icons should exist
This commit is contained in:
@@ -439,6 +439,8 @@
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if(zero_amount())
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return
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return split_stack(user, 1)
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else
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. = ..()
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/obj/item/stack/AltClick(mob/living/user)
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. = ..()
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@@ -1,10 +1,12 @@
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/obj/item/tank
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name = "tank"
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icon = 'icons/obj/tank.dmi'
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icon_state = "generic"
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lefthand_file = 'icons/mob/inhands/equipment/tanks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tanks_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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// worn_icon = 'icons/mob/clothing/back.dmi' //since these can also get thrown into suit storage slots. if something goes on the belt, set this to null.
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hitsound = 'sound/weapons/smash.ogg'
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pressure_resistance = ONE_ATMOSPHERE * 5
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force = 5
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@@ -18,12 +20,14 @@
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var/distribute_pressure = ONE_ATMOSPHERE
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var/integrity = 3
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var/volume = 70
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/// Icon state when in a tank holder. Null makes it incompatible with tank holder.
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var/tank_holder_icon_state = "holder_generic"
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/obj/item/tank/ui_action_click(mob/user)
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toggle_internals(user)
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/obj/item/tank/proc/toggle_internals(mob/user)
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var/mob/living/carbon/H = user
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var/mob/living/carbon/human/H = user
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if(!istype(H))
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return
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@@ -84,18 +88,23 @@
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/obj/item/tank/Destroy()
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if(air_contents)
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qdel(air_contents)
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QDEL_NULL(air_contents)
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STOP_PROCESSING(SSobj, src)
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. = ..()
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// /obj/item/tank/ComponentInitialize()
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// . = ..()
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// if(tank_holder_icon_state)
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// AddComponent(/datum/component/container_item/tank_holder, tank_holder_icon_state)
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/obj/item/tank/examine(mob/user)
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var/obj/icon = src
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. = ..()
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if(istype(src.loc, /obj/item/assembly))
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icon = src.loc
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if(!in_range(src, user) && !isobserver(user))
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if (icon == src)
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if(icon == src)
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. += "<span class='notice'>If you want any more information you'll need to get closer.</span>"
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return
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@@ -140,14 +149,14 @@
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if(T)
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T.assume_air(air_contents)
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air_update_turf()
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playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
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playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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qdel(src)
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/obj/item/tank/suicide_act(mob/user)
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
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if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
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playsound(loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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if(!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
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for(var/obj/item/W in H)
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H.dropItemToGround(W)
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if(prob(50))
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@@ -159,12 +168,10 @@
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H.spawn_gibs()
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H.spill_organs()
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H.spread_bodyparts()
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return (BRUTELOSS)
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/obj/item/tank/attack_ghost(mob/dead/observer/O)
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. = ..()
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atmosanalyzer_scan(air_contents, O, src, FALSE)
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return MANUAL_SUICIDE
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else
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to_chat(user, "<span class='warning'>There isn't enough pressure in [src] to commit suicide with...</span>")
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return SHAME
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/obj/item/tank/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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@@ -182,27 +189,30 @@
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ui = new(user, src, "Tank", name)
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ui.open()
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/obj/item/tank/ui_static_data(mob/user)
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. = list (
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"defaultReleasePressure" = round(TANK_DEFAULT_RELEASE_PRESSURE),
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"minReleasePressure" = round(TANK_MIN_RELEASE_PRESSURE),
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"maxReleasePressure" = round(TANK_MAX_RELEASE_PRESSURE),
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"leakPressure" = round(TANK_LEAK_PRESSURE),
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"fragmentPressure" = round(TANK_FRAGMENT_PRESSURE)
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)
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/obj/item/tank/ui_data(mob/user)
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var/list/data = list()
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data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
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data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
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data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
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data["minReleasePressure"] = round(TANK_MIN_RELEASE_PRESSURE)
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data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
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. = list(
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"tankPressure" = round(air_contents.return_pressure()),
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"releasePressure" = round(distribute_pressure)
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)
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var/mob/living/carbon/C = user
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if(!istype(C))
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C = loc.loc
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if(!istype(C))
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return data
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if(C.internal == src)
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data["connected"] = TRUE
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return data
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if(istype(C) && C.internal == src)
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.["connected"] = TRUE
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/obj/item/tank/ui_act(action, params)
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if(..())
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. = ..()
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if(.)
