icons should exist
This commit is contained in:
@@ -1,3 +1,5 @@
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#define DEFAULT_MAP_SIZE 15
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/obj/machinery/computer/security
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name = "security camera console"
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desc = "Used to access the various cameras on the station."
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@@ -8,15 +10,19 @@
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var/list/network = list("ss13")
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var/obj/machinery/camera/active_camera
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/// The turf where the camera was last updated.
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var/turf/last_camera_turf
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var/list/concurrent_users = list()
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// Stuff needed to render the map
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var/map_name
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var/const/default_map_size = 15
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var/obj/screen/cam_screen
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var/obj/screen/plane_master/lighting/cam_plane_master
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var/obj/screen/map_view/cam_screen
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/// All the plane masters that need to be applied.
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var/list/cam_plane_masters
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var/obj/screen/background/cam_background
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE | INTERACT_MACHINE_REQUIRES_SIGHT
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/obj/machinery/computer/security/Initialize()
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. = ..()
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// Map name has to start and end with an A-Z character,
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@@ -33,18 +39,20 @@
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cam_screen.assigned_map = map_name
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cam_screen.del_on_map_removal = FALSE
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cam_screen.screen_loc = "[map_name]:1,1"
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cam_plane_master = new
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cam_plane_master.name = "plane_master"
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cam_plane_master.assigned_map = map_name
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cam_plane_master.del_on_map_removal = FALSE
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cam_plane_master.screen_loc = "[map_name]:CENTER"
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cam_plane_masters = list()
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for(var/plane in subtypesof(/obj/screen/plane_master))
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var/obj/screen/instance = new plane()
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instance.assigned_map = map_name
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instance.del_on_map_removal = FALSE
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instance.screen_loc = "[map_name]:CENTER"
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cam_plane_masters += instance
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cam_background = new
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cam_background.assigned_map = map_name
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cam_background.del_on_map_removal = FALSE
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/obj/machinery/computer/security/Destroy()
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qdel(cam_screen)
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qdel(cam_plane_master)
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QDEL_LIST(cam_plane_masters)
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qdel(cam_background)
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return ..()
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@@ -56,9 +64,10 @@
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/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
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// Update UI
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ui = SStgui.try_update_ui(user, src, ui)
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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// Update the camera, showing static if necessary and updating data if the location has moved.
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update_active_camera_screen()
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if(!ui)
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var/user_ref = REF(user)
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var/is_living = isliving(user)
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@@ -72,7 +81,7 @@
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use_power(active_power_usage)
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// Register map objects
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user.client.register_map_obj(cam_screen)
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for(var/plane in cam_plane_master)
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for(var/plane in cam_plane_masters)
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user.client.register_map_obj(plane)
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user.client.register_map_obj(cam_background)
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// Open UI
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@@ -100,6 +109,7 @@
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data["cameras"] += list(list(
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name = C.c_tag,
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))
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return data
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/obj/machinery/computer/security/ui_act(action, params)
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@@ -110,31 +120,51 @@
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if(action == "switch_camera")
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var/c_tag = params["name"]
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var/list/cameras = get_available_cameras()
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var/obj/machinery/camera/C = cameras[c_tag]
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active_camera = C
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var/obj/machinery/camera/selected_camera = cameras[c_tag]
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active_camera = selected_camera
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playsound(src, get_sfx("terminal_type"), 25, FALSE)
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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if(!selected_camera)
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return TRUE
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var/list/visible_turfs = list()
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for(var/turf/T in (C.isXRay() \
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? range(C.view_range, C) \
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: view(C.view_range, C)))
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visible_turfs += T
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var/list/bbox = get_bbox_of_atoms(visible_turfs)
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var/size_x = bbox[3] - bbox[1] + 1
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var/size_y = bbox[4] - bbox[2] + 1
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cam_screen.vis_contents = visible_turfs
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cam_background.icon_state = "clear"
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cam_background.fill_rect(1, 1, size_x, size_y)
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update_active_camera_screen()
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return TRUE
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/obj/machinery/computer/security/proc/update_active_camera_screen()
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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return
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var/list/visible_turfs = list()
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// Is this camera located in or attached to a living thing? If so, assume the camera's loc is the living thing.
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var/cam_location = isliving(active_camera.loc) ? active_camera.loc : active_camera
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// If we're not forcing an update for some reason and the cameras are in the same location,
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// we don't need to update anything.
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// Most security cameras will end here as they're not moving.
