From de5186026d676ef8f2823df96798d6ecdddfbe7e Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Thu, 6 Feb 2020 01:10:47 -0700 Subject: [PATCH] Update twohanded.dm --- code/game/objects/items/twohanded.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 056abf0172..bce9e47554 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1034,7 +1034,7 @@ force_wielded = 10 throwforce = 15 //if you are a madman and finish someone off with this, power to you. throw_speed = 1 - block_chance = 50 + block_chance = 30 materials = list(MAT_METAL = 4000, MAT_SILVER = 2000) attack_verb = list("struck", "beaten", "thwacked", "pulped") total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on) @@ -1066,6 +1066,8 @@ . = R.get_cell() /obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(!on) + return FALSE if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles) return FALSE return ..()