Merge pull request #14047 from Citadel-Station-13/silicons-patch-11
boomerangs now properly turn ON your throw mode rather than turning it off when it already is
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@@ -328,7 +328,7 @@
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if(turned_on)
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if(ishuman(thrower))
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var/mob/living/carbon/human/H = thrower
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H.throw_mode_off() //so they can catch it on the return.
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H.throw_mode_on() //so they can catch it on the return.
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return ..()
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/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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