datum/gear/unlockable/unlockable = gear
|
||||
var/progress_made = unlockable_loadout_data[unlockable.progress_key]
|
||||
if(!progress_made)
|
||||
progress_made = 0
|
||||
dat += "</td><td><font size=2><i>[gear.description] Progress: [min(progress_made, unlockable.progress_required)]/[unlockable.progress_required]</i></font></td></tr>"
|
||||
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
@@ -2675,6 +2687,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(G.donoritem && !G.donator_ckey_check(user.ckey))
|
||||
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
|
||||
return
|
||||
if(istype(G, /datum/gear/unlockable) && !can_use_unlockable(G))
|
||||
to_chat(user, "<span class='danger'>To use this item, you need to meet the defined requirements!</span>")
|
||||
return
|
||||
if(gear_points >= initial(G.cost))
|
||||
var/list/new_loadout_data = list(LOADOUT_ITEM = "[G.type]")
|
||||
if(length(G.loadout_initial_colors))
|
||||
@@ -2960,6 +2975,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(find_gear)
|
||||
loadout_data["SAVE_[save_slot]"] -= list(find_gear)
|
||||
|
||||
/datum/preferences/proc/can_use_unlockable(datum/gear/unlockable/unlockable_gear)
|
||||
if(unlockable_loadout_data[unlockable_gear.progress_key] >= unlockable_gear.progress_required)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
#undef DEFAULT_SLOT_AMT
|
||||
#undef HANDS_SLOT_AMT
|
||||
#undef BACKPACK_SLOT_AMT
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 47
|
||||
#define SAVEFILE_VERSION_MAX 48
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -285,6 +285,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
S["loadout"] = safe_json_encode(loadout_data)
|
||||
|
||||
if(current_version < 48) //unlockable loadout items but we need to clear bad data from a mistake
|
||||
S["unlockable_loadout"] = list()
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -427,6 +430,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
|
||||
|
||||
if(S["unlockable_loadout"])
|
||||
unlockable_loadout_data = safe_json_decode(S["unlockable_loadout"])
|
||||
else
|
||||
unlockable_loadout_data = list()
|
||||
|
||||
if(needs_update >= 0) //save the updated version
|
||||
var/old_default_slot = default_slot
|
||||
var/old_max_save_slots = max_save_slots
|
||||
@@ -532,6 +540,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
WRITE_FILE(S["no_tetris_storage"], no_tetris_storage)
|
||||
|
||||
if(length(unlockable_loadout_data))
|
||||
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(unlockable_loadout_data))
|
||||
else
|
||||
WRITE_FILE(S["unlockable_loadout"], safe_json_encode(list()))
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/load_character(slot, bypass_cooldown = FALSE)
|
||||
@@ -736,7 +749,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
belly_prefs = json_from_file["belly_prefs"]
|
||||
|
||||
//gear loadout
|
||||
loadout_data = safe_json_decode(S["loadout"])
|
||||
if(S["loadout"])
|
||||
loadout_data = safe_json_decode(S["loadout"])
|
||||
else
|
||||
loadout_data = list()
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
//preference updating will handle saving the updated data for us.
|
||||
|
||||
@@ -541,6 +541,21 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/clothing/mask/facehugger/toy)
|
||||
|
||||
/obj/item/clothing/suit/caution
|
||||
name = "wet floor sign"
|
||||
desc = "Caution! Wet Floor!"
|
||||
icon_state = "caution"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
force = 1
|
||||
throwforce = 3
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
// WINTER COATS
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat
|
||||
|
||||
@@ -244,35 +244,33 @@
|
||||
/obj/item/clothing/under/proc/rolldown()
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!can_adjust)
|
||||
to_chat(usr, "<span class='warning'>You cannot wear this suit any differently!</span>")
|
||||
return
|
||||
if(toggle_jumpsuit_adjust())
|
||||
to_chat(usr, "<span class='notice'>You adjust the suit to wear it more casually.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You adjust the suit back to normal.</span>")
|
||||
if(ishuman(usr))
|
||||
if(toggle_jumpsuit_adjust() && ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.update_inv_w_uniform()
|
||||
H.update_body()
|
||||
|
||||
/obj/item/clothing/under/proc/toggle_jumpsuit_adjust()
|
||||
if(!can_adjust)
|
||||
to_chat(usr, "<span class='warning'>You cannot wear this suit any differently!</span>")
|
||||
return FALSE
|
||||
adjusted = !adjusted
|
||||
|
||||
if(adjusted)
|
||||
to_chat(usr, "<span class='notice'>You adjust the suit to wear it more casually.</span>")
|
||||
if(fitted != FEMALE_UNIFORM_TOP)
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
|
||||
body_parts_covered &= ~CHEST
|
||||
mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You adjust the suit back to normal.</span>")
|
||||
fitted = initial(fitted)
|
||||
if(!alt_covers_chest)
|
||||
body_parts_covered |= CHEST
|
||||
if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
|
||||
mutantrace_variation |= USE_TAUR_CLIP_MASK
|
||||
|
||||
return adjusted
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/rank
|
||||
dying_key = DYE_REGISTRY_UNDER
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/util
|
||||
name = "generic utility uniform"
|
||||
name = "utility uniform"
|
||||
desc = "A utility uniform worn by various crew."
