Braining/debraining fixes
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@@ -28,6 +28,8 @@
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if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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if(stat!=DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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if(mind) //You aren't allowed to return to brains that don't exist
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mind.current = null
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ghostize() //Ghostize checks for key so nothing else is necessary.
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container = null
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return ..()
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