Merge branch 'master' into glassware

This commit is contained in:
Trilbyspaceclone
2019-12-17 15:18:30 -05:00
committed by GitHub
687 changed files with 11973 additions and 3339 deletions
@@ -207,8 +207,10 @@
var/mob/M = loc
M.update_inv_hands()
/obj/item/gun/ballistic/automatic/AM4B/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
. = TRUE
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
@@ -217,6 +219,7 @@
if(body_color_input)
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
update_icon()
/obj/item/gun/ballistic/automatic/AM4B/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
@@ -30,8 +30,10 @@ obj/item/gun/energy/e_gun/cx/update_icon()
M.update_inv_hands()
obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
. = TRUE
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
@@ -83,15 +83,17 @@
return 1
/obj/item/gun/energy/pumpaction/AltClick(mob/living/user) //for changing firing modes since attackself is already used for pumping
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(ammo_type.len > 1)
select_fire(user)
update_icon()
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
else
select_fire(user)
update_icon()
return TRUE
/obj/item/gun/energy/pumpaction/examine(mob/user) //so people don't ask HOW TO CHANGE FIRING MODE
. = ..()
@@ -183,7 +185,6 @@
name = "particle blast"
damage = 13
icon_state = "disablerpellet"
icon = 'modular_citadel/icons/obj/projectiles.dmi'
/obj/item/projectile/beam/disabler/slug
name = "positron blast"
@@ -191,12 +192,10 @@
range = 14
speed = 0.6
icon_state = "disablerslug"
icon = 'modular_citadel/icons/obj/projectiles.dmi'
/obj/item/projectile/energy/electrode/pump
name = "electron blast"
icon_state = "stunjectile"
icon = 'modular_citadel/icons/obj/projectiles.dmi'
color = null
nodamage = 1
knockdown = 100