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return
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switch(action)
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if("pressure")
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@@ -228,6 +238,9 @@
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/obj/item/tank/return_air()
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return air_contents
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// /obj/item/tank/return_analyzable_air()
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// return air_contents
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/obj/item/tank/assume_air(datum/gas_mixture/giver)
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air_contents.merge(giver)
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@@ -239,10 +252,9 @@
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return null
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var/tank_pressure = air_contents.return_pressure()
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if(tank_pressure < distribute_pressure)
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distribute_pressure = tank_pressure
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var/actual_distribute_pressure = clamp(tank_pressure, 0, distribute_pressure)
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var/moles_needed = distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.return_temperature())
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var/moles_needed = actual_distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.return_temperature())
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return remove_air(moles_needed)
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@@ -266,7 +278,7 @@
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log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react(src)
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air_contents.react(src)
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// air_contents.react(src)
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//Citadel Edit: removing extra react for "balance"
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pressure = air_contents.return_pressure()
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var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
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@@ -285,7 +297,7 @@
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if(!T)
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return
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T.assume_air(air_contents)
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playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
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playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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qdel(src)
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else
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integrity--
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@@ -4,6 +4,11 @@ SAFES
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FLOOR SAFES
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*/
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/// Chance for a sound clue
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#define SOUND_CHANCE 10
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/// Explosion number threshold for opening safe
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#define BROKEN_THRESHOLD 3
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//SAFES
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/obj/structure/safe
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name = "safe"
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@@ -14,31 +19,36 @@ FLOOR SAFES
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
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var/open = FALSE //is the safe open?
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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var/tumbler_2_open
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var/dial = 0 //where is the dial pointing?
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var/space = 0 //the combined w_class of everything in the safe
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var/maxspace = 24 //the maximum combined w_class of stuff in the safe
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var/explosion_count = 0 //Tough, but breakable
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/obj/structure/safe/New()
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..()
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tumbler_1_pos = rand(0, 71)
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tumbler_1_open = rand(0, 71)
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tumbler_2_pos = rand(0, 71)
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tumbler_2_open = rand(0, 71)
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/// The maximum combined w_class of stuff in the safe
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var/maxspace = 24
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/// The amount of tumblers that will be generated
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var/number_of_tumblers = 2
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/// Whether the safe is open or not
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var/open = FALSE
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/// Whether the safe is locked or not
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var/locked = TRUE
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/// The position the dial is pointing to
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var/dial = 0
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/// The list of tumbler dial positions that need to be hit
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var/list/tumblers = list()
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/// The index in the tumblers list of the tumbler dial position that needs to be hit
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var/current_tumbler_index = 1
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/// The combined w_class of everything in the safe
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var/space = 0
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/// Tough, but breakable if explosion counts reaches set value
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var/explosion_count = 0
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/obj/structure/safe/Initialize(mapload)
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. = ..()
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// Combination generation
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for(var/i in 1 to number_of_tumblers)
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tumblers.Add(rand(0, 99))
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if(!mapload)
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return
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// Put as many items on our turf inside as possible
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for(var/obj/item/I in loc)
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if(space >= maxspace)
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return
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@@ -46,141 +56,36 @@ FLOOR SAFES
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space += I.w_class
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I.forceMove(src)
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/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
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if(explosion_count > 2)
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return 1
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if(user && canhear)
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if(tumbler_1_pos == tumbler_1_open)
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to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
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if(tumbler_2_pos == tumbler_2_open)
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to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
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if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
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if(user)
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visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
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return TRUE
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return FALSE
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/obj/structure/safe/proc/decrement(num)
