Merge pull request #14047 from Citadel-Station-13/silicons-patch-11

boomerangs now properly turn ON your throw mode rather than turning it off when it already is
This commit is contained in:
DeltaFire
2021-01-15 18:30:16 +01:00
committed by GitHub
+1 -1
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@@ -328,7 +328,7 @@
if(turned_on)
if(ishuman(thrower))
var/mob/living/carbon/human/H = thrower
H.throw_mode_off() //so they can catch it on the return.
H.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)