From de5e87d522e640d3d3c354bcda7471adb747c1e1 Mon Sep 17 00:00:00 2001 From: Artur Date: Sun, 19 Jul 2020 02:37:11 +0300 Subject: [PATCH] Fixes a typo --- .../antagonists/bloodsucker/objects/bloodsucker_coffin.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_coffin.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_coffin.dm index e85d3af5a0..a555677719 100644 --- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_coffin.dm +++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_coffin.dm @@ -110,7 +110,7 @@ if (bloodsuckerdatum && bloodsuckerdatum.coffin == src) bloodsuckerdatum.coffin = null bloodsuckerdatum.lair = null - to_chat(resident, "You sense that the link with your coffin, your sacred place of rest, has been brokem! You will need to seek another.") + to_chat(resident, "You sense that the link with your coffin, your sacred place of rest, has been broken! You will need to seek another.") resident = null // Remove resident. Because this object isnt removed from the game immediately (GC?) we need to give them a way to see they don't have a home anymore. /obj/structure/closet/crate/coffin/can_open(mob/living/user)