From ddddac262ee58f7955862f11655d6b5f78d28eaf Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Tue, 21 Nov 2017 19:06:25 -0600 Subject: [PATCH] Fixes blobbernaut spawning (#32954) * Fixes blobbernaut spawning * There is no mob yet, we can't poll for it --- code/game/gamemodes/blob/powers.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index e3a4f50082..aa1a3e7046 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -155,7 +155,7 @@ if(!can_buy(40)) return - var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly + var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly if(candidates.len) //if we got at least one candidate, they're a blobbernaut now. B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health B.obj_integrity = min(B.obj_integrity, B.max_integrity)