Merge pull request #4293 from Citadel-Station-13/upstream-merge-33395
[MIRROR] switches lobes for grammar n shit
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//Severe traumas, when your brain gets abused way too much.
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//These range from very annoying to completely debilitating.
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//They cannot be cured with chemicals, and require brain surgery to solve.
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/datum/brain_trauma/severe
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/datum/brain_trauma/severe/mute
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name = "Mutism"
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desc = "Patient is completely unable to speak."
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scan_desc = "extensive damage to the brain's language center"
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gain_text = "<span class='warning'>You forget how to speak!</span>"
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lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
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/datum/brain_trauma/severe/mute/on_gain()
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owner.disabilities |= MUTE
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..()
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//no fiddling with genetics to get out of this one
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/datum/brain_trauma/severe/mute/on_life()
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if(!(owner.disabilities & MUTE))
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on_gain()
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..()
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/datum/brain_trauma/severe/mute/on_lose()
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owner.disabilities &= ~MUTE
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..()
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/datum/brain_trauma/severe/blindness
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name = "Cerebral Blindness"
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desc = "Patient's brain is no longer connected to its eyes."
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scan_desc = "extensive damage to the brain's occipital lobe"
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gain_text = "<span class='warning'>You can't see!</span>"
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lose_text = "<span class='notice'>Your vision returns.</span>"
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/datum/brain_trauma/severe/blindness/on_gain()
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owner.become_blind()
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..()
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//no fiddling with genetics to get out of this one
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/datum/brain_trauma/severe/blindness/on_life()
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if(!(owner.disabilities & BLIND))
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on_gain()
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..()
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/datum/brain_trauma/severe/blindness/on_lose()
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owner.cure_blind()
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..()
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/datum/brain_trauma/severe/paralysis
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name = "Paralysis"
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desc = "Patient's brain can no longer control its motor functions."
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scan_desc = "cerebral paralysis"
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gain_text = "<span class='warning'>You can't feel your body anymore!</span>"
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lose_text = "<span class='notice'>You can feel your limbs again!</span>"
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/datum/brain_trauma/severe/paralysis/on_life()
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owner.Knockdown(200, ignore_canknockdown = TRUE)
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..()
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/datum/brain_trauma/severe/paralysis/on_lose()
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owner.SetKnockdown(0)
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..()
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/datum/brain_trauma/severe/narcolepsy
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name = "Narcolepsy"
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desc = "Patient may involuntarily fall asleep during normal activities."
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scan_desc = "traumatic narcolepsy"
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gain_text = "<span class='warning'>You have a constant feeling of drowsiness...</span>"
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lose_text = "<span class='notice'>You feel awake and aware again.</span>"
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/datum/brain_trauma/severe/narcolepsy/on_life()
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..()
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if(owner.IsSleeping())
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return
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var/sleep_chance = 1
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if(owner.m_intent == MOVE_INTENT_RUN)
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sleep_chance += 2
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if(owner.drowsyness)
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sleep_chance += 3
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if(prob(sleep_chance))
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to_chat(owner, "<span class='warning'>You fall asleep.</span>")
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owner.Sleeping(60)
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else if(!owner.drowsyness && prob(sleep_chance * 2))
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to_chat(owner, "<span class='warning'>You feel tired...</span>")
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owner.drowsyness += 10
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/datum/brain_trauma/severe/monophobia
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name = "Monophobia"
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desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
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scan_desc = "severe monophobia"
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gain_text = ""
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lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
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var/stress = 0
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/datum/brain_trauma/severe/monophobia/on_gain()
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..()
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if(check_alone())
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to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
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else
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to_chat(owner, "<span class='notice'>You feel safe, as long as you have people around you.</span>")
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/datum/brain_trauma/severe/monophobia/on_life()
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..()
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if(check_alone())
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stress = min(stress + 0.5, 100)
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if(stress > 10 && (prob(5)))
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stress_reaction()
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else
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stress -= 4
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/datum/brain_trauma/severe/monophobia/proc/check_alone()
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if(owner.disabilities & BLIND)
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return TRUE
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for(var/mob/M in oview(owner, 7))
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if(!isliving(M)) //ghosts ain't people
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continue
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if((istype(M, /mob/living/simple_animal/pet)) || M.ckey)
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return FALSE
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return TRUE
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/datum/brain_trauma/severe/monophobia/proc/stress_reaction()
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if(owner.stat != CONSCIOUS)
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return
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var/high_stress = (stress > 60) //things get psychosomatic from here on
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switch(rand(1,6))
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if(1)
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if(!high_stress)
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to_chat(owner, "<span class='warning'>You feel sick...</span>")
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else
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to_chat(owner, "<span class='warning'>You feel really sick at the thought of being alone!</span>")
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addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress
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if(2)
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if(!high_stress)
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to_chat(owner, "<span class='warning'>You can't stop shaking...</span>")
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owner.dizziness += 20
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owner.confused += 20
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owner.Jitter(20)
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else
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to_chat(owner, "<span class='warning'>You feel weak and scared! If only you weren't alone...</span>")
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owner.dizziness += 20
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owner.confused += 20
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owner.Jitter(20)
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owner.adjustStaminaLoss(50)
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if(3, 4)
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if(!high_stress)
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to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
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else
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to_chat(owner, "<span class='warning'>You're going mad with loneliness!</span>")
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owner.hallucination += 20
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if(5)
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if(!high_stress)
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to_chat(owner, "<span class='warning'>Your heart skips a beat.</span>")
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owner.adjustOxyLoss(8)
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else
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if(prob(15) && ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.set_heartattack(TRUE)
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to_chat(H, "<span class='userdanger'>You feel a stabbing pain in your heart!</span>")
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else
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to_chat(owner, "<span class='userdanger'>You feel your heart lurching in your chest...</span>")
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owner.adjustOxyLoss(8)
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/datum/brain_trauma/severe/discoordination
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name = "Discoordination"
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desc = "Patient is unable to use complex tools or machinery."
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scan_desc = "extreme discoordination"
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gain_text = "<span class='warning'>You can barely control your hands!</span>"
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lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
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/datum/brain_trauma/severe/discoordination/on_gain()
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owner.disabilities |= MONKEYLIKE
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..()
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/datum/brain_trauma/severe/discoordination/on_lose()
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owner.disabilities &= ~MONKEYLIKE
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..()
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