|
||||
icon_state = "utilgen"
|
||||
item_state = "utilgen"
|
||||
|
||||
@@ -3,11 +3,12 @@
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "b_suit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/captain/util
|
||||
name = "Command Utiltiy Uniform"
|
||||
name = "command utility uniform"
|
||||
desc = "A utility uniform for command personnel."
|
||||
icon_state = "utilcom"
|
||||
item_state = "utilcom"
|
||||
@@ -26,7 +27,6 @@
|
||||
/obj/item/clothing/under/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 15)
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/doctor/util
|
||||
name = "Medical Utility Uniform"
|
||||
name = "medical utility uniform"
|
||||
desc = "Utility jumpsuit for medical personnel"
|
||||
icon_state = "utilmed"
|
||||
item_state = "utilmed"
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/scientist/util
|
||||
name = "Science Utility Uniform"
|
||||
name = "science utility uniform"
|
||||
desc = "A utility uniform for science personnel"
|
||||
icon_state = "utilsci"
|
||||
item_state = "utilsci"
|
||||
|
||||
@@ -172,11 +172,13 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/misc/gear_harness/toggle_jumpsuit_adjust()
|
||||
adjusted = !adjusted
|
||||
if(adjusted)
|
||||
body_parts_covered = NONE
|
||||
else
|
||||
if(!body_parts_covered)
|
||||
to_chat(usr, "<span class='notice'>Your gear harness is now covering your chest and groin.</span>")
|
||||
body_parts_covered = CHEST|GROIN
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>Your gear harness is no longer covering anything.</span>")
|
||||
body_parts_covered = NONE
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/misc/durathread
|
||||
name = "durathread jumpsuit"
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
foodtype = GRAIN
|
||||
dunkable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/bread/proc/bread_teleport()
|
||||
// you did WHAT?
|
||||
new /mob/living/simple_animal/hostile/bread(get_turf(src))
|
||||
visible_message("<span class='warning'>[src] begins to deform and grow grotesque tumors!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/breadslice
|
||||
icon = 'icons/obj/food/burgerbread.dmi'
|
||||
bitesize = 2
|
||||
@@ -228,3 +234,25 @@
|
||||
/obj/item/reagent_containers/food/snacks/butterdog/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/bread/tumor_bread
|
||||
name = "dead tumor bread"
|
||||
desc = "It's still within its expiration date, right?."
|
||||
icon_state = "tumorbread"
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/breadslice/tumor_bread
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 10, /datum/reagent/toxin = 10)
|
||||
foodtype = GROSS | GRAIN
|
||||
tastes = list("wheat and tumors" = 10)
|
||||
|
||||
//teleporting tumor bread kills it
|
||||
/obj/item/reagent_containers/food/snacks/store/bread/tumor_bread/bread_teleport()
|
||||
visible_message(src, "<span class='warning'>[src] explodes in a horrible mess of tumor and flour!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/breadslice/tumor_bread
|
||||
name = "tumor bread slice"
|
||||
desc = "A slice of bread filled with tumors!"