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var/newturf = get_turf(cam_location)
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if(last_camera_turf == newturf)
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return
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// Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs.
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last_camera_turf = get_turf(cam_location)
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var/list/visible_things = active_camera.isXRay() ? range(active_camera.view_range, cam_location) : view(active_camera.view_range, cam_location)
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for(var/turf/visible_turf in visible_things)
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visible_turfs += visible_turf
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var/list/bbox = get_bbox_of_atoms(visible_turfs)
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var/size_x = bbox[3] - bbox[1] + 1
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var/size_y = bbox[4] - bbox[2] + 1
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cam_screen.vis_contents = visible_turfs
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cam_background.icon_state = "clear"
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cam_background.fill_rect(1, 1, size_x, size_y)
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/obj/machinery/computer/security/ui_close(mob/user)
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var/user_ref = REF(user)
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var/is_living = isliving(user)
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@@ -151,7 +181,7 @@
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/obj/machinery/computer/security/proc/show_camera_static()
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cam_screen.vis_contents.Cut()
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cam_background.icon_state = "scanline2"
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cam_background.fill_rect(1, 1, default_map_size, default_map_size)
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cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE)
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// Returns the list of cameras accessible from this computer
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/obj/machinery/computer/security/proc/get_available_cameras()
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@@ -179,7 +209,7 @@
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name = "security camera monitor"
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desc = "An old TV hooked into the station's camera network."
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icon_state = "television"
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icon_keyboard = null
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icon_keyboard = "no_keyboard"
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icon_screen = "detective_tv"
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pass_flags = PASSTABLE
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@@ -211,7 +241,7 @@
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/obj/machinery/computer/security/qm
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name = "\improper Quartermaster's camera console"
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desc = "A console with access to the mining, auxillary base and vault camera networks."
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desc = "A console with access to the mining, auxiliary base and vault camera networks."
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network = list("mine", "auxbase", "vault")
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circuit = null
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@@ -222,17 +252,12 @@
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desc = "Used for watching an empty arena."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "telescreen"
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layer = SIGN_LAYER
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network = list("thunder")
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density = FALSE
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circuit = null
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light_power = 0
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/obj/machinery/computer/security/telescreen/Initialize()
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. = ..()
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var/turf/T = get_turf_pixel(src)
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if(iswallturf(T))
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plane = ABOVE_WALL_PLANE
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/obj/machinery/computer/security/telescreen/update_icon_state()
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icon_state = initial(icon_state)
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if(stat & BROKEN)
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@@ -246,21 +271,19 @@
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network = list("thunder")
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density = FALSE
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circuit = null
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//interaction_flags_atom = NONE // interact() is called by BigClick()
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interaction_flags_atom = NONE // interact() is called by BigClick()
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var/icon_state_off = "entertainment_blank"
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var/icon_state_on = "entertainment"
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/* If someone would like to try to get this long-distance viewing thing working, be my guest. I tried everything I could possibly think of and it just refused to operate correctly.
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/obj/machinery/computer/security/telescreen/entertainment/Initialize()
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. = ..()
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RegisterSignal(src, COMSIG_CLICK, .proc/BigClick)
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// Bypass clickchain to allow humans to use the telescreen from a distance
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/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
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interact(usr)
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SIGNAL_HANDLER
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*/
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INVOKE_ASYNC(src, /atom.proc/interact, usr)
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/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
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if(on && icon_state == icon_state_off)
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@@ -279,8 +302,8 @@
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network = list("rd", "aicore", "aiupload", "minisat", "xeno", "test")
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/obj/machinery/computer/security/telescreen/circuitry
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name = "circuitry telescreen"
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desc = "Used for watching the other eggheads from the safety of the circuitry lab."
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name = "research telescreen"
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desc = "A telescreen with access to the research division's camera network."
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network = list("rd")
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/obj/machinery/computer/security/telescreen/ce
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@@ -324,8 +347,8 @@
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network = list("prison")
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/obj/machinery/computer/security/telescreen/auxbase
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name = "auxillary base monitor"
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desc = "A telescreen that connects to the auxillary base's camera."
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name = "auxiliary base monitor"
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desc = "A telescreen that connects to the auxiliary base's camera."
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network = list("auxbase")
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/obj/machinery/computer/security/telescreen/minisat
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@@ -346,3 +369,5 @@
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for(var/i in network)
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network -= i
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network += "[idnum][i]"
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#undef DEFAULT_MAP_SIZE
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