fix
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@@ -1,12 +1,14 @@
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// Stamina Buffer
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/// Stamina buffer amount
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#define STAMINA_BUFFER_CAPACITY 50
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#define STAMINA_BUFFER_CAPACITY 35
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/// Stamina buffer regen per decisecond
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#define STAMINA_BUFFER_REGEN_DS 0.1
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/// Stamina buffer regen multiplier while in combat mode
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#define STAMINA_BUFFER_REGEN_COMBAT_MULT 3
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/// Linear scaling minimum for stamina buffer regen in percentage at stamcrit
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#define STAMINA_BUFFER_STAMCRIT_PENALTY_REGEN 0.75
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/// Linear scaling minimum for stamina buffer capacity in percentage at stamcrit
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#define STAMINA_BUFFER_STAMCRIT_PENALTY_CAPACITY 0.5
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// Standard amounts for stamina usage
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@@ -39,11 +41,5 @@
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#define STAM_COST_THROW_MULT 2
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#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
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///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
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#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
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/// changeNext_move penalty multiplier of the above.
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#define STAM_CRIT_ITEM_ATTACK_DELAY 1.75
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/// Damage penalty when fighting prone.
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#define LYING_DAMAGE_PENALTY 0.7
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/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
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#define STAM_CRIT_GUN_DELAY 2.75
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