|
||||
icon_state = "tumorbreadslice"
|
||||
filling_color = "#B2D72C"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2)
|
||||
foodtype = GROSS | GRAIN
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
/obj/machinery/microwave/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
|
||||
cook()
|
||||
cook(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/microwave/ui_interact(mob/user)
|
||||
@@ -226,7 +226,7 @@
|
||||
if("eject")
|
||||
eject()
|
||||
if("use")
|
||||
cook()
|
||||
cook(user)
|
||||
if("examine")
|
||||
examine(user)
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
AM.forceMove(drop_location())
|
||||
ingredients.Cut()
|
||||
|
||||
/obj/machinery/microwave/proc/cook()
|
||||
/obj/machinery/microwave/proc/cook(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(operating || broken > 0 || panel_open || !anchored || dirty == 100)
|
||||
@@ -257,7 +257,7 @@
|
||||
start_can_fail()
|
||||
return
|
||||
break
|
||||
start()
|
||||
start(user)
|
||||
|
||||
/obj/machinery/microwave/proc/turn_on()
|
||||
visible_message("\The [src] turns on.", "<span class='italics'>You hear a microwave humming.</span>")
|
||||
@@ -277,9 +277,9 @@
|
||||
#define MICROWAVE_MUCK 1
|
||||
#define MICROWAVE_PRE 2
|
||||
|
||||
/obj/machinery/microwave/proc/start()
|
||||
/obj/machinery/microwave/proc/start(mob/user)
|
||||
turn_on()
|
||||
loop(MICROWAVE_NORMAL, 10)
|
||||
loop(MICROWAVE_NORMAL, 10, user = user)
|
||||
|
||||
/obj/machinery/microwave/proc/start_can_fail()
|
||||
turn_on()
|
||||
@@ -292,7 +292,7 @@
|
||||
update_icon()
|
||||
loop(MICROWAVE_MUCK, 4)
|
||||
|
||||
/obj/machinery/microwave/proc/loop(type, time, wait = max(12 - 2 * productivity, 2)) // standard wait is 10
|
||||
/obj/machinery/microwave/proc/loop(type, time, wait = max(12 - 2 * productivity, 2), mob/user) // standard wait is 10
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
if(type == MICROWAVE_PRE)
|
||||
pre_fail()
|
||||
@@ -300,7 +300,7 @@
|
||||
if(!time)
|
||||
switch(type)
|
||||
if(MICROWAVE_NORMAL)
|
||||
loop_finish()
|
||||
loop_finish(user)
|
||||
if(MICROWAVE_MUCK)
|
||||
muck_finish()
|
||||
if(MICROWAVE_PRE)
|
||||
@@ -308,16 +308,21 @@
|
||||
return
|
||||
time--
|
||||
use_power(500)
|
||||
addtimer(CALLBACK(src, .proc/loop, type, time, wait), wait)
|
||||
addtimer(CALLBACK(src, .proc/loop, type, time, wait, user), wait)
|
||||
|
||||
/obj/machinery/microwave/proc/loop_finish()
|
||||
/obj/machinery/microwave/proc/loop_finish(mob/user)
|
||||
operating = FALSE
|
||||
|
||||
var/metal = 0
|
||||
var/cooked_food = 0
|
||||
for(var/obj/item/O in ingredients)
|
||||
O.microwave_act(src)
|
||||
var/cooked_result = O.microwave_act(src)
|
||||
if(!istype(cooked_result, /obj/item/reagent_containers/food/snacks/badrecipe))
|
||||
cooked_food += 1
|
||||
if(O.custom_materials?.len)
|
||||
metal += O.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
if(cooked_food && user.client)
|
||||
user.client.increment_progress("cook", cooked_food)
|
||||
|
||||
if(metal)
|
||||
spark()
|
||||
@@ -336,8 +341,8 @@
|
||||
spark()
|
||||
after_finish_loop()
|
||||
|
||||
/obj/machinery/microwave/proc/pre_success()
|
||||
loop(MICROWAVE_NORMAL, 10)
|
||||
/obj/machinery/microwave/proc/pre_success(mob/user)
|
||||
loop(MICROWAVE_NORMAL, 10, user)
|
||||
|
||||
/obj/machinery/microwave/proc/muck_finish()
|
||||
visible_message("<span class='warning'>\The [src] gets covered in muck!</span>")
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
var/map_name = "Box Station"
|
||||
var/map_path = "map_files/BoxStation"
|
||||
var/map_file = "BoxStation.dmm"
|
||||
/// Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.
