lets not have bounty cubes worth a bunch more than they should be. port of https://github.com/tgstation/tgstation/pull/56914 Credit to cacogen.
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@@ -94,12 +94,14 @@
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stop_sending()
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if(curr_bounty.can_claim())
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//Pay for the bounty with the ID's department funds.
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status_report += "Bounty Completed! Please send your completed bounty cube to cargo for your automated payout shortly."
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status_report += "Bounty completed! Please give your bounty cube to cargo for your automated payout shortly."
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inserted_scan_id.registered_account.reset_bounty()
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SSeconomy.civ_bounty_tracker++
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var/obj/item/bounty_cube/reward = new /obj/item/bounty_cube(drop_location())
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reward.set_up(curr_bounty, inserted_scan_id)
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pad.visible_message("<span class='notice'>[pad] activates!</span>")
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pad.visible_message(span_notice("[pad] activates!"))
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flick(pad.sending_state,pad)
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pad.icon_state = pad.idle_state
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playsound(loc, 'sound/machines/synth_yes.ogg', 30 , TRUE)
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