Merge remote-tracking branch 'citadel/master' into tgsync

This commit is contained in:
silicons
2021-01-08 00:33:57 -08:00
231 changed files with 8727 additions and 6166 deletions
+127 -100
View File
@@ -41,6 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
persistent_debris_allowed = FALSE
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
considered_hull_exterior = TRUE
@@ -329,10 +330,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Service Hallway"
icon_state = "hall_service"
/area/hallway/secondary/civilian
name = "Civilian Wing"
icon_state = "hallFS"
//Command
@@ -484,6 +481,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/crew_quarters/arcade
name = "Arcade"
icon_state = "abandoned_g_den"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
@@ -494,6 +496,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "fitness"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
@@ -798,6 +804,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
ambientsounds = MEDICAL
sound_environment = SOUND_AREA_STANDARD_STATION
/area/medical/clinic
name = "Clinic"
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/abandoned
name = "Abandoned Medbay"
icon_state = "medbay3"
@@ -1078,11 +1089,20 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
flags_1 = NONE
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/janitor/aux
name = "Auxiliary Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/hydroponics/lobby
name = "Hydroponics Lobby"
icon_state = "hydro"
/area/hydroponics/garden
name = "Garden"
icon_state = "garden"
@@ -1103,6 +1123,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "toxlab"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/science/observatory
name = "Research Observatory"
icon_state = "toxmisc"
/area/science/lab
name = "Research and Development"
icon_state = "toxlab"
@@ -1145,6 +1169,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Research Division Server Room"
icon_state = "server"
/area/science/server/compcore
name = "Computer Core"
icon_state = "server"
/area/science/explab
name = "Experimentation Lab"
icon_state = "toxmisc"
@@ -1234,6 +1262,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "storage"
clockwork_warp_allowed = FALSE
/area/storage/emergency
name = "Emergency Storage"
icon_state = "emergencystorage"
/area/storage/emergency/starboard
name = "Starboard Emergency Storage"
icon_state = "emergencystorage"
@@ -1452,100 +1484,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/crew_quarters/dorms/blue
name = "Blue Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/dorms/purple
name = "Purple Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/lounge/jazz
name = "Jazz Lounge"
icon_state = "yellow"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/recreation
name = "Recreation Area"
icon_state = "fitness"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/cogpool
name = "Pool"
icon_state = "fitness"
clockwork_warp_fail = "Pool's closed."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/barbershop
name = "Barbershop"
icon_state = "blue"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/observatory
name = "Observatory"
icon_state = "Sleep"
//Engineering
/area/engine/teg_hot
name = "Hot Loop"
icon_state = "red"
/area/engine/teg_cold
name = "Cold Loop"
icon_state = "blue"
/area/engine/workshop
name = "Engineering Workshop"
icon_state = "engine"
/area/security/courtroom/jury
name = "Jury Room"
icon_state = "courtroom"
/area/quartermaster/miningdock/airless
name = "Mining Dock"
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/quartermaster/miningdock/airless/no_grav
name = "Mining Dock"
icon_state = "mining"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/janitor/aux
name = "Auxiliary Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/hydroponics/lobby
name = "Hydroponics Lobby"
icon_state = "hydro"
//Storage
/area/storage/emergency/generic
name = "Emergency Storage"
icon_state = "emergencystorage"
//Construction
@@ -1602,10 +1540,99 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Storage Wing"
icon_state = "storage_wing"
//Routers
//Areas that predominantly only apply to CogStation
/area/crew_quarters/dorms/blue
name = "Blue Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/dorms/purple
name = "Purple Dorms"
icon_state = "Sleep"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/crew_quarters/lounge/jazz
name = "Jazz Lounge"
icon_state = "yellow"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/fitness/cogpool
name = "Pool"
icon_state = "fitness"
clockwork_warp_fail = "Pool's closed."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/barbershop
name = "Barbershop"
icon_state = "blue"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/crew_quarters/observatory
name = "Observatory"
icon_state = "Sleep"
/area/hallway/secondary/civilian
name = "Civilian Wing"
icon_state = "hallFS"
/area/engine/atmos/aftair
name = "Aft Air Hookup"
icon_state = "atmos"
flags_1 = NONE
/area/engine/teg
name = "Thermo-Electric Generator"
icon_state = "engine"
/area/engine/teg/hotloop
name = "Hot Loop"
icon_state = "red"
/area/engine/teg/coldloop
name = "Cold Loop"
icon_state = "blue"
/area/engine/workshop
name = "Engineering Workshop"
icon_state = "engine"
/area/engine/substation
name = "Electrical Substation"
icon_state = "engine"
/area/security/courtroom/jury
name = "Jury Room"
icon_state = "courtroom"
/area/quartermaster/miningdock/airless
name = "Mining Dock"
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
/area/quartermaster/miningdock/airless/no_grav
name = "Mining Dock"
icon_state = "mining"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE
blob_allowed = FALSE //While part of the station, what good will it do you?
//Routers (currently exclusive to CogStation)
/area/router
name = "Router"
name = "Routing Depot"
icon_state = "yellow"
ambientsounds = ENGINEERING
+4
View File
@@ -80,6 +80,10 @@
var/clockwork_warp_allowed = TRUE
/// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
/// Persistent debris alowed
var/persistent_debris_allowed = TRUE
/// Dirty flooring allowed
var/dirt_buildup_allowed = TRUE
/// If mining tunnel generation is allowed in this area
var/tunnel_allowed = FALSE