This commit is contained in:
silicons
2020-08-04 22:55:33 -07:00
parent 0a36f9fbb5
commit de3227e3e0
6 changed files with 16 additions and 31 deletions
+10 -14
View File
@@ -1,12 +1,14 @@
// Stamina Buffer
/// Stamina buffer amount
#define STAMINA_BUFFER_CAPACITY 50
#define STAMINA_BUFFER_CAPACITY 35
/// Stamina buffer regen per decisecond
#define STAMINA_BUFFER_REGEN_DS 0.1
/// Stamina buffer regen multiplier while in combat mode
#define STAMINA_BUFFER_REGEN_COMBAT_MULT 3
/// Linear scaling minimum for stamina buffer regen in percentage at stamcrit
#define STAMINA_BUFFER_STAMCRIT_PENALTY_REGEN 0.75
/// Linear scaling minimum for stamina buffer capacity in percentage at stamcrit
#define STAMINA_BUFFER_STAMCRIT_PENALTY_CAPACITY 0.5
// Standard amounts for stamina usage
@@ -39,11 +41,5 @@
#define STAM_COST_THROW_MULT 2
#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
/// changeNext_move penalty multiplier of the above.
#define STAM_CRIT_ITEM_ATTACK_DELAY 1.75
/// Damage penalty when fighting prone.
#define LYING_DAMAGE_PENALTY 0.7
/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
#define STAM_CRIT_GUN_DELAY 2.75