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num -= 1
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if(num < 0)
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num = 71
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return num
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/obj/structure/safe/proc/increment(num)
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num += 1
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if(num > 71)
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num = 0
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return num
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/obj/structure/safe/update_icon_state()
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if(open)
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icon_state = "[initial(icon_state)]-open"
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else
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icon_state = initial(icon_state)
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/obj/structure/safe/ui_interact(mob/user)
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user.set_machine(src)
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var/dat = "<center>"
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dat += "<a href='?src=[REF(src)];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=[REF(src)];decrement=1'>-</a> [dial] <a href='?src=[REF(src)];increment=1'>+</a>"
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if(open)
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dat += "<table>"
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for(var/i = contents.len, i>=1, i--)
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var/obj/item/P = contents[i]
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dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
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dat += "</table></center>"
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user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
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/obj/structure/safe/Topic(href, href_list)
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if(!ishuman(usr))
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return
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var/mob/living/carbon/human/user = usr
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if(!user.canUseTopic(src))
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return
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var/canhear = FALSE
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if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
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canhear = TRUE
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if(href_list["open"])
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if(check_unlocked())
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to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
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open = !open
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update_icon()
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updateUsrDialog()
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return
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else
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to_chat(user, "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
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return
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if(href_list["decrement"])
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dial = decrement(dial)
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if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
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tumbler_1_pos = decrement(tumbler_1_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
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if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
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tumbler_2_pos = decrement(tumbler_2_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
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check_unlocked(user, canhear)
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updateUsrDialog()
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return
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if(href_list["increment"])
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dial = increment(dial)
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if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
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tumbler_1_pos = increment(tumbler_1_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
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if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
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tumbler_2_pos = increment(tumbler_2_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
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check_unlocked(user, canhear)
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updateUsrDialog()
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return
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if(href_list["retrieve"])
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user << browse("", "window=safe") // Close the menu
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var/obj/item/P = locate(href_list["retrieve"]) in src
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if(open)
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if(P && in_range(src, user))
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user.put_in_hands(P)
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space -= P.w_class
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updateUsrDialog()
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/obj/structure/safe/attackby(obj/item/I, mob/user, params)
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if(open)
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. = 1 //no afterattack
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. = TRUE //no afterattack
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if(I.w_class + space <= maxspace)
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space += I.w_class
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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updateUsrDialog()
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else
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to_chat(user, "<span class='warning'>[I] won't fit in [src].</span>")
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else
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if(istype(I, /obj/item/clothing/neck/stethoscope))
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attack_hand(user)
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return
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else
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to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
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to_chat(user, "<span class='warning'>You can't put [I] into the safe while it is closed!</span>")
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return
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else if(istype(I, /obj/item/clothing/neck/stethoscope))
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to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
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else
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return ..()
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/obj/structure/safe/handle_atom_del(atom/A)
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updateUsrDialog()
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/obj/structure/safe/blob_act(obj/structure/blob/B)
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return
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/obj/structure/safe/ex_act(severity, target)
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if(((severity == 2 && target == src) || severity == 1) && explosion_count < 3)
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if(((severity == 2 && target == src) || severity == 1) && explosion_count < BROKEN_THRESHOLD)
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explosion_count++
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switch(explosion_count)
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if(1)
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@@ -190,6 +95,144 @@ FLOOR SAFES
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if(3)
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desc = initial(desc) + "\nThe lock seems to be broken."