|
||||
var/persistence_key
|
||||
|
||||
var/traits = null
|
||||
var/space_ruin_levels = 4
|
||||
@@ -99,6 +101,16 @@
|
||||
map_path = json["map_path"]
|
||||
|
||||
map_file = json["map_file"]
|
||||
|
||||
persistence_key = ckey(map_name)
|
||||
|
||||
var/json_persistence_key = json["persistence_key"]
|
||||
if(json_persistence_key)
|
||||
if(json_persistence_key == "NO_PERSIST")
|
||||
persistence_key = null
|
||||
else
|
||||
persistence_key = json_persistence_key
|
||||
|
||||
// "map_file": "BoxStation.dmm"
|
||||
if (istext(map_file))
|
||||
if (!fexists("_maps/[map_path]/[map_file]"))
|
||||
|
||||
@@ -397,6 +397,17 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/card/id))
|
||||
var/obj/item/card/id/ID = W
|
||||
if(!ID.registered_account)
|
||||
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
|
||||
return
|
||||
for(var/obj/item/holochip/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/stack/spacecash/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
for(var/obj/item/coin/money in src.loc.contents)
|
||||
ID.attackby(money, user)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
if(points)
|
||||
if(I)
|
||||
I.mining_points += points
|
||||
if(usr.client)
|
||||
usr.client.increment_progress("miner", points)
|
||||
points = 0
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>No ID detected.</span>")
|
||||
|
||||
@@ -138,6 +138,18 @@
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
//INSECT WINGS
|
||||
|
||||
/datum/sprite_accessory/insect_wings
|
||||
|
||||
@@ -380,6 +380,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
if (SEND_SIGNAL(src, COMSIG_MOVABLE_PRE_MOVE, NewLoc) & COMPONENT_MOVABLE_BLOCK_PRE_MOVE)
|
||||
return
|
||||
if(updatedir)
|
||||
setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
|
||||
var/oldloc = loc
|
||||
|
||||
@@ -68,7 +68,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/plant
|
||||
name = "Plant Weeds"
|
||||
desc = "Plants some alien weeds."
|
||||
desc = "Plants Alien weeds which spread resin which heals any alien. These weeds also regenerate plasma faster. Costs 50 Plasma."
|
||||
plasma_cost = 50
|
||||
check_turf = TRUE
|
||||
action_icon_state = "alien_plant"
|
||||
@@ -83,7 +83,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/whisper
|
||||
name = "Whisper"
|
||||
desc = "Whisper to someone."
|
||||
desc = "Whisper to someone through the hivemind. Costs 10 Plasma."
|
||||
plasma_cost = 10
|
||||
action_icon_state = "alien_whisper"
|
||||
|
||||
@@ -143,7 +143,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/acid
|
||||
name = "Corrosive Acid"
|
||||
desc = "Drench an object in acid, destroying it over time."
|
||||
desc = "Drench an object in acid, destroying it over time. Costs 200 Plasma."
|
||||
plasma_cost = 200
|
||||
action_icon_state = "alien_acid"
|
||||
|
||||
@@ -189,7 +189,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/neurotoxin
|
||||
name = "Spit Neurotoxin"
|
||||
desc = "Spits neurotoxin at someone, paralyzing them for a short time."
|
||||
desc = "Activates your Neurotoxin glands. You can shoot paralyzing shots. Each shot costs 50 Plasma."
|
||||
action_icon_state = "alien_neurotoxin_0"
|
||||
active = FALSE
|
||||
|
||||
@@ -254,7 +254,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
/obj/effect/proc_holder/alien/resin
|
||||
name = "Secrete Resin"
|
||||
desc = "Secrete tough malleable resin."
|
||||
desc = "Secrete tough malleable resin. Costs 55 Plasma."
|
||||
plasma_cost = 55
|
||||
check_turf = TRUE
|
||||
var/list/structures = list(
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/effect/proc_holder/alien/royal/praetorian/evolve
|
||||
name = "Evolve"
|
||||
desc = "Produce an internal egg sac capable of spawning children. Only one queen can exist at a time."
|
||||
desc = "Produce an internal egg sac capable of spawning children. Only one queen can exist at a time. Costs 500 Plasma."
|
||||
plasma_cost = 500
|
||||
|
||||
action_icon_state = "alien_evolve_praetorian"
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
//Queen verbs
|
||||
/obj/effect/proc_holder/alien/lay_egg
|
||||
name = "Lay Egg"
|
||||
desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
desc = "Lay an egg to produce huggers to impregnate prey with. Costs 75 Plasma."
|
||||
plasma_cost = 75
|
||||
check_turf = TRUE
|
||||
action_icon_state = "alien_egg"
|
||||
@@ -77,7 +77,7 @@
|
||||
//Button to let queen choose her praetorian.
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote
|
||||
name = "Create Royal Parasite"
|
||||
desc = "Produce a royal parasite to grant one of your children the honor of being your Praetorian."
|
||||
desc = "Produce a royal parasite to grant one of your children the honor of being your Praetorian. Costs 500 Plasma."
|
||||
plasma_cost = 500 //Plasma cost used on promotion, not spawning the parasite.
|
||||
|
||||
action_icon_state = "alien_queen_promote"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user