All compiling errors fixed!! I did it!!
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@@ -1,6 +1,3 @@
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//We're really behind tg on traits huh?
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#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
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//mob traits
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#define TRAIT_BLIND "blind"
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#define TRAIT_MUTE "mute"
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