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/obj/structure/safe/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/safe),
|
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)
|
||||
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/obj/structure/safe/ui_state(mob/user)
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return GLOB.physical_state
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/obj/structure/safe/ui_interact(mob/user, datum/tgui/ui)
|
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ui = SStgui.try_update_ui(user, src, ui)
|
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if(!ui)
|
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ui = new(user, src, "Safe", name)
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ui.open()
|
||||
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/obj/structure/safe/ui_data(mob/user)
|
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var/list/data = list()
|
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data["dial"] = dial
|
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data["open"] = open
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data["locked"] = locked
|
||||
data["broken"] = check_broken()
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|
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if(open)
|
||||
var/list/contents_names = list()
|
||||
data["contents"] = contents_names
|
||||
for(var/obj/O in contents)
|
||||
contents_names[++contents_names.len] = list("name" = O.name, "sprite" = O.icon_state)
|
||||
user << browse_rsc(icon(O.icon, O.icon_state), "[O.icon_state].png")
|
||||
|
||||
return data
|
||||
|
||||
/obj/structure/safe/ui_act(action, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
|
||||
var/canhear = FALSE
|
||||
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
|
||||
canhear = TRUE
|
||||
|
||||
switch(action)
|
||||
if("open")
|
||||
if(!check_unlocked() && !open && !broken)
|
||||
to_chat(user, "<span class='warning'>You cannot open [src], as its lock is engaged!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
|
||||
open = !open
|
||||
update_icon()
|
||||
return TRUE
|
||||
if("turnright")
|
||||
if(open)
|
||||
return
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
|
||||
return
|
||||
var/ticks = text2num(params["num"])
|
||||
for(var/i = 1 to ticks)
|
||||
dial = WRAP(dial - 1, 0, 100)
|
||||
|
||||
var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
|
||||
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
||||
current_tumbler_index = 1
|
||||
|
||||
if(!invalid_turn && dial == tumblers[current_tumbler_index])
|
||||
notify_user(user, canhear, list("tink", "krink", "plink"), ticks, i)
|
||||
current_tumbler_index++
|
||||
else
|
||||
notify_user(user, canhear, list("clack", "scrape", "clank"), ticks, i)
|
||||
check_unlocked()
|
||||
return TRUE
|
||||
if("turnleft")
|
||||
if(open)
|
||||
return
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
|
||||
return
|
||||
var/ticks = text2num(params["num"])
|
||||
for(var/i = 1 to ticks)
|
||||
dial = WRAP(dial + 1, 0, 100)
|
||||
|
||||
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
|
||||
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
||||
current_tumbler_index = 1
|
||||
|
||||
if(!invalid_turn && dial == tumblers[current_tumbler_index])
|
||||
notify_user(user, canhear, list("tonk", "krunk", "plunk"), ticks, i)
|
||||
current_tumbler_index++
|
||||
else
|
||||
notify_user(user, canhear, list("click", "chink", "clink"), ticks, i)
|
||||
check_unlocked()
|
||||
return TRUE
|
||||
if("retrieve")
|
||||
if(!open)
|
||||
return
|
||||
var/index = text2num(params["index"])
|
||||
if(!index)
|
||||
return
|
||||
var/obj/item/I = contents[index]
|
||||
if(!I || !in_range(src, user))
|
||||
return
|
||||
user.put_in_hands(I)
|
||||
space -= I.w_class
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Checks if safe is considered in a broken state for force-opening the safe
|
||||
*/
|
||||
/obj/structure/safe/proc/check_broken()
|
||||
return broken || explosion_count >= BROKEN_THRESHOLD
|
||||
|
||||
/**
|
||||
* Called every dial turn to determine whether the safe should unlock or not.
|
||||
*/
|
||||
/obj/structure/safe/proc/check_unlocked()
|
||||
if(check_broken())
|
||||
return TRUE
|
||||
if(current_tumbler_index > number_of_tumblers)
|
||||
locked = FALSE
|
||||
visible_message("<span class='boldnotice'>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</span>")
|
||||
return TRUE
|
||||
locked = TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Called every dial turn to provide feedback if possible.
|
||||
*/
|
||||
/obj/structure/safe/proc/notify_user(user, canhear, sounds, total_ticks, current_tick)
|
||||
if(!canhear)
|
||||
return
|
||||
if(current_tick == 2)
|
||||
to_chat(user, "<span class='italics'>The sounds from [src] are too fast and blend together.</span>")
|
||||
if(total_ticks == 1 || prob(SOUND_CHANCE))
|
||||
to_chat(user, "<span class='italics'>You hear a [pick(sounds)] from [src].</span>")
|
||||
|
||||
//FLOOR SAFES
|
||||
/obj/structure/safe/floor
|
||||
@@ -199,13 +242,11 @@ FLOOR SAFES
|
||||
level = 1 //underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
|
||||
|
||||
/obj/structure/safe/floor/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
|
||||
|
||||
/obj/structure/safe/floor/hide(var/intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
#undef SOUND_CHANCE
|
||||
#undef BROKEN_THRESHOLD
|
||||
|
||||
Reference in New Issue
Block a user